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Sonic 4 Episode 1 & 2 being de-listed from mobile stores


Badnik Mechanic
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After yesterdays news that Sega would be removing some mobile titles which didn't meet their standards, it looks like the first casualty of this is Sonic 4.

 

It would appear that Episode 2 has definitely gone from the US iOS market place. Some people are saying that Episode 1 has also gone but others are saying that it's still on there.

 

Both games are on the UK Play Store at the moment.

 

Anyone else able to shed some light on which stores have/don't have it?

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Episode 1 is still on the UK store. 

 

These games both deserve to go. E2 should have gone a long, long time ago (way before it eventually did) because it was broken on a version of iOS released not long after the game and SEGA never chose to patch it. E1 should go simply because it's horrific.

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Huh, considering Episode 1 has exclusive* Act 2s for Casino Street and Lost Labyrinth on iOS, I guess owning a copy is gonna become quite the commodity**.

 

 

* and terrible

 

** that no-one cares about

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Huh, considering Episode 1 has exclusive* Act 2s for Casino Street and Lost Labyrinth on iOS, I guess owning a copy is gonna become quite the commodity**.

 

 

* and terrible

 

** that no-one cares about

The Android versions will be easily accessible at least - just find the .apk files. And if you're really interested, you can emulate the Wii version. In Japan, the first Wii version was actually the pre-delay version which is even older than the mobile versions
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I don't care what anyone says, the fact they'll let a past employee still occasionally partake in company activities nearly a year after they've stepped down is pretty cool.

But back on topic...

I guess this was inevitable. Nothing much of value was lost.

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It's funny how when their games are broken SEGA can't be bothered to fix them, and yet when it comes to removing games I've never seen SEGA move so fast!

 

Hopefully this is a new initiative from Haruki Satomi. I.e. to remove all the rubbish and from now on to only release quality mobile games AND TO FIX THEM WHEN THEY'RE BROKEN.

 

I'm so glad they've taken down the mobile version of Sonic 4 Ep1. It was the shittest version of a pretty rubbish game.

 

As for Sonic 4 Ep2, it's a shame there were so many botched iOS and Android versions, because it's an okay game IMO.

 

The last few days I've been playing my android galaxy S4 version of Ep2 because I'm interested in the differences between the mobile and console version. Such as:

 

  • Needing 8 hits to beat the Eggman & Metal Sonic bosses on the console version (9 hits for the Sylvania Castle boss), but only five hits in the mobile version.
  • In the console version; every time Super Sonic hits a boss he does double damage, but not on the mobile version.
  • In the mobile version; Super Sonic can disable the yellow shield which appears around Eggman in the final boss when you are only a few hits from beating him, but this doesn't work in the console version. You are forced to use the 69er co-op move to destroy the yellow shield.
  • The attacks from the Sylvania Castle & Oil Desert bosses are a bit more random in the mobile version (slightly harder to predict a generic attack pattern) than in the console version. 
  • It takes 8 hits to destroy the optional Metal Sonic Sky Fortress Act 1 boss on the console version, but only three hits on the mobile version.
  • The ring totals required to beat the special stages are less in the mobile version.

 

My point is that with the aforementioned differences I actually think the mobile version of Ep2 was the best version of the game.

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So the games aren't good enough for mobile, but just fine for console?  Seems counterintuitive.

Seems logical to me when you consider that mobile games have to constantly update due to compatability issues with general mobile fixes and entirely new mobile platforms being made in a short span of time that you have to be made compatible with. Consoles rarely have the issue of compatibility issues once they're up there.

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So the games aren't good enough for mobile, but just fine for console?  Seems counterintuitive.

 

It's not that the games aren't good enough. Well, in my eyes that's a good enough reason but to SEGA it's not just that that. These games have numerous issues ranging from quality to compatibility to consumer interest and profit. Taking S4E2 as an example, that game tanked (by expectations) and failed to turn the profit they wanted. It's also incompatible with a number of new devices and it would cost SEGA money to patch it. Three years after release it's not going to garner any new interest to bolster sales. It also doesn't fit their new business model: at a conference a while ago, they cited how S4 has great shortcomings in profits while F2P games like Dash are much more lucrative (hence the creation of Runners). Put it all together and it's just not worth it to continue listing the game. Others games really show their age with poor controls and other things, so the same will probably apply to them.

 

The console games will still run just fine. There's no explicit need to delist them.

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Aw. and I was planning on getting these too since they're differences between them and the console (PC version for me) versions. I really, really, really love these games and I preferred these to... Anyway, I'm really sad to see these go. Farewell.

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So basically, this is like P.T., only the right call?  Sonic 4 being retconned out of existence seems like the best thing you can do with it, really.

 

Not really, no, as far as I'm aware.

 

P.T. was outright removed from the servers, meaning that even people who had previously downloaded it wouldn't be able to get it again if they ever deleted it.

 

Having these games removed from the store means they're still 'there'; people who have previously bought them but deleted them will still be able to redownload them, it just means that people who haven't bought the game previously won't be able to buy it or see it in the store at all.

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