Jump to content
Badnik Mechanic

Detective SSMB & The Case of the Sonic 25th Anniversary "P.g. 100 is the best... food discussion started."

Recommended Posts

I'm not sure I want a Classic focus. SEGA has shown me that they can't replicate the classics. Generations was OK, but felt off. So, maybe this time they can get it perfect? I hope so, because a game that actually feels like the Classics would actually be nice. I don't really expect a full focus on it at least.

I don't think Boom Sonic is going to be a big part of the celebration, though. I think he's just there because he exists and is getting Fire & Ice.

Is the packaging final at these toy fairs? It looks cheap and flimsy.

The Hedgehog Day video was fun.

Share this post


Link to post
Share on other sites

A small thing I find interesting is how in all the new pixel green hill zone renders we’ve seen is that the background with the mountains & clouds is not the original green hill zone BG. Even the video with the hedgehog wrecking the props has this new BG. Makes me curious if it means anything or not.

Share this post


Link to post
Share on other sites
2 minutes ago, Lord-Dreamerz said:

A small thing I find interesting is how in all the new pixel green hill zone renders we’ve seen is that the background with the mountains & clouds is not the original green hill zone BG. Even the video with the hedgehog wrecking the props has this new BG. Makes me curious if it means anything or not.

We discussed it in the last thread and it turned out those tube things are from Sonic CD. Quartz Quadrant, I think. So I'm not sure I would put much thought into it.

Share this post


Link to post
Share on other sites
7 minutes ago, Lord-Dreamerz said:

A small thing I find interesting is how in all the new pixel green hill zone renders we’ve seen is that the background with the mountains & clouds is not the original green hill zone BG. Even the video with then hedgehog wrecking the props has this new BG. Makes me curious if it means anything or not.

I KNEW I had seen them in Sonic CD but man they were hard to pinpoint as I checked through all the "outsidey" and "natural" zones/timezones.

 

They're from Quartz Quadrant Present:

qqpresent.png

 

EDIT: It told me Marcello posted before I hit post and I knew it'd be him speeding me but after putting 10 minutes into researching this I didn't want to believe.

Share this post


Link to post
Share on other sites
3 minutes ago, Marcello said:

We discussed it in the last thread and it turned out those tube things are from Sonic CD. Quartz Quadrant, I think. So I'm not sure I would put much thought into it.

Seems a bit much to say it was just a mistake on their part to use BG probs from a different classic Sonic game, especially because they've done it more then once now. While it doesn't deserve a deep discussion... I think it's still worth thinking little about it.

Share this post


Link to post
Share on other sites

They probably just threw something together and have been reusing it as a generic Green Hill background.

If those tubes were something new, I'd agree with you, but with them being old assets, I assume they just reused random things without much thought.

Share this post


Link to post
Share on other sites
18 minutes ago, Marcello said:

They probably just threw something together and have been reusing it as a generic Green Hill background.

If those tubes were something new, I'd agree with you, but with them being old assets, I assume they just reused random things without much though.

I'd like to assume they put little more thought into it then that myself. Being old assets doesn’t discredit it IMO. Which leads to the question of what could the meaning behind multiple different classic Sonic art assets used on the same level be? One possibility I can think of is a Sonic Maker game where you can mix together different classic assets, tho of course that’s just a example.

 

Edit: Didn't see Hogfather's reply till after posting. Anyways it may mean nothing, but we'll see.

Share this post


Link to post
Share on other sites

I am quite happy with those news, it seems like we gonna have a mostly nice Sonic game at last.
All we can do is waiting for this game to get released, and I hope SEGA won't fail nothing about it.. :)
I feel a bit unsure about that Boom Sonic should participate in the anniversary game..

Just because it exists, it shouldn't. Sonic Boom wasn't that successful to get into the anniversary game, and be a 'most memorable part' of the Sonic history. Modern and Classic Sonic has their own past with a lot of years' work, but Boom just appeared a few years ago, and I don't think it was that good to immediately celebrate it.

Share this post


Link to post
Share on other sites

I hope they don't add Sonic Boom to the anniversary game either. I haven't got anything against boom, it's just that wehn Sonic Team try to do much, they end up failing.

Sonic Colours and Sonic Generations were good games, because they tried to do very little.  

Sonic Lost World went overboard with new moves and extra level styles and it ended up being a mess. 

I think having Classic, Modern and Boom Sonic in one game will be too many play styles for Sonic Team. It would be better if they just focused on Classic and Modern. 

Share this post


Link to post
Share on other sites
9 minutes ago, big_smile said:

I hope they don't add Sonic Boom to the anniversary game either.

Why would they mix the different eras together at all unless it’s a Sonic Generations 2? And personally I just can’t see them doing a SG2 so soon.

Share this post


Link to post
Share on other sites

Really? I can. Generations was popular as hell, and lended itself perfectly for DLC (which SEGA bizarrely chose not to do...)

Much as I would hate to see it, a retread of Generations shouldn't be ruled out entirely.

Share this post


Link to post
Share on other sites
13 minutes ago, Scar said:

Really? I can. Generations was popular as hell, and lended itself perfectly for DLC (which SEGA bizarrely chose not to do...)

Much as I would hate to see it, a retread of Generations shouldn't be ruled out entirely.

I don’t think a Sonic game being fairly popular means much in that regard. Otherwise we would had gotten a SA3 already. Yohoo. =P

Share this post


Link to post
Share on other sites
20 minutes ago, Lord-Dreamerz said:

I don’t think a Sonic game being fairly popular means much in that regard. Otherwise we would had gotten a SA3 already. Yohoo. =P

The idea of an SA3 is popular only within a small (albeit very vocal) subset of Sonic fans. Generations was popular with everyone, including rather crucially, video game critics and journalists.

Share this post


Link to post
Share on other sites
9 minutes ago, Scar said:

The idea of an SA3 is popular only within a small (albeit very vocal) subset of Sonic fans. Generations was popular with everyone, including rather crucially, video game critics and journalists.

God no. I know folks younger than me who wouldn't have the context for sonic adventure 3 asking for it, and shadow. Whether I think they should do it? God no, I think they already have issue leaching off the past to create uninteresting products. Do I think elements of several era's of sonic should be introduced into different types of game to make different types of game play experiences, sure. 

As far as video game critiques and journalists go, I have a whole... thesis on this but. I would focus on trying to make a good game rather than them liking it. If the next game was hypothetically speaking an adventure type thing, and they didn't like it but people buying the game did it wouldn't really matter.Critiques and sonic have never been good together, hell critques go back even now and declare good sonic games are bad and fans are delusional even when they themselves have rated those games good. I think sonic trying to please " critiques" is the reason sonic is kinda is where he is in the first place. And its not a very interesting place, from the inside anyway. 

Share this post


Link to post
Share on other sites
2 hours ago, caseykz said:

Do you want to link to the old thread? So ppl will know what things they should avoid saying?

The point isn't that there are some things you can and can not say (though we do currently have a policy on unsourced rumors).  It's that the previous topic was excessive in the amount of flame wars and trolling that we had to shut it down.

Anyway, as for the actual topic at hand, I have no quarrels with Boom being in a Generations 2 type game.  First of all, Colors was released only a year prior to Generations and still managed to be represented in the game.  Second, Boom is probably a lot more relevant to the franchise as it currently stands, so it would only make sense that they would include it not to show off its expansive history but to bring the series up to date.

Share this post


Link to post
Share on other sites

I'm not taking stuff like that 25th Anniversary promo as anything to do with the game. I'd imagine promotional stuff for that would be produced back at Sonic Team, and if that was the case they wouldn't be using the Quartz Quadrant tileset as Green Hill mountains as the western licensing side of SEGA has been doing for years. 

Share this post


Link to post
Share on other sites

I can't believe that after this whole time when these "4/1/16" dates where being mentioned, I forgot that 4/1 is actually my Birthday lol

I swear, if the next game gets announced on April 1st, I will be soooo happy!

Share this post


Link to post
Share on other sites

when I first read the word "Pixel Sonic", The first thing that came to my mind was that "Digital Sonic 25" Rumor from 2015. Maybe in this game you'll be able to switch from 3D to Pixels in some sections instead of 3D to 2D, who knows? Or maybe in some stages, there'll be waves that'll turn Modern (3D view) to pixel Sonic (2D view). That would actually be a nice tbh

b6fb2acda03936db90289138a1003fe7.jpg

Share this post


Link to post
Share on other sites

Imagine....

Imagine a game, where you have neat 3D level design, but you come across a seemingly insurmountable obstacle. To overcome said obstacle you press a button and the game smashes into pixels and reassembles as a classic-styled 2D sidescroller with Megadrive visuals, music, etc. Sort of like paper mario's 2D/3D shift, but in a more visually awesome way.

Shame that its extraordinarily unlikely that something like that will ever happen.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.