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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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4 minutes ago, FFWF said:

From what I've been reading in this thread, that twisty pipe device is being interpreted as a reference to both Carnival Night Zone and Quartz Quadrant?  I've looked up playthroughs of both zones to jog my memory and can see where both comparisons are coming from, but it seems to me it's only incidentally like the Quartz Quadrant spiral pipes in that the Chemical Plant pipes were already transparent.  For that reason, I'd be cautious about it deconfirming Quartz Quadrant.

Agreed.  And besides, even if we did all somehow unanimously agree that the twisty pipe was from Quartz Quadrant specifically, it's not like that was the definitive gimmick of that level.

If we see a mine themed level or a level covered in conveyor belts, THEN we should consider deconfirming Quartz Quadrant.

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I still think Quartz Quadrant isn't showing up. The way Mirage Saloon is designed, with it's purposefully flat and angled platforms, tight angled tunnels, and the caterkiller variants gives me severe QQ vibes so I don't think it's coming back. 

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2 minutes ago, Meta77 said:

Oh i dont care if he didnt like it. He picked with me before about it and i told him git. I got the broom out and started swatting at him. Git go on git.

The things we do here to pass the time.

I do wonder though, anyone curious about what they could do with Mushroom Hill as well?

I know it was in Generations handheld version but... i can't help but wondering how crazy with the shrooms they could get.

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Aaron Webber's just stated on the 
 that they're choosing to show Classic levels rather than new ones because they want us to be surprised. So I guess we don't have to worry about them being spoiled, leaks notwithstanding.

 

Tell that to GameInformer >:U

 

Fuck man, I saw Chemical Plant on my Facebook timeline, got a bit disappointed untill I saw the video, it looks insane. Each water color has an effect on Sonic, light blue bounces a little, green bounces a LOT. The remix is eargasmic.

 

BUT THEN. I CAME HERE AND SAW THE GREEN HILL BOSS.

 

Fuck. Me. It would an awesome surprise, the freaking LAST BOSS robot is in Green Hill, which will likely be the first zone. Madness.

 

Well... They picked the obvious choice for Sonic 1, 2 and CD. I could argue that Flying Battery is among the most obvious choice for Sonic & Knuckles too, but IDK, I think either Lava Reef or Death Egg are more iconic. AS FOR SONIC 3. It's either Ice Cap or Hidrocity, anything else would make a bunch of people madly disappointed. And PLEASE, if it is ICECAP, do not spoil!!!! I wanna see the tittle screen coming and revealing I-C-E-C-A-P while the melody starting playing in the background like..

 

TUM TUM

TUM DUM DUM TUM

TUM DUM DUM TUM

TU DUM DUM TUM

HARD TIMES

HAPPIEST DAYS OF MY LIFE

 

 

 

It will be redeeming.

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1 minute ago, Jango said:

BUT THEN. I CAME HERE AND SAW THE GREEN HILL BOSS.

Fuck. Me. It would an awesome surprise, the freaking LAST BOSS robot is in Green Hill, which will likely be the first zone. Madness.

I'm actually disappointed considering how slow the Death Egg robot is. It's going to be pretty boring if it plays like that and the first CD boss.

It does look neat, but as far as how interesting the fight will be, that's something to worry about.

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38 minutes ago, Miru the Living Planet said:

With CPZ and the Death Egg Robo confirmed, I hazard the following guesses:

* The other classic zones represented in Generations also make returns; Sky Sanctuary, Casino Night, and Mushroom Hill.

 

The Zone theme clause set up by Green Hill Zone prevents those 3 levels from being remixed.

Sky Sanctuary Zone won't be remixed because Flying Battery Zone is the game's air/sky/wind themed level.

Casino Night will also not be in because Studiopolis Zone is the game's amusement park themed level.

Mushroom Hill Zone is a Green Hill themed zone with grass/forest/jungle elements and they've already stated the other Green Hill themed Zones are not making it in.

3 hours ago, molul said:

Let's see...

-Angel Island, very unlikely.

-Hidrocity, very likely

-Marble Garden... I'd say "hopefully unlikely"

-Carnival Night: unlikely (gimmicks in Chemical Plant and also we already have Studiopolis and Mirage Saloon, which are not the same but rekinds me of).

-Ice Cap: hopefully likely. With Hidrocity, I'd say it's the most iconic zone.

-Launch base, likely. Not my favourite, but nice anyway.

 
 
 
 

With Green Hill Zone Act 2 and Chemical Plant Zone, I'm not sure if they'll still do a Water/Oil themed level.

Also, with Stardust Speedway Past and the currently unknown catherdal zone, I'm not sure if we'll get a forest/grass/jungle level or a Ruins themed level.

 

Ok, so here's Chemical Plant Zone in Sonic 2

s2-cpz-appearanceimg1.pngs2-cpz-appearanceimg4full.png

Now here's Chemical Plant Zone in Sonic Mania

Tails-610.jpgcpz2_knuckles_01_1496375237.png

They still have that strange white divide though...

39 minutes ago, ShroomZed said:

giphy.gif

Anyone else notice you can control the amount of green goop injected into the water? This must mean there's mutiple levels you can reach depending on how long you stand there. If you only put a little in you can get the extra life up there (you can't see it in this gif) and maybe if you put in all possible you can reach an even higher level. 

 

The green Mega Muck reminds me of Mole Knight's stage from Shovel Knight

153.jpg

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4 minutes ago, Sonictrainer said:

The green Mega Muck reminds me of Mole Knight's stage from Shovel Knight

153.jpg

"What ho? Dust thine eyes deceive me?! Verily!! A faker is in thine midst!! Have at thee spiky blue imitator!! Taste thy shovel and repent!!"

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46 minutes ago, G-Force said:

The thing is, if it works like the twisty tube from Carnival Night, then the direction you travel should be based on which side of the device you enter.

Actually the side of the tube didn't matter, it's automatic unless you hold a direction...

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43 minutes ago, Diogenes said:

I'm not sure if that's true. The video from Game Informer is a different run of the same area, and in that one Tails only just skims the plunger as he passes, and it seems to release the same amount and makes him bounce to the same height.

It's true. Aaron and Sergio covered the mechanic in the stream. You can release different amounts of goop for increased bounciness. 

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Oh, so the remaining new zones aren't being revealed officially? Guessing that means Chemical Plant, Stardust Speedway and Flying Battery will be the playable stages at E3 then. Fine by me. 

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Just now, Psychicmoose103 said:

I think we will still get a returning water level. Chemical Plant isnt really a water level, it just has elements of water. I'm still holding out for Hydrocity :)

It's funny actually...

Water + Sonic = Good

Water + Zelda = Nightmare

The weird thing is Sonic is the one with a fear of water.

lol

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Y'know, considering that Ice Cap is pretty much the only classic ice level, wouldn't it be a better idea to make an original one?  I mean, if the ice theme was barely ever touched back then, then wouldn't a new ice level be almost guaranteed to be pretty fresh and interesting?  And as a bonus, it would allow them to completely dodge any legal troubles that might be surrounding Ice Cap itself.

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29 minutes ago, Acoolsonicfan said:

My money is definitely on ice cap zone returning. That also had water in it i think.

I don't know...

My own hope for Lava Reef aside, I see something like Carnival Night being the thing to return since, to me, it's the superior casino stage compared to the ones from S1 and S2.

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2 minutes ago, Chris Knopps said:

I don't know...

My own hope for Lava Reef aside, I see something like Carnival Night being the thing to return since, to me, it's the superior casino stage compared to the ones from S1 and S2.

Carnival Night has no Casino elements or anything similar...why do people keep shoving it in with the lesser?

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1 minute ago, Chris Knopps said:

I don't know...

My own hope for Lava Reef aside, I see something like Carnival Night being the thing to return since, to me, it's the superior casino stage compared to the ones from S1 and S2.

Since Sonic 2 is decided (for now, assuming only one classic stage per game) Sonic 3 is definitely the game where it could go in any direction as far as what stage they use. I think Hydrocity and Ice Cap are the most likely and given the point that was made earlier in the thread (that they could make a new ice themed level) I think Hydrocity Zone could (and should) be in. 

However then you mentioned Carnival Night and there are a lot of possibilities there and with the "barrel of doom" being a running gag in the series as well as it having memorable music and some pinball like gimmicks (I'm really hoping those flippers in mirage saloon aren't the only pinball references in this game), I may have been too quick to write this one off. 

Then again after seeing Chemical Plants remix today I'm super confident that Christian could even make Launch Base Zone fun 

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1 minute ago, StaticMania said:

Carnival Night has no Casino elements or anything similar...why do people keep shoving it in with the lesser?

It's the best "entertainment" themed stage then, there you go soldier.

Plus it could cover a water themed stage by having water slides and such added.

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Just saw the teaser for chemical plant zone Act 2, even more hyped for this game.

Just a thought, seeing all these classic levels I can't help but think of the possibility of DLC levels, I suggested such a thing for Generations which never happened, dunno about you guys but I would love to visit an all time favorite of mine: Lava reef zone with the mania makeup!

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1 minute ago, MechTech said:

Just saw the teaser for chemical plant zone Act 2, even more hyped for this game.

Just a thought, seeing all these classic levels I can't help but think of the possibility of DLC levels, I suggested such a thing for Generations which never happened, dunno about you guys but I would love to visit an all time favorite of mine: Lava reef zone with the mania makeup!

The most common theory that is all but legitimately confirmed is that Generations was SUPPOSED to get DLC, with Ice Cap being the most commonly speculated zone coming first at the time until the idea of new content vanished altogether.

I've said it before. It would be nice if they DO add DLC to Mania so SEGA and Sonic Team can get all this nostalgia and Green Hill mess out of their systems and give us a legitimately brand new game again. No returning stages, no returning enemies, nothing from past titles.

Just something completely, wholeheartedly new to say "We're done, we're moving on, please enjoy the future" basically.

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Hey, I don't know if anyone noticed and I'm sure this won't be the case but I just preordered Sonic Mania on my PS4 and it says estimated auto download date is 08/13/17 ... interesting but I don't get that lucky lol 

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