Jump to content
Crim Da

The Sonic Origins Project Updated:12/19/15

Recommended Posts

Wow, this looks pretty neat! I'm a big fan of the Archie series, so this has my interest piqued, and the Sonic animations look very nice.

Do you have any more artwork/assets of Wood Zone? It'd be great to see what the environment looks like, but I do like the colors and what I could see from the preview.

Share this post


Link to post
Share on other sites

Do you have any more artwork/assets of Wood Zone? It'd be great to see what the environment looks like, but I do like the colors and what I could see from the preview.

Hmm. I don't have anything colored like in the preview yet. What I have onhand right now are just level layout charts and some very early proof-of-concept type things.

photo-1-1024x432.jpg

This is part of what I had concepted for the first part of Zone 1. So there are three pathways, as usual, the high path, normal path, and an underground pathway. On the higher pathway, players can go through trees/fauna/etc and on the lower pathways it's much more emphasis on swinging around on vines. Or you could just boss right through it if you want.

latest?cb=20131031102335

This is the image I've been trying to model from, except on a 2D sidescrolling scale instead of this perspective. Right where Sonic and Tails are in this image is approximately the starting point of the level. Of course, since there's no art spanning the entire Wood Zone I've taken lots of liberties. 

woodzone.png

This was the first proof of concept that I did waaaay back when I was first starting to toy around with the sprites. It's not going to look much like this in final (I'm not fond of the colors here.) I wanted to get an idea for scaling and just see what it would look like. But since doing this I settled on another color palette and I'm going more for lighter colors/blues/greens with red/orange/purple accents ..and a lot less gray. (So in other words, a little more like the reference but with a lot more little bits of color.) I will be putting together some more concept art for it soon so that people can take a looksee.

Share this post


Link to post
Share on other sites

Thanks, everyone.

Smallish update, but I've added a few new animations and have some more art.

tostop256.gifrunexhibi256.gifaatk256.gifpopup2562.gif

I know the last one has been seen already, but I edited the animation to have more height to it compared to the last one..  Some of these are missing some frames and transitions, but hey! They're rough animations.

I've also got a could of still art since I was practicing drawing characters on model for when these get cleaned up. (I need to practice Sally a lot.. /whine)

sally.pngsanic.pngbadniks.png

And lastly.. I went through and drew a level map for the Wood Zone: Act 1. This has the approximate layout, ring placement, item placement, enemy placement, and pathway navigation. It's approximate but it gives me a good idea of what to place where. It'll come down to final testing whether I want to keep/add/take things away.  The map IS huge, so you'll probably need to open it in a browser to be able to make it all out (If you're so inclined).

woodzone.png

Edited by Adlivun

Share this post


Link to post
Share on other sites

Aaaand have a zone 2 map, complete with Boss concept. I wonder if minibosses should be a thing...

woodzone2.png

robot.png

The next update should either be more animations or an actual level screenshot.

Edited by Adlivun

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.