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Five Nights at Freddy's - Scott Cawthon Financially Supports Anti-LGBTQ+ Politicians


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Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series!

As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly!

Let me know what you all think! I'll keep working.

EDIT: Yes, I do need to add something from FNaF 4. 
EDIT: Yes, it appears the Funtime Foxy poster is backwards. (Ug, it's always something.)

Like I said, it still needs some work!

So there's now six different places the enemies can pop out of. Now all we need to know is if they'll be a mask, maintenance panel and/or shocker that deals with anybody that the doors can't. Maybe the wet floor will slow them down? 

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We've got yet another update:

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Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out!

I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games!

Completed Roster:

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!

This is gonna be the longest load time ever. (Aside from '06, of course)

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Here's an update on more completed UCN characters and what they'll do:

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"BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves."


JJ : "She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves."

Phantom Freddy: "He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.”

Nightmare Fredbear & Nightmare:" This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!"

Old Man Consequences: "Better catch a fish."

 

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Here's 4 more characters to watch out for:

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The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.

Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.

 

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We're up to 40%! Here's the Mediocre Melodies and the trio of terrors in the vents:

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It's heartbreaking to learn that Helpy and the Mediocre gang were homicidal maniacs all along, but at least the best character hasn't betrayed us:

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WARNING!!!

This is an Emergency FNAF Update on Ultimate Custom Night. We are now at 50% completion for the characters. Reports from Scott himself states that the FNAF2 Mask is also making a comeback. We now go to Scott himself on the latest additions to the Night:

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Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.

Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.

Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.

In other news, Scott still can't make up his mind for a certain gender-confusing fox...

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1 Newcomer and 2 Classic Robots to watch out for

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Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. Check your cameras and view the hallways on either side of you, when Jack-O-Chica is fully materialized at both doors, close both doors simultaneously to cause her to disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats.

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

 

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Here's another totally-legitimate update!

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http://steamcommunity.com/games/738060/announcements/detail/1654382972075930184

Nightmare Freddy: He appears suddenly in your office holding an alarm clock. You have only a moment to press the button and activate the alarm. If you press the button in time, you will awaken in your bed for ten seconds before falling back asleep and continuing the night.

Foxy: He will run into your office when things are looking dire and offer to help you. You can choose one of three ways for him to assist: He can block one door, clear the vents, or add 1% more power to your meter. 

Phone Guy: He will call into your office at random, creating a lot of noise and momentarily increasing the aggressiveness of the animatronics. He cannot call, however, if Springtrap is in the vents, because he can’t be in two places at the same time.

 

Spoiler

I'll update this post with the real profiles when they come out.

 

UPDATE: 4/2: Scott has added an actual character this time:

Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily. 

4/3: We already got another, and it's the most important character!

Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.

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2 more veteran characters to watch out for

Progress Bar now at 64%

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Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.

EDIT: Progress Bar is now at 82% and things get really crazy.

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Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained). 

El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!

Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.

Funtime Chica: She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party.

Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself.

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.

Ballora: She will approach from either the left or right hall, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.

Rockstar Bonnie: He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare.

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.

 

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  • 2 weeks later...

*reads Rockstar Foxy's update*

I can't believe Good Guy/Antihero Foxy is finally canon (ish).

Makes sense, though, as presumably the Rockstars are designed by Henry rather than Afton, so might not be quite as psychotic.

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We're now at 88%!

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Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.

 

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Peanut Rabbit has been added!

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William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.
 

I'm still calling him Springscrap, personally.

4/26- Daddy's Little Killer is back!

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Scrap Baby: Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.

 

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Sadly, thanks to Amazon's imcompetence, the third FNAF novel "The Forth Closet" has been completly leaked ahead of schedule. And they can't fix it. So expect it to be offically released a little earlier.

 

Scott expresses his embarassment:

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Hi guys, I need to address this. 

So, as many of you now know (or will soon know), almost the entire third book in the FNaF series, The Fourth Closet, was leaked by Amazon today. Then it was made ten times worse when they tried to undo it (I don't think they understand how the internet works). 

So listen, the leak can't be undone. It can't be reversed. It can't be removed. It is what it is. No one should feel bad about posting it or reading it; it's out there now. Every major character, plot point, and twist has already been given away.

I want you all to know that I worked really hard on that book. I worked to include characters that the fanbase loved, and to include them in unexpected and fun ways. I wanted to really make the third book a twisted and awesome ending to the book series, and Kira and I worked tirelessly to make it that way.

I'm going to work with Scholastic to hopefully release the book early now (since the release date is pointless), so hopefully, at least digitally, we can get that available sooner than expected. 

My greatest hope now is that you all will still be able to enjoy it in its entirety, and that there will still be some twists and turns left that weren't included in the massive page dump on Amazon today.

I'll let you all know if there are any updates to the situation!

EDIT: I will delete this post soon so that we can get back to the character updates! I just wanted to be sure to address this up front. Thanks.

 

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The remaining new faces have joined the party!

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Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.

Trash and the Gang: ???

That just leaves Bonnie and Foxy. Who knows what new tricks they may have?

Also, just like his gang's Foxy, Rockstar Freddy will be fully voiced!

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This is a character for the upcoming expansion of Five Nights at Freddy's 6. The voice should be modeled after automated carnival and circus attractions, such as Fortune Tellers or Prize Cranes, things that are designed to sound friendly but come across as unnatural, robotic, and unnerving.
 

https://www.voices.com/jobs/posting/284890

5/3: And Bonnie's already been programmed! Only Foxy remains.

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Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.

(Scott's website lists the bar at 98%, so apparently this doesn't count as Foxy's mechanic.)

 

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Foxy: He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you.

The time has come.

Now, Scott will be spending the month testing out 50/20 mode to see who are the biggest problems at the moment. Check here; Nightmarione is in the lead:

https://steamcommunity.com/games/738060/announcements/detail/1652136246498361634

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The Mediocre Gang will have voices: (Except Mr. Hippo, apparently) Update: He's in, too.

Happy Frog is a very upbeat and cheerful character, and I want her lines to be a stark contrast to the death she just delivered to the player. She should sound bubbly, excited, and even a bit ditsy.

Pigpatch has a very goofy appearance, but speaks deeply with wisdom and menace, delivering his one-liners as though standing over the body of his enemy.

Nedd Bear has a goofy country accent, and doesn't sound like he understands the severity of his actions, often quipping silly one-liners as though telling a joke to kids despite the fact that he just murdered someone. The thicker and sillier the accent, the better, as long as it is still easy to understand.

[Orville] is a ring leader with a commanding presence, but it also a bit twitchy. He should sound like the ring master at a circus combined with a malfunctioning jukebox.

Although Mr. Hippo is a murderous robot, his dialog is very uncharacteristic of that persona, sounding more like an elderly grandfather telling a long drawn-out story to a friend. He speaks with a deep voice, and is in no hurry to say what he's going to say, pausing between phrases and pondering the words before he speaks them. I want all of that to sound natural, however.

Source: https://www.voices.com/clients/animdude#feedbacks

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A little announcement from the voice of two UCN characters:

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I demand that Mr. Hippo utilize that sick hat trick.

 

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We've got five more voices: Lefty, Rockstar Chica, Withered Bonnie, Toy Freddy, and Classic!Foxy!

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Foxy the Pirate: I want him to have a thick Pirate's accent and a lot of personality and power put into the voice. I would also prefer the voice to be gravely and old, like an aged and weary soul but still full of fire and vinegar.

Toy Freddy: He should sound like an irritated but goofy cartoon character. He says everything with agitation in his voice, but can't help the fact that he sounds like a giant grumpy teddy bear (because he is, in fact, a giant toy bear).


Withered Bonnie: This is a very broken, robotic character. He should sound agitated, with a low and menacing voice. Using voice distortion is a plus, not voice skipping or stuttering, but rather a filter to make the entire line sound robotic and unprocessed.

Rockstar Chica: She likes to say something snarky after killing the player to rub salt in the wound. She should be loud and obnoxious, someone who would probably grate on your nerves in a conversation. She should almost sound like an irritable lady yelling at kids to get off her lawn. An accent might add to this overbearing personality, like a country twang.

Lefty: A possessed sentient bear who likes to whisper a taunt after killing the player. The voice should be soft, yet chilling and a little menacing as well.

https://www.voices.com/jobs/posting/287152

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  • 2 weeks later...

HUGE UCN Update:

Spoiler

Hey guys,

I'm sorry there hasn't been more info to share over the last few weeks. Even though things have been quiet, I've still been very busy! I've been beta-testing, fixing glitches, adding features, etc, etc. It's tough to test a game with so many potential variations!

Right now I'm aiming for a release date of July 5th, but if I don't feel 100% confident that it's ready by then, I may go back to the original plan of August 8th. We'll see how things develop.

I've been adding a lot of voice acting, even though the majority of characters only say something if (when) they kill you. I'm happy to announce the return of Heather Masters, Amber Lee Connors, Michella Moss, Christopher McCullough, and Becky Shrimpton reprising their old roles or taking on new ones! The game will also be introducing a whole roster of new voice actors as well!

I've also decided that Ultimate Custom Night will be released as it's own game rather than an addition to Pizzeria Simulator. I thought this would just make things easier to update and manage, as well as just being easier to launch and play. I'm working on the Steam page for it and will hopefully get a "coming soon" page up in the coming weeks. It will still be a free release of course! 

I'm also happy to finally give the answer to the MUCH asked question, "Will UCN really be customizable or will it just be presets?" The answer is that it IS completely customizable. Every single character can be set to a difficulty between 0-20. In addition to that, there is also a button on the sidebar to add +1 to all characters, as well as buttons that set all characters to 5, 10, and 20. So with all of those options, it should be pretty easy to completely customize the difficulties of every single character to whatever you want!

That also brings up the topic of what the goal of UCN will be. After all, in SL custom night, you would get a star for beating each preset, but in this there are no real presets. The answer is that you are working to achieve the highest score possible. That might sound dreadfully underwhelming at first, but it's actually a system that works really well here. Each difficulty point for any given character is worth 10, meaning that a max difficulty character is worth 200. So the total possible high-score will be 10,000, with all characters set to 20. (No points are given for characters you have no control over.) So the strategy here is picking the largest assortment of characters that you can manage, maxing out characters that are easy together, and leaving out characters that you feel make things too difficult, to achieve the highest score you can. The character select screen keeps record of your highest score, as well as your best time in 50/20 mode.

Also, I'm considering doing something that I've never done before, and that is holding a closed-beta testing run for select people. I'm not sure how I'm going to handle this yet. I may release it only to some youtubers, or I may just throw up a version on GameJolt with the HOPES that people will understand that it's an early version! But hopefully there is some sort of middle-option where I can give it to a group of people with hopes that it won't leak out too far, but that would be tough to do. Send me some comments with suggestions on how you think I should handle this.

I'll post more updates as I have them!

EDIT: I've corrected the difficulty to read 0-20. You CAN set characters to zero. I thought this would go without saying, but a lot of people were concerned that you wouldn't be able to set characters to zero. Also, for those upset about no stars or plushies usually given as rewards for presets, there WILL be little rewards for score benchmarks. And to those upset that the score caps at 10,000, I wouldn't worry about it. ;)
 

https://steamcommunity.com/games/738060/announcements/detail/1652138783560156553

And more VA's confirmed:

Toy Chica: Amber Lee Conners (Who played her and the other gals in Foxy Fighters)

Original Freddy: Tim Simmons

MANGLE: Jena Rundas (Mangle is female confirmed?)

Withered Chica: ??? (Voices.com lists the above Jena Rundas as the VA, but Scott clarifies she's actually Mangle)

Toy Bonnie: Stephanie Belinda Quinn 

Nightmarionne: Matthew Curtis, Zach! Hoffman,  Eric D Ward, Aleks Le (Scott's description says that Nightmarionne's voice is supposed to be extremely warbled and nigh-incomprehensible, so I guess that explains the multiple VA's)

Rockstar Bonnie: George Osborne

And as stated above, Baby, Ballora, Funtime/Molten Freddy, and Bon-Bon will have their classic VA's return, too!

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NEW CHALLENGER APPROACHING

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Can't wait to hear players yelling for her to get out of their la-bor-a-tor-ee office!

 

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Are you ready for the Ultimate Freddy?

https://store.steampowered.com/app/871720/Ultimate_Custom_Night/

Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office.

This time you will have to master other tools as well if you want to complete the ultimate challenges, tools such as the heater, A/C, a global music box, a power generator, and more. As if all of that weren't enough, you'll also need to set up laser traps in the vents, collect Faz-Coins, purchase items from the prize counter, and as always, keep a close eye on not one, but two, Pirate Cove curtains!

Other features include:

- Challenge menu including sixteen themed challenges.
- Voice acting from returning favorites as well as from new arrivals to the franchise!
- Unlockable office skins!
- Unlockable cutscenes!

On June 29, the beloved, four-year indie horror series comes to a close, and it ain't going out with a whimper.

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"Yar, me bird likes you!"

It's going to be interesting to see how he compares to classic Foxy.

8 hours ago, Forte-Metallix said:

On June 29, the beloved, four-year indie horror series comes to a close, and it ain't going out with a whimper.

I had to check to see if this line is in the original page and it's not. :P

I get the feeling Scott will go through with that plan to license the games to other developers. Of course, I dread the potential for a cheap spinoff...

 

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So this is what went on when Dee Dee was first announced on reddit:

https://www.reddit.com/r/fivenightsatfreddys/comments/8pa6cj/look_a_thing_idk_anymore_oh_its_dee_dee/

Quote

"Well, at least she doesn't make 50/20 mode any harder"

- Commenter

"Actually..." 

- animdude (Scott)

 

 

And this is what he meant by actually:

 

Spoiler

ksvG8IRUzqFaPUcWjMJN3kBx_3eeBR3mU0CMy_DbPjk.jpg?s=a198434bfbd0a6dcba81de197c6aeb3dImage result for fnaf 6 ultimate custom night programming characters

In short, Dee Dee can summon two unique enemies that can't even be seen on the character select. Without warning on who they are.

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