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Sonic Lost World Wii U NPD LTD leak: 94,000 as of Feb 2014


Hero of Legend
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Hero of Legend

http://www.neogaf.com/forum/showpost.php?p=104298105&postcount=1834

 

 

LTD for Wii u fanboy

Rayman ~ 99k
MH3U ~ 97k
S:LW ~ 94k
TW101 ~ 65k

 

As back in December, a very reliable leaker of sales data from the NPD gave us an update on the Launch-To-Date on Sonic Lost World's sales so far in the US (NPD doesn't cover Canada If I recall).

 

Here's the December thread to look back on. smile.png

 

 

For reference, here's what both versions were at then:

 

Wii U: 82,000

3DS: 97,000

 

So a 12,000 increase on Wii U since December and keeping in mind Jan and Feb are slow months typically. Also not much has happened with the game, we're still expecting the Zelda DLC, which should reignite some interest and give Sonic not quite Long Sonic legs, but still. tongue.png

 

If the 3DS LTD is leaked, it will be added here. smile.png If I had to take a guess, I'd say going by the ratio last time, it might be at... a bit over 110,000 on 3DS? We'll see hopefully!

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Uh. Might be because I'm totally noob when it comes to this, but is it a good number or not?

I mean, nearly one billion in less than five months.

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That's not 1 billion. It's close to 100k. Wii U install base, it's not terrible, but 06 sold much more in the same amount of time. I'm more surprised to see that MH3U sold more. No wonder MH4U was announced for localization immediately this time.

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FourCartridge

Interesting post from the very same thread:

 

 

 

Goodnight.

 

Why do you think that these things exist? So much data is collected in so many different ways and, yes, youtube views are part of it. I don't even think that's a stretch. If people are watching commercials for games on youtube they are interested in seeing said game. It seems to me to be a pretty accurate gauge to find out interest. But it's more than that. It's google searches. It's twitter mentions. It's preorder numbers. It's views on their own stores. They take all of this data and can usually tell when a game is going to do well and when it isn't. Most of the time a game "is sent out to die" it's because they studied all this info and came to the conclusion "no one gives a fuck about this game, don't waste marketing money on it."


The times they are a changin'.

 

Now, I'm no sales expert but I'm pretty sure those are horrible numbers for Lost World. And I am quickly seeing reasons for Boom's existence. Going by this poster's logic, maybe we could figure out how the tie in will go at market? Anyone have view numbers for Youtube links, Twitter patterns, and such and compare them to Lost World?

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CrownSlayer’s Shadow

That's not 1 billion. It's close to 100k. Wii U install base, it's not terrible, but 06 sold much more in the same amount of time.

Last I remembered, Sonic 06 sold more than that in less that amount of time, and that was still a bad thing. But I can't seem to find where I remembered the source from.

 

Oh well, it's beside the point I suppose. This doesn't seem to be looking good for Lost World right now going by this information, but I think we knew that already.

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Don't comparatively fewer people own Wii-Us than the other consoles anyways?  Are the any Wii-U titles that sold significantly better in the same window? 

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Your Vest Friend

What did Generations sell in the same window?

 

I don't know for sure, but given that Generations even now is outselling Sonic Lost World consistently week by week (in the UK at least), I'd imagine back then it was higher by proxy.

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FourCartridge

So this is global sales or just restricted to US/UK?

North America and not counting digital sales, which I'm pretty sure are not going to help much.

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I think Sega Sammy CEO will be angry by this game's horrible sales

(And we must know Sega Sammy will move Package game management resource to digital game and Complex resort)

 

R.I.P

Sonic the hedgehog

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Really dude?  One game has potentially lackluster sales and you're doomsaying already?  If Sonic were ever gonna be killed off as a franchise, it would have been done YEARS ago.

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I think Sega Sammy CEO will be angry by this game's horrible sales

(And we must know Sega Sammy will move Package game management resource to digital game and Complex resort)

 

R.I.P

Sonic the hedgehog

 

Dude, it's just one game that had mediocre sales in a mediocre system. It must've been a given when the Wii U flopped. And no, don't start Sonic is dead bullshit, he isn't. Why are you so negative about this? How is this fair? It really pisses me off when people say this kind of thing. Just be positive about it and hope Sega can make better game at 2015.

 

As for the sales, yeah it's disappointing. I hope Sonic Boom doesn't have such a disaster in sales.  

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Those are some disappointing sales indeed. But it's to be expected since the Wii U doesn't have a large install base. I really don't want the same thing to happen to Sonic Boom later this year.

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Your Vest Friend

Urk, this and the abysmal performance of Pac-Man and the Ghostly Adventures doesn't bode well. 

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Dude, it's just one game that had mediocre sales in a mediocre system.

Hmm.. I think you should read this http://www.segasammy.co.jp/english/pdf/release/2014_3q_hosoku_e_20140207_final.pdf

According to this data, they estimate SLW Wii U version shipment amount is 950,000 units.

But reality is only 270,000 copies was shipped. and you know what?. If this game sold bad in retailers. they can return this game to company. So. This means, SLW Packages will be returned to Sega.

 

 

 

Why are you so negative about this? How is this fair? It really pisses me off when people say this kind of thing. Just be positive about it and hope Sega can make better game at 2015.

Hmm.. Sega in 2015?. 

I hope you should read about this http://www.segasammy.co.jp/english/pdf/release/20140228_gyoushuu_e_final.pdf data

According to this data, 

 

The Company aims to increase income by improving the earnings mix through shifting the management resources in the Amusement Machine Sales, Amusement Center Operations and the Packaged Games Businesses to the Digital Games Business which continues high growth.

Quote by -  http://www.segasammy.co.jp/english/pdf/release/20140228_gyoushuu_e_final.pdf 

 

This means, they will make less console games and arcade games, instead they will make mobile games and complex resort.

Besides, Sega's package game development ability is dead, Look at SLW, Total War Rome 2, Company of Heroes 2 

 

 

As for the sales, yeah it's disappointing. I hope Sonic Boom doesn't have such a disaster in sales.  

No. I assure Sonic Boom will be epic fail, (Not a game quality)

Because if this game development cost is really $20M, this game break even is over 1 million copies in ONLY WII U tiles.

 

That's why I can't understand Sammy and Sega Sammy investors didn't stopped develop Sonic Boom that devastating Sega Sammy Group

 

P.S, - http://textream.yahoo.co.jp/message/1006460/6460

Investors think only casino, pachinko and mobile games, not a package game and Amusement game. Some people even think they want to make Odaiba island Joypolis to Odaiba Casino. (source - http://textream.yahoo.co.jp/message/1006460/6460?comment=88690), Sonic ls less profitable than persona mobile games.

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Jovahexeon Jax Joranvexeon

Omote, seriously it sounds like you WANT Sonic to fail or be sold. It's one thing to think Boom will fail at sales, but honestly shill this notion that one or two bad-performing games will shut Sonic down is just ludicrous.

 

And for the record, I personally don't like your habit of speaking for what SEGA actually thinks. Especially since your view suggests they should have buried Sonic a long time with THAT kind of mindset.

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Omote, seriously it sounds like you WANT Sonic to fail or be sold. It's one thing to think Boom will fail at sales, but honestly shill this notion that one or two bad-performing games will shut Sonic down is just ludicrous.

 

And for the record, I personally don't like your habit of speaking for what SEGA actually thinks. Especially since your view suggests they should have buried Sonic a long time with THAT kind of mindset.

Actually, I don't WANT Sonic to fail.

But I REALLY WANT Sonic to sold other company, Especially Take Two, Activision/Blizzard, Ubisoft, SCE, Microsoft games or NIntendo the Best software company all over the world.

 

And you MUST KNOW that Capcom abolished Rockman franchise. Reason is simple. Rockman didn't profitable,

If any other game were profitable like CI games FPS game. Game company would make sequel despite the bad game quality, but If any other game were not profitable or even damage to company like Sacrifice, they would not make sequel despite the great game quality

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Jovahexeon Jax Joranvexeon

Megaman's treatment was more so, Capcom's higher-ups being a bunch of ass-hole idiots, thus ringing in the "Crapcom" Era. Come to think of it, disregarding their franchises as such is what eventually landed them into a rather sour state to begin with.

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Megaman's treatment was more so, Capcom's higher-ups being a bunch of ass-hole idiots, thus ringing in the "Crapcom" Era. Come to think of it, disregarding their franchises as such is what eventually landed them into a rather sour state to begin with.

I think different.

If Capcom were proof Rockman is damage to their company, They would not take a blame hardly. 

 

Game development cost is rising up, include Rockman and Sonic

But game sales isn't rise up or even down.

As a result, game profitability is dropped and even they didn't collect development cost. and then?. devastating company,

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Nintendo paid for a good amount for the 3 game deal. I don't think SEGA lost a lot of money because of that.

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... Well, I'm glad Nintendo exclusivity isn't going to continue in the future.

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