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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

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12 minutes ago, FFWF said:

To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

If shovel knight and Mario can still excit so can Sonic 

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1 hour ago, FFWF said:

To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

I'd expect what Sonic 4 did only done properly with more of a Donkey Kong Country Returns direction but I've been over that already.

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1 hour ago, FFWF said:

To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

Nothing they do is going to have the same impact as Mania, really, regardless of what art style they use. And I would figure most people who would be bothered by a sequel not having a more "modern" art style aren't too excited about Mania in the first place, so I'm not sure it's really worth trying to cater to that mindset.

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2 hours ago, FFWF said:

To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

I completely agree. Feels like they're throwing everything at Mania and quite rightly so as it'll probably end up being the last official pixel-classic game. As exciting as a 32-bit "Saturn-inspired" Mania trilogy might sound, I just can't see this interesting Iizuka. I think he sees it as a one-off celebration for the anniversary and once the game is out his focus will shift away from classic pixel-art Sonic games indefinitely.

I certainly hope the demand from all corners for more 2d Sonic games increases post-reception of Mania. I would like them have another go at a 2d (or 2.5d) Sonic game (regardless of who would develop it - just not...fucking...DIMPS) with a more modern graphics style. As long it keeps the same high-quality music, is a full-length game (not episodic) and has a physics engine which can be as close to the classic momentum-physics as possible, then I see no reason why we can't have another high-quality game.

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1 minute ago, OcelotBot said:

I completely agree. Feels like they're throwing everything at Mania and quite rightly so as it'll probably end up being the last official pixel-classic game. As exciting as a 32-bit "Saturn-inspired" Mania trilogy might sound, I just can't see this interesting Iizuka. I think he see's it as a one-off celebration for the anniversary and once the game is out his focus will shift away from classic pixel-art Sonic games indefinitely.

I certainly hope the demand from all corners for more 2d Sonic games increases post-reception of Mania. I would like them have another go at a 2d (or 2.5d) Sonic game (regardless of who would develop it - just not...fucking...DIMPS) with a more modern graphics style. As long it keeps the same high-quality music, is a full-length game (not episodic) and has a physics engine which can be as close to the classic momentum-physics as possible, then I see no reason why we can't have another high-quality game.

I feel like the only reason Iizuka even okay'd Mania in the first place was because it featured a bunch of levels from older games like Sonic Generations. And to Iizuka Generations = Good.

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7 minutes ago, OcelotBot said:

I just can't see this interesting Iizuka. I think he see's it as a one-off celebration for the anniversary and once the game is out his focus will shift away from classic pixel-art Sonic games indefinitely.

I highly, HIGHLY doubt SEGA will give two cents about what he wants or is interested in anymore after Mania.

I picture it more of a "Do this and zip it" scenario on SEGA's part, especially given the reception of Forces in comparison. Now that the company sees a clear picture as to where their Golden Goose lies, they're not going to let it starve to death.

It's kind of like if Nintendo released the original New Super Mario Bros. on DS and then dropped it right after. It's not going to happen.

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2 hours ago, Tails spin said:

If shovel knight and Mario can still excit so can Sonic 

Shovel Knight is an indie game and Mario doesn't use retro pixel-art styles any more except for the occasional visual flourish.  (Except Mario Maker, but that includes multiple art styles including one modernised one and is intended to represent multiple eras of the character's 2D gameplay history.)  I feel like visual modernisation will be required for a whole new 2D arm to the franchise to be re-established; something more like Rayman Origins, New Super Mario Bros., or, heaven help us, Sonic 4 as you truly imagined it.

39 minutes ago, ZinogreVolt said:

I feel like the only reason Iizuka even okay'd Mania in the first place was because it featured a bunch of levels from older games like Sonic Generations. And to Iizuka Generations = Good.

Conversely, it was actually established a little while ago that it was SoA which asked for more ports of the classics and Iizuka felt that the fans would be more interested in something new.  A game which mixed new stages and remade classics was his idea (source).  Iizuka is the reason why Mania exists and has new levels in it.

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5 minutes ago, FFWF said:

Shovel Knight is an indie game and Mario doesn't use retro pixel-art styles any more except for the occasional visual flourish.  (Except Mario Maker, but that includes multiple art styles including one modernised one and is intended to represent multiple eras of the character's 2D gameplay history.)  I feel like visual modernisation will be required for a whole new 2D arm to the franchise to be re-established; something more like Rayman Origins, New Super Mario Bros., or, heaven help us, Sonic 4 as you truly imagined it.

Conversely, it was actually established a little while ago that it was SoA which asked for more ports of the classics and Iizuka felt that the fans would be more interested in something new.  A game which mixed new stages and remade classics was his idea (source).  Iizuka is the reason why Mania exists and has new levels in it.

I kind of hoped it was more because of Mr. Webbers influence and his ties with the fan base and those with skills within it. It's nice thinking he might be gaining more responsibility/power as time goes on thanks to how well he does things with the consumers and such. The way he takes and uses feedback is on a whole different level from anyone else in the company today.

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3 hours ago, FFWF said:

To be honest, given the way they're going all-out for Mania, I find it hard to believe they'd be able to do a straight iterative sequel that retained the same pixel style without it being a little underwhelming.  A successor to Sonic Mania might have to go the hand-drawn route, or use HD sprites or something similar, purely to show progression.  ...This might be an unpopular opinion.  But I think they would find it hard to create the same excitement for a retro sequel if retro Sonic was no longer a thing of the past.

I think a Mania sequel would actually be met with a lot of excitement if it were all new levels (and could even have a different name). I think the Mania project so far has shown that there's still a lot of life in Genesis style Sonic when done right and I believe there are still lots of good ideas that could come out of it 

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Maybe the 2D road should be:

-Sonic Mania sequel with only new levels. 

-New 2D game like Mania but with HD sprites. Maybe even an option to switch pixel or hd spriteset.

-2.5D game by Sonic Team, like Donkey Kong Country Returns and far from Sonic 4. Of course, with the classics physics.  

And S3&K remastered between the first two projects xD 

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26 minutes ago, Sonicfan287 said:

I think a Mania sequel would actually be met with a lot of excitement if it were all new levels (and could even have a different name). I think the Mania project so far has shown that there's still a lot of life in Genesis style Sonic when done right and I believe there are still lots of good ideas that could come out of it 

That's just it. There's too high a demand for a sequel that's completely new, and that demand combined with the reception, and upcoming sales, of Mania will further cement its continuation. Even the staff would prefer a completely new title being developed over returning stuff, so in-house and from consumers the interest and demand is too high to ignore.

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7 minutes ago, molul said:

Maybe the 2D road should be:

-Sonic Mania sequel with only new levels. 

-New 2D game like Mania but with HD sprites. Maybe even an option to switch pixel or hd spriteset.

-2.5D game by Sonic Team, like Donkey Kong Country Returns and far from Sonic 4. Of course, with the classics physics.  

And S3&K remastered between the first two projects xD 

Honestly, I'd rather have a 2.5D Donkey Kong Returns style game still be done by Christian and Co. I have nothing against Sonic Team, but I feel the mania team is better suited for classic sonic games.

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54 minutes ago, molul said:

Maybe the 2D road should be:

-2.5D game by Sonic Team, like Donkey Kong Country Returns and far from Sonic 4. Of course, with the classics physics.  

This, please. Just with Christian and co still. 

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Why exactly you think the next step should not be a game in pixel art? Sure it won't have the same impact as Mania, I mean, this IS a mark in Sonic's story, but... I can totally see more classic 2D games in pixel art from Taxman, Stealth and Pagoda West. This is both a genre and an art style that would never get "old".

 

With that said, I really hope a sequel to Mania happens, adding only original levels, more characters, more bosses, more power-ups, gimmicks...

Call it Sonic Fever, instead of Mania 2 (which sounds kinda weird).

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1 minute ago, Jango said:

Why exactly you think the next step should not be a game in pixel art? Sure it won't have the same impact as Mania, I mean, this IS a mark in Sonic's story, but... I can totally see more classic 2D games in pixel art from Taxman, Stealth and Pagoda West. This is both a genre and an art style that would never get "old".

 

With that said, I really hope a sequel to Mania happens, adding only original levels, more characters, more bosses, more power-ups, gimmicks...

Call it Sonic Fever, instead of Mania 2 (which sounds kinda weird).

I could see it. Mighty the Armadillo return maybe? Only new levels, new elemental shields? I'd love that!

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I don't care WHAT the game LOOKS like.

If I see anybody but Christian Whitehead behind the programming/physics, rage will be had and gallons of salt will be poured.

I do not want to put up with Sonic Team nor' DIMPS anymore. Enough is enough.

Now... If they want to muck up more 3D games, be my guest, but with Mania out I'll be forming an expectation for at LEAST the 2D entries to play right.

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4 minutes ago, Sonikko said:

I guess it all depends on how Mania sells. Just buy it and show them you want a sequel. Gift it to people who might enjoy it, try and spread the word as much as you can.

That's like telling a bear honey is delicious. You don't really need to for it to go crazy over the stuff. With or without rampant fan involvement, Mania's going to be everywhere.

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Just now, Chris Knopps said:

That's like telling a bear honey is delicious. You don't really need to for it to go crazy over the stuff. With or without rampant fan involvement, Mania's going to be everywhere.

As much as I want that to be true, and I actually think Mania will do well, it's still not set in stone. 

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2 minutes ago, Sonikko said:

As much as I want that to be true, and I actually think Mania will do well, it's still not set in stone. 

Have faith in Christ-ian, he and his people will deliver us!

tumblr_mmmzt4dBaa1qjk0hmo1_400.gif

(Yes, I did just make that pun)

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3 hours ago, FFWF said:

Shovel Knight is an indie game and Mario doesn't use retro pixel-art styles any more except for the occasional visual flourish.  (Except Mario Maker, but that includes multiple art styles including one modernised one and is intended to represent multiple eras of the character's 2D gameplay history.)  I feel like visual modernisation will be required for a whole new 2D arm to the franchise to be re-established; something more like Rayman Origins, New Super Mario Bros., or, heaven help us, Sonic 4 as you truly imagined it.

Conversely, it was actually established a little while ago that it was SoA which asked for more ports of the classics and Iizuka felt that the fans would be more interested in something new.  A game which mixed new stages and remade classics was his idea (source).  Iizuka is the reason why Mania exists and has new levels in it.

Guess I should give Iizuka more credit, then!

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