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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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2 minutes ago, Psychicmoose103 said:

It could very well be this.

Also, for people who are upset about the delay, fear not. We will probably be getting a release date around April or May, as I would expect to get one before summer, as the games release right now is just summer, which could mean as early as June or as late as August (Although i'm expecting a early-mid july release myself.)

It will most likely be mid July for the reason of fine tuning might not amount to much other than frame rate and maybe texture smoothness. When SEGA delayed Fire and Ice that was for nearly a year with nothing to show. Mania is a love child for fans, as Iizuka-san said in an interview 

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I'm honestly expecting a June release at this point.

Because not only is it not too far from it's presumed original date. (April or May.) But at the same time giving it some polish and refinement for release, but it'll be a good time considering that it'll be Sonic's birthday that month. (It's not the first time a Sonic game has been released around that time. *Cough* Sonic Adventure 2 *Cough*) and it'll also allow Sega to give all their attention and focus to Sonic Forces throughout the rest of summer/fall 2017 after it's released.

But that's just me and my mindless speculation.

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I doubt they're adding more levels or anything like that, seems late in the game to start working on something from the ground up. Most likely they're trying to refine what they have, fix what they've been given feedback on, and finalize content. Most of the demos they've shown have been buggy, and while they're likely older builds, it's clear that even what they're comfortable showing has some work left to be done. I can only imagine there's a bit of road left on the stages they aren't showing before they're ready for release.

Edit: Actually I dunno, not sure how long it takes them to make a stage from concept, to drawing art, to assembly. I suppose it's possible some stages are still early in, or special stages are still being tinkered with. Who knows!

Video games!

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2 hours ago, Tenko said:

https://www.youtube.com/watch?v=5rDCmCd8BVo

We already have answers about the returning locations importance to the plot, and that they will be treated as seperate areas of a wider world. If you skip ahead to the 6:30 mark Christian (Taxman) in the interview explains that all of the old zones aren't just there for nostalgia and Sonic has a reason for revisiting all of the returning locations. That the team wants to create a connected world using the classic locations.

Taxman and Stealth know the lore, the locations, and the cutscenes will likely explain how they get from place to place, even Little Planet. We talked about all this back in August. Have faith in Mania it will provide!!

(Reads comment)

fb89d9148029f65157c5bc8ad071f5ce.gif

Tenko... Just STOP...

...You're making Sonic Team look worse. lol

 

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42 minutes ago, Chris Knopps said:

(Reads comment)

fb89d9148029f65157c5bc8ad071f5ce.gif

Tenko... Just STOP...

...You're making Sonic Team look worse. lol

 

To be fair the core group of Sonic Team USA left in 2006 with Yuji Naka to form Prope  join other companies. 

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3 hours ago, Psychicmoose103 said:

It could very well be this.

Also, for people who are upset about the delay, fear not. We will probably be getting a release date around April or May, as I would expect to get one before summer, as the games release right now is just summer, which could mean as early as June or as late as August (Although i'm expecting a early-mid july release myself.)

When Aaron gets the A-OK to give us details he will do via twitter or a twitch stream. I agree with you on the news update, though

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I bet for a June announcement and release day on August. 

Speaking about Naka and the people from Sonic Team that left with him... Prope's games are a bit of a let down for me. I mean, they made Sonic! Can you imagine Miyamoto making small mobile games? 

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It seems that even if you're a great/famous dev, if you're not in a great company, it's no that easy to get financial aid. Sakaguchi's (Final Fantasy's father) latest game, a mobile one launched in 2014 (Terra Battle) and Suzuki's Shenmue 3 kickstarter campaigns come to my mind.

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16 hours ago, Sephy said:

It seems that even if you're a great/famous dev, if you're not in a great company, it's no that easy to get financial aid. Sakaguchi's (Final Fantasy's father) latest game, a mobile one launched in 2014 (Terra Battle) and Suzuki's Shenmue 3 kickstarter campaigns come to my mind.

But SEGA hired Taxman for the IOS ports of Sonic 1&2 then CD, so that says something about being a good company. Shenmue 3 is being licesenced off to Suzuki-san by SEGA as they still hold the IP rights. Mania is no different to what the remake of CD was like. SEGA know this team sells games

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On Yuji Naka, for some reason I feel like he's gonna come back to SEGA/Sonic Team someday.

Considering that Prope hasn't been the most sucessful thing as of late (Correct me if I'm wrong about that.) And that he has expressed some interest in returning to Sonic someday a couple of times in the past, I don't know, It just feels inevitable that he'll return to SEGA/Sonic Team someday, and that it's not so much a matter of if he'll return, but when he'll return?

But that's just how I look at it personally. (And feel free to correct me if I'm wrong which I'm most likely am.)

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On 21/03/2017 at 10:57 PM, Jango said:

Do you work for SEGA? Do share details about Mania and Forces then!

I honestly missed this post until JezMM quoted it just now. 

To clear up any confusion you seem to have about my job - no, I do not work for SEGA. Sorry to disappoint you. I get all of my intel from an oft-forgotten source called "common sense". PM and we can go over the details. Don't want to let all my secrets out in public, you know?

And as he already explained exactly why I said that, I'll just reiterate. The game hasn't had a huge delay, they've not announced any content addition/changes and only the smallest handful of fans are butthurt and petty enough about the old levels that they would write the game of because of them. Games are more often delayed so that they can be finished to an acceptable standard than to change the scope of the project. 

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34 minutes ago, Blue Blood said:

To clear up any confusion you seem to have about my job - no, I do not work for SEGA. Sorry to disappoint you. I get all of my intel from an oft-forgotten source called "common sense". PM and we can go over the details. Don't want to let all my secrets out in public, you know?

Hey, this really wasn't necessary. Especially since the point was already made just fine both in JezMM's post and the later part of your post without this provocative and insulting addition.

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Yep ^^^^ No need for that...

 

And "few months"? Again, do you work for SEGA? Summer goes from June to September. I say there's a pretty long time to add more zone(s), ESPECIALLY if they already began one and asked more time to finish, instead of scrap it to meet the initial Spring deadline.

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8 minutes ago, Jango said:

Yep ^^^^ No need for that...

 

And "few months"? Again, do you work for SEGA? Summer goes from June to September. I say there's a pretty long time to add more zone(s), ESPECIALLY if they already began one and asked more time to finish, instead of scrap it to meet the initial Spring deadline.

It really isn't, not when generally the last few months of a project are entirely based around testing and polishing the final content.  They can't do that while adding new stuff at the same time.  Maybe one day we'll get some making of/insider info that confirms what was done during the delay but it would be unorthodox from the generally known production cycle of video games.

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I just truly believe a new zone can be proposed, aprooved, developed and tested in the course of 4 to 6 months. Same way you so realistically believe it can't. The thing that beats me is the fact that you've responded to the other member "NO. IT CAN'T" as an absolute truth, which none of us know for sure. I'm not going against any of yours and Jez arguments, tho. But that's what they are right now, just arguments, not facts. Try to be a bit more positive too. What if the creative team surprised SEGA with the propose of new zone (that they've worked on their own time) that wasn't inside the initial budget, but SEGA happened to really like and decided to bank it? That happens a lot in creative fields and agencies, believe!

 

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2 hours ago, JezMM said:

Regarding "how many returning zones will we get?", if the game did have the current predicted minimum of 5 new, 6 old zones, my estimation would go to 1 from Sonic 1, 2 from Sonic 2, 1 from CD, 1 from Sonic 3 and 1 from Sonic & Knuckles.  Sonic 2 is the most popular game in the series, so it'd make sense to give it an extra one.

But I really am hoping for 2 zones from each... I'm kind of expecting only 1 from CD though since it's a significantly less popular game than the others and IF they include any time travel gimmick, it'd be weird to have that as a gimmick on two stages rather than just one (with that like, BEING the main shtick of that stage).  That'd make 9 old stages, and if we have at least 5 definite new ones for the hard-boiled heavies, plus a 6th "final stage" that either omits or reprises all of them for the penultimate boss etc... that'd make for an overall of 15 zones, which I think I'd be very satisfied with even if it's a more dramatic ratio of old to new than we initially predicted.

Yes! ^_^  I agree about two zones; it seems unlikely that where there is a basic but coherent story behind the locations being revisited, that visiting a location for one zone would resolve each part of the story without it seeming like it hadn't just started!  

Green Hill and Flying Battery as included zones are indicating this (though not with any certainty).  It would seem unlikely that South Island's part of the story would be resolved just by clearing the badniks and defeating the mini boss and Eggman. 

Then with regard to Flying Battery, it would seem unlikely that a single stop on Floating Island, either before or after, for a Sonic 3 zone, would somehow resolve what is happening there!

It's also of course a rare case where the higher hopes of the fan base could actually be guessed to be quite similar to the aspirations and interests of everyone creating the game! 

 

 

 

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14 minutes ago, Jango said:

I just truly believe a new zone can be proposed, aprooved, developed and tested in the course of 4 to 6 months. Same way you so realistically believe it can't.

Except you are wrong. 

The only way it would be possibly is if the entire dev team immediately stopped work on whatever they were doing and immediately switched to making a new stage...

At the cost of the work they were doing.

And even then it's still wrong because contractually they wouldn't be paid for creating a new level and might even get the final build rejected.

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30 minutes ago, Jango said:

 

I just truly believe a new zone can be proposed, aprooved, developed and tested in the course of 4 to 6 months. Same way you so realistically believe it can't. The thing that beats me is the fact that you've responded to the other member "NO. IT CAN'T" as an absolute truth, which none of us know for sure. I'm not going against any of yours and Jez arguments, tho. But that's what they are right now, just arguments, not facts. Try to be a bit more positive too.

What's in the realms of possibility isn't the same as what's in the realms of feasibility. 

It's certainly "possible" that the game was delayed to add new content, but it's bloody well not likely when you try try to look at it more objectively than just throwing out all manner of random ideas with no foundation. 

Dunno why you think I'm not being positive though. I'm just also being realistic because don't like it when people set themselves up for disappointment by conjouring up wild and crazy ideas that stand virtually no chance of coming to fruition.

Oh hey, would you look at that. We've ended up in one of those silly little, topic-dominating arguments that will have everyone else rolling their eyes and/or laughing at our srs bsns about a Sonic game. Would you like to move on and let this topic get back to being about how Mania is the best thing ever? Cause I'm going to, and you're welcome to join me. 

17 minutes ago, Mayor D said:
30 minutes ago, Jango said:
I just truly believe a new zone can be proposed, aprooved, developed and tested in the course of 4 to 6 months. Same way you so realistically believe it can't.
Except you are wrong.

05d.jpg

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Again with the absolute truth posts. Could you try to be *more* obnoxious?

 

I'm gonna edit my post to avoid it being just a one liner.

 

I've worked on a design agency, for different clients doing different projects. And now and then, a big project would come around. As a creative team, we would always go beyond our clients' expectations. And sometimes, we would do it out of our regular work time/space, at night and weekends. Why? Passion. Because we truly believe that this project can be the best possible. And we do this over-time work to deliver it, even to the point of exhaustion sometimes.

 

I can't see why Sonic Mania is any different, as the team is all made up of people who loves Sonic and want to deliver the true classic experience.

 

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7 minutes ago, Jango said:

Again with the absolute truth posts. Could you try to be *more* obnoxious?

I'm not seeing how any of that was obnoxious. He's just being correct. This is obnoxious:

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler

hi

 

 

 

 

Drumming up a new level from scratch won't happen in a few months time. Maybe if the game was delayed until October, maybe you could expect another full-blown level, maybe even two if one or both are remixed levels! But that's not something you tack-on with a few months dev time. Levels are planned out before the real work begins. This would've been ironed out during the conceptual phase of the game. It's one thing to be hopeful, it's another thing to be impractical.

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