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Recommend me some Sonic games!


LindseyWalker

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There's a demo of Sonic Generations on Steam and I played it. The 2D stage was really fun, although it was a bit confusing with a lot of background clutter. It was a bit disorientating, not as good as Sonic 2, but it was still fun. The 3D stage was really fun but it wasn't really a platformer, it was more like a racing game really and was a bit on-rails. Still, it was really fun. Just not the kind of platformer I'm interested in.

 

For what it's worth, after Green Hill, the 3D stages are much more platformy and challenging.  Green Hill IS very on-rails and narrow, presumably because they were afraid it might be many people's first time playing a 3D Sonic (due to the nostalgia factor of the game bringing back older players).

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So, I got Sonic Adventure and Sonic 3 and Knuckles since they seem to be the games that people are recommending the most and Sonic Generations seemed to be something I should play later seeing as it's more modern (and it's not really a platformer from the demo).

Sonic 3 and Knuckles is absolutely brilliant. I'm not sure if it hits the heights of Sonic 2, the game isn't quite as concise and is a a bit more convoluted (as well as not having as fresh level themes). I'm at Marble Garden so far and it's been way more consistent than Sonic 2 though, there aren't horrible moments like in Chemical Factory :P. Another good thing Sonic 3 and Knuckles has over Sonic 2 is polish, with the level attachment cutscenes and extra visual flair as a great example.

Sonic Adventure is an interesting one. I've been playing through Sonic's stages and, whilst they are glitchy, I wouldn't say the game has aged as much as some people have. Aside from the camera (which is really terrible) it plays really well, and the homing attack move is a great idea (I think it's used to emulate the bouncing effect in the 2D games). It's a pretty good game. I'm looking forward to playing as the other characters and playing Sonic Adventure 2!

As for Sonic 2, I'm stuck :P . I'm on Death Egg Zone and I think I'm on the last boss. I can't get past that horrible Robot Sonic lol.

 

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As for Sonic 2, I'm stuck :P . I'm on Death Egg Zone and I think I'm on the last boss. I can't get past that horrible Robot Sonic lol.

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For Silver Sonic, he's actually fairly simple. When he's coming down, position yourself on top of him but avoid the rotating spikes and spindash until it does it's own spindash and properly time your jumps and aim on the top of its head, he should be a breeze. The Death Egg Robot (the final boss) has fairly simple pattern as well but again, it's the timing that you need to look for.

 

This boss is a nightmare, I think I'm going to be stuck for a long time!

 

 

Adventure 1 was used to show off the Dreamcast's power so that's kind of a reason why it's lacking a lot of polish in it.

 

It's an early game I believe, but I think it's aged pretty well from what I've played of it.

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It just takes a lot of practice which makes sense from the time Sonic 2 was out since games like it are fairly short games so yeah, you'll get the hang of it eventually.

 

I will admit despite it's buggy nature, SA1 really does show how much gameplay elements it wants to do in a 3D console game. Whether it's a whack-a-mole minigame, pet-raising simulators, fishing and etc.

 

But I can't help but feel that Adventure 2 is the better game or atleast the game I think the most about. It certainly made a big impression in me and it does show that cartoony characters like Sonic can be taken seriously, I really do hope you play it soon. It's quite a good game in a cinematic aspect.

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As for Sonic 2, I'm stuck :P . I'm on Death Egg Zone and I think I'm on the last boss. I can't get past that horrible Robot Sonic lol.

 

Just to add to what Soni said.

 

Remember you have a 10 minute time-limit to beat Death Egg zone and the two bosses. So you can take your time against them. There are no rings so you need to be careful.

 

I'd actually recommend replaying the game from the beginning and obtaining a large number of extra lives, because the bosses in Death Egg zone can easily decimate your lives. Believe it or not it is possible to obtain up to 100 extra lives in one playthrough (at least on the mobile version of Sonic 2).

 

Beating Silver Sonic (also known as Mecha Sonic) is pretty straightforward. Soni's method works fine. What I normally do is jump on Silver Sonic's head two or three times when he first lands (before he curls into a ball which will kill you). With practice you can land a fourth hit before he curls into a ball.

 

When Silver Sonic charges (in standing form) from left to right, this is the perfect time to get a few more hits in by jumping or using your spin-dash. He's quite easy to beat when you know how.

 

As for the second Death Egg boss "Eggman Robo"  you need to avoid touching his hands because they will kill you. Land a hit, retreat, be patient and wait for an easy opening and you will beat him. 

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Sonic Adventure's honestly had a lot of bad ports and the only really good versions to exist are the Dreamcast and Gamecube versions, and the Steam version (which is the same as the 360 / PS3 versions) might be the worst ports yet (it's a Steam game, yet it doesn't even support widescreen like other games do, even SA2!). I'd suggest getting the regular, non-Steam PC version, if anything (which you can get used for up to $4 to $9). It supports widescreen, 60fps and all that good stuff, plus it can be modded if you want to play custom levels or something. (If you don't care too much though, I guess the Steam version would be alright.. just take note that the game will have this border at all times.)

While this is true, and the Steam version was a really bad port, you can fix the config tool and the borders. Check out this topic:

 

http://forums.steampowered.com/forums/showthread.php?t=2190387

 

this tells you how to fix the config, and a post in there tells you how to fix the border issue and remove that. That's how I got my Steam Sonic Adventure to play well.

 

Does not forgive the port at all, but you can fix it.

 

I guess if Lindsey likes Adventure and wants it on Steam (or got the Steam version, never really said what version they got) this is a fix for that.

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I'd actually recommend replaying the game from the beginning and obtaining a large number of extra lives, because the bosses in Death Egg zone can easily decimate your lives. Believe it or not it is possible to obtain up to 100 extra lives in one playthrough (at least on the mobile version of Sonic 2).

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The widescreen hack for SADX PC2004 isn't ideal. It zooms in the picture a lot. You might as well play it in fullscreen due to the lesser viewing area

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So, I've been away for a while because I've been spending some time sitting down with these games and getting to know them. I've completed Sonic 2, Sonic 3 and Knuckles, Sonic Adventure and Sonic Adventure 2. They are all good games, but I'd say Sonic 3 and Knuckles is the most consistent and Sonic 2 hits the best heights.

I have the Steam versions of the Adventure titles and whoever says the ports are bad is absolutely right. Adventure 2 has a better port but it's still not up to snuff to be honest. As for the games themselves, they aren't at all how I would imagine. I had heard that they were glitchy broken messes that were basically unplayable and that's not true at all. I'm sure I don't need to say this (and that you all know this far more than me) but the game plays and feels really good. There ARE a lot of glitches in the first Adventure game, but that's probably because of how old it is. The second Adventure title is actually very polished and has very few game-intrusive glitches. They both play very similiarly and both suffer from the fact you don't play as Sonic all that much. When you play as Sonic the game is great, but when you don't, well the other game-styles are a bit rubbish aren't they? I think Adventure 2 is better in some regards, because 1/3rd of the game is Sonic rather than 1/6th compared to Adventure 1. Then again, Sonic Adventure 2 has far more complex and long-winded levels far the other characters so it's kind of one step forward and two-steps backwards. When you play as Sonic though, the games are really good, well worth playing.

One element I liked about the games that I wasn't expecting was the hilarious stories. They are so melodramatic and cheesey and when the president showed up in Sonic Adventure 2 I actually laughed out loud. Yet, the stories are really enjoyable, in a guilty-pleasure campy way. It's even better due to the god-awful voice acting (as with nearly all games back then). The music in the Adventures backs this up too, with over-the-top deadpan serious cheesey rock. I have to admit that it's quite enjoyable, and not entirely in a 'it's so bad it's good way'. I actually did get upset when Shadow died at the end of Adventure 2 and his memory to Maria was genuinely touching. I actually prefer the story in Adventure 2 to Adventure 1, because it's so out there.

If they ever made a Sonic Adventure game with just Sonic's gameplay it would probably be a really good game.

As for the 2D games, I like Sonic 3 and Knuckles more as an overall product, it's a great game and is really consistent (which seems to be something unusual for Sonic games in my experience). However, I don't think it hits the heights of certain points of Sonic 2 such as Emerald Hill, Casino Night and Wing Fortress. I like how you can fly with Tails in Sonic 3 and Knuckles though, that's a bonus! In my humble opinion (and hopefully I won't annoy anyone saying this), I think Sonic is always best when going really fast and when you go slow it's just no as fun because the controls aren't built around this. Sonic seems slippery compared to Mario because he's designed to go much faster and it's really easy to overshoot precise jumps (like in Chemical Plant Act 2). Sonic 3 and Knuckles doesn't have as much precise jumps and frustration as Sonic 2 (which is a massive plus) but I also don't feel it's as concise and focused with convoluted and slow level design sometimes. Overall though, Sonic 3 and Knuckles is the better game.

Where do you think I should go from here? I haven't yet completed Sonic 1 yet and I've heard some good things about Sonic Generations?

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I recommend you play Sonic CD. It's a bit more focused on platforming, but it also encourages you to go fast (which you will need to if you want to time travel in the game). It's more fluid than Sonic 1. I'd also recommend giving Sonic 4 Episode 1 and Sonic 4 Episode 2 a go.

 

Yeah, definitely give Sonic Generations a try. The classic 2d gameplay style in Generations plays quite differently from Sonic 2&3 and the Modern 3d "boost" gameplay style in Generations is very different from the Adventure style gameplay, which is why you might want to give Sonic Unleashed - which first introduced the boost gameplay  - a go before playing Generations.

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For 2D, definitely best to give Sonic CD and Sonic 1 a shot since you finished and enjoyed Sonic 2 and Sonic 3&K.  Both have quite different feels from 2 and 3&K, you have to work a lot more for your speed, though CD rarely punishes you for failure to complete tricky platforming sections (hardly any bottomless pits in the game).

 

 

For 3D, the next games worth trying would be the ones from what the fans usually refer to as the "boost trilogy": Sonic Unleashed, Sonic Colours, Sonic Generations.

 

Sonic Unleashed created the gameplay style, though half of the game has you playing as the Werehog, a puzzley platforming brawler gameplay.  If you tolerated the alternate gameplay styles in Adventure 1/2 you shouldn't have an issue here since the Werehog is actually one of the more polished "not Sonic" gameplays they've done.  On the story mode he takes up about 60% of the gameplay, but if you plan to play beyond the credits and check out the secret levels or even DLC, overall there's more regular Sonic content to play when you consider EVERYTHING in the game.

 

Sonic's gameplay was a little unrefined here, the difficulty level is a little high, but those who love this game tend to REALLY love it so it's worth a shot.  There are two different versions, one for PS3/360 (considered the better version) and one for Wii/PS2 (considered the lesser version).  The lesser version is still an okay game, but has MUCH more werehog gameplay, less interesting werehog gameplay (not much in the way of combos and much less acrobatic platforming even when speedrunning), and the regular Sonic gameplay is a lot less platformy.

 

So as to not overwhelm you with stuff, I'll put this in a spoiler - IF you plan to play Unleashed, consider these tips below for a better experience:

Don't bother levelling up regular Sonic with EXP, even at the end of his stages when it asks you - push the right bumper/R2 to switch to the Werehog and level him up, with focus on Combat (unlocks more combos, making him more fun to play), Strength (increases his raw damage output) and Health (obvious).  It will make beating his levels a much easier affair (going in blind his stages can take 20-40 minutes to beat first time if you aren't smartly levelling the Werehog).  Also, spend all your rings on hot dogs from the food vendors and give them to Sonic for more exp between stages.

 

Regarding the Werehog, it's much better to make him an innate powerhouse like this than rely too much on the Unleashed gauge or QTE finishing moves to beat up larger foes.  Also, the game doesn't tell you this up-front and it makes a world of difference to Werehog platforming sections - you can simply hold the button to grab things like poles/ledges etc as soon as you come in range to them, you don't need to push it only when the button prompt appears.

 

Don't use the boost wily-nilly when playing a Sonic stage for the first time or you'll die a lot.  Use it in short bursts only when you have full confidence of the path ahead.  When you're forced to boost across water, tap it periodically rather than hold it down to keep a grip on which way you're going.  Of course, when the game prompts you to do it, it's usually safe.

 

On the nighttime stages in particular, try to grab as many Sun Medals as you can.  Moon Medals are good too of course so don't ignore them, but Sonic's final regular stage requires a hefty 80 Sun Medals to enter, and many people hit a roadblock when they reach this point if they haven't been going the extra mile to find Sun Medals.  There are also fairly easy to find ones in the hub worlds.  Sun medals unlock Sonic stages and are mainly found in the Werehog stages.  Moon medals are of course, the opposite, but you're unlikely to hit a roadblock with moon medal requirements as long as you're grabbing all the easy to spot ones.

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Sonic Heroes and Shadow the Hedgehog are on the Japanese PSN. I think Heroes might be on another one?

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It might be a little too late since you already played Sonic 2, 3, Adventure 1 and 2 but the best way to get into the franchise in my opinion is to watch Geek Critique's super awesome "classic sonic reviews": 

 

WATCH ON YOUTUBE SO YOU CAN SEE THE OTHER REVIEWS TOO! NOT JUST THE SONIC 1 ONE!

 

I normally wouldn't recommend someone to watch a "review" to explain something to someone, but in all honesty this guy explains the appeal of the series much better than i ever could, its that good! It took me 4 YEARS to understand the appeal of the series. 4 FREAKING YEARS! Basically i'm saving you the trouble! :)

 

Also since you haven't played Sonic CD yet, i'll give you a rundown on how to approach the game since it plays VERY differently from Sonic 3 and Sonic 2 (plus its my favorite). Now I know you haven't played Sonic 1 yet but when you do, try to think of this game as an "alternate sequel" because, well, that's exactly what it was going to be, believe it or not! Sega of America worked on Sonic 2 while Sega of Japan (minus a few lead members who helped U.S. out) worked on Sonic CD, so really its like a Sonic 2 alternate version, most people put sonic 2 in higher regard due to being more available and having a direct sequel Sonic 3 while Sonic CD never got either of those.

 

...Anyways, like I said before it plays VERY different from Sonic 3, this game has very big levels and focuses much more on exploration rather than speed, the levels horizontally are about as big as Sonic 1's (AKA a bit shorter than Sonic 2's) this is perhaps the biggest flaw with the game, but it makes up for it by having big levels vertically. The level design is completely designed with this limitation in mind, so the best way to approach this game is (in order to have the most fun) is to EXPLORE THE LEVEL LIKE CRAZY!!!! Quite literately like an absolute madman! I cannot stress this enough, this is where the appeal of the game lies, the speed factor is there simply for the sake of being there, its there to compliment the exploration not the other way around, the game will almost always reward you in some way for finding that secret underground path, or jumping from platform to platform to get to that really tall hill and so on.

 

All this is taken even further by the time travel gimmick, which happens to be the ONLY gimmick in the entire series that is interesting all on its own! this is also where speed in itself becomes useful in terms of level progression. By traveling fast enough for long enough after touching a "past" or "future" sign, you will travel through time! This not only causes an aesthetic change in the scenery, but also slightly changes the level design, allowing you to go to places you couldn't reach before (also explains the rings in the wall) and also blocks some areas you COULD reach before...this basically encourages curiosity, seeing a cave with no entrance or...rings in the wall...yeah you get the idea. Although this is all nice, part of the challenge comes from time traveling in the first place, if you fail the time travel 1 or 2 seconds before it goes off, you will fail and have to find a different sign (you can't reuse signs unless you go to the past, obviously doesn't work in the future) on top of that there are plenty of obstacles that can get in your way, so you can either "check" the area and make sure its "safe" to run through or say "screw it" and risk losing it in order to save your self time (and rings possibly), you can also try jumping off a cliff and hope that you bounce off something or got enough height (you can control your jump after jumping in a ball from unlike the other games) or find 2 springs next to each other and...yeah easy way out of it!

 

Also the game has 2 different soundtracks the JP soundtrack is more JP hiphop while the US soundtrack is more Metalish (sorta), both are REALLY REALLY awesome in their own regard and is some of the best music iv'e heard in gaming period (in my opinion anyways). The JP soundtrack is more energitic and focuses more on having fun, basically thinking about how the player feels, while the US soundtrack is more calm and focuses more on being enviormental and immersive, basically thinking how Sonic himself feels. In my opinion the JP soundtrack has better songs, but I feel on the whole that the US soundtrack fits the game better and encourages slowing down more in comparison to the JP one. Its ultimately up to you which one you want experience first, if you like the game enough you can always check out the other afterwards (the US soundtrack "steals" the Past songs from the JP soundtrack, because...reasons, so there's that too!) So hopefully you can properly enjoy it now, I personally have a lot of good memories with Sonic 3...also have a lot of bad ones! So yet again, just saving you the trouble!

 

 

 

 

On a slightly different subject I highly recommend playing Freedom Planet...wait wait wait wait! Its not what you think! this game was originally going to be a Sonic fan game for quite some time (like a little more than a year into development) and despite changing and taking elements from other games, it still feels "sonicy" at its core! (so technically its still sonic related) This is something I personally don't like to admit because the fact that it changed so dramatically really helped improve it. In fact I'll even go as far as to say it's BETTER  than any sonic game ever made! I'll try to explain why shortly...

 

OK watch this trailer first so you know what the heck i'm talking about:

 

 

 

Now you MIGHT be thinking "this doesn't look THAT good" well, that's exactly what I thought until I actually played it, in other words, its a considerably much more fun to play than watch. Now the original classic sonic games were very innovative for their time, but there were times where it focused too much on innovating and too little on being a good game, mainly the sometimes overenphasis on speed. Now you may not know what i'm talking about or even realize that its a bad thing, but there are times where the games will have speed sections just for the sake of bieng speedy, not too big of a deal the first time you play the game but in the long run it takes away from replayability and on top of that these "speed" sections are not considered to be impressive nowadays AKA they haven't aged too well. This, along with other minuscule things, were all "fixed" in Freedom Planet, after all the game came out in 2014, so there is no need to have "hardware limitations" or try to maintain a dead 90's audience (i worded that wrong...I don't care! You get what I mean!)

 

First off the level design is a very nice mix of Sonic 2 and Sonic 3, exploration and speed for the most part have "equal priority". So while an experienced player can just zoom through the levels a nooby will have a bit of trouble due to the fact that THE ENEMIES ARE ACTUALLY THREATENING! A VERY big improvement to the "classic sonic" formula! The enemies wont physically block your path however, you can actually run straight past them, they attack you by shooting you a few seconds after being "seen", similar to how a mario enemy charges towards you immediately after being "seen", also you don't kill the enemies by simply "jumping" into them (very overpowered move) you now have an attack button which can be used on the fly, plus a special button which sends you charging foward or diagonly upward (or downward) at high speeds hurting (not killing) any thing in your way (basically Ristar's Dash move). While this sounds overpowered the move is monitored by a gauge that fills up automaticly once you use the move, so you can't spam it, on top of that you can use it as a speed tool or an exploration tool, but rarely both, in other words it needs to be used wisely other wise you'll end up wasting time or getting punished. your attack move can also be used upward on the ground to "jump attack" upward or downward in the air to do a  "kick downward" attack, it actually works just like Super Smash Bros.! Its easy to understand, but still requires you to think about what your doing...instead of just "hold right and spam a button". At last you can also jump in the air to do a "Cyclone" which acts as a floaty double jump, but allows you to attack on both sides simultaneously. (basically Dixie Kong's twirl move but with much less momentum) It takes a bit off the gauge too. This may all sound rather complicated, but its really easy to get the hang of once you start playing, similar to getting used to sonic's momentum physics, rolling, spindashing etc.

 

On top of all this your character now has something called HEATLH! "Gasp!" No more of that "get hit, get rings, pretend like nothing happened" nonsense. now instead you collect crystals which gameplay wise simply increase your gauge level, but also getting 300 gives you a life! (lives are useless in this game due to infinite continues) you can also collect "healing leaves" which obviously are harder to find, and are usually found in groups, 1 leaf heals 1/12 of your health, sometimes hovever you can find "plant petals" which you can break open to give you 6 leafs thus healling you by 1/2, the health system isn't too literal tho and is a little more forgiving than i displayed, for one you don't die right away if you run out of health, if an enemy "breaks your health even" your good to go, however if you get hit again or an enemy "overbreaks your health" your gauge will start blinking orange and if you get hit yet again you'll die, however get at least 1 leaf (sound familiar) and you'll be good to go. The main difference is that there aren't leaves literally everywhere you go like rings, sometimes they'll be on the main path in plain sight, other times you'll have to find them, you can most of the time expect to be rewarded with something for taking the time to explore!

 

The physics have changed slightly too, mainly to be slightly slower, but the level design has accomadated for this in order to make going fast more rewarding instead of just "a thing you do".

 

One of the best improvements however is the bosses! in which they are acually harder now, A LOT HARDER! not anywhere near IWBTG hard or anything, but they are threatening nevertheless! how do I explain why this is a good thing or rather why I should even bother to explain that the original sonic bosses (except Sonic 3's) were piss poor easy. I mean sure the Sonic 2 final boss was tough, it felt too artificial tho, you pretty much had to memorize his attack pattern and make really close to percise jumps just to hit him. Well the best way for me is to expose you to a bit of my childhood:

 

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This was the first boss i ever beat, my older brother was much better than me and I, of course, sucked at the game. well he was playing the game and then he randomly had to go to the bathroom, and for some reason instead of pausing the game he simply told me "you continue, go!" and i'm like "how am i supposed to do this?!" you couldn't just hit the boss, that would cause the electric thing to hit you, and then all your rings would be sucked in! meanwhile there was this metal spike thingy hovering around trying to hit me, and it was slowly destroying the floor below me, making a square stair like pattern that i had to traverse through, I knew that you could stand on the spike thing but that required a really percise jump and sometimes i would get hit by the green thing anyways, no matter how many times i hit it nothing would happen! as you can see all this was way too much for my 5 year old mind to understand, I had to think, HARD! what was i supposed to do? once i figured it out tho it wasn't an easy fight, i don't know how but i was barley able to win and i pretty much freaked out afterwards, but it wasn't just that i won a tough fight, it made me think, and the whole situation was VERY tense, I wouldn't get another shot at this if I failed, it was now or never!

 

Now looking back that boss is pretty pathetic, which is percisley why its easier for me to reccomend this game to kids over teens or adults. But the bosses in this game are easily and i mean EASILY the closest thing to that experience i have experienced! And this is comming from someone who has played a lot of IWBTG games, I know what a truly "difficult" boss is! Its not the difficulty alone that makes these bosses tense its the way they are designed, they feel threatening but the situation around you gives you enough freedom to react accordingly, your not forced to make super percise movements or drill into your skull boss patterns, you can't however spam the same attack over and over again and get away with it unpunished, you have to think! these bosses give the ultimate feeling of impending doom, without acually dooming you, they are designed in such a way that you feel that every death matters, because every death not spent on that boss can be spent remembering how you just barely managed to win with one health left, or you somehow managed to turn a tricky situation right on its head. These are all bosses that with enough skill can be beaten on your first try, but regardless of the outcome these are truly rememberable bosses that make you feel anxious, not frustrated! as a matter of fact so rememberable that i'd reccomend going through the levels slower than you usally would just you can practice a bit on the "much weaker" enemies.

 

Music? its pretty good, its made to match the situation (strangely) rather than the pace of the level or enviorment, its not Sonic CD good, but its still good! (and less repetitive!)

 

And if all that still doesn't convince you, I have a left over steam code that i'll send you right after I post this! (So no paying!) So have fun with it! (don't need to worry about playing it right away, I personally delayed my first playthrough by 9 months!) Be sure to play on Hard as Lilac by the way! Totally worth it! (the difficultys aren't too far apart so it'll save you time!)

 

...and I didn't even get into why the story or world building is good, sheesh. Well if your curious about that skip to the end of ShayMay's "Sonic Spitball Part 1" video (like the last 5 minutes), I won't bother posting a link since its over an hour long, so just search his channel for it!

 

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(Sorry the picture is too big! Couldn't Shorten it!) I honestly wouldn't worry about that death counter! there are check points just about everywhere and most of the deaths were on the bosses anyways! Hope you enjoy!

 

P.S. if your looking for just "plain" regular sonic fangames I recommend these:

Sonic Boom (Genesis) - Hack

Eggman Hates Furries - Fangame

Sonic Erazor - Hack

Sonic Fan Remix - Fangame

 

All of these are pretty short and are just standard "what if we used this idea in a sonic game" (and are free!)

The first one is the best in my opinion, pure speed, but executed in a very fun and unique way

The last one is a demo for a game that was cancelled by sega cause it looked and played better than "Sonic 4" ...Why Sega Why!? (jk i'm thankful for what i got!) :)

Edited by Alienrun
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Personally I'd say play the classics in "order"; by which I mean start with 1 then 2 then 3 &Knuckles, CD if you want... I say that because IMO playing them in "order" you get to see the improvements each made on its predecessor. While Sonic 1 is great, I played Sonic 2 first when I was a kid and so going back to playing Sonic 1 was rather... difficult. Marble Zone and Labyrinth Zone being major pace-killers. Having said that, on the Android version you can have the Spin Dash active which helps bring the games' speed up... but those slow, platformy levels are still there. And Sonic 3 and Knuckles is just epic; massive adventure with lil' spritey cutscenes and all that. Sonic 2 is great but doesn't have that same level of storytelling throughout the game.

 

Sonic CD, the Taxman version especially is a great game in my opinion but I get how divisive it can be. The game, as far as I see it is about knowing the levels well enough to find a route that generates enough speed to activate the Time Warp! But you can speed through the levels if you wish; you just won't experience everything the game has to offer, though. :P

 

After that, I'd agree with the idea of playing the Adventure games, and I'd say give Heroes a chance as well. :) Then there's Unleashed and Generations, both great Modern games. :)

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Not sure if you guys have noticed (but of course you have). There's been a Steam Summer Sale of 80% off for Sonic. YOINK!

 

Just grabbed Sonic Generations for insanely cheap. Very good game (the demo doesn't do it justice), way more consistent than the Adventure games but it controls really poorly :P . I guess it's two steps forward and one step back! Aslo the story wasn't really melodramatic, which disappointed me, but it still managed to be just as cheesey. Well, what do you know!

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Wait, you're telling me Generations had a story?! 0_o

 

Seeing how painfully barebones and dull, it was. I can't even call it a story especially since it's a huge disservice when it's the 20th Anniversary game! But hey, fun game to play but terrible presentation really. 

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Wait, you're telling me Generations had a story?! 0_o

 

Seeing how painfully barebones and dull, it was. I can't even call it a story especially since it's a huge disservice when it's the 20th Anniversary game! But hey, fun game to play but terrible presentation really. 

 

It did have a story, it was just really barebones as you said. I liked the part where they talked about Chemical Plant's water, since that gave me grief when I first played it a few weeks ago. If there were more cutscenes like that I think the story would come across better. The problem with the story was that it just seemed really incomplete, like it had to get shafted for the game to get released in time and just trailed off. What was there was honestly pretty entertaining, if really cheesey.

 

I'd say the presentation was good though, I liked the White Hub World idea. Jusr wasn't really fleshed out enough.

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I was being silly anyway. :P 

 

It's a thing I do.

 

But yeah, the story would've been nice if it had more references or actual content though.

 

I do like the White Space hub world but it's so empty that I can't help but feel bored by it. I greatly prefer Unleashed and Adventure 1's hubs over Gens.

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