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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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So, I was debating if I wanted to buy a switch pro controller for Mania, and somebody was selling one for really cheap. His name is "John Doster" 

Im not even joking haha.

Anyways, I hope we get confirmation on a physical release and release date. It's the one thing holding me away from collectors edition. If a physical release gets put in the collectors edition, or it's only in the collectors edition, I'm gonna get it. but if it is available to buy from stores, I'll probably not get one. What about you guys?

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On 4/14/2017 at 0:53 PM, Zippo said:

Sorry if I'm a bit late on this but I have some thoughts regarding the possibility of Sonic CD styled animation cutscenes for Sonic Mania

So Studio Yotta considers itself an internet-based animation studio and if you look at their website you can see the majority of their works are online-based.

On 4/14/2017 at 1:34 PM, TailsMania said:

 

1c2.gif

This is why I think it could possibly be just for an online PV for Sonic Mania

That and because Sonic Mania has been confirmed to have Sonic 3&K styled cutscenes by Christian Whitehead

It might not be it but I think it could be a possibility

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1 hour ago, Knuggles said:

Sorry if I'm a bit late on this but I have some thoughts regarding the possibility of Sonic CD styled animation cutscenes for Sonic Mania

So Studio Yotta considers itself an internet-based animation studio and if you look at their website you can see the majority of their works are online-based.

This is why I think it could possibly be just for an online PV for Sonic Mania

That and because Sonic Mania has been confirmed to have Sonic 3&K styled cutscenes by Christian Whitehead

It might not be it but I think it could be a possibility

There will likely be an animated opening and ending, with sprite-based scenes in-game.

Edit

...Gonna be licking my TV screen...

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I've got the PS4 Collectors Edition on pre-order, because the Switch version isn't coming to Europe and I'm not wasting time and money importing it. I'll just download the Switch version, or pick up a physical copy if one materialises. I plan on picking up the regular steam version as well at some point. 

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I pre ordered the PS4 CE and will get the steam version the night it comes out so I don't have to wait until the delivery guy comes.

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I have the PC CE on pre-order, mainly due to not having any of the other consoles it's on. Planing on getting a Switch and PS4 at some point in tge near future tho and will support Mania as much as I can by buying it again on those consoles. I really hope it gets all the attention and the sales to match that it deserves, as this is shaping up to be an amazing work of care and love and so much attention to detail. 

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5 minutes ago, CleverSonicUsername said:

I have the CE on preorder, which should arrive day one. I own a Switch and I'm considering getting it for that too, just so I can dink around in it on the go, but I dunno. There's no real d-pad on that thing and playing sidescrollers with an analog stick is gross.

I've never had this issue, personally speaking. Analogue sticks are fine for 2D games. The issue only really arises when a game demands a lot if use of the Y-axis or otherwise precise inputs, but Sonic games don't and I've never even had an issue with the spindash or rolling. It's a pretty widespread concern though for all 2D games, so I'm not trying to discredit you here. 

Have you played any 2D games with the Switch's arrow buttons? They work surprisingly well - much better than I had expected them to. The other alternative is the Pro Controller if you've got cash to splash. It's my go-to for the Switch and recommend it infinitely over the Joy-Con Grip. 

Playing Mania in handheld mode an immediate sell for me. I've always been more comfortable playing just about any game at all on a device held in my hands without the big screen. Come release day, I'll be curled up in bed or sprawled out on the sofa, lost in my own little world of Sonic Mania. 

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Just now, Blue Blood said:

I've never had this issue, personally speaking. Analogue sticks are fine for 2D games. The issue only really arises when a game demands a lot if use of the Y-axis or otherwise precise inputs, but Sonic games don't and I've never even had an issue with the spindash or rolling. It's a pretty widespread concern though for all 2D games, so I'm not trying to discredit you here. 

Have you played any 2D games with the Switch's arrow buttons? They work surprisingly well - much better than I had expected them to. The other alternative is the Pro Controller if you've got cash to splash. It's my go-to for the Switch and recommend it infinitely over the Joy-Con Grip. 

Playing Mania in handheld mode an immediate sell for me. I've always been more comfortable playing just about any game at all on a device held in my hands without the big screen. Come release day, I'll be curled up in bed or sprawled out on the sofa, lost in my own little world of Sonic Mania. 

I'm just very picky about these things and need a good D-pad. I plan to go through mania with my USB six-button.

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2 minutes ago, molul said:

Talking about controllers, it might be about time to flood 8bitdo's forums asking for a Genesis bluetooth controller  to play Sonic Mania properly :D

If you're willing to settle on a USB controller, Hyperkin's six button is dead on with how I remember the genuine thing feeling. Buttons have about the same give as my three button genesis controller, really good weight to it.

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I know that this has been discussed already. But man I love this art style so much, probably my favourite design of all the different takes in the series. 

Would love to see this become the norm for Classic era games in the future. 

Summer feels too far away...

IMG_5459.JPG

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6 hours ago, CleverSonicUsername said:

If you're willing to settle on a USB controller, Hyperkin's six button is dead on with how I remember the genuine thing feeling. Buttons have about the same give as my three button genesis controller, really good weight to it.

Thanks :) I heard bad reviews about that pad, so I got a genesis to usb adapter, which surprisingly works with my Nvidia shield tablet. So cool! But if 8bitdo made a bluetooth one, that would rock, because their pads are awesome. 

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4 minutes ago, Chris Knopps said:

Hasn't pretty much EVERYBODY ordered the Collectors Edition by now? lol

SEGA's going to have one hell of a time putting all those together.

I'm actually debating on it for a few reasons. I really want to, but I want to play the game right when it comes out, and not have to wait for it to be delivered xD

Do you guys think I should get it? Maybe I should get it for PC and then just buy the Switch version too? I'm going to get both eventually. What do you all think?

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Just now, Psychicmoose103 said:

I'm actually debating on it for a few reasons. I really want to, but I want to play the game right when it comes out, and not have to wait for it to be delivered xD

Do you guys think I should get it? Maybe I should get it for PC and then just buy the Switch version too? I'm going to get both eventually. What do you all think?

The statue.

It makes everything worth it.

It even says SEGA!! when you flip the switch.

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3 minutes ago, Psychicmoose103 said:

I'm actually debating on it for a few reasons. I really want to, but I want to play the game right when it comes out, and not have to wait for it to be delivered xD

Do you guys think I should get it? Maybe I should get it for PC and then just buy the Switch version too? I'm going to get both eventually. What do you all think?

I'm from Europe. I wanted to preorder the Steam collector's edition but it's not coming out here, so I preordered the PS4 version instead, gonna buy the game on Steam Day1 and wait for the collector's to be delivered to sell the other code. If you're going to get the Nintendo Switch in the near future, you might aswell buy both version, Steam digitally and Switch collector's, it's not like the game is going to be more expensive than 20€/20$. Iizuka-san said so himself in a recent interview, they're following small digital only price point, so around 20€/$ if Sonic 4 is anything to go by.

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49 minutes ago, OcelotBot said:

I find it interesting SEGA of America pitched the idea of porting the classics (presumably the StealthTax remasters to current-gen consoles) and Iizuka said "we've already ported these games many times (which fans have played 100 times, true in my case :P) so lets instead make something new, re-imagine the levels (and make new zones) to create a new experience for the fans".

 

I still want to see the StealthTax remakes on PS4, especially since 1 and 2 are still mobile exclusive. With the Mania delay they could get Blit to port them like with Sonic CD to hold us over.

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One of the main reasons I want to see the remasters ported to consoles is for multi-button spindash charges. If you guys are familiar with Sonic speedruns you probably know what I'm talking about but if you don't basically spindash has nine different speeds which, from my understanding, increases whenever you rev the spindash but will decrease the longer you remain in a spindash charge until you either release it or it resets back to its lowest speed. In short the faster you can reach the max number of revs (which is six) and release the spindash, the faster it'll be, at which point you can take advantage of slopes to get Sonic back into a running state so as not to decelerate in instances where you're not rolling down inclines.

But the catch to all this is it's pretty much impossible to reach the max spindash speed when you only have one button to rev a spindash with, which is why most speedrunners employ the "6-tap" which is where you quickly mash the three jump buttons (based on the A,B, and C buttons on a Genesis controller) together twice and release the spindash. Its pretty tricky to actually manage to get the max speed from doing this but its so handy when you want to go fast in a pinch, and it's a shame that you can't do it in the remasters (it doesn't seem to work in Sonic CD's remaster due to how the spindash was coded in that game, even with its setting to the Sonic 2 and 3 style) due to the hardware not allowing it. I can guarantee it'll work in Mania though; I don't see why that game wouldn't have multiple jump buttons when its trying to remain as nostalgically accurate as possible.

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11 hours ago, CleverSonicUsername said:

If you're willing to settle on a USB controller, Hyperkin's six button is dead on with how I remember the genuine thing feeling. Buttons have about the same give as my three button genesis controller, really good weight to it.

Dumb question but would this controller be compatible with a PS4? I'd love to play Mania this way 

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