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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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I really love the little pockets of water in the underground section~ It really makes the level feel even more vibrant than it already is.

tumblr_omm6tkeJmf1u0ti7oo1_540.png&key=05d201dfba238313a22ae02a6cea19d1fff20c86e3fbce31e5eb5e3e0b26dec1

Also I wonder if this is supposed to be a little nod to the Master System/Game Gear version of Sonic 1?

mqdefault.jpg&key=a90be29bfc51ca4d9c894b21d0aed54ff8c6c87e850f16a67b2c3974755d15b5

 

Wow, it most certainly is a reference to the MS version!

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Act 2 looks fucking incredible. Lovingly crafted and there is so much there to dissect.

I'm starting to strongly believe Team Mania is gonna do it guys.

"it" as in finally surpassing 3&K. I can't even process that thought yet.

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7 minutes ago, Zippo said:

Act 2 looks fucking incredible. Lovingly crafted and there is so much there to dissect.

I'm starting to strongly believe they're gonna do it guys.

"it" as in finally, surpass 3&K. I can't even process that thought yet.

Keep in mind we still have Sonic Team to fear, they're habitual blunderers.

(Edit)

Now if it turns out both SEGA of America AND the Sonic Team divisions are BOTH offering something on par with one another, then...

Someone needs to go to hell and see if the place has finally frozen over.

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Looks like those worried about Act 2 not having an individual remix don't need to be worried after all. The team are very good at hiding/removing what they don't want spoiled just yet...Unlike previous Sonic game demo's etc

Edit : Also I'm wondering if perhaps this member of the Hard Boiled Heavies is in reference to a certain hard to find game in the series...

IMG_20170311_092235.thumb.jpg.552e14a7c273d0798437d321ccc0bc19.jpg

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Just now, Tenko said:

Looks like those worried about Act 2 not having an individual remix don't need to be worried after all. The team are very good at hiding/removing what they don't want spoiled just yet...Unlike previous Sonic game demo's etc

Wasn't worried about it myself. I already reminded folks of the two acts in each zone being different when I reported on the stuff on TSOS too, kind of bad to cause that kind of confusion and it really should have been clarified during the streams but... Hey.

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4 hours ago, Tracker_TD said:

mEJNHEr.png

Ladies and Gentlemen; THE HARD-BOILED HEAVIES.

This is Heavy Gunner, the boss of Studiopolis Act 1.

With the bat-wielding Egg Robos, this gave me a Streets of Rage vibe... (a tenuous link maybe, but that's what came to mind XD). Damn. This keeps reaching beyond my expectations. I wonder what they're going to show on Thursday...

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1 minute ago, Pawn said:

The Egg Robos with bats lend this a Streets of Rage vibe... for me anyway XD. Damn. This keeps reaching beyond my expectations. I wonder what they're going to show on Thursday...

Probably the boss of GHZ Act 2 and maybe allow folks to hear the real music of the act.

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On the talk about the level layout, I'm gonna chip in with my two cents and (again) comment on how to me, Mania doesn't come across as following directly on a specific Genesis Sonic game with its level design.

A while back, I brought up this rudimentary level map of Green Hill Act 1, fudged together from Zephyr (Retro) from existing footage. Again, emphasis on rudimentary, as it's very much incomplete and a bit choppy with its placement. Still worth bringing up as it paints a tangible picture of the level structure:

Uu8xUfP.jpg

Now compare it to, say, Palmtree Panic Zone 2, Good Future from CD. (I really recommend opening and viewing each map in new tabs for good analysis, rather than viewing them strictly through the thumbnails below.)

scd-pp-zone2amap.png

To the recent comments on comparing the level design to Sonic CD, there is a definite link regarding Green Hill's platform/object placement being similarly packed /layered together. But note how Palmtree Panic, as squeezed together as it is, has clearly defined "boundaries" with the altitude for its lowest and highest routes that it doesn't break from. Green Hill initially starts out like this (in correspondence to the original level layout from Sonic 1), but around the point you get to the first loop, the level then shifts into something much more sprawling in comparison. Green Hill transforms from a level with two closely overlapping routes into into arguably three routes firmly spaced apart after that point, which are connected together through a series of several overlapping "smaller" routes.

On the other hand, let's take a look at Hydrocity Act 2 from Sonic 3 (pic on my end doesn't seem to embed properly for some reason, so here's a link if it doesn't show):

s3-hz-act2map.png

In terms of size, Green Hill looks arguably just as big, if not moreso. Both Hydrocity and Green Hill don't confine their routes to a specific altitude plane, unlike Palmtree Panic, and are very large in size. But like Palmtree Panic, Green Hill's routes are frequently overlapping with each other; which serves as a big distinction of what separates it from Hydrocity. Like many of Sonic 3&K's stage, Hydrocity's level structure is very much shaped like an "ant colony"--routes are relatively self-contained and rarely, if ever, blend into each other prior to the boss / end of the act. These routes are also more focused in direction compared to other games--whereas Sonic CD's levels can actually feel aimless at times, Sonic 3&K has very linear routes. In contrast, Green Hill's cluster of available paths to take gives the level a very nonlinear approach--the level obviously has a beginning and a end, but the game leaves you to your own devices in regards what path you take to get there.

Anywho, I think this pseudo-review mostly applies to Green Hill, and not the game's levels as a whole. There hasn't been a map made for Studiopolis Act 1 that I know of, but in comparison, the platform/object layout and route direction I'd say is closer to the levels from Sonic 2, which are more streamlined and speed-oriented.

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1 hour ago, Nightly said:

I really love the little pockets of water in the underground section~ It really makes the level feel even more vibrant than it already is.

tumblr_omm6tkeJmf1u0ti7oo1_540.png

Also I wonder if this is supposed to be a little nod to the Master System/Game Gear version of Sonic 1?

mqdefault.jpg

The chopper badniks are also shaped how they were in the Master System version, cool.

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Not sure if people missed this or not, but Eurogamer said they went to a Sonic Mania "Press Event". Most likely meaning many journalists have already played new levels but are under embargo until next Thursday.

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It was mentioned that we would see more of the Hard-Boiled Heavies at a later time, and it's safe to say that this guy is one of them:

9RQzjD0.png

And with today's reveal of Heavy Gunner it got me thinking that the Hard-Boiled Heavies could be considered the precursors to the E-Series. Heck, these guys could fill the void the E-Series left by being actually interesting boss fights with Eggman's elite, which I find to be a fascinating prospect. The recent Archie comics really showed what could have been done with the E-Series and I feel this is a step in the right direction.

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28 minutes ago, Maxtiis said:

It was mentioned that we would see more of the Hard-Boiled Heavies at a later time, and it's safe to say that this guy is one of them:

9RQzjD0.png

And with today's reveal of Heavy Gunner it got me thinking that the Hard-Boiled Heavies could be considered the precursors to the E-Series. Heck, these guys could fill the void the E-Series left by being actually interesting boss fights with Eggman's elite, which I find to be a fascinating prospect. The recent Archie comics really showed what could have been done with the E-Series and I feel this is a step in the right direction.

Reminds me of that old Andy Griffith episode...

1-Andy-Griffith-1004x750.png

Funnily enough, that painting in Mania is in a bar if I'm not mistaken and in this episode of Andy Griffith the guys found some moonshine making going on in the mansion this painting was in.

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5 hours ago, Tracker_TD said:

http://www.gameinformer.com/games/sonic_mania/b/playstation4/archive/2017/03/10/classic-sonic-with-a-new-spin.aspx

TNQLCbG.png

mEJNHEr.png

Ladies and Gentlemen; THE HARD-BOILED HEAVIES.

This is Heavy Gunner, the boss of Studiopolis Act 1.

Was anyone else a bit let down by today's reveal? It felt a little anti climatic. All they really had to show was a recolored minion for Sonic Mania, and a little more of Green Hill Zone? Was this really worth making a tease over last night? I was hoping we'd see more of Project 2017, or more than a few short minutes and images of Sonic Mania. I don't see why they had to make a teaser over something so underwhelming. 

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