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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic


Ryannumber1gamer

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Guys, i think log off for today, i'm in an stressful mood. and it's my date of birth on friday. (and i'm sure iam not gonna have a good one at all) until then, keep it classy.

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I wonder when we will get a sneak peek at Tails and Knuckles, and if they will get any new moves, or if they will just share the drop-dash with Sonic.

I'm also wondering if each character will share the same basic storyline like in Sonic 2, or if they will have their own separate unique cutscenes with a slight variation in story like the differences between Sonic & Knuckles in Sonic 3K. Perhaps a unique boss or two like Knuckles fight with Super Mecha Sonic.

Edit : Also, unless only Sonic/Tails goes to Little Planet, it would be Knuckles first outing there. That will be interesting. Technically Tails too if you dont count his bonus addition in Sonic CD 2011. The one without any story etc being attatched.

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36 minutes ago, Tenko said:

I wonder when we will get a sneak peek at Tails and Knuckles, and if they will get any new moves, or if they will just share the drop-dash with Sonic.

I'd like them all to have the drop-dash, but I think it's Sonic only. Because of the way you active it, Tails would start flying and Knuckles gliding, so it would have to be mapped to a different button for them. I'm hoping Knuckles can still break barriers easily with his knuckles like in 3&K rather than having to be in ball-form. 

Would be nice if K&T also get a different new move. I dunno, maybe Tails can have a "whip-attack" using his two tails and maybe Knuckles can have a vertical dive attack which could disorientate/destroy a badnik when he hits the ground?

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I'm also wondering if each character will share the same basic storyline like in Sonic 2, or if they will have their own separate unique cutscenes with a slight variation in story like the differences between Sonic & Knuckles in Sonic 3K. Perhaps a unique boss or two like Knuckles fight with Super Mecha Sonic.

To be honest I'd rather they are all part of the same story and be able to access the same stage layouts as Sonic, along with some Tails/Knuckles only routes.

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I wince everytime someone mentions a public demo of Mania, like they did for Generations. Don't get me wrong, I want to play the game before release myself, but if we're gonna have another Generations like fiasco with the datamining, I'd rather not see it.

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12 minutes ago, TKD_Tarantino said:

Do we know if the super peel out from Sonic CD is going to come back???

Nope, the Insta-Shield isn't back either.

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Just now, Soni.exe said:

Nope, the Insta-Shield isn't back either.

Bummer... That's ok. The new running cycle looks pretty good though so I'll take that. Either way, there's enough new content to make this a semi-remake that still feels fresh.

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Just now, Soni.exe said:

There's always Mania 2.

Haha I suppose you're right. I'm so excited for this game though that when I first saw the trailer my mind was utterly blown. It was as if SEGA was writing a love letter to all of us Sonic fans who stayed with the series even through some of the worst entries. My imagination went wild with ideas........

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Especially when Tax/Stealth have both said that Green Hill from the demo versions so far is the most tame of the remixed content. Sega requiring these old zones to make a return may not be so bad after all, if it means we get all new areas to visit fleshing out the old zones more, like the cave area in Green Hill. Seeing these old zones with either the passage of time applied to them or having changed due to the original escapades of Sonic & crew would almost make them new zones. As the game progresses of it gets less and less tame they could be so changed they are only the same zone in name alone with a few similar visual queues.

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If you like the super peel out; have you experienced Sonic 3 Complete? ^_^^_^

http://www.s3complete.org/

It does add a wonderful element to these already amazing zones (and you will be able to use the instashield as well)

Sometimes it gets close to... not necessarily being game breaking, but it does work a bit too well and overcome some momentum obstacles and pass through some platforming areas too easily, which may be part of why it did not end up being included in Sonic Mania..!  It could be unlockable but in zones with more open movement allowed than Sonic CD, it comes close to making Sonic too agile!!  ^_^:o  

 

 

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Sonic 3 complete is my current favourite Sonic game. I discovered it early this year (or late 2015?) and I've played it a few times already. It's awesome.

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Count me in as one who doesn't feel the necessity of releasing a demo so soon. Really, you aren't missing much from waiting a few months until release is closer.

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It's a shame the insta-shield isn't in, since it was a feature of the glorious Classic games, but the drop dash is a decent trade as it'll have more utility.

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1 hour ago, Pixel said:

It's a shame the insta-shield isn't in, since it was a feature of the glorious Classic games, but the drop dash is a decent trade as it'll have more utility.

It is interesting to wonder what the origins of the ability were; it is fun to invent something.  Perhaps, the atoms forming the landmass of floating island had a uniquely strong entangled/synchronized spin dynamic from resisting gravity together for so long, even retained when it was in the ocean, so that a unique energy current flowed through Sonic when coming closest to matching their spin. 

This naturally caused Sonic both to be repeatedly synchronizing with unique currents existing in landmass, without realizing that is what was happening, while simultaneously refining the ability to change motion and spin in midair.  When trying the same technique back on typical land, the drop dash ability began to be possible due to the characteristics of the landmass there sharing a synchronized spin dynamic of having constantly been part of the same giant spherical planet. ^_^^_^ 

 

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48 minutes ago, Ghast06 said:

In case y'all saw my earlier post and didn't know what Desert Dazzle is. Really hope to see this stage in Sonic Mania! https://youtu.be/LpmQPri6CQk

The concept is interesting, but I think it needs some more work on tiles design. 

Also, I really dislike Sonic CD's level design. 

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30 minutes ago, molul said:

The concept is interesting, but I think it needs some more work on tiles design. 

Also, I really dislike Sonic CD's level design. 

I know there was some level design in CD that was really annoying such as Wacky Workbench for example. Overall, I enjoyed that game. (Btw, that was an alpha version of Desert Dazzle and it got scrapped, so yeah)

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For me, the whole game is annoying (not trying to insult anyone here! :)).

I mean, the layout is confusing most of the time (sometimes it looks unfinished), and the time travel mechanics are even more confusing. Only "Past" sign is actually useful, to go there and destroy the machine. Not to mention the difficulty on keeping the "past" power-up active until you travel, and the fact that you can't repeat the stage even if you've finished the game (not even on Sonic CD Remastered, although you can do it on Sonic 1 and 2 Remastered). Was it really neccessary? Nope. They could have hidden the machine you have to destroy somewhere in the "present" zone. A better time travel approach would have been: act 1 is past, act 2 is present and act 3 is future (good or bad depending on act 1 and act 2).

Also, the special stage is really difficult in my opinion. You can reach it like in Sonic 1, finishing act 1 or 2 with 50 rings or more. BAD. If you could repeat any act after finishing the game to try to get the time stones, it would be WAY better.

The only nice thing in Sonic CD in my opinion is music. Sonic's sprite is nicer in Sonic 2 and even better in Sonic 3 & K. Levels are nice but backgrounds are usually too colorful for me. Bosses were usually really easy... I don't know, I don't like the game XD Sorry for sounding like a hater :P

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2 minutes ago, molul said:

For me, the whole game is annoying (not trying to insult anyone here! :)).

I mean, the layout is confusing most of the time (sometimes it looks unfinished), and the time travel mechanics are even more confusing. Only "Past" sign is actually useful, to go there and destroy the machine. Not to mention the difficulty on keeping the "past" power-up active until you travel, and the fact that you can't repeat the stage even if you've finished the game (not even on Sonic CD Remastered, although you can do it on Sonic 1 and 2 Remastered). Was it really neccessary? Nope. They could have hidden the machine you have to destroy somewhere in the "present" zone. A better time travel approach would have been: act 1 is past, act 2 is present and act 3 is future (good or bad depending on act 1 and act 2).

Also, the special stage is really difficult in my opinion. You can reach it like in Sonic 1, finishing act 1 or 2 with 50 rings or more. BAD. If you could repeat any act after finishing the game to try to get the time stones, it would be WAY better.

The only nice thing in Sonic CD in my opinion is music. Sonic's sprite is nicer in Sonic 2 and even better in Sonic 3 & K. Levels are nice but backgrounds are usually too colorful for me. Bosses were usually really easy... I don't know, I don't like the game XD Sorry for sounding like a hater :P

Don't worry man. I understand your opinion. Btw, I like speedrunning Sonic CD a little bit too much

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I hope there's a optional mode in the game plays similar to that "Sonic Classic Heroes" ROM Hack. I loved that game. The Teamwork aspect from Heroes works really well with the Classics.

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2 hours ago, YoshiParty said:

I hope there's a optional mode in the game plays similar to that "Sonic Classic Heroes" ROM Hack. I loved that game. The Teamwork aspect from Heroes works really well with the Classics.

Most likely won't happen, but then there's the modding community

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I really like CD. But that said, it does have quite a lot of noticeable flaws. The time travel mechanic is poorly implemented and the level design can be a little odd.

That said, it's so unique and fun that I can overlook that. It also doesn't hurt that the music is so amazing.

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Seeing that the Studiopolis Zone is our amusement themed level, would you be OK not seeing remixed versions of Spring Yard, Casino Night, Collision Chaos, and Carnival Night Zones?

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