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Carbo

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I actually do agree with this. Its not so much Eggman being the final boss comes out of nowhere, its that when its revealed he doesn't really capitalize; I mean he shows up after everything is said and done and then just fights Sonic for the boss fight. It would have been far better if he at least was able to get his revenge on the Zeti.

 

IF anything, the rushed ending seriously hurts Eggman because he's never able to capitalize. 

I think Eggman may be unable to effectively fight against the Zeti, though. They bend technology to their will, which is the whole reason he let Sonic do the dirty work for him. He let one enemy take care of another enemy, then showed up to finish the job himself.

 

In that sense, I think Eggman does capitalize on his circumstances. He goes from being mechless and defenseless to having one enemy defeated and the other about to be crushed with his super-charged mech. I admit it would've been nice to see Eggman get some gloating in on the Zeti, but their status as ambiguously-dead prevented the opportunity.

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I think Eggman may be unable to effectively fight against the Zeti, though. They bend technology to their will, which is the whole reason he let Sonic do the dirty work for him. He let one enemy take care of another enemy, then showed up to finish the job himself.

 

In that sense, I think Eggman does capitalize on his circumstances. He goes from being mechless and defenseless to having one enemy defeated and the other about to be crushed with his super-charged mech. I admit it would've been nice to see Eggman get some gloating in on the Zeti, but their status as ambiguously-dead prevented the opportunity.

I think it is the ideal to see Eggman - the big bad boss - get his justice due from overtaking the other villains that want to take over his big bad role, seeing how they turned on him the chance the conch was booted into the stratosphere. I think that was the thing that was missing from this ending equation was to see him use his skills and intelligence personally as a way to rid the Zeti. Call it social justice, call it the clash of the egos. You don't backstab the Eggman.

 

 

Also I want to play as Eggman. But, that point is moot.

Edited by Scheming Minor
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If anything, I applaud the game for getting progressively dark and genuine tension used, all without it being ham-fisted or laughable. I haven't been able to say that about a Sonic game since Adventure and Unleashed.

Edited by Dark Yakuzu
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Wow, the way Sonic says "Eggman" after he thinks the doc has been cooked...was really emotive. And then there's the way he looks backwards almost sadly before running off.

 

And the little plot point with the sandwich toothpick was actually pretty cool. And it is interesting how Tails uses his tail like an extra limb.

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Wow, the way Sonic says "Eggman" after he thinks the doc has been cooked...was really emotive. And then there's the way he looks backwards almost sadly before running off.

 

And the little plot point with the sandwich toothpick was actually pretty cool. And it is interesting how Tails uses his tail like an extra limb.

I wanna see Tails' Butt tail-fists now :D.

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Only watched a little bit of the stream, but most of the replies about the game I found rather interesting. For me I'm not too sure if the game will get scores similar to Colors and Gens., as it seems that trying something new with SLoW has worked out pretty well in most areas, not so much in some others.

 

So far most of the low points I've heard concerning to the game pertain to the level design (in that the creativity wears out and the difficulty curve scales up a wall into fake difficulty territory in the later levels), as well as the 2D stages, where the criticism of the level design seems to be most prevalent, with some going as far as to call them filler. Execution of boss levels still leave much to be desired, and the use of Wisps in terms of gameplay still has issues that I assume many expected to have been fixed by now while it's impact on the storyline is nonexistant. Parkour gameplay sounds like it could use some refinement, although this being Sonic Team's first outing with the new gameplay style I personally think this is to be expected. Ignoring the criticism for the artstyle specifically because it's different from past games, I've seen concern for some of the levels (namely Frozen Factory and Sky Road in particular) being palette swaps of Windy Hill. Some of the music tracks have also been described as uninteresting.

 

On the positive side, the better tracks/most of the music, the graphics, and the artstyle (for the most part) are given high remarks, with the new parkour gameplay's execution, although not completely solid, seems to be nonetheless fun. while the storyline has (save for the anitclimactic ending and lack of context/explanation of certain plot details) has been given positive marks for being a step up from the past two games in terms of content/details, character development, and humor. Although I've said From what I've been reading, the tone of the story getting progressively darker while still having some comedic banter between the characters has been handled pretty well. In the long run, it seems that giving the writers more creative freedom with the plot seemed to have paid off. Content seems to be a mixed bag of sorts, with cheers for the throwback stuff such as the Tornado minigame and jeers for the reskinned content such as the NiGHTS DLC bosses, but overall it seems to be more appreciated than the content of the past two games.

 

This is all based off the replies of the stream of the Wii U version by the by. Am I spot on or did I miss something/manythings?

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Wow, the way Sonic says "Eggman" after he thinks the doc has been cooked...was really emotive. And then there's the way he looks backwards almost sadly before running off.

Agreed. It was a great scene, and it was also very nice to see Sonic genuinely concerned for his enemy's well-being.

 

And on that note, I want to address a point about the ending that Scheming Minor brought up earlier. I don't think the ending really contradicts this scene; When Eggman falls from Lost Hex at the end, it wasn't over lava that time, and the world's cartoon physics ensured that Eggman would be hurt but otherwise fine enough to walk away from the fall, which I'm sure Sonic was well aware of. Either way, Sonic doesn't want his enemy dead, and the ending honestly doesn't feel like it conflicts with that sentiment at all.

Edited by Count Mechano
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It really bothers me how this game doesn't want to explain anything. I know that I brought it up before, but I dunno if people actually acknowledged what I was saying (since, rightfully, they were talking about how the dialogue and interactions were pretty great).

 

It's mostly annoying me since theres no explanation as to why people know of the Lost Hex, the backstory (or motive) of the Deadly Six, why theres all these weird places everywhere on the planet like the casino and dessert ruins (one of the characters could've at least acknowledged that they were there), in fact they usually don't even give a visual aid as to how Sonic gets from spot to spot in the game other than "poof he's there".

 

In fact, why does Zazz have this random moon-head thing? Why does Zomom have a massive 8-bit Zeti-ish head he flies on? Why didn't they give any sort of explanation for them, and since they decided not to, why were they even there?

 

They don't give the Deadly Six any closure (they just die), there's no sort of buildup or feeling of a "big" moment from the endgame, no big final resolution to make it feel like you achieved something important, nothing.

 

Everything just seems really disconnected and there for the sake of being there, and as much as I love the character interactions and the way they drove the main plot, the lack of anything to make it make sense or be cohesive just rubs me the wrong way.

Edited by Aspoopkara
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Based on my impressions from the Stream, if I had to judge right now:

 

The Pros:

+ Parkour keeps the flow going, and can be very versatile.

+ Early level do a good job of introducing you to the mechanics without being too difficult.

+ Plot and characterization are significantly improved.

 

The Cons:

- Wisp are broken beyond belief, with some not even activating like they're supposed to.

- Later levels get real dickish with the level design, veering into Fake Difficulty.

- The plot, while good for the most part, ends very anticlimactically with little to no closure for the Deadly Six or their final fate.

 

 

I don't really think this game is gonna do better beyond the typical 7 & 8's guys, just saying.


It really bothers me how this game doesn't want to explain anything. I know that I brought it up before, but I dunno if people actually acknowledged what I was saying (since, rightfully, they were talking about how the dialogue and interactions were pretty great).

 

It's mostly annoying me since theres no explanation as to why people know of the Lost Hex, the backstory (or motive) of the Deadly Six, why theres all these weird places everywhere on the planet like the casino and dessert ruins (one of the characters could've at least acknowledged that they were there), in fact they usually don't even give a visual aid as to how Sonic gets from spot to spot in the game other than "poof he's there".

 

They don't give the Deadly Six any closure (they just die), there's no sort of buildup or feeling of a "big" moment from the endgame, no big final resolution to make it feel like you achieved something important, nothing.

 

Everything just seems really disconnected and there for the sake of being there, and as much as I love the character interactions and the way they drove the main plot, the lack of anything to make it make sense or be cohesive just rubs me the wrong way.

 

I noticed this too...there's kinda no context to where you're going or how you even got there. I guess that was done so they could just make up any kind of level, but it really hurts the progressive part of the story.

 

 

About the Deadly Six's motives; I figured that they're trying to get revenge on Eggman for his mistreatment of them by exploiting his machines and using them against them. Sonic just happens to be in the way and want him out of the picture with no interference.

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Only watched a little bit of the stream, but most of the replies about the game I found rather interesting. For me I'm not too sure if the game will get scores similar to Colors and Gens., as it seems that trying something new with SLoW has worked out pretty well in most areas, not so much in some others.

 

So far most of the low points I've heard concerning to the game pertain to the level design (in that the creativity wears out and the difficulty curve scales up a wall into fake difficulty territory in the later levels), as well as the 2D stages, where the criticism of the level design seems to be most prevalent, with some going as far as to call them filler. Execution of boss levels still leave much to be desired, and the use of Wisps in terms of gameplay still has issues that I assume many expected to have been fixed by now while it's impact on the storyline is nonexistant. Parkour gameplay sounds like it could use some refinement, although this being Sonic Team's first outing with the new gameplay style I personally think this is to be expected. Ignoring the criticism for the artstyle specifically because it's different from past games, I've seen concern for some of the levels (namely Frozen Factory and Sky Road in particular) being palette swaps of Windy Hill. Some of the music tracks have also been described as uninteresting.

 

On the positive side, the better tracks/most of the music, the graphics, and the artstyle (for the most part) are given high remarks, with the new parkour gameplay's execution, although not completely solid, seems to be nonetheless fun. while the storyline has (save for the anitclimactic ending and lack of context/explanation of certain plot details) has been given positive marks for being a step up from the past two games in terms of content/details, character development, and humor. Although I've said From what I've been reading, the tone of the story getting progressively darker while still having some comedic banter between the characters has been handled pretty well. In the long run, it seems that giving the writers more creative freedom with the plot seemed to have paid off. Content seems to be a mixed bag of sorts, with cheers for the throwback stuff such as the Tornado minigame and jeers for the reskinned content such as the NiGHTS DLC bosses, but overall it seems to be more appreciated than the content of the past two games.

 

This is all based off the replies of the stream of the Wii U version by the by. Am I spot on or did I miss something/manythings?

Your mostly correct. It's basically Colors 2.0 (sorta) in regards to the cons.

I still think the game's metacritic score will be slightly lower than both, but nothing quite awful.

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Agreed. It was a great scene, and was nice to see Sonic genuinely concerned for his enemy's well-being.

 

And on that note, I want to address a point about the ending that Scheming Minor brought up earlier. I don't think the ending really contradicts this scene; When Eggman falls from Lost Hex at the end, it wasn't over lava that time, and the world's cartoon physics ensured that Eggman would be hurt but otherwise fine enough to walk away from the fall, which I'm sure Sonic was well aware of. Either way, Sonic doesn't want his enemy dead, and the ending honestly doesn't feel like it conflicts with that sentiment at all.

 

I just love how crazy-prepared and devious the doc is, basically playing Sonic to get the Zeti out of the way so he has room to conquer without the interference of either of them. Saving Sonic then purposefully dropping off of the bridge to jetpack-away so that he has the time to get his real plan off was diabolical and very clever.

 

And this game has bromance that's possibly superior to Colours. Sonic apologizes completely without pretense of arrogance or reluctance for doubting Tails' ability when he realized he never needed Eggman's help after all. And then Tails was completely forgiving, all water under the bridge with no more grievance.

 

Really, this game proves that Ken and Warren needed more power over the game's stories. I was quite impressed with the humor and the way plot points come about and the interactions between Sonic and Eggman were splendid and very believable, being quite antagonistic and yet Sonic and Tails give him his dues.

 

The comedy is of much higher quality than Colours too. I literally laughed my ass off at the bonehead Eggman bit with even Orbot raising his hand and Sonic 'borrowing' the exhaust pipe for Eggman's jetpack as another means of getting revenge :lol: Well played man. Well played.

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Anyone else liked how Zavok was psychologically getting to Sonic? I mean Sonic at first blew them off like he typically does, but once Tails is kidnapped, all bets are off. Zavok continuously taunts Sonic over his failings and how his friends are falling one by one. Never has something like that been done in this series before. 

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How are we ever going to get a harder Sonic games when as soon as we get to a more tougher sections in the game people begin to fuss? Overcome and master...its not like these levels were going into Eggmanland territory in its endgame.

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How are we ever going to get a harder Sonic games when as soon as we get to a more tougher sections in the game people begin to fuss? Overcome and master...its not like these levels were going into Eggmanland territory in its endgame.

Except, that's exactly what it was like.

 

There's legit difficulty and there's fake difficulty.

Edited by Dark Yakuzu
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Anyone else liked how Zavok was psychologically getting to Sonic? I mean Sonic at first blew them off like he typically does, but once Tails is kidnapped, all bets are off. Zavok continuously taunts Sonic over his failings and how his friends are falling one by one. Never has something like that been done in this series before. 

sssshhhhh

don´t awake the fangirls.

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sssshhhhh

don´t awake the fangirls.

 

....shit, its even worse too because of dat voice....Damn you Travis Willingham, you bastard you.

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Except, that's exactly what it was like.

 

There's legit difficulty and there's fake difficulty.

 

Then please explain to me why games like Sonic 3&K get so much praise in this fanbase when those games especially Flying Battery sudden difficulty spike was a tad worse in terms of "Fake Difficulty"?

 

Oh? Wait...maybe its because we played the game so much over and over again that its just something we got over.

 

I really don't get it...Its one of the few things I don't get when it comes to this fanbase. Honestly I'll take some memorization and reaction time difficulty than me being able to breeze through the game my first try. People want challenge, but don't want to die in the game...I get no sense of tension when I know their is always something  ready to hold my hand in the end when I make mistakes.

Edited by Voyant
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It really bothers me how this game doesn't want to explain anything.

Maybe this doesn't entirely justify it, but I kind of feel like the game isn't really "about" the Deadly Six and Lost Hex. Obviously the Six are antagonists and they push the plot forward, and you've gotta save the world in the end, but the story is more about Sonic and Tails (and to a lesser extent Eggman), and how these events end up affecting them.

Then please explain to me why games like Sonic 3&K get so much praise in this fanbase when those games especially Flying Battery sudden difficulty spike was a tad worse in terms of "Fake Difficulty".

...Flying Battery isn't hard...
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n9Gzfpu.png

 

Don't know what's funnier, that bit or Orbot raising his hand as he floats-off after Eggman when Sonic asks everyone if they think Eggman is a bonehead.

 

Also, Eggman's yellow buttons on his clothes activating tech when pressed may have been inspired by Sonic X.

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Desert Ruins Act 1. Quite the difficulty spike in the 2d sections-those fucking worms. I like the 3d sections though.

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...Flying Battery isn't hard...

 

I don't think its hard either, but I can almost gaurentee especially with the general user base skill gamers now have in games that if Sonic 3&K was released now, it will be heavenly panned for its "difficulty".

 

Seriously...go grab a COD kid and give him the game...he wont make it through hydrocity without immense bitching.

Edited by Voyant
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I don't think its hard either, but I can almost gaurentee especially with the general user base skill gamers now have in games that if Sonic 3&K was released now, it will be heavenly panned for its "difficulty".

What about Death Egg?

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Oh my god they brought back the Baldy McNosehair line when Sonic encounters Eggman pre-Windy Hill Zone 4. How's that for continuity!

 

The writing in general is much more consistent this time around, and it's nice to see cutscenes before or after most levels. Heck, I'm only about an hour in, and I think there's already been more story content than in the entirety of Generations.

 

It's looking promising!

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Mike Pollock isn't playing Master Zik, is he? I could swear that I heard some of his infamous guttural gravel in that acting.

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