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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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3 minutes ago, SpongicX said:

Was anyone else a bit let down by today's reveal? It felt a little anti climatic. All they really had to show was a recolored minion for Sonic Mania, and a little more of Green Hill Zone? Was this really worth making a tease over last night? I was hoping we'd see more of Project 2017, or more than a few short minutes and images of Sonic Mania. I don't see why they had to make a teaser over something so underwhelming. 

Not in the slightest.

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6 minutes ago, SpongicX said:

Was anyone else a bit let down by today's reveal? 

nah 

Quote

felt a little anti climatic. All they really had to show was a recolored minion for Sonic Mania, and a little more of Green Hill Zone? Was this really worth making a tease over last night? 

yes 

 

Like come on man, you can feel underwhelmed by it all you want but don't act like you're above it all by not being excited, like this is just "minor shit" or something. People have been anticipating the shit out of what we saw today and you know it. 

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14 minutes ago, SpongicX said:

Was this really worth making a tease over last night?

Eh, I'd say so, yeah. I mean for one thing the teaser was the day before, rather than being drawn out, and we also got this a week or so before an event where we're supposedly getting info on both games. Fair enough if you were personally underwhelmed but I thought it was a pleasant little update.

14 minutes ago, Indigo Rush said:

Speak for yourself.

That's what he was doing, yes :V

On another note, they might want to do something about uh...

 

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Speaking of that, some people are guessing that with the fire shield you can run on the falling flames after burning the bridges. Now that I look at it, it could be possible but then again it could be another "Tails shouldn't be able to break boxes when he's flying" situation.

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21 minutes ago, Celestia said:

Eh, I'd say so, yeah. I mean for one thing the teaser was the day before, rather than being drawn out, and we also got this a week or so before an event where we're supposedly getting info on both games. Fair enough if you were personally underwhelmed but I thought it was a pleasant little update.

That's what he was doing, yes :V

On another note, they might want to do something about uh...

 

Naw man, Sonic's just doing his Jackson thing, taking Moonwalking a step forward, and up.

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3 minutes ago, Psychicmoose103 said:

I was not let down at all. The bosses actually looks so friggin cool, and I love green hill act 2. Still waiting to see Dr. Eggman's new art :)

Agreed, this has been a great day for more Sonic Mania information. Green Hill Zone act 2 looks amazing; I want to play it right now!

Plus, I like the idea behind the Hard Boiled Heavies, really creative designs so far between Heavy Gunner and that 'Western' Egg Robo. Sega should talk to Takara Tommy and get a toy line underway for these guys.

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1 hour ago, VEDJ-F said:

He said Spring in the stream.

Yes; I remember he says something after it similar to that they are telling the dev team/devs that they do have as much time as they need!  The subject matter of the previous page, that the zones are larger and more detailed than ever, may be adding some extra time to test them as much as they need and want!   

Somehow i could see/hear this song having been tied into Mania if it was being released in 1997!  It does sound both like Tee's overall style and also uniquely similar to J-pop!  Overall I am also very excited to hear what the credits music for this game will be!  

 

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10 minutes ago, Psychicmoose103 said:

I was not let down at all. The bosses actually looks so friggin cool, and I love green hill act 2. Still waiting to see Dr. Eggman's new art :)

I wouldn't mind this.

hqdefault.jpg

Modern outfit, classic build.

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17 minutes ago, Chris Knopps said:

I wouldn't mind this.

hqdefault.jpg

Modern outfit, classic build.

Which we won't be getting. 

Quote

I know that's just dreams of mine, but what if Green Hill's Act 2 music is a different song than just Green Hill?

Maybe is a new composition made by Tee Lopes?

Or maybe, just maybe... 

Nvm, reread the post so this part has changed. 

Meh to Green Hills Zone theme for act 2 still though. It's not very fitting. 

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I still remember when it was revealed there'd be more returning stages than original ones and everyone lost their minds. Green Hill Act 2 might as well have been a completely new level even if it takes a few cues from Green Hill Zone Act 3 at the beginning there, and the Master System version in another. And this is considered "tame?!"

To all those who still aren't satisfied with what's been shown, I don't know what to tell ya. I've already decided this is going to be my game of the year; one that's over 20 years in the making no less!

Who wants to bet that when the reviews start coming in everyone of them is going to start with "Blah blah blah Sonic's had it rough these past 20 years..." and ultimately give it a meh/10, all while telling Sega this is how you're supposed to make a Sonic game?

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2 hours ago, SpongicX said:

Was anyone else a bit let down by today's reveal? It felt a little anti climatic. All they really had to show was a recolored minion for Sonic Mania, and a little more of Green Hill Zone? Was this really worth making a tease over last night? I was hoping we'd see more of Project 2017, or more than a few short minutes and images of Sonic Mania. I don't see why they had to make a teaser over something so underwhelming. 

I'm gonna have to disagree here. I was pleasantly surprised with what we got. It's nothing but a nice little appetizer before SXSW. We're getting a huge news blowout in less than a week, I don't see the harm in this.

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4 hours ago, SpongicX said:

Was anyone else a bit let down by today's reveal? It felt a little anti climatic. All they really had to show was a recolored minion for Sonic Mania, and a little more of Green Hill Zone? Was this really worth making a tease over last night? I was hoping we'd see more of Project 2017, or more than a few short minutes and images of Sonic Mania. I don't see why they had to make a teaser over something so underwhelming. 

Well, keep in mind the primary focus of Sonic Mania is going to be old zones with a new coat of paint basically. There aren't going to be that many more new zones other than what we've seen is my guess, so you have to go into Mania prepared to relive the past more than anything. It's not meant to be a new game. Just a remake basically by and large. What's old has to be your thing, otherwise you might be let down by the entirety of the game, especially since you don't really feel much of a spark for the baddies unveiled today.

I think you're main issue might be... The whole "It wasn't Metal Sonic" argument perhaps? If that's the case I and many could probably understand. it would have been nice if it was Metal Sonic since, as I mentioned before, it could/would mean wiping Sonic 4 from the series canon with the series canon altered.

I wouldn't expect to see much of Project 2017 even during the whole unveiling thing. My advice is to go in expecting the name of the game, a short CGi clip or two, maybe a few split seconds of game play, and there you go. That way if we DO get more, you can be all the more happy.

(Edit)
Am I the only one feeling like the way Sonic's sprite remains the same after releasing the zip-ines nags him/her? Kind of hope they change it so he switches to a running animation or something, looks weird to maintain that pose through the air...

Also... Anyone else wondering if seeing Act 2 made Mr. Naka shed a tear? That's heart crushing nostalgia right there for a developer I'd think.

(Found Knuckles in Act 2 by the way...)

Sonic-Mania-4.png

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Interesting note from Destructoid's write up:

Quote

The Sega rep told us that the game is about 60 percent remixing levels from past Sonic games and about 40 percent using ideas that are new or that were never implemented back then.

From what it sounds like, we're looking at a 60/40 ratio of new to old levels, assuming the rep is that keyed in.

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Just now, CleverSonicUsername said:

Interesting note from Destructoid's write up:

From what it sounds like, we're looking at a 60/40 ratio of new to old levels, assuming the rep is that keyed in.

I think that ratio includes the "new" ideas in old stages, so I wouldn't hastily think there's going to be more new zones than there likely will be. Keep expectations on that at low as you can my friend.

Then if there ARE more than assumed, hey, all the happier.

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As long as reimagined zones are like green hill, I'm fine with more reimagined zones than brand new. 

"Am I the only one feeling like the way Sonic's sprite remains the same after releasing the zip-ines nags him/her? Kind of hope they change it so he switches to a running animation or something, looks weird to maintain that pose through the air."

I agree. 

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I'm looking forward to seeing at least five or six new stages. 

Btw, anyone else bothered by the invincibility theme? So far I've been fine with the music, it's incredibly good, but that theme doesn't get me pumped up at all.

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54 minutes ago, BlueFlare said:

Btw, anyone else bothered by the invincibility theme? So far I've been fine with the music, it's incredibly good, but that theme doesn't get me pumped up at all.

The track itself isn't what bothers me. What bothers me is that someone thought that it was more suited for the USB at the anniversary party than the Green Hill or miniboss tracks.

Speaking of the Green Hill track, is it me or does the intro sound a bit different in the new footage.

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7 hours ago, Chris Knopps said:

I think that ratio includes the "new" ideas in old stages, so I wouldn't hastily think there's going to be more new zones than there likely will be. Keep expectations on that at low as you can my friend.

I fail to get what you mean. EVERY returning zone will have new ideas.

60/40 is certainly the most optimistic ratio we could expect after Iizuka's such polarizing reveal. I understand it as "two more reimagined zones than old zones", since that's usually the result when I do calculations with expected total zone counts.

Fittingly, an EXACT 60/40 ratio goes well alongside the minimum counts we can guess from a couple of CW lines: the game is guaranteed to have at least 10 zones -longer than Generations- and at least 4 new zones -there are new zones still unrevealed-. 10 total, 6 old, 4 new is the bare minimum we'll be getting and is 60/40.

Other counts we could expect are: 12 total, 7 old, 5 new; 14 total, 8 old, 6 new; 16 total, 9 old, 7 new -though, in this last case, the exact round-up gives 10 old, 6 new-.

If they had enogh dev time for such a long campaign, I think 16, 9, 7 is ideal, that's a full game's length of all-new zones.

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