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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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Phew, I don't know... Just for the widescreen, 60fps and being able to play it on consoles, PC and mobile devices, it would be really cool. 

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1 minute ago, molul said:

Phew, I don't know... Just for the widescreen, 60fps and being able to play it on consoles, PC and mobile devices, it would be really cool. 

Yeah, now that I think about it, it really would be. If they do, they should do it before they make another brand new classic sonic game, if they are going to when Mania sells well (because we know it will)

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7 minutes ago, Blue Blood said:

Guys, I know I'm a legend. You don't have to remind me. Just focus your time on trying to be as cool as me, k?

 

Moving swiftly on, I want to say something about the reveals from the other night. First up, Flying Battery is an awesome choice. I'm a wee bit disappointed that the art doesn't look like it's been touched up as much as Green Hill, but the background is really lush. Act 2 should be exciting if they continue the trend that Green Hill has started. And the fact that this game now been delayed has only really made me more confident that it's going to be great. As if it wasn't already obvious, it's being held back just so that it's as perfect as it can be. Good going, SEGA and Mania Team.

Yeah, I'm loving that they added clouds to the backgrounds for the areas outside the ship. It's so jarring going back to the original and seeing just a blank blue sky.

20170317_011603_thumb.png

Considering the original looked so good already, I'm willing to cut them some slack in the visual department and since they showed off that new magnet mechanic with the electric shield, there's probably way more of the level we've yet to see. I imagine act 2 is going to be something else entirely if Green Hill Act 2 is anything to go by.

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So since I'm a bit late to the fun, I'll go ahead and add my thoughts on it.

While I do love Flying Battery, I'm admittedly a little bit disapointed that it looks too much like the original. Not that I have a problem with that, (It does look gorgeous.) but I wished they took a bit more liberties with it.

Like imagine something like this, a destroyed looking Flying battery that's barely flying with a dark ominous thunderstorm in the background. With a look that's more similer to the beta version of Flying Battery rather then the final version.

Now that would be a badass reimagining in my opinion. But hey Flying Battery still looks damn good and I can't wait to play it, and I'm definitely intrigued about what the teaser image is teasing.

Also Tee Lopes' flying battery remix is awesome like usual.

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15 minutes ago, BlueBlur91 said:

So since I'm a bit late to the fun, I'll go ahead and add my thoughts on it.

While I do love Flying Battery, I'm admittedly a little bit disapointed that it looks too much like the original. Not that I have a problem with that, (It does look gorgeous.) but I wished they took a bit more liberties with it.

Like imagine something like this, a destroyed looking Flying battery that's barely flying with a dark ominous thunderstorm in the background. With a look that's more similer to the beta version of Flying Battery rather then the final version.

Now that would be a badass reimagining in my opinion. But hey Flying Battery still looks damn good and I can't wait to play it, and I'm definitely intrigued about what the teaser image is teasing.

Also Tee Lopes' flying battery remix is awesome like usual.

What if, after the act 1 boss, the sky becomes dark and a storm starts? I would love that, and they could put lightning gimmicks in the stage!

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11 minutes ago, Blue Blood said:

Speaking of which, you know how the GHZ1 boss is a remix of the original GHZ boss? Well, Flying Battery 1's boss had better be the goal post.

That would be awesome! Haha

So, we know the miniboss music (probably the returning stage mini-boss theme) And we know Eggman will have his own theme, but would you guys like it if the Hard-boiled Heavies had their own theme? Or better yet, each one had their own theme? The mini boss theme we have does not really fit a speeding race down a highway with a Rocket-launcher wielding egg-robo-cop chasing Sonic in a helicopter with a bunch of support egg-robos.

Oh yeah, I found an article, that states this "The first of these, "Heavy Gunner" will appear at the end of the Hollywood-inspired Studiopolis Act 1, and is a large, decorated robot who can take to the sky with his helicopter. Heavy Gunner is armed with a powerful rocket launcher that he uses to discourage "speeding". (Sources from Studiopolis Confirm this method is, generally, highly effective.)" This makes me think that this boss will be pretty tough.

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1 hour ago, BlueBlur91 said:

So since I'm a bit late to the fun, I'll go ahead and add my thoughts on it.

While I do love Flying Battery, I'm admittedly a little bit disapointed that it looks too much like the original. Not that I have a problem with that, (It does look gorgeous.) but I wished they took a bit more liberties with it.

Like imagine something like this, a destroyed looking Flying battery that's barely flying with a dark ominous thunderstorm in the background. With a look that's more similer to the beta version of Flying Battery rather then the final version.

I do think it would somehow make sense that Eggman has simply utilized the schematics/blueprints for this massive vehicle and didn't completely alter them, either due to time constraints, and of course expecting that the craft would be boarded by at least Sonic if not others, to lure them into a false sense of security to keep some parts deceptively unchanged.   

( I hadn't fully thought about it before, but, the Flying Battery in Knuckles' storyline in S3K is already a second version. 

:blink::o 

Of course part of that was to allow him to access most of the same zones ready to play on the cartridge, but taken literally, it is also true to the story being told, that Eggman attempted a second significant overtaking of the Floating Island and rebuilt all of the same machines, perhaps based on Knuckles not being familiar with most of them.

It is never clear how much time has passed between the two stories other than that, again more due to cartridge data, the forest has already regrown.)

I agree with many people on this page in wondering about Act 2, if it will include weather, would it be a lightning storm, could it be a snow storm?  Could it crash into the ocean but slowly enough that it doesn't fall apart?

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1 hour ago, Blue Blood said:

Speaking of which, you know how the GHZ1 boss is a remix of the original GHZ boss? Well, Flying Battery 1's boss had better be the goal post.

You have to keep it from touching the ground long enough otherwise it'll wreck your shit. Since they turned this into an entire mission in Generations I don't see why not.

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Like Blue Blood I also would like to give my two cents on the Flying Battery choice.

I think it's the perfect level to pick from Sonic & Knuckles. My favorite level from that game is Lava Reef, but I think part of what makes it so memorable, isn't the level per se, but how important to the plot it actually is.

sk-lrz-boss2img2.pngsk-lrz-appearanceimg2.png

The Death Egg, constantly looking at you from above, as you get deeper and deeper into the volcano. It's unsettle. And of course, when you finally beat Eggman and the whole place cools down leading you to the misterious Hidden Palace. You truly feel like you're deep into the planets' most inhospitable place.

Also, Mushroom Hill was in Gens 3DS, Sky Sanctuary in Gens HD and the spot for desert zone is already taken, so no Sandopolis. And unless the Death Egg is back into business, it wouldn't make sense to re-imagined it, unless they really give it a twist, like the idea of a "Dead Egg".

Flying Baterry is a pretty great level, it has nice gimmicks and aesthetics and it also isn't too hard (I imagine the classic zones will be early in the game rather than later).

Also the music rocks. So yeah, good choice Mania Team. I wonder if Sonic and co. you get inside it this way again:

sk-mhz-point9img1.png

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12 minutes ago, Jango said:

Like Blue Blood I also would like to give my two cents on the Flying Battery choice.

I think it's the perfect level to pick from Sonic & Knuckles. My favorite level from that game is Lava Reef, but I think part of what makes it so memorable, isn't the level per se, but how important to the plot it actually is.

sk-lrz-boss2img2.pngsk-lrz-appearanceimg2.png

The Death Egg, constantly looking at you from above, as you get deeper and deeper into the volcano. It's unsettle. And of course, when you finally beat Eggman and the whole place cools down leading you to the misterious Hidden Palace. You truly feel like you're deep into the planets' most inhospitable place.

Also, Mushroom Hill was in Gens 3DS, Sky Sanctuary in Gens HD and the spot for desert zone is already taken, so no Sandopolis. And unless the Death Egg is back into business, it wouldn't make sense to re-imagined it, unless they really give it a twist, like the idea of a "Dead Egg".

Flying Baterry is a pretty great level, it has nice gimmicks and aesthetics and it also isn't too hard (I imagine the classic zones will be early in the game rather than later).

Also the music rocks. So yeah, good choice Mania Team. I wonder if Sonic and co. you get inside it this way again:

sk-mhz-point9img1.png

I feel like there will probably be 2 levels from each game, except maybe CD, so Lava Reef is still a possibility. I'd be fine with Lava Reef or Dead Egg, to be honest.

Another thing that makes this zone so awesome is how you first see it in Angel Island Act 2 when it bombs you. I'm pretty sure it was confirmed that this was it. It turns of the music, it definitely is awesome, one of my favorite tracks from Sonic 3&K, along with every other track in the game. Now that I think about it, 3&K has my favorite video game soundtrack ever.

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On 3/17/2017 at 6:39 PM, Psychicmoose103 said:

I definitely agree now, as Mirage Saloon Heavy doesn't really seem to have a cape, more of a vest of some sort.

 

It's totally a cape. It's wispy and jagged like a cape would be.

Edit: I still hope we get two from each game, including a second Sonic and Knuckles level. I just want Lava Reef so bad. It's such a dynamic stage, with pretty good gimmicks, great level flow and pacing, awesome aesthetics and music. Plus you gotta have a lava level, and you can't do better in the classic era than Lava Reef. It's just so good.

At this point I'm hoping beyond hope that we do not see Labyrinth or Aquatic Ruin. The former I personally love, but I don't think it would make for an interesting throwback, and the latter is just shit from tip to toe. Give me any other level and I'll probably be all over it. But above all else, Hydrocity better be in this thing.

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8 minutes ago, CleverSonicUsername said:

It's totally a cape. It's wispy and jagged like a cape would be.

Edit: I still hope we get two from each game, including a second Sonic and Knuckles level. I just want Lava Reef so bad. It's such a dynamic stage, with pretty good gimmicks, great level flow and pacing, awesome aesthetics and music. Plus you gotta have a lava level, and you can't do better in the classic era than Lava Reef. It's just so good.

At this point I'm hoping beyond hope that we do not see Labyrinth or Aquatic Ruin. The former I personally love, but I don't think it would make for an interesting throwback, and the latter is just shit from tip to toe. Give me any other level and I'll probably be all over it. But above all else, Hydrocity better be in this thing.

Well, we know there are 5 heavies (cape is probably for the heavy on the right) so that's at least 5 new stages. In this case, there has to be at the very least 6 old stages. This would mean that there would be an extra stage from one game, but I don't think that they would have only one of the games have a second stage. However, if there is 2 from each game (10 remastered stages) i'm hoping that there is also more new stages as well. 5 New and 10 Old is NOT 40:60 Ratio. So i'm hoping there is maybe a hidden hard-boiled heavy leader, and eggman's new base for a total of 7 new zones and 10 old zones. I would be good with that, 17 zones would be awesome!

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53 minutes ago, expansivelovestories said:

 

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( I hadn't fully thought about it before, but, the Flying Battery in Knuckles' storyline in S3K is already a second version. 

:blink::o 

Of course part of that was to allow him to access most of the same zones ready to play on the cartridge, but taken literally, it is also true to the story being told, that Eggman attempted a second significant overtaking of the Floating Island and rebuilt all of the same machines, perhaps based on Knuckles not being familiar with most of them.

It is never clear how much time has passed between the two stories other than that, again more due to cartridge data, the forest has already regrown.)

 

I mean, the Flying Battery was never destroyed though.  Sonic roughed it up a bit but it seemed pretty intact when he exited.

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2 minutes ago, Psychicmoose103 said:

Well, we know there are 5 heavies

All the outlines in the world at this point will not convince me of this. Until that image is revealed in full, I'm sticking by 4 and keeping my expectations low.

Or until Aaron or someone clarifies, but they've been so cagey on level counts at this point I would not expect that of them anytime soon.

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2 minutes ago, CleverSonicUsername said:

All the outlines in the world at this point will not convince me of this. Until that image is revealed in full, I'm sticking by 4 and keeping my expectations low.

Or until Aaron or someone clarifies, but they've been so cagey on level counts at this point I would not expect that of them anytime soon.

I would love for them to at the very least say how many zones are going to be in the game. That way, we can figure out how many new+old zones will appear.

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1 minute ago, Psychicmoose103 said:

I would love for them to at the very least say how many zones are going to be in the game. That way, we can figure out how many new+old zones will appear.

I would think under normal circumstances this isn't something a dev would keep secret at this point in production. Considering the delay, they may not want to promise much then have to cut content to make release. I know they'll have time but at some point you start to burn good will with delays, so I imagine they're going to hold themselves to Summer.

Edit: I would hope that's not actually the case, but it would be oddly fitting for a classic style game, considering Sonic 2 and Sonic 3 both began life as much bigger games then they eventually became. I will never not expect a Sonic game under any circumstance or leadership to be immune from cut content.

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3 hours ago, BlueBlur91 said:

So since I'm a bit late to the fun, I'll go ahead and add my thoughts on it.

While I do love Flying Battery, I'm admittedly a little bit disapointed that it looks too much like the original. Not that I have a problem with that, (It does look gorgeous.) but I wished they took a bit more liberties with it.

Like imagine something like this, a destroyed looking Flying battery that's barely flying with a dark ominous thunderstorm in the background. With a look that's more similer to the beta version of Flying Battery rather then the final version.

Now that would be a badass reimagining in my opinion. But hey Flying Battery still looks damn good and I can't wait to play it, and I'm definitely intrigued about what the teaser image is teasing.

Also Tee Lopes' flying battery remix is awesome like usual.

That super theme is terrible... Credit music would be fitting maybe, but for his transformation? Ah geez, I'll gladly take the original.

(Edit)

That Ice Cap music...

f93.gif

Glad I never played this version. Seriously, originals forever.

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For me, my greatest desire of what to see before the game comes out is at least a little more of Flying Battery Zone, perhaps another re-imagined level or two (ideally no new-new levels, I kinda want to save those especially since there are fewer and they're less we can expect!), and above all, boss fights. A look at a Hard-Boiled Heavy fight or two would be great, and most importantly, a peek at an Eggman battle! We haven't really seen any of Eggman in Mania yet, have we? I don't want too much too quickly, but somewhere down the line I'd like a peek at these.

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10 hours ago, JezMM said:

Iizuka responded to a fan question at SXSW in which he confirmed "forgotten" past characters, including Fang explicitly (the other example given by questioner was Mighty), would NOT be appearing in Mania, however if a "classic" line of games continues, they might show up again there.

Ugh it really would take a miracle wouldn't it, I mean after seeing the wanted posters pop up again I pretty much knew the chances were slim. Christians exposition on Twitter wondering what the Hooligans had been up to in the Saloon to be on wanted posters however was great, as it gave some hope that the devs would potentially like to use said characters perhaps.

I expect Mania will do very well, amazingly well even. But it seems every opportunity where it would make perfect sense to include older characters, like Generations, or even the spin-off titles like All-Stars etc, and now even a full new classic themed game like Mania, come and go without their inclusion.

People do seem curious as they do get brought up, usually via fan Q&A's, even getting a lot of positive fan feedback like that vote in All-Stars Racing for example where Nack got a lot of votes in a much shorter time frame than the other potential DLC characters had for votes. But alas it's "maybe next time".

I can't be the only one that would lose their proverbial shit (in a good way) if Nack, Mighty or Ray etc showed up in a new classic themed title. Even if they arent "in" Mania I was perhaps hoping for an end game tease like 3K got at the end of Sonic 2 Remastered.

Guess I'll just have to keep my fingers crossed that not only does Mania do as well as I expect, but that it will pave the way for more classic titles to get the go ahead creating a new branch. Maybe then Tenko...maybe then...

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I'm sticking to my guns on this one, the Mirage Saloon portrait HBH is the leader.  Crown motif, most Eggman-like appearance, only shows up after you'd have defeated that zone's HBH, it all fits.  It's even in the centre of the HBH cast line-up.

Lava Reef thoughts: I think Lava Reef is an amazing level, but it's kind of for that reason that I don't need to see it in Mania?  To me, Lava Reef is already perfect; there's nothing I would change.  ...Except giving Knuckles a better ending to Act 2.

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