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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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Wow. Wasn’t expecting anything so soon after the last trailer, but hey, I always like seeing more stuff.

First off, the music is amazing. Tee Lopes continues to deliver.

As far as Chemical Plant returning, my feelings are a bit mixed at the moment. Chemical Plant is one of my favorite zones from Sonic 2 and from the classic games in general, so I definitely love seeing it back again with new twists and stuff. On the other hand, since we just saw it in Generations, I was sort of expecting to see another zone like Mystic Cave or Oil Ocean in Mania, so I’m slightly let down in that regard, but not enough to lower my excitement of seeing one of my favorite classic zones returning in Mania. Can’t wait to play this!

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Chemical Plant is indeed the typical Sonic 2 pick next to Casino Night, but seeing what they made of Act 2 I don't understand how one could even be mad about it. Heck, if this was Sonic 4 EP2 again they would probably promote it as an all-new zone called "Chemical Factory" : P I do wonder why they revealed that zone now, though, considering we haven't even seen Flying Battery Act 2 yet, other than knowing it may include some scrap metal, and they generally used to be so secretive about the game.

Still excited for their Sonic 3 pick considering that music copyright mess surrounding that game might prohibit them from using certain zones. By being featured in the Mario&Sonic games, I know they are allowed to use Flying Battery and Angel Island Zone, but another zone sure would be nice...(Edit: Hydro City and Marble Garden tracks were also in Generations)

I hope that if Mania is indeed successful enough to warrant a sequel (you never know with Sonic sales numbers nowadays, especially when digital-only), they will reimagine more uncommon zones like Scrap Brain/Star Light, Quartz Quadrant/Tidal Tempest, Oil Ocean/Mystic Cave, Hydrocity/Launch Base and Lava Reef/Sandopolis. Because a Mania sequel would obviously have returning zones again, if only because Sonic Team demands it. Who knows, it might even feature Green Hill again.

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I did a little quirky promoting for the zone over on TSOS.

"Maybe with a little effort we'll find out the formula necessary to make a few Artificial Chaos of our own!"

"Or... Maybe we'll just turn Sonic and co. green and muscular by accident... "Sonic smash!" anyone?"

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Wow, at first I saw the news of Chemical Plant and was like "Goddammit, we just had this in Generations!"

Then I watched the video, saw the actual level design, the gimmicks, and new mechanics, and I'm in love. I cannot wait to play Chemical Plant again.

This is how you do it, this seems like a totally new level. Excellent job, guys, seriously.

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First reaction to Chemical Plant is that I'm pretty disappointed we're getting a stage we already just saw in Sonic Generations. Would have loved to see Mystic Cave....

That being said damn it looks good. Looks like the stage got a massive overhaul and I think that fantastic! Taxman and co are really outdoing themselves. 

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Gonna be honest, as much as I love spoilers most of the time, I'm kinda hoping the reveals slow down or stop soon. Like others have said, it feels like we're getting a little too much info, and I'd like to be surprised a little lol. (In before "just do an internet blackout" comments)

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Really hope the remaining Zone picks aren't as obvious as this one.

 

So, in terms of representation we got

Sonic 1 (Green Hill)

Sonic 2 (Chemical Plant)

Sonic 3 (?)

Sonic & Knuckles (Flying Battery)

Sonic CD (Stardust Speedway)

And two original zones atm

 

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27 minutes ago, Indigo Rush said:

At this rate, in about two months time the whole game will be available for everyone to play. Mark my words! 

The worst spoiler of all. SEGA's marketing is just getting worse and worse. :///

I'm going to predict Sky Sanctuary just to be safe. And on top of that I think only that and maybe one more new zone will be revealed before the game comes out; that way we'll still have a few new zones to see and (if people are right about this) the second returning zones from each game will also go unrevealed. But that's just a guess, a GAAAME guess

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Let's see...

-Angel Island, very unlikely.

-Hidrocity, very likely

-Marble Garden... I'd say "hopefully unlikely"

-Carnival Night: unlikely (gimmicks in Chemical Plant and also we already have Studiopolis and Mirage Saloon, which are not the same but rekinds me of).

-Ice Cap: hopefully likely. With Hidrocity, I'd say it's the most iconic zone.

-Launch base, likely. Not my favourite, but nice anyway.

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Hmm, it's kinda interesting.  It looks like they're setting it up so that Act 1 of each classic level is focused on recreating what the original Zone felt like, while Act 2 focuses on putting a major twist on it.  Green Hill Act 1 had the original's music and background, and it stuck to level elements that already existed in the original.  Act 2, in contrast, has a new background, new music, and threw new elements like the zip lines and the pools of water at us.  Chemical Plant Act 1 looks super tame, Chemical Pant Act 2 looks wild and innovative.  Flying Battery Act 1 looks tame...you see where I'm going here?

Incidentally, this makes me think that Stardust Speedway Past might actually be the Act 2 of that particular level, because those robotic vines are something that never existed in that Zone before.  Or, really, in any classic Zone that I can think of.

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So, assuming gimmicks disprove certain levels, angel island, quartz quadrant, and metallic madness aren't coming if there is a second sonic cd stage. I think collision chaos and palm tree panic aren't likely either, so that leaves 2 choices 

Wacky Workbench and Tidal Tempest

 

Im gonna guess for a redeemed Wacky Workbench

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3 minutes ago, Psychicmoose103 said:

So, assuming gimmicks disprove certain levels, angel island, quartz quadrant, and metallic madness aren't coming if there is a second sonic cd stage. I think collision chaos and palm tree panic aren't likely either, so that leaves 2 choices 

Wacky Workbench and Tidal Tempest

 

Im gonna guess for a redeemed Wacky Workbench

The new Chemical Plant footage shows that hitting the green liquid bounces you hella high and makes that Wacky Workbench BOOP noise... so I think that's not coming back either.

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I was hoping for Amy to be in this Game because she has a classic form and some abilities wich are shown in sonic the fighters

so yeah

92035d53b0ea339941c5ce200b86d2de.png

But as long as my favorite tails and chemical plant are in that cool

really really looking for it although IM a modern fan i still like it

 

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I will say, that Act 2 music definitely makes up for that Forces track revealed the other day.

It's legitimately shocking how different the quality is between these two projects as a whole, from style, to music, especially when you take into count the budget comparisons and the direction of the two games overall and the fact both are coming from the same company but are so far apart.

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Yes; it seems they have been able to figure out exactly which zones would fit Mania as well as possible. ^_^ 

Flying Battery and Chemical Plant were I think very surprising decisions, at first, but it becomes clear even in just brief clips, at how amazing they are for allowing the current engine to be providing its most rewarding, multifaceted and unique synergies of momentum and puzzle driven exploration!!  

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I actually was disappointed at first when I read the headline--as others have said, we already saw Chemical Plant remade in Generations, I was hoping for a different Sonic 2 stage that hasn't been remade recently.

But that Act 2 footage floored me, honestly. The multi-path tubes, the rubber liquid, the rotating sphere elevator...thing, the sticky platforms on the ceiling and walls. The zone also looks like a giant maze too, it looks hideously massive. And the Act 2 remix with the sirens....so good. The Act 1 footage is OK, its largely the original. But that Act 2 footage is on another level.

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I feel really conflicted about Chemical Plant Zone.  I have no intention of denying that it looks absolutely amazing... but there is more to Sonic 2 than Chemical Plant, and I would have liked to see a different zone after that one already got a revisit back in Generations.  So, while previously I was being conservative in my expectations, I am now formally crossing my fingers for at least a second Sonic 2 zone.  So long as we get both Chemical Plant Zone and something else, I'll be able to appreciate Mania's choices with no reservations.

As for that Green Hill Zone boss: Wow, I can definitely see why that was being kept under wraps; somebody just broke embargo big-time.  We heard way back that it was a "walker" with sloped terrain, so everything fits, too.  It's kind of funny; based on those same hints, I'd actually been tentatively expecting a Palmtree Panic boss callback.  I'd never have guessed that (a version of) the Sonic 2 final boss would be the game's first boss.  A real shame that surprise was leaked.

...I wonder if this means that other classic zones will have callback bosses to other zones and games.  Classic zone minibosses appear to allude to that zone's original boss, so classic zone bosses have room to be either completely original or to riff on something else entirely.

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27 minutes ago, Chris Knopps said:

I will say, that Act 2 music definitely makes up for that Forces track revealed the other day.

There is nothing to make up for, that Sonic Forces track is also amazing and is getting near universal praise.

I'm really liking that Chemical Plant Act 2! The bouncy substances reminded me of a level in DKC:Tropical Freeze with bouncy jellies! This is so far the least tame re-imagined act we've seen, and it looks RAD.

Now, about the GHZ boss... It certainly looks like we weren't supposed to see it... Let's wait for today's stream to see whether Aaron and Gene make weird faces. It fits with the "walking contraption" description we got a few month ago. Eggman seems to be chasing after our heroes with his PINGAS ready!!! :wacko:

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Even though the footage looks good, I'm still big time disappointed that they chose to re-tread another level from Generations. GHZ is understandable, but to redesign yet another from that list? There really isn't much excuse to diversify a bit more with the stage selection. I want to see them work their magic on a nostalgia trip that feeds back more than a handful of years. Sonic 2 is full of great stage tropes with epic BGMs and Chemical Plant is just eating a roster spot that could have been given to something else.

What they delivered looks to be fresh and entertaining, but I'll be forever gutted knowing what could have been. A small stain on what has been otherwise a brilliant campaign for Mania.

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