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If Boom becomes a critical success could it impact the current direction of SEGASonic?


8ther
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In past critics have complained about the story of Sonic games and "shitty friends" which in tune thanks to Sonic Teams inability to stick it to the critics have lead to the current direction of Sonic only games with a plotline equal to that of a Saturday mourning cartoon. However Sonic Boom plans to break these traditions by having an in-depth story with Tails, Amy, and Knuckles having a playable role alongside Sonic, even though its a spin-off if Sonic Boom is well received by critics could it prove to Sonic Team that having a deep story and multiple playable characters isn't always a bad thing for the series?

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Yeah, maybe? I mean, who knows, really. If Boom works, they might try to adapt some of its methods to the main series. Or maybe they'll keep the main series on its own path, so they can play both sides.

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I think that if Boom is a critical success, they'll just dump SEGASonic entirely. No sense keeping weight that's been spat on who knows how many times.

In all honesty, this. Well, sort of.

 

If Sonic Team's next efforts are considered failures constantly where Boom could be considered an overwhelming success, I could easily see SegaSonic being ditched. I hope it would at least go out with some dignity and get a nice send off, though. 

 

However, there's nothing to question that they might just ditch Sonic Team and hand the Sonic we're used to off to another developer instead.

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I'm really hoping that Boom makes Sonic Team consider having more playable characters in SEGASonic again and really thinking about how that gameplay could be done right. Boom seems to be emphasizing keeping the characters equal, which I think is essential to balanced multi-character gameplay.

Now that I think about it, a modified version of Lost World with wider play fields may well accommodate 4-player co-op gameplay a la Super Mario 3D World but I genuinely prefer solo platformers so let's not go down that road...

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In past critics have complained about the story of Sonic games and "shitty friends" which in tune thanks to Sonic Teams inability to stick it to the critics have lead to the current direction of Sonic only games with a plotline equal to that of a Saturday mourning cartoon. However Sonic Boom plans to break these traditions by having an in-depth story with Tails, Amy, and Knuckles having a playable role alongside Sonic, even though its a spin-off if Sonic Boom is well received by critics could it prove to Sonic Team that having a deep story and multiple playable characters isn't always a bad thing for the series?

 

It's not Sonic Team that needs convincing. It's the critics. Sonic Team gave up on storytelling and characters because of the critics which is why we have what we currently have. And even if a Sonic game is good, it still gets shit on and we still have people act like it's 2006 all over again. I'm convinced it doesn't matter what Sonic Team does because the critics are ready for their favorite punching bag to roll around again (and that's considering Sonic Team has been bending over backwards for them by eliminating or downplaying what said critics claim is wrong with the games).

I want to hold SEGA to their statement that Sonic Boom will continue to be a branch of the franchise and not eventually become a reboot, personally. I have and see no problem with their being multiple efforts of all types across this franchise. It works with so many others, why is Sonic the odd one out?

 

Sonic Boom being a distinctly western branch of the franchise should serve as a big fucking wake-up call for Sonic Team. Big Red Button are doing what Sonic Team used to do (story/character-centric adventure games) and aren't getting any flak for it, so now it's time for Sonic Team to step up again. They have the gameplay down, it's time they start making experiences that can really stick with people instead of glorified level packs with some cutscenes written after the fact. Sonic Boom's initial reception should tell SEGA/Sonic Team that it's time to bring back characters into these games and it's time for bigger and better stories, while keeping the identity of SEGA!Sonic intact.

 

I see no reason for Sonic Team to give up and pass this franchise along to another group who wanted to make wild and unnecessary changes to it (which Sonic Team mostly reined in).

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It's not Sonic Team that needs convincing. It's the critics. Sonic Team gave up on storytelling and characters because of the critics which is why we have what we currently have. And even if a Sonic game is good, it still gets shit on and we still have people act like it's 2006 all over again. I'm convinced it doesn't matter what Sonic Team does because the critics are ready for their favorite punching bag to roll around again (and that's considering Sonic Team has been bending over backwards for them by eliminating or downplaying what said critics claim is wrong with the games).

I want to hold SEGA to their statement that Sonic Boom will continue to be a branch of the franchise and not eventually become a reboot, personally. I have and see no problem with their being multiple efforts of all types across this franchise. It works with so many others, why is Sonic the odd one out?

 

Sonic Boom being a distinctly western branch of the franchise should serve as a big fucking wake-up call for Sonic Team. Big Red Button are doing what Sonic Team used to do (story/character-centric adventure games) and aren't getting any flak for it, so now it's time for Sonic Team to step up again. They have the gameplay down, it's time they start making experiences that can really stick with people instead of glorified level packs with some cutscenes written after the fact. Sonic Boom's initial reception should tell SEGA/Sonic Team that it's time to bring back characters into these games and it's time for bigger and better stories, while keeping the identity of SEGA!Sonic intact.

 

I see no reason for Sonic Team to give up and pass this franchise along to another group who wanted to make wild changes to it (which Sonic Team mostly reined in).

 

 

And that's why I'm so happy that Sonic Boom exist and it's doing almost everything that the critics is complaining and criticizing the series for doing in the past Sonic Team games (lots of characters/stories/hud worlds, etc). That's why I support this new sub series and hope that Sonic Team adapts them in their own games again if this becomes successful. If not then that's a huge shame. *goes back into lurking mode*

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Sonic Boom being a critical success?  I'll just let you imagine the appropriate Bender video.  

 

Big Red Button collapses from being turned into a Sonic Boom Sequel house.  No one else with the talent to make it work is willing to make a game adaptation of a (by then) long canceled TV show based on a different game.  

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If they succeed: Sega dumps normal Sonic because they're too incompetent to pull it off.

If they fail: They revert back to utterly braindead stuff because they think that's what "true Sonic fans" want.

 

They're too black and white in terms of mentality when it comes to this, so I'm not hoping for any degree of nuanced thought from them.

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Assuming and What if thread is fun. If Sonic Boom would be success. and Modern Sonic had been unprofitable title they would stop develop Modern Sonic title. But if Modern Sonic had been profitable title, they wouldn't stop develop Modern Sonic title Sent from my SHW-M250S using Tapatalk 2

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I assure Sonic Boom will flop

but assuming and What if thread is fun. If Sonic Boom would be success. They'll more invest to casino and mobile games and make Sonic Boom sequel and they stop develop Modern Sonic title unless Modern Sonic has been profitable title and they didn't acquire BRB

Reason is simple. SEGA will be casino company. If they acquired BRB, Sega wouldn't save money to invest casino and if they stop develop Modern Sonic title unless Sonic has been profitable title, they can save money to Casino

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For god's sake, this was bad enough in that other topic, do you have to keep spreading your obsession with turning Sega into a casino thingamajig? What is with your obsession of this thing?

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I assure Sonic Boom will flop

 

No, you purely assume (and want that to be the thing) that's going to happen.

 

 

but assuming and What if thread is fun. If Sonic Boom would be success. They'll more invest to casino and mobile games and make Sonic Boom sequel and they stop develop Modern Sonic title unless Modern Sonic has been profitable title and they didn't acquire BRB

Reason is simple. SEGA will be casino company. If they acquired BRB, Sega wouldn't save money to invest casino and if they stop develop Modern Sonic title unless Sonic has been profitable title, they can save money to Casino

Sent from my SHW-M250S using Tapatalk 2

Everything you've said and breathed concerning this has been a pointless shill of your dreams of SEGA casting aside their videogaming direction to become a casino company. Please knock it off.

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No, you purely assume (and want that to be the thing) that's going to happen.

Everything you've said and breathed concerning this has been a pointless shill of your dreams of SEGA casting aside their videogaming direction to become a casino company. Please knock it off.

original post edited. Check out please

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This question depends entirely on the success of Sonic Team's effort, whatever it is, because in case both games do very well then Sega will probably see no reason for each other to interfere with the other anyway. Hell, the whole reason Boom exists is essentially because interesting ideas weren't being put on the table for the SegaSonic games for awhile in the first place. But assuming the SegaSonic game fails to the extent or greater than Lost World did, then they will more than likely change the direction (again)- but whether or not those changes will be Boom-inspired is completely up in the air at this point.

 

I assure Sonic Boom will flop but assuming and What if thread is fun. If Sonic Boom would be success. and Modern Sonic had been unprofitable title they would stop develop Modern Sonic title. But if Modern Sonic had been profitable title, they wouldn't stop develop Modern Sonic title Plus, They'll more invest to casino and mobile games and make Sonic Boom sequel but they didn't acquire BRB Reason is simple. SEGA will be casino company. If they acquired BRB, Sega wouldn't save money to invest casino and if they stop develop Modern Sonic title unless Sonic has been profitable title, they can save money to Casino Sent from my SHW-M250S using Tapatalk 2

 

This thread is about the hypothetical impact of the aesthetics of the SegaSonic canon, not on unfounded theory concerning random financial sectors of SegaSammy themselves. We've given out strikes and actually banned people for being such a broken record to the point of becoming a topic derailment plenty of times before during marketing cycles, and I see no reason to let this perpetuate further out than necessary. Do not bring this line of discussion anywhere else.

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My main worry if this does end up following suit, is that if Boom is a critical success, but SEGA Japan/Sonic Team continue to churn out half assed games that get slammed by the critics, then how long will it be before a division happens again? This time from a market point of view. If people put money into Boom and the user base radically shifts in favour of Boom, then I fear that SEGA/Sonic Team are going to struggle to even compare or run their own thing along side Boom when there will be a clear indicator in which one is garnering the most attention, and I'd hate to see how SEGA/Japan feel about losing their own franchise to a new blood studio and pet project in the vein of SEGA! Sonic.

 

*shrugs*

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My main worry if this does end up following suit, is that if Boom is a critical success, but SEGA Japan/Sonic Team continue to churn out half assed games that get slammed by the critics, then how long will it be before a division happens again? This time from a market point of view. If people put money into Boom and the user base radically shifts in favour of Boom, then I fear that SEGA/Sonic Team are going to struggle to even compare or run their own thing along side Boom when there will be a clear indicator in which one is garnering the most attention, and I'd hate to see how SEGA/Japan feel about losing their own franchise to a new blood studio and pet project in the vein of SEGA! Sonic.

 

*shrugs*

 

Frankly, they'd only have themselves to blame if that were to happen. If they continue producing substandard crap while Boom proves to be a runaway success, then it'd only make sense to either retool the failing product or scrap it altogether.

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This question depends entirely on the success of Sonic Team's effort, whatever it is, because in case both games do very well then Sega will probably see no reason for each other to interfere with the other anyway. Hell, the whole reason Boom exists is essentially because interesting ideas weren't being put on the table for the SegaSonic games for awhile in the first place. But assuming the SegaSonic game fails to the extent or greater than Lost World did, then they will more than likely change the direction (again)- but whether or not those changes will be Boom-inspired is completely up in the air at this point.

This thread is about the hypothetical impact of the aesthetics of the SegaSonic canon, not on unfounded theory concerning random financial sectors of SegaSammy themselves. We've given out strikes and actually banned people for being such a broken record to the point of becoming a topic derailment plenty of times before during marketing cycles, and I see no reason to let this perpetuate further out than necessary. Do not bring this line of discussion anywhere else.

Wait... I mean If Boom would be success and Sega's Sonic had been profitable, they wouldn't stop development Sega's Sonic. But if Sega's Sonic hasn't been profitable, they would stop Sega's Sonic.

My opinion is this. Other sentence Like "Sega will be casino company", is mostly decoration.

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It all depends on how the next SEGA!Sonic game is received.

 

If Sonic Boom proves to be a critical success and the Sonic game we've wanted for years, but the new SEGA!Sonic gets mediocre reviews and backlash from critics and fans like SLW, then all SEGA can do is incorporate some of Boom's multiple characters and better story into their games. They can keep their boost2win/parkour/whatever gameplay but they can at least make the story and characters better. Trust me, I don't want to see SEGA!Sonic disappear or become identical to Boom but they can't always stick to the same formula.

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All I want is multiple playable characters back. Why is that so hard?!

 

The fact that Sonic Boom has multiple playable characters is like at least 70% of the reason I'm excited for this new game...

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BRB seems to know what fans want in a Sonic game more so than Sonic Team does in fact, is Sonic Team even aware that a large portion of their fans have been asking for a game with an in-depth story with multiple characters playable?

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BRB seems to know what fans want in a Sonic game more so than Sonic Team does in fact, is Sonic Team even aware that a large portion of their fans have been asking for a game with an in-depth story with multiple characters playable?

I'm sure they have been aware. Problem is, they've been bending over backwards to please critics.

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BRB seems to know what fans want in a Sonic game more so than Sonic Team does in fact, is Sonic Team even aware that a large portion of their fans have been asking for a game with an in-depth story with multiple characters playable?

Maybe they're still trapped in 2008 :P

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