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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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As far as a time travel gimmick for any CD levels, they could do something similar to South Island Warped and have time travel signs work like Star Posts; just pass by one and jump into the circle of stars to warp to the past/future/etc.

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1 hour ago, JezMM said:

it might complicate the puzzle concept a bit too much for a casual player unfamiliar with the original.

Silly Jez, this game will be played mostly by war veterans like us :V

 

Another stuff I would like to see implemented is the extension of Sonic + Tails team moves. Well, maybe extension is not the word, but refinement. One thing Sonic 4 Episode 2 sorta got it right, was facilitate the action of using Tails to carry Sonic around... too bad the flight is too stiff and awkward in that game.

It works great in Sonic 3 & Knuckles, but you will always need someone on the second controller to pull it off. Back in the day, yeah, I had a few friends to mess around, but today it's kinda of impossible xD But it's a great addiction to the game, when playing as Sonic and Tails together, you can find the best of two worlds, the secret paths and itens of both characters :)

Also, a throwback boss like this:

UotzI.png

 

Would be rad.

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9 minutes ago, Jango said:

Silly Jez, this game will be played mostly by war veterans like us :V

 

Another stuff I would like to see implemented is the extension of Sonic + Tails team moves. Well, maybe extension is not the word, but refinement. One thing Sonic 4 Episode 2 sorta got it right, was facilitate the action of using Tails to carry Sonic around... too bad the flight is too stiff and awkward in that game.

It works great in Sonic 3 & Knuckles, but you will always need someone on the second controller to pull it off. Back in the day, yeah, I had a few friends to mess around, but today it's kinda of impossible xD But it's a great addiction to the game, when playing as Sonic and Tails together, you can find the best of two worlds, the secret paths and itens of both characters :)

Also, a throwback boss like this:

UotzI.png

 

Would be rad.

Single Player Sonic & Tails flight was added to the TaxStealth ports of Sonic 1 and 2.  Looking up and jumping will make Tails begin flying, then you simply jump into his arms (if you didn't land in them from your own jump to begin with) to begin controlling the pair as a single entity.  It can be a little finicky to get the two lined up due to Tails' AI frequently being more interested in "copying Sonic: but slightly to the left" than "copying Sonic" but works mostly.  It's probably safe to assume it'll be in Sonic & Tails mode here.

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2 minutes ago, JezMM said:

Single Player Sonic & Tails flight was added to the TaxStealth ports of Sonic 1 and 2.  Looking up and jumping will make Tails begin flying, then you simply jump into his arms (if you didn't land in them from your own jump to begin with) to begin controlling the pair as a single entity.  It can be a little finicky to get the two lined up due to Tails' AI frequently being more interested in "copying Sonic: but slightly to the left" than "copying Sonic" but works mostly.  It's probably safe to assume it'll be in Sonic & Tails mode here.

REALLY?? Oh my God, TaxStealth.

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27 minutes ago, JezMM said:

Single Player Sonic & Tails flight was added to the TaxStealth ports of Sonic 1 and 2.  Looking up and jumping will make Tails begin flying, then you simply jump into his arms (if you didn't land in them from your own jump to begin with) to begin controlling the pair as a single entity.  It can be a little finicky to get the two lined up due to Tails' AI frequently being more interested in "copying Sonic: but slightly to the left" than "copying Sonic" but works mostly.  It's probably safe to assume it'll be in Sonic & Tails mode here.

That really was a great feature added in to those ports. It was so great that it was even added in as an optional feature in Sonic 3 Complete.  

Tails Flight Carry.png

I find it to be a complete guarantee that it's going to be in Mania.

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A Sonic & Tails option where Tails can carry and fly with Sonic?

If they wanted exploration in Mania, boy, this is the way to do it. I hope it does end up in Mania, but with some better controls. It's always been off in the past...

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14 hours ago, Sonictrainer said:

Seeing that the Studiopolis Zone is our amusement themed level, would you be OK not seeing remixed versions of Spring Yard, Casino Night, Collision Chaos, and Carnival Night Zones?

I'd be OK. I love Spring Yard, Casino Night and Carnival Night, but there are other zones I'd rather see remastered before those.

Sonic 1: Star Light.

Sonic 2: Mystic Cave and Chemical Plant (yes, Generations already had Chemical Plant, but hey, I love it). 

Sonic 3: Hidrocity and Ice Cap.

Sonic & Knuckles: wow, I don't know! Mushroom Hill, Flying Battery, Lava Reef, Sky Sanctuary, Death Egg... I just realized S&K is the game whose zones I love the most XD

Sonic CD: I don't care.

I'd also like to see some love for Sonic Spinball, a great game that could have used a good sequel to improve all the mechanics. What about using Sonic Spinball's bonus stage as (one of) Sonic Mania's bonus stage(s)? I mean, those you enter through a star post.

SpinballSpecialStage.png 

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8 hours ago, Zippo said:

Just remembered New York Comic Con is in a few days, it was said Sonic would have some sort of presence there, wouldn't expect anything new, but it's something to keep in mind.

_20161004_010902.JPG

It could be another showcase of Sonic Mania. Most likely, there will be nothing new there

3 hours ago, molul said:

I'd be OK. I love Spring Yard, Casino Night and Carnival Night, but there are other zones I'd rather see remastered before those.

Sonic 1: Star Light.

Sonic 2: Mystic Cave and Chemical Plant (yes, Generations already had Chemical Plant, but hey, I love it). 

Sonic 3: Hidrocity and Ice Cap.

Sonic & Knuckles: wow, I don't know! Mushroom Hill, Flying Battery, Lava Reef, Sky Sanctuary, Death Egg... I just realized S&K is the game whose zones I love the most XD

Sonic CD: I don't care.

I'd also like to see some love for Sonic Spinball, a great game that could have used a good sequel to improve all the mechanics. What about using Sonic Spinball's bonus stage as (one of) Sonic Mania's bonus stage(s)? I mean, those you enter through a star post.

SpinballSpecialStage.png 

I can see the spinball thing be like a bonus stage for extra rings/shields. You can go there by jumping into those portals that open when you pass checkpoints. Just like in S3&K

17 hours ago, Tracker_TD said:

Studiopolis is less-so Casino itch and more Stardust Speedway-itch imo; if anything I'd say it rules that out, much as I love that stage. 

After reading your post, I guess it's safe to say that Stardust Speedway will be in Sonic Mania. I could be wrong,but whatever. :P

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On the topic of soundtracks, I feel like there's just too much agreement on the idea that Sonic Mania will have amazing music throughout. 

I agree that Tee Lopez makes pretty amazing compositions, with Studiopolis being very impressive and well done, but I feel like his remixes are pretty bland and lacking. His Green Hill Zone remix is the worst GHZ veriant so far IMO, and even on his channel, I don't hear many remixes that are competitive with the original pieces. 

Even with Studiopolis, that is just one song. I fear that the first few zones will have amazing compositions, and than the next few stage themes will be subpar. It's something I commonly find with games that have a lot of original compositions, including several Sonic games. 

Spoiler

For example:

VS

I'm not saying Marble Zone is necessarily better (IMO it is), but Labyrenth Zone is a lot more simple and relies heavily on a single line of melody. This drop in composition follows from Spring yard zone. This isn't a very good example, I'll find a better one if you want. 

This isn't Sonic but shows a clearer drop in quality:

 vs 

 

 

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8 hours ago, molul said:

I'd also like to see some love for Sonic Spinball, a great game that could have used a good sequel to improve all the mechanics. What about using Sonic Spinball's bonus stage as (one of) Sonic Mania's bonus stage(s)? I mean, those you enter through a star post.

SpinballSpecialStage.png 

Ya, I keep forgetting how much I actually like Sonic Spinball, although it may be a little frustrating at times. I wish I still had the physical copy of it. :( It would be neat to have some kind of mini game in form of Sonic Spinball bonus stage.

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I just got an email from Amazon that the new delivery date for the Mania CE is June 1st.



Edit: False alarm, I was confused on that originally Amazon had given me a March shipping date but it was actually May 31st.

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Tee Lopes has done some amazing remixes.

https://www.youtube.com/watch?v=oQFXa5YeZHw&ab_channel=TeeLopes

https://www.youtube.com/watch?v=TT_b3YU8SRk&ab_channel=TeeLopes

He's great for the job, well-suited to recapture the glorious Classic Sonic sound.

Also see

https://www.youtube.com/watch?v=VU2BImK9v9w&ab_channel=TeeLopes

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I think I get it now. When I hear remix I think of something changing wildly, like a rock remix of a piece of classic music. Tee Lopez definitely is much more tame. 

So Tee Lopes basically does something inbetween a remaster and a remix. I guess a re-imagination really is a good description for it. Definitely not my cup of tea, but it definitely works for Sonic Mania, especcially the first act of GHZ. Considering he'll only be composing a few themes, there probably isn't much to worry about consistancy either. 

As long as I get more themes that are Studiopolis level quality, I'm more than happy. 

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While the opening is a fair bit more "remix" than "re-master" I feel his magnum opus is this Labyrinth Zone cover of all things:

Can't believe how well the opening and "chorus" work.  Star Light from this same '12 series is equally stellar.  He knows his way around horns and strings so well.

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I think I am one of the few people that really loves Labyrinth Zone a lot, the music especially is amazing to me. That remix you posted is incredible. I have no real doubt that the OST for Mania is gonna be amazing, I am definitely down for things getting the horns and strings treatment as opposed to tons of guitars this time around as far as remasters go. Studiopolis brings a lot of funky goodness to the scene too, so I am really on board with it all.

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I'm still not entirely sure if this was known but while just screwing around, I decided to listen to the Genesis version of 3D Blast's Credits theme.

And then all of sudden, it sounded familiar.

So I listened to the trailer for Mania and it's pretty much confirmed.

That song that was playing before Checkpoint is a remix of 3D Blast's Credits theme, didn't sounded like Lopes' remix so I'm guessing Hyper Potions did it? Don't hold my word on it.

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23 minutes ago, Soni.exe said:

I'm still not entirely sure if this was known but while just screwing around, I decided to listen to the Genesis version of 3D Blast's Credits theme.

And then all of sudden, it sounded familiar.

So I listened to the trailer for Mania and it's pretty much confirmed.

That song that was playing before Checkpoint is a remix of 3D Blast's Credits theme, didn't sounded like Lopes' remix so I'm guessing Hyper Potions did it? Don't hold my word on it.

That's well spotted. Amazing how fans are still finding references to other games months after the initial announcement.

Have a concern about Mania after playing through Taxman's Sonic 1, 2 and CD ports. It's the trap and enemy placements. Some are so random and frustrating that it's easy to lose rings and/or die (especially CD's level design, very trial and error in the later zones). Can't quite remember Sonic 3&K but recall it having the best level design of them all. 

I've seen this form of placement already in Mania and hope it's just part of the Alpha version. Sonic deserves the best game possible and hope the franchise gets it next year.

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I knew the music playing at the beginning of Sonic Mania's trailer was Sonic 3D's credits :) Sonic 3D is not that bad IMHO. It could have been better, but it's a funny game and it has really good music: Rusty Ruin, Diamond Dust, Volcano Valley...

Heh, I just noticed Sonic 3D Blast zones are renamed like Sonic CD's (two words beginning with the same letter).

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Lol yeah the Sonic 3D music in the trailer isn't a new discovery, I think for the majority of fans we didn't talk about the 3D Blast credits theme in the trailer because we all just knew, it wasn't a hard spot (we were all a bit too busy talking about "holy fucking shit look at this GAME man" instead lol).  I do wonder why they chose that song in particular and whether it was SEGA music staff or Hyper Potions that remixed it, but, well, it worked.

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6 hours ago, Mark1 said:

Have a concern about Mania after playing through Taxman's Sonic 1, 2 and CD ports. It's the trap and enemy placements. Some are so random and frustrating that it's easy to lose rings and/or die (especially CD's level design, very trial and error in the later zones). Can't quite remember Sonic 3&K but recall it having the best level design of them all. 

I've seen this form of placement already in Mania and hope it's just part of the Alpha version. Sonic deserves the best game possible and hope the franchise gets it next year.

Sometimes, the ring counter can be distracting in combination with this: It is almost like a mental game/illusion that can hide that each character is very strong as long as they have at least one ring.  It would be interesting for there to be a rom hack where the ring counter is hidden and see that people would play differently. ^_^:o 

Unless 50 rings are trying to be retained, being hit is also a temporary invincibility power up. ^_^  It is still definitely confusing because one has to quickly realize in that short time that they have an advantage, in between recovering from if they have been thrown somewhere by the impact, and trying to recollect lost rings if there are no ones known on the path ahead. 

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With some people wanting to see Hydrocity return I think it would be an excellent idea to implement how it looked in the prototype.Hydrocity Prototype 1.jpg        Hydrocity Prototype 2.jpg

It could work out like if the zone has grown vegetation as time has passed.

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