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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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The only issue with the "overgrown" aesthetic is that the timeframe between this and previous games is not exactly going to be huge.  If we're caring about lore here at all it kind of makes no sense for the ancient ruins of Angel Island to have no plantlife for thousands of years then suddenly become overgrown a year or so later lol.

But of course if the value of cool aesthetics trumps sense-making then by all means.

Personally though I'd say that feels like the obvious thing to do with a watery ruins stage so I'd hope they'd be cleverer than that?

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The Death Egg crashing back into Angel Island causes a quake on the Sonic 3 half of Angel Island, causing the ceilings to collapse in Hydrocity, giving it the necessary sunlight to grow some greenery. The Master Emeralds power enhances this perhaps. There's a secret passage in the ruins that leads to the Hidden Palace maybe. idk

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Just another idea for Hydrocity, maybe a few of the above-water sections could have water spilled on them making them slippery to run on. This could even affect any ground-based badniks in these sections which now behave slightly oddly since it's probably not in their programming to handle anything other than regular friction.

You'd obviously have to somehow convey the start and end points of this obviously or the player's just going to assume the whole stage has it in order to try and stay safe. You could maybe darken the ground colours slightly in the same way they would when a piece of fabric gets wet.

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Something to keep in mind is that the Mania team can take any level and make it into what they need it to be, so I don't know if a level being weak in comparison to other levels would stop them from using it. Ice Cap is not a particularly intricate level, but it's well loved to the point where they would certainly give it the makeover it needs.

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6 hours ago, Indigo Rush said:

Something to keep in mind is that the Mania team can take any level and make it into what they need it to be, so I don't know if a level being weak in comparison to other levels would stop them from using it. Ice Cap is not a particularly intricate level, but it's well loved to the point where they would certainly give it the makeover it needs.

I like to think of this is an opportunity to take some of the least popular zones such as Marble, Labyrinth, Hill Top, Sandopolis and turn them into fun stages. What about Wacky Workbench, maybe the most disliked stage due to the bouncy gimmck and go-slow layout? Could they find a way to make it an enjoyable and flowing level whilst keeping the bouncy gimmick? I'd like to see them try!

I'm hoping they tackle a mixture of popular and unpopular zones and make them all popular.

As for Hydrocity, easily my favorite water stage. For me it has an "old ruins/building/temple kind of vibe. There are ornate windows with candles in the background and really tall pillars and structures. It almost feels like a massive ancient temple, which thousands of years ago would have been populated by the Echidna tribe where they performed, I dunno, weird rituals and shit :huh:

Hydrocity in terms of color and (maybe) atmosphere is probably the closest zone to Hidden Palace. Perhaps StealthTax could go deep underground where there are ancient crystals. I like the idea of Hydrocity having suffered decay and as a result some parts are now out in the open with marsh growing as it gets closer to Marble Garden? 

I'd love it if they referenced the PROPHECY which foretold the dreaded barrel!!! :P

Image result for Sonic 3 hydrocity barrel

It's a great stage and deserves to be in Mania.

 

EDIT:

 

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So you've seen this?

At the end when they say 'These subtitles are totally real' 

Are they? Are they actually what he's saying? Or is it... more clues?

 

... ... and if you think I'm paranoid or looking too deeply, please blame this man.

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11 hours ago, RubyEclipse said:

I can shed some light on this. :)

The opening 3D Blast theme was done by Hyper Potions. When we came up with the trailer concept, we felt this was an important easter egg, because the more dedicated fans would recognize it pretty quickly.

In particular, we chose the ending credits from Sonic 3D Blast as, following the timeline of Sonic games on the Genesis/MD, that would have been one of the last songs a player heard before moving on to the SEGA Saturn. And so, we open with that song, and then lead right into the new evolution of that classic formula following that timeline. It was a little touch, but I thought it was important, and hopefully those of you who spotted it appreciated it!

Very thoughtful. I like it :)

I'm playing Sonic 3D Blast this evening.

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11 hours ago, RubyEclipse said:

I can shed some light on this. :)

The opening 3D Blast theme was done by Hyper Potions. When we came up with the trailer concept, we felt this was an important easter egg, because the more dedicated fans would recognize it pretty quickly.

In particular, we chose the ending credits from Sonic 3D Blast as, following the timeline of Sonic games on the Genesis/MD, that would have been one of the last songs a player heard before moving on to the SEGA Saturn. And so, we open with that song, and then lead right into the new evolution of that classic formula following that timeline. It was a little touch, but I thought it was important, and hopefully those of you who spotted it appreciated it!

Interesting to know. Did Hyper Potions only do that opening segment, or did they redo the entire song? If it's the latter, any chance we'll hear it in full in the future? (Really curious as I've recently grown a huge soft spot for that track in particular, and I hold an interest for trailer music in general.)

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Eh, I don't know what I'm more antsy about: More Sonic Mania trailers/footage or that NX reveal. Both have my absolute, undivided attention, and there hasn't been any substantial information in months for either, we still have no clue when more information is coming. This news drought, at least for myself, has been arduous at best.

That backlog is looking more and more appealing by the day.

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2 minutes ago, Jango said:

I think the NX might get a port of Mania after its release. Right now Nintendo is most likely only letting first parties work with their new system.

Not true, there have been a couple indie developers and smaller studios that have either announced their latest titles as coming to NX or in some cases heavily hinted at it. So it's clear some of them either have information on what the guidelines are for shifting the games over to the NX, or outright have dev kits. 

That's not to say it won't come to NX in the future, but at this time it hasn't been announced for it. Otherwise like those indie games, and Sonic 2017 it would have an NX logo in its trailer or be mentioned in its press release.

Nintendo and Sega have a pretty good friendship these days tho, and Tax/Stealth have no issues getting the Retro Engine working on numerous devices so if either party wants it to happen I'm sure it will.

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What Tenko said. Sega and multiple other third parties are already confirmed to be working on games for the system. Project Sonic 2017 IS coming to NX.

Also, something I noticed: Sega was doing the reshading of the old art from day one. Guessing they're doing it in order to better differentiate Classic Sonic from Modern Sonic.

G3331front.jpg

_20161007_142932.JPG

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5 hours ago, Zippo said:

Also, something I noticed: Sega was doing the reshading of the old art from day one. Guessing they're doing it in order to better differentiate Classic Sonic from Modern Sonic.

I believe Sega has done this to make Classic Sonic look like how he appeared in Generations, and how he appeared the hundreds of merchandise of Classic Sonic these days. The light blue Classic Sonic actually came from Sonic 1, though.

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Been debating with myself about posting this, but here goes I guess:

The original Sonic games levels had this thing about them where, in spite of how styalized they were, you could still tell roughly how high within them you were based on the level itself. Take Green Hill Zone, at the bottom you frequently have large chunks of the background blocked by what's holding up the higher parts of the level, and as you go up that becomes less and less until you're at the top. 

I'm not really seeing that with Sonic Mania, it just kind of all looks the same. It's not a crippling problem, but it comes off a bit rom hacky to me. 

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The level art is much more like Sonic CD, than the original trio. The background is much more complex, as Dio describe it. We see skyscrapers on the middle, stars and clouds on the top, and a subway on the bottom. The Genesis levels only had middle and bottom for the most zones. Not saying their art is bad, holyshit of course not, BUT, Sonic CD is stronger in that department. Guess those Sega CD's extra pixels actually made a difference ?

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Yeah Sonic Mania still looks great to me. It's continuing the legendary art techniques of the glorious Classic titles.

Hopefully it can keep it up for the rest of the game!

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I think they have something great going with Sonic Mania. Aside from me being a total Classic Sonic fanboy who is totally biased, it could be a sign of things to come, maybe a more Mega Man-esque structure of game releases? We have what, Classic, X, Zero, etc....Sonic could use something like that since, let's face it, Sonic never has stuck around in one place for very long. He's constantly changing styles. Classic, Dreamcast, Boost, the things that all the handheld games had going on...you get the idea.

 

So Classic Sonic could be making a return like that. But the question is, does Sega have plans to follow that, or?

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16 hours ago, CEAON said:

So Classic Sonic could be making a return like that. But the question is, does Sega have plans to follow that, or?

They must have considered it already due to the positive feedback from the community, but I don't think they'll plan anything until they see Sonic Mania's sales.

I'd rather have Sonic 3 & Knuckles Remastered before a Sonic Mania 2. I really hope Sonic Mania sales make Sega reconsider this remaster while TaxStealth gather ideas for a Mania sequel.

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7 hours ago, molul said:

 

I'd rather have Sonic 3 & Knuckles Remastered before a Sonic Mania 2. I really hope Sonic Mania sales make Sega reconsider this remaster while TaxStealth gather ideas for a Mania sequel.

For as great as that would be, I'd rather they move on to newer, bigger, and potentially even better projects as opposed to keep reminding us that the Genesis games were cool. Make no mistake, Sonic 3 and Knuckles is my absolute favorite Sonic game, but unless they plan on releasing it on Steam (can't stand touch screen controls in my platformers), no thanks.

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I say it's past time to split the franchise further and longer than just a single game, that's why I'm kinda of against Classic Sonic in 2017...

This action could've happened right after Generations, the highest point of Sonic in years, where EVERYBODY was talking about Classic Sonic. Instead, SEGA released that crap Sonic 4 Episode 2, thinking it would be "enough" for classic fans. To add to the pile of bad decisions, they made the falacy of, in fact, split the Sonic franchise into two, thus creating Sonic Boom. -Split the franchise into Classic and "Modern"? Nah, let's create a brand new gameplay style, designs and world instead. Like the classics have any ACCEPTANCE to be its own thing, RIGHT???

UGH.

Well, at least we're in the right way now. I HOPE FOR LONG.

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