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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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Just now, VEDJ-F said:

So in case this hasn't been said, Aaron has said that they're not looking into full animated cutscenes for Mania, but we'll have to "wait and see" on seeing more animation show up. I think it'll be for the final launch trailer. 

There will be an animated intro and ending ala CD, of that I have no doubts.

They're not going to waste their budgets on such a thing twice in a row.

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1 minute ago, Psychicmoose103 said:

Im curious, where is everyone getting only 1 classic stage per game from? I thought they said before it will be big, and only 5 classic stages and 5 new stages doesn't match the ratio

I'm hoping there's more than 1 per game as well and I'm optimistic that there will be. If there are only 5 classic stages in the game, that would mean they've already revealed 80% of them and that seems like a high number 

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If so, that means most likely another zone from Sonic 1 and one from Sonic 2 will be showing up. I hope for 2 it's Mystic Cave Zone. For 1 it would be cool to see Starlight Zone, but Studipolis already takes the city at sunset/night theme, so I dunno. 

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16 minutes ago, Chris Knopps said:

There will be an animated intro and ending ala CD, of that I have no doubts.

They're not going to waste their budgets on such a thing twice in a row.

1. Animated trailers don't take that much budget. 

2. When Aaron was talking about the classic delivery of action (aka the S3&K cutscenes), he talked about the opening with Knuckles punching Super Sonic. So, I doubt it. 

Oh, also, most likely won't be a public demo for Mania. Aaron has said that as far as he knows SEGA have said no to it. 

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59 minutes ago, Remy said:

....I don't know if this is just me personally but I still generally think Water + Sonic = Bad. The only water level I really love is Hydrocity. I don't mind chemical plant as an adult because you can avoid most of the underwater parts, but it still kinda sucks whenever Sonic goes for a  dip in the  drink. 

I could just be holding a grudge from Sonic 1 tho...

Hydrocity is only mostly good to me because it realizes water is a punishment a lot of the time and lets you avoid it if you know what you're doing tbh
Zelda probably has the higher ratio of good water levels overall.

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1 minute ago, Josh said:

Hydrocity is only mostly good to me because it realizes water is a punishment a lot of the time and lets you avoid it if you know what you're doing tbh
Zelda probably has the higher ratio of good water levels overall.

Aquatic Ruin follows that exact same principle though. 

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1 minute ago, ShroomZed said:

Aquatic Ruin follows that exact same principle though. 

That level is kinda iffy with it's obstacle placement so I don't enjoy it nearly as much.

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10 minutes ago, Josh said:

Hydrocity is only mostly good to me because it realizes water is a punishment a lot of the time and lets you avoid it if you know what you're doing tbh Zelda probably has the higher ratio of good water levels overall.

tumblr_mn3yme9TXL1qhansmo1_500.gif

Dude!! You call that torture we call Water Temples in Zelda a GOOD thing?!

I... I dunno... I always feel physically and emotionally crushed whenever I see them...

You're either insane or bloody brilliant to be able to go through them over the years and be able to say that with a straight face.

I will take Labyrinth Zone over anything water related in Zelda any day myself.

8 minutes ago, Jango said:

Nah bro. Tee's stuff is smooth ;)

mrw-i-see-the-deadpool-gasp-gif-finally-

OMG. I officially love you now Jango.

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Dunno how we got to Tee Lopes symbolically sodomizing Jango but you do you

 

Aquatic Ruin is different from Hydrocity in that Hydrocity's water gimmicks involve plenty of hydroplaning, currents and waterslides to encourage speed and action; the slower bits are less prevalent, as opposed to Aquatic Ruin where water is exclusively a punishment. 

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Oh yeah I do concede Hydrocity is the faster and the more fun of the two, I'm just saying that they both follow the same basic principle; don't fuck up and you don't go in the water. It's better designed too with it's obvious Chemical Plant influence. 

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1 minute ago, ShroomZed said:

Oh yeah I do concede Hydrocity is the faster and the more fun of the two, I'm just saying that they both follow the same basic principle; don't fuck up and you don't go in the water. It's better designed too with it's obvious Chemical Plant influence. 

Also, I know music is subjective, but I think Hydrocity's music is way better

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6 minutes ago, Indigo Rush said:

Dunno how we got to Tee Lopes symbolically sodomizing Jango but you do you

Because we're all in love with Whitehead and Tee, there's no denying what they've done to us with Mania, it's like getting a massage, going to a buffet, getting another massage while being sung to with a guitar backing, then watching the sun set in a mountainous forest before laying in bed with all the windows open and enjoying the fresh scents and the sounds of nature, while being hand-fed strawberries.

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35 minutes ago, VEDJ-F said:

1. Animated trailers don't take that much budget. 

2. When Aaron was talking about the classic delivery of action (aka the S3&K cutscenes), he talked about the opening with Knuckles punching Super Sonic. So, I doubt it.

Yes; the sprite only cutscenes and similar moments are a key part of the original games; as even Sonic CD has many of them!  I think that is not something they would want to set aside, and if there is a need for larger character animations on screen such as Tails and the many animals in the Sonic 2 ending scenes, we already know from the title screen that there is an incredible amount of pixel art talent at work and at play on the team!!

I feel as though more animated work will be through the youtube channel.  Maybe there could be a short web series; that might be similar to the style of the Sonic CD credits animation zone montage, but, the scenes could/would last longer!  The overall episodes would not have to be very long.  Perhaps there would be more collaborations with musicians, and include Tee's soundtrack or perhaps additional work/song edits or slight remixes (eg if he was working with the animation team, he might add unique emphasis where specific actions are happening?) from him!

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https://arstechnica.com/gaming/2017/06/sonic-mania-is-already-so-good-id-buy-its-incomplete-version-as-is/

Some notes here I'm probably super late on. The writer says there were 7 levels in the build he played. Also, there was in fact, a Sonic Mania media event a couple of weeks ago, as we thought. Sega only lifted embargoes this morning. Given how Aaron has said they are not revealing any more of the brand new stages, I wonder if the last level of the current 7 is the cathedral zone or another remastered zone. 

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https://arstechnica.com/gaming/2017/06/sonic-mania-is-already-so-good-id-buy-its-incomplete-version-as-is/

 

Mirage Saloon Zone, on the other hand, thrills by combining the Sonic Spinball motif of bounce-everywhere design with some really wild "terrain can disappear at any moment" tension. (Oh, and "outlaw" animals appear on occasion in this Saloon, who are teased by "wanted" posters scattered around.)

 

THE BOYS ARE IN THE GAME?!

 

 "All of that is nearly overshadowed by its splendid boss fight against Dr. Robotnik. In this fight, your foe continually marches rightward, destroying and deforming terrain by stomping on it with his robosuit. As Sonic runs rightward in kind, he must take advantage of newly appearing terrain to get a good jumping angle on Robotnik to take him out. "

So yeah, first boss is Death Egg Robot

5 minutes ago, Zippo said:

https://arstechnica.com/gaming/2017/06/sonic-mania-is-already-so-good-id-buy-its-incomplete-version-as-is/

Some notes here I'm probably super late on. The writer says there were 7 levels in the build he played. Also, there was in fact, a Sonic Mania media event a couple of weeks ago. Sega only lifted embargoes this morning. Given how Aaron has said they are not revealing the brand new stages, I wonder if the last level is the cathedral zone or another emastered zone. 

From the quote, it sounds like Mirage Saloon and Studiopolis were the only new stages there "and two brand-new designs"

Green Hill, Flying Battery, Stardust Speedway, and Chemical Plant would mean 6 total levels, so is the 7th level the Sonic 3 rep that hasn't been revealed? (Would make since to reveal one from each game, as if there are 2 from each game the other stage would be a mystery)

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http://www.gamasutra.com/view/pressreleases/299648/SEGA_and_ATLUS_Announce_E3_2017_LineUp.php

Sonic Mania and Sonic Forces

If breakneck speed is more your thing, we’ve got you covered! Booth #4312 will feature playable stations for the ultimate celebration of past and future with Sonic Mania™, an all-new 2D adventure with stunning HD retro style graphics running at smooth 60FPS and featuring all your favourite classic characters. Sonic Forces™, from the development team behind Sonic Colors™ and Sonic Generations™, will be your second dose of speedy Sonic action where you will get to experience fast-paced gameplay as Modern Sonic, thrilling platforming as Classic Sonic, and powerful gadget action as your own custom Hero Character! Those who come by to play Sonic could receive a special Sonic E3 giveaway item.

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If it indeed follows Sonic 3 & Knuckles then it kind of makes sense having that leaked boss as the Green Hill Zone boss, if Green Hill is the very first level as we expect it to be.

Eggman would have been last seen entering the atmosphere in his final contraption from Doomsday Zone missing it's legs and arms etc so having something similar looking rebuilt from the pieces of his escape mech sounds like something that could have happened.

images.png.6f9121083c98bb6444ba7c9eefa9f0c2.png

Edit : OMG?! The BOYS?! Arstechnica better not have worded that wrong...that certainly sounds like a sure thing...dont go getting my hopes up!!

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1 hour ago, ShroomZed said:

Oh yeah I do concede Hydrocity is the faster and the more fun of the two, I'm just saying that they both follow the same basic principle; don't fuck up and you don't go in the water. It's better designed too with it's obvious Chemical Plant influence. 

It's not possible to avoid going into the water, it's possible to  get out of the water most of the time...but Hydrocity Zone's paths always lead you back into the water.

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