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Awoo.

disappearing rings in Sonic 2


Rey Skywalker-Ren

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Yeah, that's part of the game's design.  Makes it so that you can't easily go from one checkpoint to the next without complication.  Otherwise, we'd all have the Chaos Emeralds in one sitting.  At least, I think that's why it was made that way anyway.

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Sonic 3 & Knuckls is different, because it doesn't requite a requisite number of rings to access the special stages.  You just had to find them all, so there was no harm in just maintaining your current ring count.

Edited by Tara
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Yeah, that's part of the game's design.  Makes it so that you can't easily go from one checkpoint to the next without complication.  Otherwise, we'd all have the Chaos Emeralds in one sitting.  At least, I think that's why it was made that way anyway.

As annoying as this "feature" is to me, I guess that explanation does make an awful lot of sense.

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As annoying as this "feature" is to me, I guess that explanation does make an awful lot of sense.

I don't like it much, either.  Making enemy placement and level design more difficult and less linear would have been a better way to add to the difficulty of getting to the next goal ring with fifty rings in tact than just taking them away from you.  Though form a narrative standpoint, it does make sense, since I guess you're supposed to look at it as "expending" fifty rings for a shot at the bonus stage.  What gets me is that it doesn't take just fifty rings.  It takes all your rings.  Sonic 3D Blast is the same way, and it miffs me every time I accidentally run into Tails or Knuckles after accumulating a lot of rings.  They're worse than the enemies. XD

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The issue is not really that they take your rings away, but rather far too many zones - such as Hill Top Zone, do not provide rings before the boss.

Though Hill Top Zone is actually an exception to this rule - if you start from the checkpoint before the boss, simply head backwards for a bit to collect some rings before moving forward.

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I think the idea is that "in-universe" it literally takes 50 rings in order to power up those checkpoints and create the rift to jump between dimensions. I think one of the early comics used that logic at one point. The game doesn't immediately take them from you in case you speed by a post with 50+ rings since you'd lose them even if you had no intention of stopping for the special stage.

 

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Yeah, that's part of the game's design.  Makes it so that you can't easily go from one checkpoint to the next without complication.  Otherwise, we'd all have the Chaos Emeralds in one sitting.  At least, I think that's why it was made that way anyway.

I ALWAYS get every emerald in one sitting and always in Emerald Hill, annoying feature to some, but I always felt like there more than enough rings to get the job done on the first stage.

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I ALWAYS get every emerald in one sitting and always in Emerald Hill, annoying feature to some, but I always felt like there more than enough rings to get the job done on the first stage.

There are, but forcing you to collect them means that it's not a straightforward task, which is what I saying the feature was trying to prevent.

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