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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic


Ryannumber1gamer

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Yeah, Super forms should be mapped to another button, now with the drop dash, it would be even easier to accidentaly go Super. I also don't think there will be Super Tails or Super Knuckles. Even if CW, HC and PGW are the ones making the game, if SEGA says they can't add X to the game, they can't. And the Super forms of Knux and Tails, also the Super Emeralds, are not cannon... But who knows?? SEGA gave this guys a lot of freedom before.

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Anybody noticed this in the reveal trailer yet?

sonic mania image.png

 

I wonder what the second Sonic is all about?

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1 minute ago, BlueTidalGamer said:

Anybody noticed this in the reveal trailer yet?

sonic mania image.png

 

I wonder what the second Sonic is all about?

I think its a way of telling us fans that this game will mirror the classics. Which is pretty obvious even without the subtle hint, but still.

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2 hours ago, nikfan said:

Tails and Knux don't need elemental shields or the new drop-dash attack thingy. I would like them to stay on Sonic, it is a way to make him different from the rest, since he always kinda was the lamer character in the classics, since... He couldn't fly or glide. The only plus he had at that time is just the ability to use the elemental shields. I think the Drop Dash should stay a Sonic only feature to get him up there with Tails and Knuckles.

That seems very likely; then there is also a small chance that Tails and Knuckles will have their own secondary abilities relating to shields that would not have as much to do with travelling/movement as they are more capable with that already, but instead perhaps projectiles or ability to pass through to hidden areas that require a specific combination of shield and ability. 

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1 hour ago, BlueTidalGamer said:

Anybody noticed this in the reveal trailer yet?

sonic mania image.png

 

I wonder what the second Sonic is all about?

Isn't that just the afterimage from speed being formed? Or am I missing something?

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So I was reading some comments about the whole "fangame" / "ROM hack" labels the game was getting over at Retro; with some members saying that although they're interested in the game nonetheless, they can agree with the fangame assertions (namely it shares many similarities in fangames having reused levels zones and sprites from the Genesis games and some elements of level design), and admitted it's kept them from being really enthusiastic for the game. My personal thoughts on this as it stands:

The only way Mania wouldn't get the "rom hack" / "fangame" label is if it was being done as a major studio project with a fresh team (speaking in terms of experience here), rather than the small passion project by Sonic community contributors it currently exists as. No pixel sprites (HD artwork and sprites or 2.5D look), a larger ratio of original levels (if not necessarily in level tropes --I.e. another "green" Sonic level-- , definitely in level identities --I.e. another Green Hill--), and generally a much larger group of staff getting the project off the ground--even if it meant being unable to use the Retro Engine as it stands and more people who aren't as familiar with the Genesis games putting their hands on the project (Sonic Advance and Sonic Generations can be applied as two examples of this in action).

These issues don't translate to the likes of Nintendo's NSMB and Retro's DKC games; which graphically are made for today's generation and are mostly made by people relatively new to the formula (with those that are familiar with it ~Miyamoto and Tanabe~) usually spearheading the project's direction). NSMB and DKC both reuse level identities, and in terms of level design do deviate from the original games, but they're not described as feeling like ROM hacks or fangames; they're instead considered a different author's take on the original source material. When you have only have a small group of people working on it that all also come from the same pot of working with fanmade products, it is going to be much more difficult avoiding the former label and instead getting the latter label.

In a lot of ways, that's something of the trade-off of having Mania exist as it is, by having people of this background work on the project with this limited scope. If you're looking for a new classic Sonic game that doesn't (entirely) evoke what you've previously seen in fanmade works and/or visually looks to be made in today's climate of 2D platformers like Rayman Origins or Kirby's Return to Dreamland, you're likely going to be a little disappointed. But at the same time if you're looking for a classic Sonic game that is precisely on the nose in terms of the getting the essential gameplay components and controls correct, you couldn't really be in better hands. Personally, I'm hoping that Mania's success does lead to a new classic Sonic developed as a major project--as much as Mania is hitting all of the right notes for me in terms of bringing the Genesis Sonic experience back, I do hold out hope for a new classic Sonic project that can go toe-to-toe with Nintendo's 2D revivals--not just in faithfulness to the original gameplay and overall quality, but in scope as well.

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The fan game discussion is only relevant to the people who engage in the Sonic fandom enough to know/care about the existence of these kinds of projects in the first place, which is a very small amount of people. The overwhelming rest of the population is interested in this from a nostalgic point-of-view, where these kinds of throwbacks have been a thing for awhile and people have been wondering when Sonic was going to get his because they miss this very specific style of game. Not that I can't understand the "fan game" sentiment (that is indeed what it feels like, not that it's a bad thing), but rather the context where this applies is so limited that it's not going to really matter in the long run.

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Also this:

Sonic-Goal-Post-Slow_zps6wftuvdw.gif

ONE OF THE BEST THINGS OF SONIC 3 & KNUCKLES. I demand 2-players co-op for the good old volleyball :D:D:D

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*Video is about the history of Taxman and Stealth but the intro is about the Sonic Cycle and how Mania is the exception to it, pretending Colors and Generations weren't well-received*

Yeah, gonna have to pass on that. I'm sure the history lesson part was perfectly fine but that intro was a turnoff and has no real purpose but just to beat a dead horse again. I mean, if he just took that intro away; it wouldn't have affected the video in a major way.

But in other news, YAY sign juggling is back! w00t!

 

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About the fan game thing, I remember I said it about the title, but nothing else. And of course I never meant to offend the developers, as this game is a dream come true :) A few weeks ago someone said here that he wanted a new 2d Sonic game with Sonic 4 ep2 2.5D graphics but the classics feel, and I said I'd rather have a sprite based one with the retro engine, so it was playable in any mobile too.

However, I'd also like a sprite based Sonic game with HD graphics, like Rayman Origins, but it's not a top priority for me. If we have more games like Mania, I'll be more than pleased. 

Anyway, technically speaking, this IS a fan game, in the sense that it's being made by fans. And that's not a bad thing at all, as these fans are really talented. It's the best way to get a game many of us wanted for many years. Then OK, it's a fan game. So what? It rocks!

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Only through reading over what I mised of this topic in the past few days I realize that we really haven't seen any footage of Tails or Knuckles yet.  I'm curious to see how they play.  Most likely very similar to the way they did in Sonic 3+K (or, for Tails, Sonic CD 2011 as a more recent example), but I am ever so anxious to see if they make any modifications to the engine that fundamentally changes the way the characters move and handle.

Also, still holding out for Amy as an unlockable or DLC, if not added in later on.  With the Mega Drive comic being released so recently, the concept has really re-established my fondness for the idea of a heroic quartet of cute, woodland creatures, similar to what Boom tried to deliver but for a multitude of reasons simply didn't.

I get more excited about this game the more I see of it.  It's almost intimidating.

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8 minutes ago, StriCNYN3 said:

http://i.imgur.com/jUtgdyL.mp4 (Edit: How do you embed gifs on here? Thanks in advance)

Two problems here-

1) The file extension in the URL is in .mp4 format here (which is odd considering that the linked file is not an mp4), which is probably confusing the system and why it ultimately didn't embed.

2) The actual GIF format is in gifv, which is Imgur's own brand of rendering for GIFs, which I'm not sure IPB4 supports embedding. (An admin can correct me if I'm wrong) On the actual image page, Imgur should have an option for embedding the gif onto message boards, which will make use of the standard .gif format.  You can do that by pasgting the BBcode or using the "Insert other media" tag and removing the img brackets.

Also, those bubble shield physics!!! <3

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17 hours ago, BlueTidalGamer said:

Anybody noticed this in the reveal trailer yet?

sonic mania image.png

 

I wonder what the second Sonic is all about?

I get the feeling that's an oversight. The Sonic 1 sprite was probably used as a placeholder during the trailer's production and then they forgot to remove it or something. I say that because if it is intended, it looks pretty tacky. xP

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Oh my fucking god, the bubble bounce is actually useful now? I don't even like the elemental shields and even then I still find some pretty big appreciation in this.

...speaking of things we only just realized they haven't actually unveiled yet, did they actually show special stages yet? I'm sure they showed a special stage ring earlier but I don't remember seeing anybody jump into one.

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I just watched that Super Bunnyhop video. The guy mentions the Sonic Cycle multiple times, saying how Sonic '17 is part of it. He doesn't seem to actually understand the stupid thing.

1 minute ago, Blacklightning said:

Oh my fucking god, the bubble bounce is actually useful now? I don't even like the elemental shields and even then I still find some pretty big appreciation in this.

...speaking of things we only just realized they haven't actually unveiled yet, did they actually show special stages yet? I'm sure they showed a special stage ring earlier but I don't remember seeing anybody jump into one.

No, the Special Stages were blocked off. The Rings were wire-frame to show that they were inaccessible.

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My God, SSMB, I'll have to leave this place for a while, I want so much to go blind on this game. Especially the re-imagined zones. But how can I possibly do this D':

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Just now, Blacklightning said:

Oh my fucking god, the bubble bounce is actually useful now? I don't even like the elemental shields and even then I still find some pretty big appreciation in this.

I'm not really sure how useful the increased severity of the bounce's ricochet would be. This just seems like a convenient thing if used accidentally, but doesn't have any real use...but it can be also be seen as an inconvenience for the same reason. It's nice as an attention to detail, I guess.

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27 minutes ago, StaticMania said:

I'm not really sure how useful the increased severity of the bounce's ricochet would be. This just seems like a convenient thing if used accidentally, but doesn't have any real use...but it can be also be seen as an inconvenience for the same reason. It's nice as an attention to detail, I guess.

I imagine that hardcore speedrunners are going to find a way to use it to their advantage sooner than later, even if the benefit isn't extremely obvious.

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That, and the fact that it doesn't lock your horizontal momentum so much like S3&K's really helps too. The way I see it, it's pretty much like bouncing off any surface as though it were a pinball bumper, which themselves had some pretty neat boosts in Carnival / Casino Night with the right angles.

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Very cool. I'm starting to like how Sonic's speed is a bit faster in Mania than it was in the classics. You can see just how useful this is by how Sonic carries so much momentum when he reaches the bottom and keeps bouncing forward long distances. The bubble shield should be far more helpful in boss fights and reaching higher platforms.

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That bubble shield did make me smile because of all the cool moves I can do and it is more useful than in the earlier games.

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