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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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If you like the super peel out; have you experienced Sonic 3 Complete? ^_^^_^

http://www.s3complete.org/

It does add a wonderful element to these already amazing zones (and you will be able to use the instashield as well)

Sometimes it gets close to... not necessarily being game breaking, but it does work a bit too well and overcome some momentum obstacles and pass through some platforming areas too easily, which may be part of why it did not end up being included in Sonic Mania..!  It could be unlockable but in zones with more open movement allowed than Sonic CD, it comes close to making Sonic too agile!!  ^_^:o  

 

 

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1 hour ago, Pixel said:

It's a shame the insta-shield isn't in, since it was a feature of the glorious Classic games, but the drop dash is a decent trade as it'll have more utility.

It is interesting to wonder what the origins of the ability were; it is fun to invent something.  Perhaps, the atoms forming the landmass of floating island had a uniquely strong entangled/synchronized spin dynamic from resisting gravity together for so long, even retained when it was in the ocean, so that a unique energy current flowed through Sonic when coming closest to matching their spin. 

This naturally caused Sonic both to be repeatedly synchronizing with unique currents existing in landmass, without realizing that is what was happening, while simultaneously refining the ability to change motion and spin in midair.  When trying the same technique back on typical land, the drop dash ability began to be possible due to the characteristics of the landmass there sharing a synchronized spin dynamic of having constantly been part of the same giant spherical planet. ^_^^_^ 

 

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48 minutes ago, Ghast06 said:

In case y'all saw my earlier post and didn't know what Desert Dazzle is. Really hope to see this stage in Sonic Mania! https://youtu.be/LpmQPri6CQk

The concept is interesting, but I think it needs some more work on tiles design. 

Also, I really dislike Sonic CD's level design. 

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30 minutes ago, molul said:

The concept is interesting, but I think it needs some more work on tiles design. 

Also, I really dislike Sonic CD's level design. 

I know there was some level design in CD that was really annoying such as Wacky Workbench for example. Overall, I enjoyed that game. (Btw, that was an alpha version of Desert Dazzle and it got scrapped, so yeah)

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For me, the whole game is annoying (not trying to insult anyone here! :)).

I mean, the layout is confusing most of the time (sometimes it looks unfinished), and the time travel mechanics are even more confusing. Only "Past" sign is actually useful, to go there and destroy the machine. Not to mention the difficulty on keeping the "past" power-up active until you travel, and the fact that you can't repeat the stage even if you've finished the game (not even on Sonic CD Remastered, although you can do it on Sonic 1 and 2 Remastered). Was it really neccessary? Nope. They could have hidden the machine you have to destroy somewhere in the "present" zone. A better time travel approach would have been: act 1 is past, act 2 is present and act 3 is future (good or bad depending on act 1 and act 2).

Also, the special stage is really difficult in my opinion. You can reach it like in Sonic 1, finishing act 1 or 2 with 50 rings or more. BAD. If you could repeat any act after finishing the game to try to get the time stones, it would be WAY better.

The only nice thing in Sonic CD in my opinion is music. Sonic's sprite is nicer in Sonic 2 and even better in Sonic 3 & K. Levels are nice but backgrounds are usually too colorful for me. Bosses were usually really easy... I don't know, I don't like the game XD Sorry for sounding like a hater :P

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2 minutes ago, molul said:

For me, the whole game is annoying (not trying to insult anyone here! :)).

I mean, the layout is confusing most of the time (sometimes it looks unfinished), and the time travel mechanics are even more confusing. Only "Past" sign is actually useful, to go there and destroy the machine. Not to mention the difficulty on keeping the "past" power-up active until you travel, and the fact that you can't repeat the stage even if you've finished the game (not even on Sonic CD Remastered, although you can do it on Sonic 1 and 2 Remastered). Was it really neccessary? Nope. They could have hidden the machine you have to destroy somewhere in the "present" zone. A better time travel approach would have been: act 1 is past, act 2 is present and act 3 is future (good or bad depending on act 1 and act 2).

Also, the special stage is really difficult in my opinion. You can reach it like in Sonic 1, finishing act 1 or 2 with 50 rings or more. BAD. If you could repeat any act after finishing the game to try to get the time stones, it would be WAY better.

The only nice thing in Sonic CD in my opinion is music. Sonic's sprite is nicer in Sonic 2 and even better in Sonic 3 & K. Levels are nice but backgrounds are usually too colorful for me. Bosses were usually really easy... I don't know, I don't like the game XD Sorry for sounding like a hater :P

Don't worry man. I understand your opinion. Btw, I like speedrunning Sonic CD a little bit too much

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2 hours ago, YoshiParty said:

I hope there's a optional mode in the game plays similar to that "Sonic Classic Heroes" ROM Hack. I loved that game. The Teamwork aspect from Heroes works really well with the Classics.

Most likely won't happen, but then there's the modding community

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I really like CD. But that said, it does have quite a lot of noticeable flaws. The time travel mechanic is poorly implemented and the level design can be a little odd.

That said, it's so unique and fun that I can overlook that. It also doesn't hurt that the music is so amazing.

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I really want to see Casino Night, I think it's one of the best stages in all of gaming. I think it's a safe bet that it will be remixed in Mania.

Perhaps they could take some inspiration from Casinopolis from Sonic Adventure too, pay some love to the 3D titles and also freshen up Casino Night. I mean, technically they are the same stage.

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Studiopolis scratches the casino itch for me, personally, and the last few Sonic games have all had very similar casino-themed levels.  But in the hypothetical situation of Mania being so massive it could fit two revisited zones from each classic game, I'd be happy to see Carnival Night again.

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1 hour ago, Tracker_TD said:

Studiopolis is less-so Casino itch and more Stardust Speedway-itch imo; if anything I'd say it rules that out, much as I love that stage. 

I agree. It would also be odd not to include a classic pinball/casino-themed level when it's such an iconic (not to mention unique) trope for the series. I don't remember flippers or slot machines in the Studiopolis demo either, which would be sorely missed without a pinball level.

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4 hours ago, Safka said:

I really like CD. But that said, it does have quite a lot of noticeable flaws. The time travel mechanic is poorly implemented and the level design can be a little odd.

That said, it's so unique and fun that I can overlook that. It also doesn't hurt that the music is so amazing.

The music is flawless!

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