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Dr. Crusher Presents: The 30 Days of Sonic the Hedgehog Mk.II (Daft and Tolerating It)-PAGE 72, FIN


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Day 3

A reflecting kind of shield for the games would be pretty good, to reflect projectiles and what not, maybe limited on three reflections.

 

Day 4

Power Planet was a shitty fucking level. It's level design is all over the place, the bottomless pits are dumb, the tower at the end is annoying as fuck. Man, oh man, who greenlit this level? Who greenlit Heroes as a whole?

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It would be two different parts of Sonic 2 for me.

 

First, as other people have mentioned, is the segment of Chemical Plant Act 2 with the rising liquid. Thing is, it wasn't just that part I had difficult with. It was the moving platforms immediately after I couldn't handle. I'd land the first jump no problem, but going from one moving platform to the next more often than not resulted in me landing back in the pink stuff. Then, having to try to work my way back up...almost impossible, I just wouldn't have enough time before drowning. It's a bloody breeze now though.

 

The other part is the 5th Special Stage, but only when playing as Sonic and Tails. My brother and I on one playthough must have had over ten attempts at that final target, but not once did we succeed. I stopped trying after that, until I had a go with Knuckles months later. That's when I realised going solo resulted in smaller ring targets. Now if I play, I always go for Sonic alone. Considering Tails' delayed jump, I imagine I wouldn't be able to complete them still.

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Day 4: Difficulties as a Beginner

 

Hmm, I can't recall having any difficulties with the Sonic series. Unless you count Sonic Adventure 2. Actually yes. Sonic Adventure 2. Ugh. I never liked Knuckles that much in Adventure 1 but his stages were short so whatever. But in Sonic Adventure 2 they just had to lock out the pieces so you took your sweet time searching for them individually. This annoyed me a lot. And I was never good with open spaces. I need some sort of map or I get lost easily. Sometimes even with a map it's hard. So when I got to Pumpkin Hill, I got easily confused as to where to go and the radar just WOULDN'T. EVEN. BLINK. It was insane. I legit spent 40 minutes on that stage my first try and it's one of the reasons I started hating Knuckles' levels in Adventure 2. Meteor Herd also gave me trouble but Pumpkin Hill was the first time I actually got kinda mad with a Sonic game. Or, well, the right term would be annoyed. 

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

Since me and Sonic are like a year apart, most of the challenges I faced probably come from being simply uncoordinated. No way in the world a toddler is beating Scrap Brain Zone. Hell, I can barely beat it today. With that being said, there's only two moments during my early years where I knew I was confident with my coordination but nonetheless faced an egregious challenge due to the way the games were set up:

 

1. Rail Canyon:

 

rail-canyon.png

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

Getting all Golds in SatSR. Easily.

 

Accomplishing that demanded a lot of knowledge about how the scoring system works, knowing how levels in each mission are laid-out so I could equip the most suitable skills for the job, precise control...in a game where the controls are problematic to say the least and a hell of a lot of persistence and patience.

 

Out of all the Sonic games I ever 100%'ed (Which is most of them), I don't hesitate for a second in denoting SatSR as offering the most challenge to me personally. Only the Riders games and SatBK come close to it's difficulty when it comes to accomplshing 100% completion.

 

If we're speaking about atypical difficulty i.e Something you don't have to go out of your way to come-across then I'll have to say that Crazy Gadget's gravity puzzle in SA2 stumped me for quite a while when I first played it on the Dreamcast 14 years ago. I can't say that it's solution was really that obvious even today, years after I figured it out.

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Whoops nearly missed the catch-up cut-off!  Been a busy few days.

 

2. Three places I'd visit

 

Three would be Apotos.  Man it's such a gorgeous place, I wonder if the real life Mykonos would live up to it - probably not since Unleashed has that bonus surreal factor of the towns all being on these interconnected islands with the big bridges etc.

 

Two would probably be Hydrocity.  The sense of scale I imagine for this place is really gorgeous, I wish we could see a 3D remake of this one.  Actually a lot of Sonic 3 zones give this vibe, it's honestly more of a joint 2nd place between Hydrocity, Launch Base and Death Egg.

 

Number one would be Spagonia I think.

 

HjYDQA.jpg

 

It's silly because this is the one location most based off my own living environment, and European cities I've visited before, but Spagonia is such an idealised version of it y'know?  I wanna visit those shops, go down those perfect streets, eat in the restaurants, and all either on that perfectly sunny day or warm, calm evening.  Simply listening to the hub world music makes me so happy and picture the locale vividly.

 

Also honorable mention to any zone from Sonic 2 8-bit... it's hard to imagine some of them in full 3D due to the minimalist 8-bit backgrounds but yeah.

 

 

3. Power-up idea

 

Oh this is a tough one.  It's not really something I've frequently thought about.  I'd like to see shields return, particularly the way Sonic 3&K did them with each one having particular types of attack that it is intuitively strong against, but with more elements added.  Thing is I'm never hugely keen on them because you always end up with the same ones for the same areas on each playthrough once you're good at the game, so they feel sort of cheap in that sense?  Like I'm more interested in clever new mechanics that encompass the entire game or an entire stage, etc.  It's hard to think of stuff that simultaneously makes you "powered up" yet still provides interesting risk/reward gameplay for the choices you make.

 

...I hope this counts as an answer, coming up with original ideas is a tall order for a daily question game lol, not quite the same kettle of fish as simply articulating an opinion.

 

 

4. A difficult experience from childhood

 

I remember out of the classic trilogy I always got stuck before the end of Marble and Chemical Plant in particular when I first played them.  But the biggest one would be:

 

pfbha3.png

 

Sonic 2 8-bit's Chaos Emeralds - Gimmick Mt. in particular.

 

Growing up I had the Master System myself, so Sonic 1 & 2 8-bit were my most played games.  Despite having Sonic 2 first, I never 100%'d it as a kid.  I managed to do so in Sonic 1, which overall had much fairer emerald locations for the most part, but in Sonic 2, I could find but never grab Sky High's (well, I managed it once or twice with a hang glider but never consistently, and didn't know the spring cloud trick that sends you straight into it), and could never find Gimmick Mt's at all.  Gimmick Mt was extra cruel, because most emeralds could be found in the top right of the stage designs, whereas Gimmick Mt's is in the top left, beyond a completely inconspicuous wall.  And yet, Gimmick Mt has a conspicuous wall with two rooms beyond it in the top right - one containing a ring monitor and the other containing nothing but spikes and a little raised area - for years I thought there MUST be something more to this area, maybe even the game was glitched and the emerald was MEANT to be here but wasn't!  But no.  One day as a teenager I suddenly thought "hey, gamefaqs is a thing now!" and sure enough I found a guide and was able to finally finish the game in full.  I always knew Crystal Egg must exist due to hearing a midi of the music from it on vgmusic.com, but never saw it with my own eyes until teenagerhood.  Oh, as a bonus, I didn't own the instruction booklet for Sonic 2, so would also spend forever scouring Scrambled Egg for an emerald too, even though the manual outright lets you know that Silver Sonic gives it to you upon his defeat if you have the other five.

 

Honorable mention to Sonic Adventure 2's Knuckles/Rouge stages (at least from their 3rd stage onwards), Cannon's Core and The Biolizard.  Considering how I breeze through the game nowadays it's crazy to think about how long it took my initial beatings of these parts of the game.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

Eggmanland:

 

eggmanland.png

 

This stage kicked my arse the first time I played Unleashed. Three Sonic and three Werehog sections...

 

Took me like 70 minutes the first I beat it. Feels like a good test of all the skills learned throughout the game. I'm not the biggest fan of Unleashed, but this stage is such a good challenge.

 

-----------------------

 

Sonic 2 was bloody hard when I first played it. I got stuck many times. I kept drowning in the rising water of Chemical Plant Act2, hated falling down into the water in Aquatic Ruin and found the Eggman bosses in Casino Night and Metropolis pretty tough.

 

This boss game me the most trouble......

 

I_do_remember_too_that,_how_hard_this_fi

 

I owe the Egg-robo final boss so much. It toughened me up as a gamer. I had to work bloody hard to beat him. I first played and beat Sonic 2 on the mega-drive version. I remember getting to the final boss with like 15 lives, lost them all and got a game over. The thought of having to beat Mecha Sonic each time I died before I could take on Egg-Robo again really pissed me off. In the end I decided I needed a much bigger extra lives total to take Egg-Robo down. I remember reaching Death Egg zone with over 40 lives in the next playthrough. I still lost like 12 lives when I faced Egg-Robo again, but I FINALLY BEAT HIM!!!

 

Was one of the most defining moments as a gamer for me. So much so, that whenever I replay Sonic 2 these days I always give Egg-Robo the respect he deserves!

 

------------------

 

I died so many times - got a lot of game overs - on the mach-speed section of Wave Ocean in Sonic 06.

 

 

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....and of course because the game doesn't save your progress until after Wave Ocean, the pain of having to start the game from the beginning each time I got a game over was so frustrating.

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oh snap, it's catchup time.

DAY 3: NEW ITEMS

Assuming that there's still something like this in future side scroller games I'd want something along the lines of like a quick-charge/burst item for the spindash. In a sense, that's basically what the boost was, I suppose, but I can imagine the item being somethin' that could provide a more powerful spindash (that hopefully wouldn't break the game too hard) while cutting down on charge time, thus possibly making an interesting tool for speedrunners.

DAY 4: BIGGEST CHALLENGE BACK IN THE DAY

AIGHT. I got a few of these.

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BIGGEST CHALLENGE #1: TAILS SKYPATROL

Ah yes, Skypatrol. The game starring the lovable little two tailed sidekick. It's just so relaxing, flying with the little buddy at a leisurely speed of like two miles per hour (pun totally intended). Oh look, a training stage. A good chance to merrily fly along with the waltzy 8-bit music and chill ou-wait a minute what. did he just die after running into A WALL WHILE GOING SLOWER THAN A PARAPALEGIC TURTLE ARE YOU FREAKIN' KIDDIN' ME HE'S GOING AT THE SPEED OF PAINT DRYING HOW ARE YOU SUPPOSED TO CONTROL THIS ORANGE BASTARD WHEN HE MOVES LIKE HE'S GOT ONE OF HIS TAILS RAMMED INTO HIS LEFT EAR THIS IS THE TRAINING STAGE FOR GOD'S SAKE WHAT THE FU-

*ahem* but yeah. that game was a mistake.

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BIGGEST CHALLENGE #2: THAT ONE BONUS STAGE IN SONIC & KNUCKLES WITH THE MAGNETIC BALLS AND STUFF

I had absolutely no idea what the hell you were supposed to do in this stage. Every time I tried to play it I got dropped harder than a dubstep bass drop and the game was instantly over in about two or three seconds. Even when I went back and tried it in Mega Collection I still didn't understand what the hell to do. I didn't realize how that one was supposed to be played until about 2009 when I happened to stumble upon a gameplay video of that stage.

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BIGGEST CHALLENGE #3: MARBLE ZONE

First time I played Sonic 1 was when I was about age...4 or 5. So that's about 1998-1999. The first time I beat this zone? 20-fuckin'-13. Despite being the second stage and my bad skills at the classic Sonic games aside, this is the only game I could think of where I legitimately rage quit for a whole...9 or 10 years or so? I kept trying and trying and trying again and again and again, and every time...act 3 has been a fuckin' thorn in my side. Hell, it's part of the reason why I don't play Sonic 1 as often as 2 or 3.

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Question #2: If you could take a vacation in THREE settings/zones/etc in Sonic's universe, where would you go?

 

 

 

* The ARK - Going into space is something I always wanted to do, and this combines it with a type of atmosphere I'd quite like to experience, that of an abandoned, dark area with a kind of mystery on it, as there's probably still a good deal unknown about it, even if it's not related to Shadow/Robotnik etc I'm sure it would be interesting to learn about if explored. Plus, I don't imagine it likely anyone else will be there, so no tourists.

 

*  Cocoa Island - I'd like to go here because I have a feel going about forest areas, it's very serene. Also, because it has what appears to be Tails's first workshop, so it's almost historical in that regard, & maybe he could be there at the time of visiting :).

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

Ah a good one. I’m a particular fan (I think so) in that I first joined the series with Sonic Advance and Sonic Heroes. So I’ll answer this with both games in mind.

 

In Sonic Advance I initially had a struggle in getting all seven of the Emeralds with all the characters. It was particularly harder with Sonic and Amy. With the former I didn’t fully realize what all seven Emeralds would do so I didn’t mind it. Once I did know of what happens with all seven I went to collect them all. Yes yes I know you don’t ‘need’ to collect all of them with all four characters, but that’s what I thought I had to do, sue me. With Amy though…I remember it overall being the hardest out of the four characters to finish. After all, her moveset is radically different from the others.

 

 

One specific moment I had a bit of a worrisome time with was the first couple of times I had difficulty beating the Ice Mountain boss. I was so finicky as a child with my games; I wasn’t as precise with timing jumps and stuff so I tend to make mistakes quite a lot. In this case it was with timing jumps that it cost me precious lives hahaha.

 

Onto Sonic Heroes…yes I enjoyed this game a lot as child. That’s not to say I didn’t have my challenges with it. One of those…was getting the sixth Chaos Emerald. Oh my lord that one was a pain to get. The amount of crap that gets thrown at you, mixed with the VERY dodgy feeling of control spells disaster. The seventh’s first half was also equally difficult for me, but once I past that getting it was a cinch.

 

 

Another difficult time I had playing the game was with Team Chaotix’s Bullet Station and Mystic Mansion mission. Dear LORD the Mystic Mansion mission. It’s nowhere near as bad as ShTH’s The Doom/Lost Impact by design, but I spent FOREVER trying to find the last straggling torches…I think I spent up to 30+ minutes the very first time I played that level…

 

Oh, I also want to mention Metal Madness/Metal Overlord. At that point in my life it was one of the hardest bosses I've ever faced. I died a few times when I got the Metal Overlord. 

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Day 4: Most difficult challenge from early days

I am very new fan but most challenging things from beginning were

1. Finishing Sonic 2: first there was Metropolis zone, which has some of the worst enemy placement I have ever seen. Then Wing Fortress, which has bottomless pits all over the place. Then final boss, which had very strict timing.

2. Sonic Adventure 2 hero story's end: more specifically Sonic last 2 levels. Crazy gadget is one of the hardest Sonic level I have ever played. All those different sections including things like anti-gravity and most annoyingly those Artificial Chaoses, they are almost as bad as Slicers. After much of trial and error I get past that there is Final rush. It's not nearly as hard but I have always very miserable time with rail grinding.

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Question #3: What new item(s) would you like to see in a future game?

 

I'd love to see equippable (that's not even a word) accessories and or/alternate clothing for characters. They could give you stat boosts, extra abilities and possibly some setbacks to balance things out. So essentially it'll be similar to how the Adventure games handled it, like finding them in hidden parts of levels or perhaps you could buy them in the skill shop, vendors in hub worlds, what have you.

 

Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

500px-Sh_Lost_Jungle.png

 

This motherfucker right here.

 

The sole reason why I never beat Heroes as anyone but Team Rose. I was so terrible at timing my jumps on the swinging vines. It was either my fault or the game's bullshit controls. Sometimes I would simply just fall off the vines instead of leaping towards the next one.

 

Sonic 2's final boss can eat a dick too.

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Question #3: What new item(s) would you like to see in a future game?

 

I'd love to see equippable (that's not even a word) accessories and or/alternate clothing for characters. They could give you stat boosts, extra abilities and possibly some setbacks to balance things out. So essentially it'll be similar to how the Adventure games handled it, like finding them in hidden parts of levels or perhaps you could buy them in the skill shop, vendors in hub worlds, what have you.

 

Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

500px-Sh_Lost_Jungle.png

 

This motherfucker right here.

 

The sole reason why I never beat Heroes as anyone but Team Rose. I was so terrible at timing my jumps on the swinging vines. It was either my fault or the game's bullshit controls. Sometimes I would simply just fall off the vines instead of leaping towards the next one.

 

Sonic 2's final boss can eat a dick too.

 

Holy shit, I forgot about that crocodile! And now it's all coming back to me: The near jumpscare of him coming out of nowhere the first time, the slowdown from the badly optimized water splashes, and the ridiculous timing involved in trying to swing from vine to vine and how many times I failed that.

 

You literally dug up repressed memories. I hope you're proud.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

 Well the only thing that comes straight to my mind is the Bio-Lazard fight from Sonic Adventure 2. Because during my younger days as kid I would play this game non stop on my Gamecube but that's a story for another time. Anyway once I finally got to the Bio-Lazard I was losing and losing and losing every time I tried to beat it. Because of those pink orbs that shoot at you when your trying to hit it's weak spot later during the fight in rounds 2/3. So this was my most difficult challenge I have ever faced in a Sonic game when I was younger.

 

Well that's all I can think of. :)

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TJyq4Yk.jpg

 

This is the point that always comes to mind when this sort of question pops up. I hadn't quite mastered the art of platforming with Sonic yet, failing to realise how vital it was to apply the correct pressure in order to achieve the desired height. It wasn't actually a while until I figured this out, but by then I had lost my confidence and kept making silly mistakes. Many attempts resulted in landing on spikes and falling back, hitting the ceiling, missing the platform and falling down or getting knocked back by a badnik and falling more. I'd ask for help from my dad when I played demos in stores or rented the game. Looking back, it seems like it took me a long time to learn this, but I think it was just a case of a very few tries spread over a few months. Once I did finally get over that hurdle, very little held me back.

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Whhooo boy. This has been a fun trip down memory lane.... So....

 

 

Day 4: What Were Your Most Difficult Challenges For You During Your Early Years With The Series?

 

So, Sonic Adventure 2: Battle was the first Sonic game I ever played. And when you get into a series for the first time, you can expect to have.... quite a few difficulties. For instance;

 

securityhall.jpg

 

Security Hall

 

If you claim not to have ever had any trouble with this level than you are either lying or have the greatest luck on this planet. You have only five freaking minutes to find three Chaos Emeralds and some of them are hiding in these safes. And you know how many safes there are? Way too freaking many. Yeah, I know there's the radar, but still. And to get into the safes, you have to press switches. That are in different areas of the stage. And the stage is fairly large. This stage took quite a while for me to beat.

 

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Mad Space

 

....You want to know how long it took me to find one emerald during my initial playthrough of SA2:B? One. Just one?

 

 

Three.

 

Freaking.

 

Hours.

 

I am not kidding. The radar flashed while I was on a wall so that's where I looked. And then I spent a bunch of times flying around the level, thinking the game might have glitched and then I tried the radar again and then I flew around the level even more, rinse and repeat. You know where it was? Floating in the air behind me while I was on the wall! Yeah. Don't ask me how I missed it. Okay, it wasn't really that difficult, but it was incredibly frustrating.

 

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Crazy Gadget

 

The freaking anti-gravity puzzle gave me such grief as a kid you have know idea. The part that kept screwing me over was the bit where you're floating to this one block, but you have to lean back on the control stick to get Sonic to land on the right spot. I didn't know you needed to do that! I just let Sonic burn up in space! I'm sorry Sonic, but the game wasn't clear. Where was Omochao when I actually needed him? Huh? You tell me how to freaking run in the beginning of the game yet you mention nothing about this?

 

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Cannon's Core - Knuckles' section

 

I could not find the Air Necklace in Aquatic Mine. So, what did I do? Try to get through Cannon's Core without it. It was frustrating as hell to complete. Eventually I beat the level, but just barely.

 

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Biolizard

 

I don't care if you have my favorite Sonic music playing during your battle, you were freaking hard when I was eleven! I lost so many lives on this part. Mainly when he started spitting out orbs and started sending out eggs and making Shadow float in the air. Gah....

 

 

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Day 4: What were the most difficult challenges for you during your early/younger years with the series?
 
Px6OYqG.jpg?1
 
This face: It's a face I made often playing Sonic games as a 7 year old back in 1991 and it is a face that I am STILL making often as a 31 year old now in 2015 playing Sonic games. That's because I suck at playing them and to say that I was uncoordinated then and uncoordinated now is definitely an understatement. Especially when things considered easy for most gamers were definitely challenging to me and still are.
 
My younger years with Sonic involved the Classics as Modern Sonic games started right in the middle of my teenage years. Most Modern Sonic games I never even played until my late 20's.
 
NvA3Dg8.png?1
 
My struggles with Sonic games happened right off the bat with Green Hill Zone. Aware of the horrible video game player that I am, my younger sisters and brother challenged me to go through a single Act of Green Hill Zone in Sonic 1 without dying. For many of you that is a simple task, and a very simple task at that, but for terribad players such as myself it was indeed a challenge, which I took my younger siblings up on as I wanted to prove that I wasn't that bad of a player. Whether I fell victim to a patch of spikes or a bottomless pit, one of those things seemed to never fail to happen to me when playing Sonic's iconic first level even amid my siblings' challenge to me. Out of all the times I have played Green Hill Zone I recall ONLY ONE TIME that I played the entire level without dying.
 
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Additional challenges and frustrations ensued with Sonic 2 getting crushed by moving platforms in Chemical Plant Zone. Or drowning as I always failed to find those life-saving bubbles whenever I needed them.
 
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Then there were those Special Stages in Sonic 3 although I was so close to getting it right! Alas one wrong move would get me face to face with one of those red spheres nearly EVERY time. 
 
Interestingly enough, one of the few things I actually didn't have a problem with was with the infamous barrel. I don't know how I pulled that off but I was definitely fortunate to do that considering my track record with Sonic games then and even now :P
 
Nevertheless it wasn't before long that I came to the conclusion that platformers were simply not for me. I did try to get back to them from time to time and often with frustrating results. I think I'm even worse as a player now that I'm in my 30's. I seriously need to practice. Or something.
 
I did try Sonic games available to me that weren't platformers in my younger years, and they weren't too kind to me either:
 
C2CNQv1.jpg?1
 
I lost count of how many times that happened to me while playing Sonic Spinball along with losing control of Sonic and dying.
 
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I came to terms with this the hard way as I simply could not get past the level of The Machine. I don't feel bad about my struggles with this game though as the controls were definitely an issue and the difficulty was totally unfair IMO.
 
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I guess I fared slightly better in Dr. Robotnik's Mean Bean Machine although I couldn't get past Dynamight. Me at 10 years old at the time not being able to beat him was very disappointing as Grounder was the next opponent and I REALLY wanted to play against him :(
 
I'm very tempted to try to play all of these games again to see how I would fare now after not playing some of them for over 20 years now. Then again, by playing Sonic Heroes when I was 28 years old I learned that E Ranks exist so I'd say that the odds are still not in my favor considering my track record in playing Sonic games (in fact, we would be here ALL DAY if I was to tell you about all my challenges in playing Sonic games in recent years!)  :P I still love them though! :)
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Day 4 Most Difficult Challenges during My Early Years?
 

Need I say anymore than this?
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This was downright un-fucking-beatable for me playing as Sonic or Tails only. So much that I actually skipped Sonic and played Knuckles just to avoid it. When I had to suffer this just so I can play Hyper Sonic, I had to play Sonic and Tails and use Tails to push the thing down and use Sonic to spindash the split moment I saw the gap. It worked well for me...until I discovered the real secret to getting by, and lord I was pissed.

 

Would you also believe it actually took me a whole fucking year to get by?

 

The next runner up would be carnival of hell that is Eggmanland, but unlike the Barrel, I could get by that in the same day I kept screwing up in.

 

After that, I'd say accessing Sonic Advance 2's special stages, but I fucking gave up on attempting that.

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Day 4: What were the most difficult challenges for you during your early/younger years with the series?
 
I did try Sonic games available to me that weren't platformers in my younger years, and they weren't too kind to me either:
 
C2CNQv1.jpg?1
 
I lost count of how many times that happened to me while playing Sonic Spinball along with losing control of Sonic and dying.

 

 

Oh man…I forgot about Sonic Spinball.

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Question 2: Where would I go on holiday?

 

I suppose I should say Splash Hill Zone or some other Emerald coast type place... mainly because I've technically already stayed in a place kinda themed like it.

 

https://www.youtube.com/watch?v=ya98oQB6WR8

 

Yes that is me staying in a Splash Hill/Emerald Coast themed hotel room. 

 

But also, sun, sand, surf, more sun, more sand, more surf, cool breeze, what's not to like.

 

Any theme park based level.

 

Because theme parks are awesome, I like walking around them just looking at things and trying out all the various rides, then there would be lots of Sonic merch to buy, so yeah, themed park levels.

 

Finally... this one might surprise you.

 

I_do_remember_too_that,_how_hard_this_fi

The Death Egg Zone

 

You're thinking... why? It's cold, metallic, killer robots everywhere... and the room service is terrible.

 

To that I say.... I am on a Spaceship... that has giant death rays.... and an epic view of the earth. Your call.

 

Seriously, a giant spaceship with amazing views of the earth, in which I can have my own light show from the various weapons on there and if we look at more recent takes of it, I could take a shuttle ride and explore the nearby star systems.

 

Day 3: New items

 

Animal friends.

 

At the start of every boss fight, there is a powerup with a flicky on it. When you hit it, a bunch of animals arrive who help you out, the exact number is based on how many animals you saved during the previous 3 levels. They might aid you with extra rings, or a shield power up, or even attack Eggman for you.

 

It would give some players an incentive to actually go out of their way to take on badniks instead of avoiding them.

 

Question #4: What were the most difficult challenges

 

To be honest... I didn't really have any problems with early Sonic games. At least nothing that I can remember... 

 

But... in more recent years... I have four words for you.

 

Eggmanland Hot Dog Missions.

 

These things were an absolute bastard, 2 days of trying and learning that stage just to try and beat it with only one life under a time limit, then you had to to it another 2 times with a tighter time limit.

 

This was not easy, especially since I did it within the first week the game came out, there were no guides for this, no exploits discovered, you had to do it legitimately learning everything as new.

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Day 4: What Were Your Most Difficult Challenges For You During Your Early Years With The Series?
 

Well this is easy as I never actually managed to beat Sonic Adventure 2 (my first Sonic game!) until only around 2 years ago! Specifically because of Security Hall and Aquatic Mine. I've always sucked at timed levels and water levels.

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Question #4: What were the most difficult challenges for you during your early/younger years with the series?

 

500px-Sh_Lost_Jungle.png

 

This motherfucker right here.

 

The sole reason why I never beat Heroes as anyone but Team Rose. I was so terrible at timing my jumps on the swinging vines. It was either my fault or the game's bullshit controls. Sometimes I would simply just fall off the vines instead of leaping towards the next one.

 

Sonic 2's final boss can eat a dick too.

Ironically this is one of my favourite moments in Heroes for how out of nowhere it was. It helps that I didn't have much trouble with timing the jumps (as far as I could remember, it was always the same brief pause between jumps each time, making it monotonous more than anything). XP Still, it probably would have been a lot more simple to just have the crocodile chase you the same way the orca did in Adventure. They already had a chase sequence of that kind with the boulders in Ocean Palace though so...I guess they wanted to do something else?

 

That reminds me of another thing that gave me trouble when I was younger, those sequences in Sonic Rush with the boulder things with Eggman's icon on them. It's silly, I know; you're supposed to just hold right + boost to win and that was it, but somehow I managed to die during those sections a lot, for some reason.

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DAY 4: THE TRIALS AND TRIBULATIONS OF YOUTH

I was racking my brain trying to think of some thing from the classics that I was forgetting about the Egg Viper. This thing took me at least 50 times to beat, and I'm probably being generous. I could not beat this one to save my life, I remember giving the controller to my older brother and he couldn't beat it either.

It didn't take me long to get through the homing attack part, but it took me forever to get through the spiked platforms bit. And that ending, that took me forever. I don't have a problem with it any more though.

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300px-Egg_Emperor.png

You might laugh at his not very variative threat but back in my younger days, what he said kept coming true.

 

I had a fair bit of trouble with the Egg Emperor as well back in the day, although part of that was because I was often indecisive about what the fastest way of filling up the Team Blast meter was.

 

As for other ones that other members have mentioned, Wing Fortress' catapult launcher was another tricky one for me, although like the Barrel, it didn't take too long for me to find out what to do. (Still felt stupid afterwards.)

 

Special mention goes to the Last Story in Sonic '06, screw those black hole orbs or whatever those were.

 

Thanks for inadvertently reminding me of how I used to refer to these guys as Death Testicles. I shall now continue to name them so for many years to come, having felt great satisfaction at remembering this ancient knowledge. Thank you Felix, you are a true hero/bad enough dude/etc.

 

So anyway... *ahem*...

 

~SSMB Has Cleared Difficulty Damnification Act 4!~

 

"Long time no see, 30 Days of Sonic... my loathsome copy." - Jiffy the Hedgehog, Sonic Heroes (2013)

 

Question #5: What sort of unseen or unrecognised interpretations/traits do you like to imagine for certain characters?

 

Mario_Depressed.jpg

Fortunately for Mario, Kirby sympathised with him, as he too was constantly characterised by fans as a murderous asshole.

 

We know that Sonic is an adventurous loudmouth, and we know that Knuckles likes to hunt for treasure in his spare time. We know that Amy loves the Blue Blur with all her heart, whereas Robotnik would love nothing more than to rip the aforementioned Blue Blur into tiny little pieces. We know that Metal Sonic has a few identity issues, whereas Zomom has a few completely different issues involving self-esteem. Point being, we know a good deal about these characters, regardless of how often or how little they've appeared in the series. But there are still plenty of blanks for the rest of us to fill in, so let's have a go at it right now. No matter how big or small it is, how likely or unlikely it is, or even how serious you take it, what character traits or interpretations do you personally like to think up for them?

 

Crusher's Thoughts: I've got a good number of them actually, but I'll only list a few, because I don't want to bore you that much.

 

Well, I do like the idea that even after all these years, Tails can still be a little shy and/or awkward when talking to other characters whenever Sonic isn't around. For example, Sonic usually loves to talk about his adventures, so Tails is the polar opposite, always feeling hesitant in talking so positively about his own achievements, maybe even brushing compliments from other characters off and gently saying that it was Sonic (or anyone else) who did everything that mattered. Why is he able to be a little more open and jokey when he's with Sonic? They've been the best of friends for years, it's only to be expected.

 

Call it sappy (still not changing my mind though), but I also like to think that the reason for why Rouge doesn't seem to commit that many ambiguous actions in the games despite being an alleged jewel thief is because deep down, she doesn't really have it in her. When I see Rouge, I see someone who initially wanted to try and emulate the old Catwoman archetype, but found out the hard way that it was more than she bargained for, hence why - among other changes - she sounded really dramatic and over the top in most of Adventure 2, but then gradually mellowed out a little more near the end of the game and from Heroes onwards (for the most part). She still loves jewels, but now it's more of an fun distraction on the side for her compared to before. Then again, maybe she already has enough of her own shiny gems at this point to feel satisfied.

 

I suppose this was hinted at in the game itself anyway, but I imagine that while Zavok may take the rest of the Zeti seriously, and appreciate all of their abilities and aim to train them and make them stronger and better and all the rest, Master Zik is the only member that he truly respects out of all of them. Ditto for Master Zik, he only respects Zavok, hence why Zavok is allowed to run the head operations as it were. Fortunately for the other four, Zavok and Zik are both merciful enough to not bully them or kill them off, although part of that is because they're aware that they still have their uses, and also because they would rather not make their own species even more rare (assuming that no other Zeti currently exist). It's a tough and/or crazy life for the rest of the gang, but they still have it better than Orbot and Cubot.

 

Big is aware that he's looked at as a moron by the majority of those who are familiar with him, and he is a little self-conscious about said assumptions, but it doesn't do enough to shake how he's ultimately still happy with his friends and way of life. It helps that some of his friends (Amy, Cream, probably Sonic and Tails as well) do recognise that there's more to him than meets the eye.

 

Because Shadow has finally been able to move on from his notorious laugh-a-minute past, he's now trying to figure out what he wants to do with his life (aside from helping to save the world when the situation calls for it, that is). He's on another journey about himself, but a calmer one, a more peaceful one, and one that Shadow isn't actually in too much of a hurry about. As for his relationship with Sonic, he still shares a competitive rivalry with him, but unless the tensions are high between the two hedgehogs due to Robotnik or whoever else doing something world-threatening, it's generally a more laidback and amicable rivalry these days. As a result of this development, he probably finds Jet's more determined and self-satisfying rivalry with Sonic amusing in more ways than one.

 

The experiments and subsequent accident that led to Solaris going apeshit and being split into Iblis and Mephiles were not only the reason behind Mephiles' insane and cackling behaviour, but also the reason for why his planning skills proved to be questionable in regards to efficiency.

 

And finally, a few slightly less serious examples: Zomom is a great opera singer in private, ZERO has anger management problems (hence why he keeps shaking his fists erratically whenever he fails to catch Amy), Black Doom just wanted to reunite with his long lost son but didn't know how to do it since he's not used to acting like a responsible parent, and the Time Eater is always smiling because he's friends with Andrew WK.

 

So with that out of the way, you may now post awaaaaaayyyy!~

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Question #5: What sort of unseen or unrecognised interpretations/traits do you like to imagine for certain characters?

 

I like to see Big as someone who knows a lot about almost everything but never gets the chance to show it off.

 

One thing I like to picture is Big is a common sight at a library and would often read up on ancient history and the like.

 

As for as some other characters, I think Orbot was given a new AI in between the events of Unleashed and Colors, that would tie in to his personalty being sightly different from his game of orgin and his decreased use of "Ergo."  

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