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Star Wars Battlefront - Developed By DICE (2015; PS4, XB1, PC)


Willsy

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3 minutes ago, McGroose said:

Horrible as in terribly balanced. It should have been reserved for only Han Solo. At the very least, it should be something you unlock very late in the game, not an excuse to pay an extra 10 dollars just to have the edge over those who didn't spend the extra couple bucks to get it early.

Ah right. I thought you meant horrible as in a bad weapon.

But you unlock it as early as Rank 25. On top of that, pre-orders/Digital Deluxe Editions got it right away. Because we've gotten to the scummy point of gaming that an advantage that completely breaks a game's balancing is A-OK to give away as a bonus! 

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I'm not often one for remasters, but when it comes to this, I'd just highly prefer an HD remaster if not a substantial remake of Battlefront 2. That would blow the entirety of EA/DICE Battlefront, (yes even counting the inevitable DLC that prbably should've been in the game to begin with) out of the water in comparison, ratios talking here.This game, while not completely terrible is sorely lacking in ANY content. I'd even go as far to say that the very first Battlefront game provided a more legit experience and assortment of content.

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12 minutes ago, Jovahexeon Ace Joranvexeon said:

I'm not often one for remasters, but when it comes to this, I'd just highly prefer an HD remaster if not a substantial remake of Battlefront 2. That would blow the entirety of EA/DICE Battlefront, (yes even counting the inevitable DLC that prbably should've been in the game to begin with) out of the water in comparison, ratios talking here.This game, while not completely terrible is sorely lacking in ANY content. I'd even go as far to say that the very first Battlefront game provided a more legit experience and assortment of content.

Actually the first one did have more content, for example space vehicles in any battle as support

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I've used the DL-44 quite a bit myself but now I veer more towards either the DH-17 or the T-21. Sure the DL-44 is really good at close range, I believe it's within 20 metres, but anything beyond that and it's pitiful.

As in it does 19 damage per shot, that'd take around 6 shots to kill compared to my T-21's 3 shots at any range.

 

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  • 3 weeks later...
Quote

"Here's What's Coming To Star Wars Battlefront This Year"

swb1.26610.jpg

Electronic Arts has laid out its plans for upcoming content in Star Wars Battlefront, from free new maps to more info about the season pass. 

Tomorrow:

  • The Tatooine Survival map (called Raider Camp) will support Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs. Villains modes
  • Hoth outfits for Luke and Han (previously unlocked upon completion of the Heroes' Holiday community mission)
  • The ability to create private matches
  • Daily Challenges and Community Events
  • General weapon and mode balancing tweaks.

February:

  • Survival mission on Hoth (map not disclosed)
  • New Hoth multiplayer map supporting Walker Assault, Supremacy, Fighter Squadron, and Turning Point.
  • Turning Point mode available on all maps that currently support Walker Assault and Supremacy.

March:

  • New Endor multiplayer map supporting Walker Assault, Supremacy, and Turning Point. 
  • Tatooine Survival map.

Here are the expansion packs in the Season Pass (text from EA):

  • Star Wars Battlefront Outer Rim (March 2016) – Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine
  • Star Wars Battlefront Bespin (Summer 2016) – It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin
  • Star Wars Battlefront Death Star (Fall 2016) – That's no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.
  • Star Wars Battlefront Expansion Pack 4 – Title TBA (Early 2017)

All the non Season Pass stuff is completely free.

And here's all the weapon/mode balancing tweaks

Quote

Weapon and Star Card changes:

  • EE-3 Explosive shot damage decreased from 10 to 4 per shot

  • SE-14C Explosive shot damage decreased from 10 to 5 per shot

  • Homing Shot lock on time increased from 0.4 to 1.5

  • Homing Shot lock on distance decreased by 10 meters

  • Homing Shot projectile speed decreased slightly (30 -> 23)

  • RTC-97 overheat value is increased

  • Bowcaster replenish time tweaked (Normal 18 -> 25 and Upgrade 15 -> 20)

  • Flash Grenade replenish time tweaked (Normal 16 -> 20 and Upgrade 12 -> 15)

  • ION Torpedo replenish time tweaked (Normal 15 -> 25 and Upgrade 12 -> 20)

  • Thermal Detonator replenish time tweaked (Normal 15 -> 20 and Upgrade 10 -> 15)

  • Impact Grenade replenish time tweaked (Normal 16 -> 25 and Upgrade 12 -> 20)

  • Explosive Shot active time tweaked (Normal 7 -> 5 and Upgrade 10 -> 7)

  • Scan Ping recharge time tweaked (Normal 8 -> 10 and Upgrade 5 -> 8)

  • Cycler Rifle bullet dropoff reduced

  • Cycler Rifle damage increased from 90 to 100 at close range (10 meters)

  • DL-44 overheat tweaked and fire rate changed from 250 to 180.

  • Bounty Hunter trait card Level 2 reward percentage lowered from 100% to 85%

  • Bowcaster explosion damage lowered from 50 to 15 per shot

  • ION Torpedo lock on range decreased from 600 to 500 meters

  • Smart Rocket lock on range changed from 1000 to 500 meters

  • RTC-97 spread is increased when firing for a longer period

  • Scan Ping tweaked to have 50% shorter spotting time

Vehicle Changes:

  • Starfighters pickups have a 20 second respawn delay

  • T-47 Airspeeder pickups have a 10 second respawn delay

  • Millennium Falcon and Slave I health decreased by 30%

Game Mode Changes:

  • Removed a turbolaser on Sullust which could be used for spawn killing

  • Turbolaser respawn time has been increased with 15 seconds

  • New friend zones and additional spawn points for Supremacy maps

  • New friend zones and additional spawn points for Walker Assault maps

  • New friend zones and additional spawn points for Turning Point on Jakku

  • Bugfix for crashing instantly when spawning in a vehicle on Jakku

  • Fighter Squadron hero vehicle pickups have more randomized timing

  • Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server

  • Updated spawn management between big and small game modes

New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Dropzone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes Vs Villains 4
- Turning Point 20

Hero Changes:

  • Han Solo weapon damage over distance is lowered. (Damage goes from 70 to 30 between 10 and 25 meters)

  • Boba Fett weapon damage over distance is lowered. (Damage goes from 30 to 20 between 30 and 60 meters)

  • Boba Fett wristlauncher explosion radius decreased from 4 to 3, maxiumum damage tweaked from 1 to 0.8 meters

  • Boba Fett missile doesn't lock on anymore

  • Boba Fett wristlauncher explosion damage slightly increased in damage to compensate for the removing of tracking

Bug Fixes:

  • Stun inducing attacks now properly trigger stun animation loop

  • Fixing an issue where melee'ing at nothing completly stopped your movement

  • After the transition from the AT-AT the user screen could remain black, this is now fixed

  • Several instances of rocks that players could get stuck on have been fixed

  • Speederbike - Inconsistence between the range when you see the prompt button and when you could actually use the vehicle

  • Jakku - Invisible collision located on the landed rebel transport ship

  • Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

 

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Wow. Just wow.

Seriously?

2 maps per map pack? 

Are you fucking kidding me?

£40 for a season pass with less than 9 maps?

EA, just fuck off.

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56 minutes ago, Ryannumber1gamer said:

Wow. Just wow.

Seriously?

2 maps per map pack? 

Are you fucking kidding me?

£40 for a season pass with less than 9 maps?

EA, just fuck off.

There's not only 2 maps per map pack, there's 16 maps in total. 

Which works out at around 4 per map pack - which is the standard for DLC.

There's also 4 more Heroes coming.

Those quantities are in the Season Passes description.

You're also getting a bunch more free maps, including 2 WA sized ones.

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