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Zone Idea Station - Share your Sonic Level Ideas Here!


Popponic

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I'd always had this idea that was sort of a mix between a lakeside level and a launch base level.

Badniks

  • Chomper
  • Caterkiller
  • Buzz Bomber

Mini/Boss

  • Hydrobot - Sucks up water into a water spout occasionally. Shoots coral bullets when not forming a water spout.
  • Egg Aquatic - Tower-like mech that has a crane attached. Attacks come in several forms, one is shooting coral bullets, another is flinging the hook at the hero and also hiding underwater, with the hook floating out for 2 seconds before the mech dashes out of the water where the hero was.

Level Design

Loops and Corkscrews run rampant throughout the zone, with Ziplines that run the Hero along walls and use the velocity of springs on the walls to send the hero flying into the air. Tunnels like Green Hill send the hero into the lake. Cranes act as Pulleys and blue ones will fling the hero after pulling them out.

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  • 2 weeks later...

Juniper Jungle Zone

Act 1: In this act Sonic has to navigate through giant tree trunks, swing on to the vines to reach higher areas (or fly as Tails if your lazy), or you can find vines that take you to the lower parts of the level. Watch out for the badniks, Tootcannon, bird like robots that charge at Sonic from above, Woodsnake, badniks that hide in the shrubs, and Okoks, prototypes of the Kiki badniks from Sonic Adventure.

Miniboss: Sawstrike

This miniboss goes back and foth with a buzzsaw, when it lowers itself, that's your que to attack, watch out though, every hit it takes Sawstrike will drop a sawblade to attack Sonic, jump or run under it to avoid it, repeat six times to beat this act.

Act 2: Now even deeper into the jungle, Sonic has to watch out in the lower areas as there is water there, but only where the waterfalls are, a uniqe gimmick in this act involves Sonic bouncing on the vines to progress onwards, using the fire shield here can help as it will burn weakened wood, there's also zipwires made from vines in this act, you can use it to find goodies hidden away.

Boss: Egg Buzzsaw

Eggman attacks using two circular saws, cutting through wood as it goes, wait for Eggman to raise and lower the twos saw to attack, after seven hits, Eggman is left with one saw, but will cut through the floor after every two hits, however you also have a time limit every 30 seconds, giving you just two and a half minutes to beat this boss or you will drop into a bottomless pit,after the last hit, just release the animals to clear the act.

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  • 3 weeks later...

Sorry for dp

Nuclear Powerplant Zone

Act 1: Outside the factory, Sonic has to make his way through an even deadlier Chemical Plant Zone esq level, this time there's fire coming out of broken pipes, pools of radioactive waste, and there are deadly badniks, Acido, badniks that drop acid on Sonic hit them quickly, Bubbler Mk.II, an upgraded version of Bubbler, except they fire toxic bubbles from the rear, and Slimer, slime badniks that just go back and forth, but leave a trail of slime that can slow Sonic down.

Miniboss: Acid Blaster

This miniboss attacks by droping acid on the floor, it won't hurt you on the floor, but while it is dropping, it will hurt, wait until it go a little lower to attack, or have Tails to exploit it, hit six times to defeat it.

Act 2: Now inside of the plant, things get a little tougher, now there's vats of acid in small pools, and it can harm you, there's also a black chemical that cause Sonic to sink, use the pipes to navigate the act, watch out for crushers, a red chemical that's mostly found on the lowest route (it can instantlly kill Sonic) and chemical waterfalls (they are just for show), near the end of the act, you have to escape a flooding tower, filling with deadly radioactive waste.

Boss: Egg Melter

Robotnik attacks Sonic inside the core of the plant, once the fight starts, you'll only have 3 minutes to beat this boss, or the plant will explode (a seperate timer shows up), when attack the boss becomes to hot, even for the fire shield to attack, when it cools that's your chance to attack, on the seventh hit, Robotnik attempts to detonate the core pemeutruly, but he is open for an attack hit him one last time to beat this act. (The alarms will sound on the last hit).

Transition: Sonic heads for the exit, then seeing Robotnik heading towards a volcano, Sonic races straight towards it.

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  • 1 month later...

You know what would've made a cool level in sonic mania? A haunted airship. An airship that slowly flies through eerie looking clouds with busted up but still dangerous looking badniks. Blinking lights and alarms would be in it too. The music would be a slow and eerie remix of flying battery zone. After you fight the boss at the end, the ship glitches and reveals that the ship was crashed on the ground the whole time during a sandstorm.

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  • 2 weeks later...

I'm I the only one activly making Zone ideas up? Anyway my ideas for the single act zones.

Hidden Realm Zone:

Inside Great Islands shrine Sonic must navigate this mysterious place, and find the Great Crystal, short stage like Hidden Palace Zone.

Boss: Nack the Weasal

Ok I know what you are thinking. Yes this is a character fight, all you got to do is dodge his bullets and hit him eight times, no pinch in this boss.

Transistion: Nack quickly regains concussness only to relize that Robotnik scammed him, Robotnik decides he no longer needs Nack's help and takes the Great Crystal for himself, in the confusen Sonic & co. race towards a room, a telepoter is visible, now it's pn the the Sky Ruins Zone.

Sky Ruins Zone:

High above the sky, Sonic sees an airship, it is now or never, run across the ruins, jump on clouds and use some mysterious spinners like in Marble Garden Zone, except they are not just used for getting up to secrets but also for progress, near the end you will have to outrun some crumbling ruins, if you make it an extra life awaits for you, go down to the checkpoint, then the boss begins.

Boss: Egg Skyship

Metal Sonic will attempt to shoot down the Tornado in this Sky Chase Zone inspiered boss, you'll have to dodge missiles to get close, when Metal is in the foreground, that's your chance to attack, if he is in the background, dodge his energy balls that ate fired from his ship, do this seven times, on the seventh hit, Metal will try a kamikazie attack, hit him at the right moment, otherwise he will knock Sonic the Tornado, into a bottomless pit, if successful, Metal will flee into the lead airship.

Transistion: The Tornado goes after Metal Sonic into the Aerial Fortress Zone.

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One more. 

Neon Aquapark Zone

I had the idea for this from holidays at Center Parcs in Longleat. Essentially, it's nighttime, and you're in a water park in the middle of a forest. All the slides and pools are lit up with bright lights. 

 

Enemies: Egg Pawns on rubber rings taking pot shots at you from the lazy river. 

Set piece: Tidal wave in the main pool, as you're running across the water to the shore. 

Boss 1: El-egg-tric Eel

You have a time limit for this one, not to mention that you are underwater as well. As the fight progresses, the eel will build up a charge. If you don't destroy it before all lights on his body turn red, then it's instant death by electric shock. He can fire bullets from his mouth too. 

 

Eggman boss: Belly Flop. 

Eggman will be diving in and out of the water during the fight. All you have to do is flip the platform he's about to smack into, so that he hits the spikes on the underside. It's not instant death if you fall into the water, but it can be difficult to escape. 

 

 

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I know Secret Rings already did one, but the controls in that game were kind of disappointing, but I'd love to see another Adventure styled game with a new prehistoric dinosaur themed level.

It could be called "Timeless Jurassic" ( a play on words for Timeless Classic) The level would start off with Sonic following Eggman through a time portal, one minute you're racing through a a swirling vortex, then you're running off the backs and necks of large dinosaurs and through a bunch of tall trees. There would eventually come a point where Sonic gets swooped up by a pterodactyl, only to break loose and hop on it's back, and start soaring across a large river, and volcano.

There could even be some dinosaur themed badniks, or eggpawns dresses as cavemen. There could be a tarpit section, where you need to hop across sinking rocks and bones.

There would also be  a sequence where you're chased by a bunch of raptors, only to see them scatter away, as a T Rex storms in and starts chasing you. The level ends with Sonic catching up to Eggman, while still being chased by the T Rex. Eggman freaks out, and opens another time portal to the present, and Sonic jumps through, before the T Rex tries biting Sonic and Eggman.

It would also be neat to be able to replay this level as other characters, and let them progress through the level in their own ways, or reach areas only they can find. Knuckles would be able to climb up some of the large dinosaurs for more platforming, and reach certain areas, Tails would be able go through the pterodactyl section on his own, Amy would be able to swing her hammer during the pterodactyl section, to smash incoming enemies and obstacles, while Blaze could shoot fire projectiles during the same part.

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Artstyle Oasis zone

act 1thomas-heatherwick-studio-al-fayah-park-abu-dhabi-designboom-02.thumb.jpg.4654d40891eac37744e29ab788a38dc7.jpg

Run through this new oasis zone at high speeds! Secret water pipes will take you to hidden parts of the level. Also, travel underground in the ruins where you'll stumble upon a hidden museum of ancient treasures and artifacts. Watch out for the Cobra mini boss! Anticipate it's attack by waiting by the hole it pops out of.

Act 2

race through the new water park and scale huge cliffs to find secret red rings. Beware the water slides! There are different colors of water that flows through the park and depending on the color will determine which part of the park you will wind up in. The egg raider emerges from below to use the artifacts it's stolen from the museum to try to kill you! You'll have to turn it's own attacks against itself!Wild-Wadi-Theme-Park.thumb.jpeg.d8c8b543c74f044b11fcc9e2ec10cd69.jpeg

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  • 4 weeks later...

Aerial Fortress Zone

Act 1: The first half of this act is a Sky Chase Zone style auto scroller, jump onto platfoms, hit badniks and don't fall off, about half way through the act, the Tornado will get shot down, Sonic and Tails board the airship onto the outer upper hull, Knuckles is however on the lower path, continue onwards until you reach the entrance.

Miniboss: Mega-Turtliod

This mini boss can get tough, as this one charges at Sonic, then slams into the ground, it's can only be attacked when it's not hiding in it's shell, hit it six times to beat the mini boss.

Act 2: Sonic and co. are now inside the massive ship, watch for lasers and turrets on the ship (most of act is inside) and deadly drops, when outside, the wind picks up, turrets will try to destroy you and jet fires will burn, it's a long act so choose your routes wisely, it can take 7-8 minutes to complete without speedruning.

Boss: Mega Egg-Robo

A giant version of the badnik Egg Robo appears and it's piloted by Robotnik, it will fire 4 lasers, then it will launch up into the air, then it fires missiles, after that it will land, it will take 8 hits to defeat, on the 7th hit it will attack faster, after 8 hits the ship starts to detonate.

Transition: Sonic and co. chase the fat doctor into a launch pad, the rocket escapes the doomed ship, but little do they know the rocket heads towards Robotniks ultimate weapon, the Supernova Station Zone.

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  • 2 months later...

Heres my idea:

BIKE LANE ZONE

Act 1 takes place in a park environment full of little badniks and teenage skate-boarding badniks. One mechanic is that there's a biker willing to take you places like the terminals in Titanic Monarch Zone. There are many loops in this act because it's a frickin bike area.

Act 2 takes place in a skate-boarding gym with many loops and slopes. It also has the biker gimick except it's a motorbike.

Bosses:

Act 1 - Uber Skater: A mega grounder on a skateboard with firey pea shooters.

Act 2 - Egg Stadium: Just a compilation of badniks, and once you get through them all, you race eggman in a bike to the end.

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Zephyr Eye

Act 1: Sonic lands in a bale of hay and then jumps out, finding himself in the middle of a storm. He's in the eye yet, but he's close. Floating platforms are everywhere, and instead of going right, you're going up, like act 2 of JUNGLE in the 8-bit Sonic 1. Once he gets to the top, he finds himself on a circular platform with a robot called Stormbot . He is the one causing the storm, and after you defeat him, every platform goes down, but another bale of hay breaks Sonic's fall.

Act 2: The storm has settled, and debris is everywhere. But there is snow falling like Press Garden Act 2 in Sonic Mania, so who cares? As Sonic goes through, he'll find himself in underground areas because there are caves made out of debris after the storm, duh. Tails can fly up to large chunks of snow that act as platforms, and Knuckles can climb cliffs (not going underground, but not going to the snow platforms either). Once they're routes combine, they come across Eggman in his new invention: the Egg Darter. This boss is a cross between the Chemical Plant boss and the Marble boss. Eggman is in a robotic hand, and the index finger dips in nitrogen and then shoots it out. Once the nitrogen hits the ground, it spreads. There are tons of platforms, so it's easy.

As you may have guessed, I'm a huge fan of the classic games, so most of my zone ideas will be for classic style.

Peace.

 

Fried Bar

Act 1: Sonic comes across this city filled with many types of restaurants. There is a mechanic similar to the popcorn machine in Studiopolis, except it's a bouncy frying pan with fried eggs in it. Towards the end of the act, you start to see an ominous structure: an egg-themed restaurant with eggman's face on it XD. Once you reach the fountain, there's a cutscene. In the Egg-o-matic, Eggman hovers down and shoots the fountain, making the pipes in it burst. Now the act has turned into a water level. Once you reach the door of Eggman's restaurant, Eggman's Egg-o-matic appears again. Only this time, Silver Sonic is in it. Now it's become the Silv-o-matic . This miniboss will have three phases. The first one is similar to the Green Hill boss, the second is like the Chemical Plant boss, and the third is the Marble Garden boss.

Act 2 (ST Route): Sonic or Tails goes into the restaurant and finds themselves in another water-like area. Except the water is now frying oil, so you need to avoid it. This act still has the frying pan mechanic, and there will be GIGANTIC geysers of oil. The oil is safe, but not the fried one (fried = yellow, oil = clear). Once you get to the top, you'll fight Eggman in his Egg Fryer. His machine is like the Aquatic Ruin one, but with a frying pan instead of a hammer. There are no totems, but there are platforms like the ones in the Green Hill boss. Eggman's invention is throwing volcano-hot fried eggs down. Once you defeat him, you step on the capsule and then BOOM, you're done with the zone.

Act 2 (K Route): There's a cutscene here. Knuckles is about the get into the building, but then S and T dash into it. Knuckles is surprised and gets knocked out, and his collision with the floor causes a sinkhole into the sewers. Now he's under the restaurant, which means a lot of frying oil and normal oil. This act is kind of like Chemical Plant, since there is SAFE oil (similar to the pink water) and FRIED oil (similar to blue water). This act is all about platforming (because you wouldn't expect dashing through the sewers without slipping in real life, would you?). Once you get towards the end, you fight Silver Sonic again. Only this time, he's in the DEATH EGG ROBOT! That's right, now it's the Mega Silver Robot. The machine is half underwater, so it's similar to the Oil Ocean boss in Sonic 2. Once you defeat him, you'll step on the capsule, and then you're done!

 

On 9/8/2017 at 6:11 PM, TheBlueGuardian said:

I'm I the only one activly making Zone ideas up? Anyway my ideas for the single act zones.

Hidden Realm Zone:

Inside Great Islands shrine Sonic must navigate this mysterious place, and find the Great Crystal, short stage like Hidden Palace Zone.

Boss: Nack the Weasal

Ok I know what you are thinking. Yes this is a character fight, all you got to do is dodge his bullets and hit him eight times, no pinch in this boss.

Transistion: Nack quickly regains concussness only to relize that Robotnik scammed him, Robotnik decides he no longer needs Nack's help and takes the Great Crystal for himself, in the confusen Sonic & co. race towards a room, a telepoter is visible, now it's pn the the Sky Ruins Zone.

Sky Ruins Zone:

High above the sky, Sonic sees an airship, it is now or never, run across the ruins, jump on clouds and use some mysterious spinners like in Marble Garden Zone, except they are not just used for getting up to secrets but also for progress, near the end you will have to outrun some crumbling ruins, if you make it an extra life awaits for you, go down to the checkpoint, then the boss begins.

Boss: Egg Skyship

Metal Sonic will attempt to shoot down the Tornado in this Sky Chase Zone inspiered boss, you'll have to dodge missiles to get close, when Metal is in the foreground, that's your chance to attack, if he is in the background, dodge his energy balls that ate fired from his ship, do this seven times, on the seventh hit, Metal will try a kamikazie attack, hit him at the right moment, otherwise he will knock Sonic the Tornado, into a bottomless pit, if successful, Metal will flee into the lead airship.

Transistion: The Tornado goes after Metal Sonic into the Aerial Fortress Zone.

Nah you're not the only one making zone ideas in an excited way.

 

Crystalized Marathon

Spoiler

 

Act 1 (S): Sonic is flying the tornado because Tails has got better to do. So this is basically Sky Chase except you can't hit the enemies. You have to avoid them. And if you run into a bomb, all the badniks around you explode, but you're still intact. The badniks are the Sky Chase turtles except they're rats. Then there's the Uber Ralkiry. The original ralkiry is just a rat version of the balkiry. The miniboss is just an uber version. You have to avoid this guy's firey pea-shooters and then when a bomb comes, you run into it to explode the uber ralkiry. 4 hits then you're done.

Act 1 (TK): Tails or Knuckles has to go through a large tunnel. Tails has the easier route, since he can fly. But Knuckles has the harder route. He can't climb the crystal walls that surround Tails's route. Instead, he has to go to the right, which Tails can't go to because only Knuckles can break that wall with his fists. Knuckles has a bunch of climbing to do, but he'll get there. Once the routes collide, it settles for a moment until either one of them encounters the Crimsonious. This miniboss is a robotic crystal. It is kind of like like the Heavy King boss in the Sonic Mania Knuckles route. Except there's no Hidden Palace or Staff. This crystal has arms, and they can shoot rays or summon enemies.

Act 2: Sonic and co. head into this Lava Reef inspired area and they have to do lots of platforming. The enemies here are the same as the badniks in T and K's Act 1: Crystalbot, Ralkiry, and Gigaground (A grounder but more useful to Eggman). There is a Sky Sanctuary function where there's a crystal that beams you to the next level. Eventually, the trio will hit many boosts to go up into a Sky Sanctuary inspired level. The ground now are tracks, and the biker returns once again. Once you cross a finish line, you will keep on running. Then the Egg Heli will burst from the sky and zoom to the track. This is similar to the Heavy Gunner boss in Sonic Mania, except you can actually hit Eggman. He does have a rocket launcher, but the rockets will go into the sky, and the aim sprite from the Death Egg Robot boss in Sonic 2 will appear one by one for clarification on landing. Once you defeat the boss, the act is over.

 

 

Miniscule Terminal

Spoiler

 

Act 1: Sonic and co. head into one of Eggman's bases. The badniks are similar to the ones in Scrap Brain, Metallic Madness, and Death Egg S3&K. There is an elevator mechanic to get the trio to the next level or down one level of the base. There are four floors in all. The third, first, and second floor have a spring at the end, which takes Sonic and co. up to the fourth, then they go right for a long time until they come across the Egg Driver. This is similar to the Emerald Hill boss except there's no drill and Eggman is flinging dust at Sonic and co. Once the miniboss is finished, so is the act.

Act 2: The whole facility comes down, and a tornado forms in the background. It's not coming yet, so no worries. You'll dash through the debris until you come across a clean chunk of the station, which is a collision of chunks from act 1. Then you get into the pile of rocks again. After that chunk, you'll run up a hill to get to a highway. Then you'll face off Silver Sonic. The boss is similar to Metal Sonic's boss in Sonic CD, except there's obviously Silver Sonic. Silver Sonic boosts from time to time, and you can hit him there. 8 hits and he'll be history.

 

 

Moon Garden

Spoiler

 

Act 1: You begin the level OUTSIDE Moon Garden. You have to shimmy up the first tower, cross a bridge, then go down the second tower. Once you're out of there, you have to go through a moat to get to the drawbridge. Once you get to the drawbridge, you fight Knoon. This robotic knight can throw his sword like a boomerang, and he brings reinforcements after that. The pattern repeats until 8 hits are made.

Act 2: You enter the REAL Moon Garden, the true beauty of this lunar-themed level. Gravity is a little weird here, and there are gravity shifts throughout this act. There are beautiful flowers everywhere you turn, too. Once you reach the center, you fight the Egg King. Eggman is in his Palmtree Panic suit, but with a sword now. Eggman swings his sword every step forward and backward. He sends out reinforcements, too.

 

 

Solitude

Spoiler

 

Act 1: This zone takes place in a desert. Once Sonic and co. land in a pillow-soft sand hill, they begin to move. This whole stage is based on Sandopolis Act 1 in Sonic and Knuckles and the unused Dust Hill for Sonic 2. There are times in this act where you go through a tunnel and switch biomes. The three biomes are desert, savanna, and mesa. The miniboss takes place in the desert, which is also the biome you start in. The miniboss is the Metal Drill. Metal Sonic is in Eggman's old Egg Drill II from Sonic 2. But instead he goes into the ground and bursts back up like a geyser. The pattern repeats until 6 hits are made on him.

Act 2: Metal Sonic is not done yet. He jumps out of the invention and bursts into the ground one more time, and the three characters fall down. There's a mesa-themed cave you have to go through, and when you get out, you're in the savanna. Above ground, you will have to navigate your way to the pyramid in the desert section of act 2. Once you reach the pyramid, it will open, and you'll head inside. Once you're in the pyramid, you'll find yourself in a large road. You'll then race with Metal Sonic. You can hit him 8 times, and he'll collapse. Repeat that 2 more times then you're done (24 hits in total).

 

 

Arcane Arcade

Spoiler

 

Act 1: There are no badniks in this act. It's all about the obstacles. There are swinging spikes and dynamites everywhere. And once you get to the actually arcade (a passageway with an arch [that's literally the definition of arcade]), you'll fight the Iron Thief. This robot throws knives and breaths fire. This guy can also slam the floor to make rocks from the ceiling rain on you.

Act 2: The Iron Thief did so much damage it made a hole in a building. Sonic and co. will enter the building and find themselves in an arcade (a videogame arcade). There are retro references everywhere. One of the badniks is a robotic goomba, and another is a robotic, red ghost. By the time you get to the front desk, you'll face off the Egg Cashier. Eggman is in a machine that can spit out coins. That's it. 8 hits and mission accomplished.

 

 

These are some single-act zones I thought of

Clay Spin: This zone has a lot of tunnels for Sonic and co. to spin in. The enemies are a cross between Green Hill and Lava Reef. For instance, take that steam enemy and cross it with a beetlebug. You get a stinkbug! Anyway, throughout the zone, the mesa-themed area starts to turn from morning to afternoon (color palette changes). Once you get to the main plateau, you fight the Wanted Mercenaries: Nack, Bean, and Bark. Basically three phases.

Ice Tempest: This zone is right in the middle of a blizzard, but it's short like Hidden Palace. There are only two badniks: Feather (a frozen bird) and Glidekon (an ice-cold flying squirrel). Once you get to the end of the level, Mecha Sonic will appear, and you'll have a fight similar to the Sky Sanctuary battle (Knuckles version) in Sonic 3 and Knuckles.

 

Colossal Infamy

Spoiler

 

Act 1: This catastrophic zone begins in the village nearby, which is being attacked by a load of badniks. There are fire shields everywhere because there are flamethrowers everywhere. Once you get to the guarded castle of the village, you'll face off Knoon II, an upgraded version of the original Knoon in Moon Garden. The same pattern flows except one asset is added: a drill to drill the ground with.

Act 2: Sonic and co. enter the castle finding themselves in a notorious monarchy. Knuckles is allowed in certain places, but when Sonic and Tails approach the gates to those places, the gate will shut, so there's more speed for Knuckles, more platforming for Sonic and Tails. Once the routes collide in the throne room, they'll find Amy Rose in a cage next to Heavy King. Once again, this infamous ruler returns. This time, he doesn't have the master emerald. With Knuckles, it's more easy, because the Heavy King is more intimidated. But for Sonic and Tails, it's harder, because THEY never fought him before.

Act 3 (S): Sonic and Tails are flying in the Tornado to the Death Egg above the village, but once Sonic is dropped off, he's all alone. Sonic collects 30 rings in between the bosses, including the beginning. The list of bosses are:  Egg Fryer, Egg Cashier, and the Death Egg Robot. Once Sonic defeats the bosses, it's all over.

Act 3 (T): Tails drops Sonic off at the Death Egg, but gets shot down. Tails jumps off the Tornado and lands at his old workshop, where he meets... METAL TAILS. This is like the Tails Doll boss in After the Sequel, but there's no running part, there's firey pea-shooters, and Metal Tails has tons of Metal Sonic's parts to throw at Tails.

Act 3 (K): Knuckles gets left behind in the remains of the Castle, then he meets Strech Sonic. A new metal counterpart that has all of the others' abilities combined. Once Knuckles defeats the menace... well, I'll leave it for the next post.

 

wait how many ideas did I share?

Oh yeah I forgot I had one more single-act zone idea

Flower Hill: A basic greenery level to get players started. The badniks are extremely similar to Green Hill, Emerald Hill, and Angel Island badniks. The ground sprites are similar to Emerald Hill's sprites. The boss is fairly easy. The Egg Mower is just Eggman in an uber mower driving back and forth. This is very similar to the Egg Drill boss in Emerald Hill in Sonic 2.

 

Since I've now thought of 12 zone ideas, I want to share with you guys my dream Sonic classic game.

I'd like a classic Sonic game with all assets from Sonic 1, 2, 3, CD, K, and M. Drop dash, spin dash, peel out, and insta-shield. It would also be HD and have at least a really good soundtrack that's not based off of other games (looking at Mirage Saloon Act 1, I caught a similarity to Megalovania). So here is the list of zones with the transitions.

Flower Hill - Eggman goes into a city and Sonic and co. follow him

Bike Lane - Sonic and co. exit the stadium following Eggman into another city.

Fried Bar - Sonic and co. get sprayed by an oil geyser out of the city and into a cave.

Crystalized Marathon - Sonic and co. see one of Eggman's bases in the distance and run towards it.

Miniscule Terminal - Eggman uses his old Hammer from Sonic 2's Aquatic Ruin to bop Sonic and co. towards the hurricane in the distance.

Zephyr Eye - As snow falls around them, Sonic and co. head towards an occurring blizzard.

Ice Tempest - The area starts to gain sunlight, and the ice melts away, revealing a mesa around them.

Clay Spin - It turns to nighttime and gravity gets a little weird as the heroes head toward a castle.

Moon Garden - Metal Sonic appears and destroys the ground under our heroes. We hear sounds until Sonic and co. climb out of a dusty tunnel.

Solitude - Eggman in his Egg-o-matic hovers to a nearby city.

Arcane Arcade - A mysterious figure (shaped like Tails) knocks Sonic and co. unconscious. Then they wake up getting carried by badniks and the team disposes of them.

Colossal Infamy - Knuckles runs to Tails's workshop and punches the propeller to ride on it. Tails flies with his tails in the sky by Knuckles and the Tornado. Sonic lands on the Tornado and smiles at both Tails and Knuckles.

THE END

Yeah that's it... Reply if you want Sega to see this post and other posts I made or other posts YOU guys made. Especially TheBlueGuardian's posts.

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hotel egg zone: Act 1: run in and out of eggman's neon lit-crazy hotel world and bounce across the trampoline rooftops. Slide down these huge Champaign glasses and press switches to access hidden rooms that have these cool bouncy beds and secret items. The miniboss here is the hotel guide that will tilt this platform your standing on and smash you with a heavy luggage buggy.

act 2 takes place entirely outside and at dawn where you traverse through swimming pools and a mini golf course. The shrink rays from metallic madness return as you have to run from giant golf balls and killer windmill traps and alligators and torches. The boss is the egg cart where eggman tries to run over you and hovers in the air temporarily to rain down golf balls upon you.

badniks: eggpawns dressed as maids and valet drivers and golfers. Caterpillar, a new alligator badnik, and a tv badnik that chases after you until it explodes.

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Who wants me to share my ideas for a FOOD-THEMED Sonic game? I got the zone list right here.

 

Doughnut Drive

Fried Forest

Coke Canyon

Twix Tower

Snickers Speedway

Funnel Cake Factory

Salad Station

Mento Mech

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On 27/12/2017 at 12:54 PM, JcPix451 said:

Since I've now thought of 12 zone ideas, I want to share with you guys my dream Sonic classic game.

I'd like a classic Sonic game with all assets from Sonic 1, 2, 3, CD, K, and M. Drop dash, spin dash, peel out, and insta-shield. It would also be HD and have at least a really good soundtrack that's not based off of other games (looking at Mirage Saloon Act 1, I caught a similarity to Megalovania). So here is the list of zones with the transitions.

Flower Hill - Eggman goes into a city and Sonic and co. follow him

Bike Lane - Sonic and co. exit the stadium following Eggman into another city.

Fried Bar - Sonic and co. get sprayed by an oil geyser out of the city and into a cave.

Crystalized Marathon - Sonic and co. see one of Eggman's bases in the distance and run towards it.

Miniscule Terminal - Eggman uses his old Hammer from Sonic 2's Aquatic Ruin to bop Sonic and co. towards the hurricane in the distance.

Zephyr Eye - As snow falls around them, Sonic and co. head towards an occurring blizzard.

Ice Tempest - The area starts to gain sunlight, and the ice melts away, revealing a mesa around them.

Clay Spin - It turns to nighttime and gravity gets a little weird as the heroes head toward a castle.

Moon Garden - Metal Sonic appears and destroys the ground under our heroes. We hear sounds until Sonic and co. climb out of a dusty tunnel.

Solitude - Eggman in his Egg-o-matic hovers to a nearby city.

Arcane Arcade - A mysterious figure (shaped like Tails) knocks Sonic and co. unconscious. Then they wake up getting carried by badniks and the team disposes of them.

Colossal Infamy - Knuckles runs to Tails's workshop and punches the propeller to ride on it. Tails flies with his tails in the sky by Knuckles and the Tornado. Sonic lands on the Tornado and smiles at both Tails and Knuckles.

THE END

Yeah that's it... Reply if you want Sega to see this post and other posts I made or other posts YOU guys made. Especially TheBlueGuardian's posts.

Hehe, amazing zone ideas and thanks, I have a heap of zones, well 14 zones, twelve of which I have done so far (at the time of this post), but the real guy you want to thank is @Popponic for starting this topic. Glad someone likes my ideas.^_^

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Meth egg zone: this is a death egg made out of crystals and dangerous chemicals that floats over Westside island sprinkling meth flakes on the poor inhabitants.

Act 1 has sonic running outside the meth egg, destroying turrets and pods that explodes into crystals. The miniboss is crystal metal sonic who tries to knock you off the poisonous ship.

Act 2 takes place inside where you must dodge deadly pools of chemicals and keep clear of toxic gas and roll around in test tubes and beakers. After tails hacks the computer system of the meth egg, it flies into outer space and begins to self destruct in under 3 minutes. Sonic and tails make their way to an escape pod only to be intercepted by eggman's...yep. you guessed it. METH egg robot.

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Final Rush

 

Boost Gameplay

 

Act 1 "Prison Lane"

Sonic begins in Prison Lane, where Robotnik has captured him, but he then proceeds to break out of the jail, only to find Robotnik there to stop him.

 

Act 1 Boss "Mecha Chaos"

Robotnik's mechanized version of Chaos.

 

Act 2 "Sky Highway"

Sonic beats Mecha Chaos, and then proceeds to hop onto Robotnik's escape ship that sends Sonic up to the outer rims of the ARK, where Sonic must now grind on rails in order to infiltrate the base

 

Act 2 Boss "The Mad Pianist"

Sonic is a on an enclosed board, and every time Robotnik presses a key on his piano, a giant hammer drops down on the corresponding.

 

Act 3 "Altitude Limit"

Sonic escapes Robotnik's piano box, and then enters Robotnik's base, which features wacky gravity gimmicks, and rails to grind on,

 

Act 3 Boss "Egg Crusher"

A giant Egg Dragoon-like mech with flame throwers, and massive hammers

 

Act 4 "Scrapped Sonic"

Sonic escapes the Egg Crusher, only to find a scrapped prototype of Metal Sonic who challenges him to a race to the core of Robotnik's base, which is where the Master Emerald is being held.

 

Act 4 Boss "Scrap Sonic"

You reach the core, and he beats you. The boss is a 3D version of Stardust Speedway's boss in Mania. After you defeat Scrap Sonic, you destroy the core.

 

Act 5 "Final Rush"

You become Super Sonic, and now it's a mad dash out of the quickly exploding base. You must keep your rings above 0, or else you die.

 

Act 5 Boss "The Final Confrontation"

Robotnik's biggest mech ever, The Death Egg Robot Mk. II, which is the size of the Death Egg itself. The only way to defeat it is to hit the Chaos Emeralds encased deep within it's armor.

Act 6 "Panic Plummet"

Sonic quickly falls to Mobius, as the Death Egg and the Death Egg Robot II fall to the ground.

 

Act 7 "A New Adventure"

The final act is Angel Island's coastline. This leads into another game.

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Kryoakuarium Zone

 

This Zone is based on the real-world Kori no Suizokukan, an aquarium filled with countless sea-creatures, frozen in tinted ice for an awe-inspiring effect. Unlike the real version, the stage includes a number of larger creatures, and freshwater life. Even amphibious animals are frozen there. Use the ice blocks as platforms, but watch out for hidden Badniks amongst them. 

 

Near the end, you will see an unusually large and red-eyed frozen hippopotamus, which turns out to be the mini-boss. Breaking out, this boss extends its head to grapple its victim, and also fires missiles from its toes. Once you have defeated it, the skin of the hippo boss bursts off, and it hides. 

 

The next act takes a darker turn, with elements of japan’s infamous fish skating rink, not to mention a grisly twist near the end. Run across icy slopes full of frosted fish, make a daring jump over a chilling ocean, and tour maintenance tunnels below. You run into a room of frozen  MOBIANS, clearly female, and clearly quite cold before having been frozen alive. You notice there is a vehicle taking the frozen Mobian ladies to what you can only assume is slave labor. The freezing mechanism serves as a new version of the Wing Fortress Boss, with three lasers, and at low health,  a crusher as well. After that, the cells start blinking as they activate the defrost progress. But then the now-skinless hippo boss from before appears, with its jaws even stronger! It also charges at you in addition to the toe missiles, me can shoot its tusks as boomerangs. But wait... isn’t this... Metal Sonic links into the horrific hippo halfway through and extends its power even further! It now shoots fire from its nostrils, can jump and create shockwaves, and drop bombs from its ribcage! Destroying the boss frees all the to-be-enslaved gals, who then thank your character.

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Supernova Station Zone

Act 1: This act is outside the station, with low gravity in place it will feel like you're underwater, but your not, the most notorius badniks will try to stop Sonic, Planout, an Orbinout badnik with metors that fly very fast and are difficult to avoid, Octospike, an 8 sided badnik with spikes on each side that self destructs if near, and Mini Eye, a smaller version of Red Eye that fires a laser if Sonic is near, watch out for bottomless pits, lasers and falling metorites (from The Doomsday Zone), it's a tough act taking 6-7 minutes to beat. (If you fall off into a bottomless pit the player will burn up in the atmosphere, just for visual effect)

Miniboss: Scarlett Eye

This miniboss is like the Red/Crimson Eye from Death Egg Zone/Titanic Monarch Zone respectivly, just hit it 8 times to beat the first phase, the second phase is more diffcult, it will now drop bombs with a large projectile spread, dodge them and hit it eight more times to beat it.

Act 2: The final act if you are Tails or Knuckles, or if you are yet to get all 7 emeralds with Sonic. Now inside the very advanced space station, Sonic must navigate through the high tech mazes, gravity changing switches and the gimicks from the Death Egg Zone, checkpoints are sparse so go with caution, this is your last chance to get all 7 emeralds, if you got 5 or more you'll have a chance to get them, duing this stage there are terminals that flash green, jump in one of them to go through a mini stage, they are more difficult versions of a selected route from any of the previous zones, but take only half a minute to complete, once you reach the end, Sonic will jump out of a red screen terminal, (you can't enter if it's red as it is an exit terminal), once you reach the end, things are not going to get easy.

Boss: Metal Sonic

The mechanical dopolganger is back for revenge, in two phases, the first phase involves hitting Metal when he is open for an attack, do it eight times and then Metal will retreat. For phase 2 it is a race, with Robotnik watching, with a large crushing wall chasing behind them, dodge the spikes, and don't fall behind to far, if sucessful, Metal Sonic will crash into the electrified door. Opun beating this boss, Robotnik will retreat to the central core with one last weapon awating.

Final Boss: Death Egg Robot mk.II

This final boss is huge, bigger than the final boss in Sonic 3&Knuckles, reaching Robotnik is going to be a problem, firstly he will fire six energy balls, then he'll attempt to squish Sonic with it's giant hands, dodge them and jump onto the hands, then you can hit Robotnik, repeat four times for the next phase to begin, after firing eight energy balls, Robotnik will fire missiles that can home into Sonic dodge them then hit Robotnik four more times (when it slams on the floor Sonic will be stunned but will not take damage). The thrid phase is where things get really difficult, Robotnik will try to flatten Sonic with it's giant hands but this time it's a clapping motion, after that it will go into the background and fire lasers, (if you see a crosshair flashing rapidly that's your que to dodge it) then it will charge, returning to the foreground, hit it when it lowers the cockpit, after four more hits, it will enter the final phase, it will use it tentacal like legs to electrify the floor then it will try to grab Sonic, if caught it will shock Sonic, then it will use any attack from any of the three phases, repeat four more times, then it will charge a powerful laser that takes out the entire floor, hit it one more time and fast or you will fall into a bottomless pit meaning you'll have to face the boss again, after the last hit the station fires the weapon, but it creates a large vortex, sucking Sonic and the Chaos Emeralds into the void, if you are playing as Tails, Knuckles or Sonic w/o the Chaos Emeralds they will simpily dash towards an airlock and jump out the station.

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  • 2 weeks later...

Final Frontier Zone

Act 1 - An unnamed evil force has created a metropolis sporting a very dark color scheme. Sonic enters the metropolis and is meet with jacked up version of Eggman's badniks, with Motobugs being able to shoot as they charge while leaving flame trials behind them etc. Platforms seem safe, but stay too long and they'll give way. This level is meant to give off a vibe similar to Titanic Monarch, in that it's a slow climb to the finale, with the level design mainly focused on moving Sonic upwards. A gimmick is a shuttle-like pod that acts like the Mirage Saloon Gun and moves up and down until the player presses the jump button. No bottomless pits, rather spikes will be your ultimate demise if you fall too far.

Mini-Boss: Mantis Patrol

A huge aerial robot based off a praying mantis. It is a boss similar to Sonic Advance 2 Bosses and Heavy Gunner, in that it is an runner. Mantis Patrol sits at the right of the screen flinging it's scythe like arms, similar to Slicers. It will also shoot out miniature ships that fire at Sonic as a means to distract the player. In pinch, the mini-boss will change to a classic Sonic style boss in that it is not autoscrolling. The attack patterns involve the mini-boss flinging it's arms again, but also stomping down on the ground and sending a white shockwave that can damage Sonic. The stomp also causes pieces of the above structure to fall off and hurt Sonic if he touches them.

Act 2 - Act 2 takes place inside a huge structure, with conveyor belts, lava pits, and Mania's CPZ bouncy chemical gimmick appearing. Buzz Bombers appear in this as well, with them shooting beams of acid and chasing the player until hit.

Boss: The Unknown

A mysterious black metallic dragon is the final boss of this fictional game. It attacks by shooting rockets which lock onto Sonic, whilst slamming the ground to create falling debris. It will occasionally block and when it is about to remove it's wings from blocking it's face it will fling them outwards to hurt Sonic (so quick reflexes and focus are required). In pinch, it will speed up it's attacks and sometimes smash parts of the ground to create a bottomless pit. This boss isn't meant to be 'full' of attacks, as it has high health (roughly 22 or more hits).

Just thought I'd actually post in my own thread for once and kick start it's 2018 posts. I await even bigger and greater ideas this year.

@JcPix451 That's the kind of post that really should not go unnoticed by SEGA or Sonic Team. I'm sure no matter what, they'll find a great idea in that massive post of yours.

Here's to Zone Idea Station's 2018 line-up.

Don't forget to have fun, this was made for sharing ideas not judging others.

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Vortex Void Zone

(This zone is only playable as Sonic)

Super Death Egg Robot:

Warped into the void, Sonic transforms in Super Sonic, a partly destoryed Death Egg Robot becomes empowered by the Great Crystal by Dr.Robotnik to become the Super Death Egg Robot.

Super Sonic can fly, and do a dash attack, at the cost of 5 rings, however if you run out of rings Sonic will die instantly, so use the dash attack wisely, but don't worry, rings will spawn very often so take the chance to refill you rings if needed.

Now for the boss itself. Firstly it surrounds itself with eight energy balls, dodge them or you will lose 10 rings, then attack if you see an opening, if you hit it 4 times then it will switch tactics, it then fire missiles towards Sonic, they won't lose your rings, but can push you back making it just a little harder to attack, 4 more hits then it will fire a powerful laser that takes 20 rings off but easy to avoid if you see a little red line before it fires, after 3 more hits, it will use a combination of attacks, land one last hit to make it count, then the Great Crystal opens a dimensional gate warping Sonic back home.

Ending: Sonic plummets out from space into the atmosphere below, luckly Tails saves him just in time, then Sonic sees Great Island return to it's dimension,  with Robotnik's plan ruined as usual, Sonic and co. now fly off into the sunset, thus ending the game.

Bad ending: The same as the good ending but Robotnik is seen flying away with a Chaos Emerald in his hand, Sonic and co. may have destoryed the space station, but Robotnik's true plan appears after the credits, with the text saying try again, above it shows the Chaos Emeralds the player is missing and has yet to obtain.

THE END.

 

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Crystalline Crimson Zone or Crimson Geode Zone. 

A mash up of Crait from Star Wars: The Last Jedi and Quartz Quadrant from Sonic CD. It's a large, crystalline cave system where the geodes are all rubies. Nice to look at, but not only is the air hot and humid, but not all platforms are stable. One reckless action could cause a cave-in! 

Act 1 boss: Demo Drill

This is an upgraded version of the drill bosses of Marble Garden and Lava Reef. As he drills into the roof above, he sets off a mini explosion that brings part of it down. This also damages the floor. Take him out quickly! 

After the last hit, it looks like the machine has powered down. Nope! He drills straight up again, and self-destructs. Leading to:

Act 2: The escape! This part of the cave is collapsing. It's a short escape sequence that leads to a quick cutscene. 

After finally getting to safety, you see a Prison Egg, but entirely covered in crystal. Already? No egg boss? As Sonic goes for it, Tails yells out for him to stop. He explains that whilst the capsule is encased, the shockwave from the explosives would go back into the capsule. Obviously that would be bad. 

As the two think about what to do, Eggman appears with a claw and missile launchers on his mech. He grabs the capsule and leaves. 

As you give chase, Eggman fires at the ceiling, bringing down more debris to crush you. He also fires a substance that quickly turns into more crystal (hence the Prison Egg looking like this).  Eventually, you get to the cave entrance, where the fight begins. 

Boss: Egg Crasher

Missiles, a claw and a chemical that crystallises in seconds, oh my! 

Here's throws the cage at you as his first attack, shattering the crystal. This goes offscreen. The trick is to make him hit his own ship with the chemical by standing between him and the drone spraying this stuff. He will then fire a missile to break the crystal, but damages himself too. 

Eight hits, and you're clear! 

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  • 2 weeks later...

Chess Combat Zone

 

This Zone is based around a combat between Chess and War, interfering with each other and other games. The background includes towers made of oversized chess pieces, curved foliage, and even a building resembling a tea pot within the center. One may also notice the blue sky above is home to large blimps flying promotions, a shining crescent moon, and a parade blimp of Alex Kidd. (And another of Zeena if one looks closely enough)

 

The ground is checkered in red, white, black, and blue, with some areas having become spotted like a Dalmatian. Some of the checker patterns hide badniks within them. Some of the checker patterns are Hexagonal...

The mini-boss is a large die that rolls around the arena with some Cublicated in tow. Strike down the cubes to both ascend to hit the die and to weaken its attack power. 

The second act has a bit of a courtroom motif to the proceedings near the end. A Badnik jury makes its prescience known, especially in the Boss battle. Among the jurors is the Sonic 2 8-Bit Silver Sonic, alongside several other Badnik models. 

 

The boss is called the Smilin’ Gambla’, a machine that Metal Sonic plugs into, that sends you into a pit where large robotic versions of Gravis (Comix Zone) and Suketoudara (Puyo Puyo) are against each other. Lead them into each other to damage the machine. After that’s over, one learns that the “queens” were just avid gamblers that made a big mess of things. 

Badniks: 

 

Draught.com = A checker Badnik that moves by sliding. Paying no real attention to its target, this Badnik becomes very dangerous if it touches the “Upgrade Square” at the edge of its territory. If so, it will then hop towards you with crushing instant death. 

Cublicated = Why hello, Lost World hidden Badnik, I wonder why you’re here? Regardless, Cublicated appears a few times in the level before serving as part of the mini-Boss encouhter. 

Surprise Crocodile = How doth another SLW Badnik show up? Now they can be destroyed, however, if one were to run underneath the swampy pit where it lurks and hit the core mechanism. 

Galaga Bee = This Badnik seems content to hang around with Suprise Crocodile. I wonder why...? 

Mome-Wrath = a tiny porcine Badnik that moves quickly in swarms. 

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Crystal Pyramid Zone: A large, sunken pyramid made of crystals. The first act takes place outside the pyramid/ The background is full of crystal statues, depicting the Echidnas, Chaos and Perfect Chaos. 

The ground is made of light blue crystals, that reflect Sonic like a mirror. Sometimes there are faces carved into the crystals, the faces being Sonic, Tails, Eggman and Knuckles. 

The mini-boss is Mecha-Crocodile-a large, dark blue robotic crocodile which attacks Sonic by swimming at him at incredibly high speeds and shooting lasers out of it's mouth. 

The second act takes place inside the pyramid, with ancient carvings of Lyric, Chaos and Ix on the walls. The floor is still made of the same reflective crystals, although this time they're shaped more like bricks.

The boss is Depth Danger, a large shark badnik piloted by Eggman. It attacks you by sucking up the water in it's mouth and shooting homing missiles.

Badniks: 

Chopper mkII-a piranha robot with periscope-esque eyes, that comes at you with full speed an strength. However, unlike the original Choppers, they explode upon contact, so watch out!

TankTurtle-a large sea turtle badnik, equipped with a rocket launcher that shoots out mkII Choppers. The only way to destroy it is to attack it's head.

Submole-a badnik that comes outta the walls and comes charging at Sonic. Unlike Chopper mkII it actually can be destroyed.

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  • 2 weeks later...

level ideas:

  1. PowerGrid Canyon:   Desert Powerfield 
    Spoiler

    powergrid_canyon.png 

     
  2. Undercity Catacombs:   Abandon Tunnels
  3. Sundown Plaza:   Bustling City Night
  4. Green Garden:   Obligatory Green Hill
  5. Barren Eggland:   Theme Park
  6. Sky Canon:   Flying Gunner Ship
  7. Sheer Cold:   Ice level
  8.  Remnant Horizon:   Ruins
  9. Eggs Royale:   Eggman's Palace
  10. The Egg's Keep:   Final Boss Zone

 

score card example.png

powergrid canyon.png

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