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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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We don't know that we're getting specifically Past Stardust Speedway, though.  We've only been shown the Past version, but by that logic we aren't getting a Flying Battery Zone Act 2 either.

The elevator fudged the CD issue because they don't want to have to establish a canon chronological position for it.  Just pretend it's folded in with Sonic 2.

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2 minutes ago, Gemster312 said:

It was just a random train of thought to explain why CD wasn't on the elevator and why we are getting specifically PAST Stardust Speedway.

But hey... that's just a theory. A GAME THEORY.

The elevator buttons don't actually have to mean anything at all, and while it is weird that they've only shown us Stardust Speedway Past specifically, I can GUARANTEE you that there is going to be more to Stardust Speedway in Mania than what we've seen already.

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I still think CD is after 3K. And there's nothing you can do to change my mind. 

*Sticks out tongue and crosses arms* 

Oh, and it has nothing to do with it not happening by the time of Mania, it's just that the progression of Sonic robots is more satisfying this way and Tails not being present for once makes more sense than going to an inferior robot. S3K is pretty much the most ambitious project Eggman ever launched (in the classic series anyway) with plan B's for his plan B's so I don't know why in this one particular field he would find it okay to go back to an inferior robot 

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1 hour ago, Diogenes said:

...what? No, that doesn't make any sense. CD's "past" is like, hundreds of years or something. Long enough that places have radically changed between past and present, long enough for it to be worth it to Eggman to send his machines into the past to secure his control.

I'd say more than that, but it varies from zone to zone. Palmtree Panic and Quartz Quadrant look almost prehistoric in their pasts, being millions of years old while Stardust Speedway goes around 2000 years back to Roman times. 

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3 minutes ago, Jango said:

DON'T REVEAL THE SONIC 3 LEVEL, PLEASE SEGA GUYS!!! It's impossible to avoid these spoilers unless you literally quit the internet, which isn't feasible...

Yeah, but Jango you'll be too busy playing the N-Sane Trilogy. You won't have time to hear about Carnival Night's reveal :P 

Oh and I've just had a word with the Mods. From now on anyone who says CD doesn't take place between Sonic 1 & 2 gets banned!

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Just now, Radiant Hero Ike said:

A Sonic 3 stage, huh? Kinda hope it's not Ice Cap actually. There's nothing wrong with it, I just find it a little boring.

I'd personally go with Launch Base or... Marble Garden, maybe.

Marble Garden isn't coming back. Stardust Speedway took the pillars you run down. 

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6 minutes ago, Radiant Hero Ike said:

A Sonic 3 stage, huh? Kinda hope it's not Ice Cap actually. There's nothing wrong with it, I just find it a little boring.

I'd personally go with Launch Base or... Marble Garden, maybe.

I really want it to be Launch Base zone. I dislike Marble Gardens though 

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Alright, So if we're going by the logic that enemies, gimmicks, and other unique traits seem to deconfirm old zones in the game, then so far, that means no:

-Marble (Batbot is in Green Hill)

-Spring Yard (COPE signs are in Studiopolis)

-Star Light (Stadust Speedway is using this exact same level trope)

-Wing Fortress (Flying Battery is using this exact same level trope)

-Angel Island (Caterkiller Jr is in Chemical Plant)

-Marble Garden (One of it's gimmicks is being used for Stardust Speedway)

-Carnival Night (The spiralling tubes from the level are in Chemical Plant)

-Wacky Workbench (Chemical Plant's bouncy gelatin material is evoking the same magnetic floors from this level)

-Metallic Madness (The directional tubes and junctions are pulled straight from MM for CP)

-Death Egg (Taxman basically confirmed that it won't be making an appearance this time around)

Chemical Plant Act 2 took a lot of old levels' chances with it. 

Is there anything I'm missing? Didn't even bother to add Emerald Hill and Palmtree Panic because lolGreenhillclones. 

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People were also ruling out Aquatic Ruins because its music has the 'The Good, the Bad and the Ugly' whistle, which is also used in Mirage Saloon. I think that's a lil too much, but anyways... I just want Ice Cap, Taxman. Or at the very least, Launch Base.

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Given how Angel Island and Marble Garden, (which are 2 of the 3 zones with no apparent music issues) seem to have been axed, and how Ice Cap and Launch Base seem to just be entangled in the aforementioned music issues, I say the writing is pretty much on the wall at this point. Hydro City is going to be the chosen Sonic 3 stage. It's a well loved water level and i'm sure they're going to put some cool new stuff into it. 

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I think the following Zones for each game have the best chances:

Sonic 1- Marble (No ruins or lava Zones yet)

Sonic 2- Oil Ocean or Mystic Cave (Most unique aesthetics compared to what we've seen thus far)

Sonic CD- Collision Chaos and Wacky Workbench (Same reasoning as above)

Sonic 3- Marble Garden (Of the three Zones with tracks Sega owns for sure, this stands out the most compared to all Mania's current Zones)

Sonic & Knuckles- Lava Reef (Assuming Marble doesn't get in), Hidden Palace (Maybe an extension into a full Zone?) or something Doomsday-esque (Obligatory Super Sonic finale)

Personally, I just want to see one Sonic 3 Zone and another Hard-Boiled Heavy, and I'll be satisfied until launch.

 

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A lot of people are putting way too much stock into the idea that minor level gimmicks are enough to completely deconfirm levels.  Personally, I think we should be focusing much more heavily on general level themes and concepts.  Here's where I think we're standing.

  • Green Hill is in, so Emerald Hill, Angel Island, and Palmtree Panic should be off the table, partly because they were all copies of Green Hill to begin with, and partly because elements from those levels have been incorporated into Mania's Green Hill.
  • At this point, I'm counting Studiopolis as a "Spring & Bumpers" level, so that should lock out Spring Yard, Casino Night, Carnival Night, and Collision Chaos.
  • Mirage Saloon is a desert level, so Sandopolis is out, and it's also a pinball-centric level, so Casino Night and Collison Chaos are basically double dead.
  • Flying Battery is in, so Wing Fortress should be out since they're both airships.
  • Stardust Speedway was a deliberate copy of Star Light's concept in the first place, so Star Light has to be out.
  • Chemical Plant is a mechanical level more than anything else, so I'd say it would push Wacky Workbench out of the running.

The fact that we've seen elements taken from other levels does weaken the chances of those levels being in the game, but I wouldn't say it completely guarantees their absence unless the element in question was absolutely essential to the level.  For example, Chemical Plant has water in it, but it's not a full fledged water level, so actual waters levels like Aquatic Ruin or Hydro City still have a solid chance of being in the game.  On the other hand, the presence of pinball tables in Mirage Saloon DOES lock out Casino Night, because the pinball tables were a definitive element of that level.

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Not only that, but I would watch the SuperbestFriendsCast 200 and Easy Allies' E3 Hype Video from this week. They were all incredibly (rightfully) pessimistic about Sonic before Mania was announced, and now they have all given the game a glowing recommendation. 

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