Ryannumber1gamer

Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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Am I the only one disheartened by the fact both of these games are being released on the Switch? Yeah, it's nice to see Sega and Nintendo cooperating sure. I just can't help but feel that Nintendo consoles in general aren't built to handle the sheer speed and action Sonic is famous for. (Mania probably won't face this issue, but still.) Dunno about you fellas, but it's either Steam or PS4 for me.

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7 minutes ago, AtomicPencils said:

Am I the only one disheartened by the fact both of these games are being released on the Switch? Yeah, it's nice to see Sega and Nintendo cooperating sure. I just can't help but feel that Nintendo consoles in general aren't built to handle the sheer speed and action Sonic is famous for. (Mania probably won't face this issue, but still.) Dunno about you fellas, but it's either Steam or PS4 for me.

Remember that Switch is much more powerful than PS3 and 360 (shocking for a handheld!), and Sonic Unleashed and Generations were made for those, did you like the speed in those? I think Sonic will be fine on Switch. ;)

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1 minute ago, Hero of Legend said:

Remember that Switch is much more powerful than PS3 and 360 (shocking for a handheld!), and Sonic Unleashed and Generations were made for those, did you like the speed in those? I think Sonic will be fine on Switch. ;)

Mmm...

Keep in mind the Wii version of Unleashed was pretty vastly different compared to the other versions...

A proper thing to use for an argument is likely Colors above all others.

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10 minutes ago, AtomicPencils said:

Am I the only one disheartened by the fact both of these games are being released on the Switch? Yeah, it's nice to see Sega and Nintendo cooperating sure. I just can't help but feel that Nintendo consoles in general aren't built to handle the sheer speed and action Sonic is famous for. (Mania probably won't face this issue, but still.) Dunno about you fellas, but it's either Steam or PS4 for me.

Dude it's 2017, not 1991.

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21 minutes ago, Diogenes said:

Dude it's 2017, not 1991.

Really? Huh, I thought it was 2020...

But yeah, I think Switch is up to par enough to handle both Mania and P17 without any differences between versions now.

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Just now, Chris Knopps said:

Really? Huh, I thought it was 2020...

But yeah, I think Switch is up to par enough to handle both Mania and P17 without any differences between versions now.

Not to be forgetting, Switch actually handles UE4 extremely well, as Snake Pass looks identical on Switch versus PS4 and XBO, only with the framerate being at 30 instead of 60, and it's still in 1080p on Switch. The game is also a decent looker I say. I'd bet PS3 and 360 could never run it.

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2 minutes ago, Hero of Legend said:

Not to be forgetting, Switch actually handles UE4 extremely well, as Snake Pass looks identical on Switch versus PS4 and XBO, only with the framerate being at 30 instead of 60, and it's still in 1080p on Switch. The game is also a decent looker I say. I'd bet PS3 and 360 could never run it.

I won't lie, it feels like I came a little watching that game play footage...

Hot d@$n it's good to be seeing these games coming back. Finally push shooters out of the market at least a LITTLE for the time being.

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3 minutes ago, Diogenes said:

Dude it's 2017, not 1991.

Was born in 95, actually. :U But nah, that's not it. During the development of RoL, the game needed to be downgraded just so that it could be compatible for Wii U. That little bit of trivia there is what's making me skeptical. If Switch can measure up to the PS4/Xbone, cool. If not, maybe we'll get an Unleashed type situation where two different builds for the same game are made. I dunno. Guess we'll just have to wait for release.

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3 minutes ago, AtomicPencils said:

Was born in 95, actually. :U But nah, that's not it. During the development of RoL, the game needed to be downgraded just so that it could be compatible for Wii U. That little bit of trivia there is what's making me skeptical. If Switch can measure up to the PS4/Xbone, cool. If not, maybe we'll get an Unleashed type situation where two different builds for the same game are made. I dunno. Guess we'll just have to wait for release.

They needed to downgrade RoL because they were forced to suddenly switch development to the Wii U, and the engine they were using wasn't designed to be used on the Wii U, so they had to hurriedly bash it into functional-enough shape. That's a problem of horrendously bad management, not of the Wii U's lower specs, and that shouldn't be a problem this time, since they've had the Switch version planned since long before the console even had a name.

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46 minutes ago, AtomicPencils said:

Was born in 95, actually. :U But nah, that's not it. During the development of RoL, the game needed to be downgraded just so that it could be compatible for Wii U. That little bit of trivia there is what's making me skeptical. If Switch can measure up to the PS4/Xbone, cool. If not, maybe we'll get an Unleashed type situation where two different builds for the same game are made. I dunno. Guess we'll just have to wait for release.

Yeah, at best the Switch (while plugged into its base station) will match or slightly exceed the power of the Wii U; which still places the Switch well below the capabilities of the PS4 and Xbox One, to say nothing of the even more powerful PS4 Pro and Xbox 'Scorpio'. This means that the situation with Nintendo in regards to third-party support remains largely the same as has been since the original Wii, a main version of the game for everybody else and a downgraded version for the Nintendo platform.

In this regard, Project Sonic 2017 could end up like Sonic Unleashed, with two separate versions of the game being made of necessity thanks to Nintendo's weaker hardware design. Although, Sonic Mania (as a 2D downloadable game) shouldn't be as demanding on hardware and will probably be fairly consistent across all platforms.

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49 minutes ago, AtomicPencils said:

Was born in 95, actually. :U But nah, that's not it. During the development of RoL, the game needed to be downgraded just so that it could be compatible for Wii U. That little bit of trivia there is what's making me skeptical. If Switch can measure up to the PS4/Xbone, cool. If not, maybe we'll get an Unleashed type situation where two different builds for the same game are made. I dunno. Guess we'll just have to wait for release.

Mania shouldn't have issues unless it's running on a Wii or something. It's a glorified saturn game.

2017 is another issue entirely. Not sure how they'll handle that.

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Just now, Josh said:

Mania shouldn't have issues unless it's running on a Wii or something. It's a glorified saturn game.

2017 is another issue entirely. Not sure how they'll handle that.

For some reason I feel that demotes Mania... ^^;

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1 minute ago, Josh said:

If you read too deeply into it maybe. 

I know that's pretty much the fact of the matter but it still feels like taking a knife in a way... Ha ha.

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5 minutes ago, Kintor said:

In this regard, Project Sonic 2017 could end up like Sonic Unleashed, with two separate versions of the game being made of necessity thanks to Nintendo's weaker hardware design.

That's a choice, not a necessity. They could have one game across multiple consoles of different strengths so long as they design the game with that in mind.

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23 minutes ago, Diogenes said:

That's a choice, not a necessity. They could have one game across multiple consoles of different strengths so long as they design the game with that in mind.

Not so, when the differences between the strongest and weakest platforms are so great. We first saw this with the Wii and then a second time with the Wii U, Nintendo hardware was so far behind the competition that no amount of compromises could make-up the difference and only a weaker version was the only option left. Project Sonic 2017 might well share the same fate. But Sonic Mania probably will work out fine.

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...Wait, why are we talking about P17 on the Mania topic?

This ain't right. Let's get back on track.

Do you think we'll see anything else from Mania at SXSW?

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3 hours ago, EmmBee said:

It might be worth pointing out too that Ducktales eventually got a disc release after that code-in-a-box crap.

 I mean Duck Tales is not the end-all-be-all. There's plenty of "physical" releases that are just codes in a box. My point is, until SEGA themselves says something, it's not really productive to point to all these game site listings like it's a sure fire thing.

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Just now, CleverSonicUsername said:

 I mean Duck Tales is not the end-all-be-all. There's plenty of "physical" releases that are just codes in a box. My point is, until SEGA themselves says something, it's not really productive to point to all these game site listings like it's a sure fire thing.

...While the topic of Disney content is in the air I'm still MIFFED the Wii U didn't get that Castle Of Illusion remake, it needed everything it could get...

That aside, yeah, Mania, how about Special Stages where you race Metal Sonic for the emeralds...?

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On 13/2/2017 at 1:00 PM, Zippo said:

And here we go.  Sonic News blowout in the Lone Star State next month.

C4hlYMDUMAEonLT.jpg

http://schedule.sxsw.com/2017/events/PP96507

I'll definitely be in attendance for this one.

About the other surprises, here's hoping for an Android/iOS confirmation, and for Sonic 1 and 2 remasters coming to PC and consoles (maybe in a bundle?).

A month from now...

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I know the go-to is games from the boost trilogy for comparing multi-platform releases, but I'd instead point towards Sonic & SEGA All-Stars Racing and it's sequel as examples that you can have pretty much a 1:1 experience between versions.  If I recall, the PC version of ASR literally revealed that the Wii version was just running the same game on "low graphics settings", since that accidental Sonia fanart texture only showed up in the Wii version and the PC version when graphical settings were low.

A game's engine is as scalable performance-wise as the developers choose to make it -  the only thing to be concerned about here is Sonic Team's competency in that.  Modern Sonic games on PC have rarely had much in the way of optimisation, requiring a solid up-to-date rig to get good performance on.  Hopefully they're using Switch as the base point and upgrading from there though (if at all, you don't need to use every last drop of power in a PS4, Xbox One or Gaming PC to make a good looking game), but ideally they could make them scalable further back from that for low-end PC users.

(Of course this is more regarding 2017 than Mania but this is where the convo was lol).

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6 hours ago, Soldier: 76 said:

...Wait, why are we talking about P17 on the Mania topic?

This ain't right. Let's get back on track.

Do you think we'll see anything else from Mania at SXSW?

I think we will see...

The release date

New zone or act

MAYBE a zone count

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I hope we get at least a hint of story before the game comes out. That's one thing I'm very curious about and that we don't really know anything about! It could be just what I need to get even more excited.

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13 hours ago, Tracker_TD said:

No, I mean GAME actually did do a physical release for Sonic 4 that was just that. I still see them instore today. 

Pretty sure they were GAME exclusive though, yeah. 

They did, I can +1 this. Game had a really odd partnership with Sega back when S4 came out, they had a bunch of boxed copies of Sonic 4 and a few other Sega download titles.

What was supposed to happen is you took the box to the counter and they gave you the code. 

What some cheeky people did was get the code and took the box!

And I wish I'd thought of doing that!

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