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Sonic Lost World Help Thread - "Just how the hell does anyone expect anyone to get this Red Ring?!"

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My god what did your last slave die of lol.

I'll see if I can look into them at some point but I am a busy adult and when I get a chance to game I'd really like to carry on with hard mode and S ranking because finding red rings was time consuming enough the first time.

He died of 3 square meals a day :P

I decided to man up with the free afternoon I had today and did those myself. Just need Ring 4 in Silent Forest Z3.

I'm almost there! *tears of joy*

EDIT: DONE.

Edited by Amalgamous

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How the fuck are you supposed to run along a ceiling for five seconds when there aren't any ceilingss long enough to actually do that

 

You only have to move along a ceiling for 5 seconds, not run. Makes things much easier when you realise that. I didn't realise it until I did it accidentally on FF4.

 

I hate these Black Bomb missions. Anyone got any advice for them, or ideas on the best places to use it? I can never seem to get the bomb to grow big enough without flattening all the enemies I want to catch in an explosion.

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How the fuck are you supposed to run along a ceiling for five seconds when there aren't any ceilingss long enough to actually do that

 

Press X or Y when you reach a ceiling and you hang onto it. Just move around until the mission clear thing pops up and bob's your uncle.

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Anyone got any tips for the Omochao missions? Specifically, ones involving the Black Bomb and getting bonuses upon clearing a stage? The two I'm stuck on at the moment are hitting 3 enemies with a bomb blast and getting at least 8 bonuses at the end of a level... I think I got 7 once, and that was a bit of a fluke probably. As for the bomb missions... seriously, I can't even hit one enemy with the explosion most of the time, let alone three. I can already tell I'm going to need more than a 1-star Bomb for it too, so that means hoping I randomly get a higher level one or somehow grinding to get one... ugh...

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Anyone got any tips for the Omochao missions? Specifically, ones involving the Black Bomb and getting bonuses upon clearing a stage? The two I'm stuck on at the moment are hitting 3 enemies with a bomb blast and getting at least 8 bonuses at the end of a level... I think I got 7 once, and that was a bit of a fluke probably. As for the bomb missions... seriously, I can't even hit one enemy with the explosion most of the time, let alone three. I can already tell I'm going to need more than a 1-star Bomb for it too, so that means hoping I randomly get a higher level one or somehow grinding to get one... ugh...

 

Tropical Coast 1.  I barely managed to do it.  If you get a good Black Bomb, keep a hold of it.  After you hit that first large spring to take you to the next tube with the Egg Pawns, use it around there when you see a load of enemies.  Run over enough to make the bomb larger, but not too many so that you kill loads of them.  It's extremely annoying to do because the Black Bomb controls like utter garbage.  I got lucky.  If you fail, go to the home menu or turn off you WiiU so the game doesn't save and you keep your bomb.  Otherwise the process is way more tedious.

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Random question, was playing the Wii U one through for my third time (finally did it without getting a single Game Over but died plenty due to shitty parkour mechanics on Lava Mountain 3 urgh).

 

For the life of me I cannot figure out how you beat Silent Forest 3 WITHOUT using Rhythm.  Is it possible?  Because the 10-ring placement suggests you can go round those Vine Loops without Rhythm but jumping on them just makes Sonic slide down into the bottomless pit.

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Random question, was playing the Wii U one through for my third time (finally did it without getting a single Game Over but died plenty due to shitty parkour mechanics on Lava Mountain 3 urgh).

 

For the life of me I cannot figure out how you beat Silent Forest 3 WITHOUT using Rhythm.  Is it possible?  Because the 10-ring placement suggests you can go round those Vine Loops without Rhythm but jumping on them just makes Sonic slide down into the bottomless pit.

 

Those 10 rings are actually there to be collected as Rhythm and when you do the vine loop fills with more rings.  

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Ah I see.

 

So as a follow-up then, can anyone explain the intricacies of Rhythm?  I mean collecting that 10 ring suggests you don't just advance by tapping notes, you have freedom to go elsewhere, but I can't figure it out at all.  Sometimes he'll go higher if I tap higher and sometimes he won't  Sometimes I'll be tap tap tapping away and he'll just stop moving and drop to his death for no reason.  I don't understand it at all.

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You can run around those loops if you run-jump far enough into them.

The Rhythm Wisp makes no sense to me whatsoever. If just tend to rapidly tap the very edge of the screen in the direction I want to go and completely ignore the notes. It always works. What's the point in it?

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What's a good stage for pulling off lots of wall jumps in a row? I need to do 20 for an Omochao mission. I tried Desert Ruins 1 as I know it has a lot of opportunities but even the most rapid of bouncing back and forth between walls doesn't seem to be enough, so I need another level but can't picture one with a really long vertical path that I can take advantage of. Either that or I'm just not doing it right :lol:

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Tropical Coast 1, perhap? On the last planet before the cloud section, there's a number of different routes to take. One of them, I think the right-most one, is just a long corridor with spikes the floor. Might be a good place to start?

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Lava Mountain act 3 too, the first section you get to use Hover along the ring path, you can run and wall jump across the 2 walls suspended above lava, and you can run back along the way you came when you reach the end again, so just rinse and repeat till you get it.

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Actually, if you haven't noticed already, it's worth mentioning that mission progress is only updated upon completing a level. So if you're in the middle of a level and have done 7 wall jumps, the game will still say you've done 0 until you finish. This is even the case after to get a message saying you did a mission mid-stage. It's proper annoying.

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Except it doesn't? It does with the progress meter, but if you pull off 20 wall jumps in a stage, it'll come up with a mission cleared prompt, so just keep doing it till it appears.

 

Stuff like, "collect X amount of rings" can be done over the span of a few levels, and you can check your progress at the end to see how many more to get.

 

I don't see how the prompts are annoying though, it's like a achievement, it's supposed to make you feel good when you clear them, even if they are tedious most of the time.

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Except it doesn't? It does with the progress meter, but if you pull off 20 wall jumps in a stage, it'll come up with a mission cleared prompt, so just keep doing it till it appears.

 

Stuff like, "collect X amount of rings" can be done over the span of a few levels, and you can check your progress at the end to see how many more to get.

 

I don't see how the prompts are annoying though, it's like a achievement, it's supposed to make you feel good when you clear them, even if they are tedious most of the time.

 

Except it does? You can't check your progress until you finish a stage, because the progress bar just doesn't update mid-stage. Let's say you're on a mission to collect 1000 rings, and start the mission on WH1. Throughout that level, the progress on that mission will constantly read 0/1000, even if you do collect all the rings. It won't be updated until the level is over, even if a prompt pops up to say you've done it.

 

I've literally just tested this- got a mission to collect 1750 rings. Picked up three rings, opened the mission menu in the stage and it says 0/1750.

 

And I wasn't saying that the prompts are annoying, rather that the above is annoying.

 

EDIT: A I also have a mission to defeat 4 enemies in a single lock-on. I've just done that and the prompt came up to confirm it. But the mission menu still says it's not done.

Edited by Blue Blood

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... That's what I just said, it updates at the end of a level, not during it.

 

Which is stupid because why would you even have the option to check mission status if it doesn't even update during game time.

 

*shrugs* there's a lot of broken/questionable things in this game, and it's shit like this than dampen the experience the more it surfaces.

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... That's what I just said, it updates at the end of a level, not during it.

 

Which is stupid because why would you even have the option to check mission status if it doesn't even update during game time.

 

*shrugs* there's a lot of broken/questionable things in this game, and it's shit like this than dampen the experience the more it surfaces.

 

I'm confused now. I said it doesn't update, and then your post sounds like you were disagreeing with me. lol

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