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Sonic Boom announced (Wii U/3DS)


Carbo

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I didn't really like Lost World either, but you're right Sonic has worked well with dubstep. I just feel like a lot of cheap games use dub-step (Skrillex especially) to try to be "hip", and I was worried that maybe this whole "This is what kids buy, lets fill it with this generic crap." mentality ran deeper than just the marketing department.

 

The only reason I didn't bitch about this with Gens or the other titles is because those trailers were the first times I had heard the songs.

 

Also, neither Tenderoni nor Cinema are dubstep.

 

and neither is banagrang how many times do I have to tell you people hjsagdfksyugkwausdfasdyg

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Also, neither Tenderoni nor Cinema are dubstep.

 

and neither is banagrang how many times do I have to tell you people hjsagdfksyugkwausdfasdyg

If people can call anything with an electric guitar rock, then it's no surprise that if there's wub, it's a dubstep.

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You know what.  That feels slightly frustrating.  Skrillex is the only dubstep I like because it sound more like electronic metal where as the rest doesn't.  Personally I actually really enjoyed the trailer and the song in it.

 

P.S.  I mentioned to a friend about Boom and he thought Skrillex was making the music.  Imagine how you lot would all react if that was true LOL.

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Hero bank, Almost same marketing strategy as Sonic Boom.

http://www.famitsu.com/biz/ranking/

Flopped. (17,000 copies sold)

 

So.. Geist Crusher, Hero Bank... and Sonic Boom is next.

these three franchise is have common things.

1. Nintendo exclusive

2. TVA and Toyline

3. Japan Publisher.

4. Sinking Company (Capcom and Sega(individual, not consolidated)\

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Hero bank, Almost same marketing strategy as Sonic Boom.

http://www.famitsu.com/biz/ranking/

Flopped. (17,000 copies sold)

 

So.. Geist Crusher, Hero Bank... and Sonic Boom is next.

these three franchise is have common things.

1. Nintendo exclusive

2. TVA and Toyline

3. Japan Publisher.

4. Sinking Company (Capcom and Sega(individual, not consolidated)\

Major difference: SONIC, he is an established, well known IP, and they also have a team of highly skilled western developers, and I can assure you they will be milking this for all its worth and trying to make every kid and their cousin want it, also neither Geist Crusher or Hero Bank came to the west, or were directed towards the west, so thats another major difference

 

also didnt hero bank only come out a few weeks ago? you never know, it may be an evergreen title if it gets good word of mouth

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Major difference: SONIC, he is an established, well known IP, and they also have a team of highly skilled western developers, and I can assure you they will be milking this for all its worth and trying to make every kid and their cousin want it, also neither Geist Crusher or Hero Bank came to the west, or were directed towards the west, so thats another major difference

 

also didnt hero bank only come out a few weeks ago? you never know, it may be an evergreen title if it gets good word of mouth

Yeah I know Sonic is well known IP. And I don't mean Sonic Boom sales will be under 100k.

I mean. This game sales will not be favorable and this game will deal damage to Miyazaki Casino that Sega's Last hope

Why, Because this game Break even is too high if development cost is really $20M

they Sold over 1M copies to collect development cost. << Cost of sales rate - 60%

 

Also.I think you know that In japan, first week sales is most important.  

 

P.S I'm waiting Sega Sammy's 4Q financial report..

 

My lemonaid stand failed, therefore Sonic Boom will fail.

 

But you claim Sonic Boom will not be profitable to Sega Sammy H.D isn't it?

 

 

Answer is absolutely not. It's a simple numbers game. If it's true that the game has a budget of $20 million, it will have to sell at least 1 million copies in it's first few weeks just to break even. 

 

 

That is not going to happen, certainly not given the state of the Wii U. 

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Hero bank, Almost same marketing strategy as Sonic Boom.

http://www.famitsu.com/biz/ranking/

Flopped. (17,000 copies sold)

 

So.. Geist Crusher, Hero Bank... and Sonic Boom is next.

these three franchise is have common things.

1. Nintendo exclusive

2. TVA and Toyline

3. Japan Publisher.

4. Sinking Company (Capcom and Sega(individual, not consolidated)\

 

Why are you comparing samey-kid anime shows/game things to an upcoming CGI shit and highly stylized new game of sonic the hedgehog. Apples and Oran-, er, more like comparing Apples and like, Wristwatches. Also like others have said, even if they are somewhat in the same ballpark to compare to some crazy degree, it's still a vastly different situation where you have one of the most iconic video game characters of all time, and quite a lot of kids literally go bananas for Sonic. The game can definitely flop in quality, but I'm pretty dang sure that Sega will be making a pretty penny off Boom regardless what happens.

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Hero bank, Almost same marketing strategy as Sonic Boom.

http://www.famitsu.com/biz/ranking/

Flopped. (17,000 copies sold)

 

So.. Geist Crusher, Hero Bank... and Sonic Boom is next.

these three franchise is have common things.

1. Nintendo exclusive

2. TVA and Toyline

3. Japan Publisher.

4. Sinking Company (Capcom and Sega(individual, not consolidated)\

 

 

This comes to mind:

 

Omote, seriously it sounds like you WANT Sonic to fail or be sold. It's one thing to think Boom will fail at sales, but honestly shill this notion that one or two bad-performing games will shut Sonic down is just ludicrous.

 

And for the record, I personally don't like your habit of speaking for what SEGA actually thinks. Especially since your view suggests they should have buried Sonic a long time with THAT kind of mindset.

 

Actually, I don't WANT Sonic to fail.

But I REALLY WANT Sonic to sold other company, Especially Take Two, Activision/Blizzard, Ubisoft, SCE, Microsoft games or NIntendo the Best software company all over the world.

 

And you MUST KNOW that Capcom abolished Rockman franchise. Reason is simple. Rockman didn't profitable,

If any other game were profitable like CI games FPS game. Game company would make sequel despite the bad game quality, but If any other game were not profitable or even damage to company like Sacrifice, they would not make sequel despite the great game quality

 

 

You're basically succumbing to any little tidbit that could lead to SEGA selling Sonic for want of nail.

 

And it's becoming very tiresome.

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Maybe the Wii U version won't sell gangbusters, but that doesn't necessarily mean that the 3DS game, TV show, and merchandise will do poorly. Sonic has had popular TV shows before (SatAM and I think X).

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But you claim Sonic Boom will not be profitable to Sega Sammy H.D isn't it?

No I did not.

I said that if the budget is true and this game has had $20 million then it likely won't break even because there are not enough Wii U owners for this to happen.

You said.

That the game will fail because another completely unrelated project to it failed.

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Actually, We should wait 4Q financial reports to know how Sega expect Sonic Boom. And Of course Sonic is more popular than Hero bank and Geist crusher but did you know Lost Planet 3? LP 1,2 sales was good as Sonic Generations but 3..? Npd Can't estimate this game sales because Npd doesn't totalization If software sales is under 10k copies. Of course Reason of Lost planet flop is no marketing But we know SLW shipped 640,000 copies and sales(US) is about 200,000 copies. This means, stock of SLW is over 300,000 copies this means, SLW didn't digested over half of shipped copies. And then SLW will return to Sega. As a result, Retailer didn't like Sonic games and Sonic Boom shipping amount is dropped and then, sales will be dropped too Sent from my SHW-M250S using Tapatalk 2 Incomplete. Sorry.

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Do I expect the Wii U version of Sonic Boom to do well? Depends on how many systems are sold by the end of the year, but I expect that it'll do well by its standards, if nothing else.

 

I expect the 3DS version to do better, sales wise at least. As for the show, I expect at the very least initial ratings to be good.

 

But that's just me. If you feel it'll fail, that's fine, but please don't put completely unrelated projects into this. As others have repeatedly pointed out, neither Geist Crusher or Hero Bank are as well-known as Sonic. Heck I doubt everyone here even heard of them before you started bringing them up.

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What's Hero Bank? I've never heard of it before.

 

Neither did I, before Omote started bringing it up.

 

Hero Bank is some weird fighting game/RPG with money involved which was aimed toward kids.

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Like, by "money involved", do you mean microtransactions, or something completely different that I'm too stupid to comprehend properly?

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Like, by "money involved", do you mean microtransactions, or something completely different that I'm too stupid to comprehend properly?

 

Completely different.

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Why don't we just wait until we actually see results? The only "hint" we have as to how well this game will sell is how well Lost World sold (which wasn't TOO bad), but honestly I'm seeing Boom get much more word of mouth around the internet already, so who knows? Maybe it'll sell better because of that, or because of the cartoon, only time can tell. Until then, I don't see the point of bringing SegaSammy's machine business, and completely irrelevant (in this situation) games into the mess.

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If we take two things as verbatim here, those being the low userbase of the Wii U and approximate $20 million budget for the Wii U version alone, then it can be more than reasonably inferred that that version of the game will be a financial bomb. However, that says nothing of whether the entire Sonic Boom endeavour will be a success or not. SEGA will be very, very aware of the current situation and will already have their expectations. You have consider that there's a 3DS game, TV show, merchandise and potential future platforms that all carry a huge weight. The Wii U reviews and sales in relation to the system's userbase will be taken into consideration too.

Case in point, SEGA's in a tough spot considering the costs of this game. But it's far from being cut and dry just yet.

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Some of Sonic's main skills:

Lightspeed Dash: Dashes through dem rings

Boost/Air Boost: Boosts you forward at high speeds

Spindash: Boosts you forward like the Boost, in this game it could help you spin up ramps and other stuff though.

Wall Jump: Sonic jumps between walls and stuff (I hope this gets used in this game & in 3D sections instead of the normal 2D)

Homing Attack: Homes in on enemies(Hopefully they have the multiple target like in Lost Worlds) 

Slide: Helps Sonic go underneath objects

 

These are pretty much Sonic's main skills, I'm not exactly sure how many will make it in Boom though, I'm glad the double jump & ledge grabbing is back because the ledge grabbing has saved my ass so many times in Lost Worlds =O. 

confirme in the game??

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If we take two things as verbatim here, those being the low userbase of the Wii U and approximate $20 million budget for the Wii U version alone, then it can be more than reasonably inferred that that version of the game will be a financial bomb. However, that says nothing of whether the entire Sonic Boom endeavour will be a success or not. SEGA will be very, very aware of the current situation and will already have their expectations. You have consider that there's a 3DS game, TV show, merchandise and potential future platforms that all carry a huge weight. The Wii U reviews and sales in relation to the system's userbase will be taken into consideration too.

Case in point, SEGA's in a tough spot considering the costs of this game. But it's far from being cut and dry just yet.

There is also the fact that under the exclusivity deal Nintendo footed part of the cost, and is also taking care of publishing costs in europe, so I think we can subtract a million or two from the direct cost to sega

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