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Capcom doesn't have the resources for a next-gen fighter

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This somewhat worries me for some reason, hopefully they will still sick mostly to console games but I do hope that they don't go strictly mobile in the future and yeah, mobile games are a growing trend in japan from what I heard so I wouldn't really blame them if this was the case.

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So, Capcom is in trouble. They don't even have the funds to go next-gen. Capcom! OH WHY DID YOU DELAY MEGA MAN LEGENDS 3! WHYYYYYYYYY!!!!

 

It could had save you (Or it could had failed and probably put you in true trouble)

 

Hahaha. Saved? We aren't in the 80's anymore.

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This isn't what they said at all.

 

Most social games are on mobiles. While they said that they want to accommodate for consoles as well, its not unreasonable to to assume that their market will probably shift to mobiles significantly.

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Most social games are on mobiles. While they said that they want to accommodate for consoles as well, its not unreasonable to to assume that their market will probably shift to mobiles significantly.

That's still jumping the gun. They said they think all games (suggesting not just Capcom games) will be social in some capacity in the future, because the current generation of consoles does more with its online to link people together. They've already been doing this with big franchises like Resident Evil. The upcoming Deep Down is also a Free to Play "social" game.

 

He defined social games as something other than just "card battle" games or things that are necessarily on mobile devices. Your assumption is based on a stereotype of social gaming that he made a point of dismissing.

And like I said, this guy's the overseer of online games and social apps at Capcom. Of course he'll believe social gaming is the future. I do think we'll see more mobile games in the coming years, but it should also be remembered that these projects aren't as costly and don't have very big development teams or cycles, so they probably won't be getting in the way of other big releases.

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Capcoms kind of a mess right now tbh, I can't give much info for games on the horizon, but I can tell you tekken x streetfighter is cancelled at this point. It's probably the secret reason they let nintendo use megaman for smash, royalty paying rights etc.

Even one of their most overated games marvel 3 won't be making the money it used to anymore since their contract with Marvel is over. You can't download the game anymore or even the dlc if you already have the game! Give it a few years and maybe even physical copies of the game will go up in price who knows?

 

I'm sorry, who are you and exactly, what's you involvement with Capcom?

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EDIT: Also, there's this interview about Capcom talking about how XB1/PS4 games are "8-10x" more work than the previous/seventh-gen, and are aiming for 6x the tool efficiency. Reported by OXM.

 

This really seems to underline my opinion that next-gen development is basically not worth it.  The technology has outpaced developers' ability to use it efficiently and cost-effectively.  Given this, it's an inevitability that they need to aim for the lowest common denominator, outsource where possible and focus on monetisation strategies if they're going to recoup the cost of development and establish sufficient manpower.  Maybe next-gen should have waited another gen or two until it was refined enough to be actually practical.

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This really seems to underline my opinion that next-gen development is basically not worth it.  The technology has outpaced developers' ability to use it efficiently and cost-effectively.  Given this, it's an inevitability that they need to aim for the lowest common denominator, outsource where possible and focus on monetisation strategies if they're going to recoup the cost of development and establish sufficient manpower.  Maybe next-gen should have waited another gen or two until it was refined enough to be actually practical.

 

It's worth noting that Capcom is one of few developers claiming that developing for the PS4/XB1 requires lots of effort though. Most other developers are saying that developing for the PS4 in particular is easy, as from what I've heard that console's architecture is simpler compared to past consoles.

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How can they cancel Tekken x Street Fighter.

 

Namco are in charge of that, not Capcom.

Gee I dunno... because they might have seen it as more trouble to create then it's worth?

Companies are a bit daft to say the least sometimes tbh, in this games case for example Namco based how successful SFxT was on wether or not to go ahead with the TxSF project... and yeah... that didn't exactly go well did it? Not that it was a bad idea though, it was just Capcom being the dumbass Capcom they've been lately.

Oh and if you need proof, here

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Oh and if you need proof, here

Oh yes, let's look at this lovely article that is proof that Tekken X Street Fighter has been cancelled:

 

The NAMCO-BANDAI marketing department advised the TxSF team that such a release would greatly hamper interest for our title. Therefore, we began development on next-next generation consoles in order to ensure our advertising specialists could build hype for TEKKEN X STREET FIGHTER for as long as possible. As such, our developers were working in secret with hardware manufacturers to complete TxSF for the following gaming platforms:

  • Playstation 5
  • Xbox Pi
  • Steam Machine Omega
  • Wii We
  • Mac

All versions were slated for release in early 2019/late 2020. However, our resources were depleted before initial console adaptation could begin in earnest.

Fuck off.

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Incompetence and rampant studio mismanagement is certainly a huge factor - too much middle management, too little efficiency. Not to mention that there's little effort these days to look for more efficient solutions to current problems that result in comparable quality to more expensive solutions. Yes, graphics whores will notice shortcuts, but they're in the severe minority.

 

If I ever get involved in a larger studio, I'd rather be working with more budget-efficient projects such as episodic titles, and look into how to best optimize the studio structure and the development process. This is especially important for riskier franchises or genres - avoid the "AAA" mindset, and you're more likely to actually make profitable games.

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This whole AAA mindset you speak about is just a variation of the same mindset with any and all buissness, it's just finally hit the videogames market.

Long story short, the bigger a company gets and/or the higher their achievements become, strangly they actually become more closed minded and insist on only taking calculated risks. For us this means get rich quick gimmicks like DLC and sequels for as long as they can get away with (lego game tie ins, cod and sports games every year I'm looking at you!). Innovation will always be seen as the enemy, because you're trying new things which the chances or succeeding to connect your audience with are more unknown. There's a REASON why there are waay more platformer and especially fps games then everything else, because they are the proven best sellers in all the history of gaming and therefore the safest.

Wow.. ok that turned to a mini rant anyway x.x but I tried to keep it brief

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Oh yes, let's look at this lovely article that is proof that Tekken X Street Fighter has been cancelled:

 

Fuck off.

 

 

This isn’t a question, but fuck you, Namco

 

Yes. We get that a lot.

 

youre2slow chooch

 

the article insulted itself so it beat you to the punch

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This whole AAA mindset you speak about is just a variation of the same mindset with any and all buissness, it's just finally hit the videogames market.

Long story short, the bigger a company gets and/or the higher their achievements become, strangly they actually become more closed minded and insist on only taking calculated risks. For us this means get rich quick gimmicks like DLC and sequels for as long as they can get away with (lego game tie ins, cod and sports games every year I'm looking at you!). Innovation will always be seen as the enemy, because you're trying new things which the chances or succeeding to connect your audience with are more unknown. There's a REASON why there are waay more platformer and especially fps games then everything else, because they are the proven best sellers in all the history of gaming and therefore the safest.

Wow.. ok that turned to a mini rant anyway x.x but I tried to keep it brief

Though I'm more specifically talking about the attitude that seems to be a big problem in both Hollywood and the games industry. There's this huge pressure with certain types of works to go all-out with production values and try to dazzle with the latest visuals, budget be damned. It's an incredibly toxic attitude to the point where even 'safe' properties can become risks if the budget is too high - budgets are increasing and the amount needed to make a profit is also rising, but the number of people buying those products isn't increasing in proportion. We're already seeing the consequences, with dozens of studios last gen shutting down (up to a hundred at least), Square freaking out over certain games that sold millions but still didn't meet sales expectations, and even a publisher, THQ, collapsing. Even Hollywood is showing signs that this unsustainable model is going to have horrible consequences.

 

Mark my words, another publisher will collapse, and either the industry will get its wake-up call, or they will continue the status quo at their own peril.

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I'm sorry, who are you and exactly, what's you involvement with Capcom?

Lol! Sorry didn't mean to ignore that post just didn't see it. Just call what I posted an educated guess based on their bad PR lately I've read/watched about them, word of mouth and experiences myself playing their games

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Capcom have announce it's business plan for the next 5 years in the following priority order.

 

1: DLC

 

2: Mobile,

 

3: Online,

 

4: Brand

 

Happy New Year.

In the current fiscal year, which ends in March 2014, some of our businesses have performed well while others have been somewhat weak. For example, "Monster Hunter 4" and our pachislo machines have been strong performers but our mobile contents business has not met our expectations.

In June 2013, we started discussions to create a five-year plan consisting of a 60-month map and a 52-week map. One element is a comprehensive review of our software development operations.

In 2014, we will integrate our global operations and sales departments. Our goal is to further strengthen marketing strategies for (1) downloadable content (DLC), (2) mobile contents, (3) online operations, and (4) brand contents. I believe that we have largely completed the framework needed for reexamining development operations and reinforcing marketing strategies. Our next objective is to provide to as many people as possible a variety of products that take full advantage of Capcom's vast amount of content.

Marketing channels are expanding horizontally in a dramatic fashion because of rapid changes in the operating environment in the game industry. To succeed, Capcom must execute strategies and target the constant changes in our markets. Accomplishing this will allow us to become one of the world's leading companies in five years.
I want to build a development framework that can put the right people in the right places. This process will reflect an understanding of what consumers want and what types of products have become hits. From now on, I plan to hire at least 100 software developers every year to give us an even more powerful development workforce.

Furthermore, I want to establish clear targets for these developers so they can help make Capcom even stronger.
I strongly believe that all of Capcom's stakeholders have much to look forward to as we continue to leverage our resources to create new and exciting ideas and values.

Chairman and Chief Executive Officer (CEO)
Kenzo Tsujimoto

 

More at capcom

 

http://www.capcom.co.jp/ir/english/president/ceo_message.html

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