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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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Now that we are getting close to 2017, where we will be closer to the release date, and where Taxman said that we wont be seeing any more news until, what kind of zone would you like to see next? A new one or a re-imagined one? Personally, I would like to see a new re-imagined one. If Green Hill is the tamest, i'm curious what the others will be like!

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If there are more reimagined zones than new ones, and we've presently seen one reimagined and two new, then I would agree that another reimagined zone would be next on my list.  It'd be nice to get a look at a zone we haven't seen for a very long time, as opposed to familiar old Green Hill Zone - and anyway, I would rather be surprised by the game itself than by the previews, so I'd hope for as many of the new zones to be kept secret as possible.

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I also want to see another re-imagined zone. Preferably one from Sonic 2. With both Mirage Saloon & Studiopolis giving off more of a Sonic CD vibe it will be interesting to see how the team goes about redesigning a level from Sonic 2. I'd like Aquatic Ruin, Casino Night, Mystic Cave or Oil Ocean to be one of the chosen.

In terms of bonus content, along with time-attack, debug mode and a boss-rush mode, I'd like a developer diary with detailed insight into how Mania came about (how it was pitched) and design choices including why they chose each specific classic stage to re-imagine.

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If I was picking the zone to see next, I would love to see something from Sonic 2, or 3&K. If 2, I would love to see a remastered IOS Hidden Place Zone, or a remastered Mystic Cave Zone. If 3, I would love to see Hydrocity, or Ice-cap, and from K, I would like to see either Flying Battery or Lava Reef!

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I can't believe we forgot to consider Sonic 4 in Mania, not gonna happen at all but it would be pretty cool to see levels like Lost Labyrinth or White Park in Mania's artstyle. That would be SICK! (in the cool 90s slang way, not the common disgusting way)

 

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48 minutes ago, Soni said:

I can't believe we forgot to consider Sonic 4 in Mania, not gonna happen at all but it would be pretty cool to see levels like Lost Labyrinth or White Park in Mania's artstyle. That would be SICK! (in the cool 90s slang way, not the common disgusting way)

 

Eh, Lost Labyrinth kind of looks like a more mediocre Labyrinth Zone to me, so personally I wouldn't bother even if I was okay with Sonic 4 levels being in Mania.

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I like the fact that Sonic has a trail behind him when he gets the Speed Shoes. Such a small & minor detail, but yet so effective at the same time. (Seriously it just keeps getting better everytime we see this glorious game.)

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Studiopolis; we got a good look at the "Tails assist" move. Looks pretty straightforward to get Tails to carry Sonic. Wonder if they've tweaked this move from the remasters. You could easily be fooled into thinking that was 2-player co-op; the way Tails appears to move independently from Sonic, haha.

Mirage Saloon; yeah, really liking the fast-shoes music. Sounds slightly better than the invincibility music. It was funny watching the chicken badnik chase Knuckles! Knuckles you're2slow :P It's pretty awesome a badnik has the drop-dash move. Would love if they give another badnik the spindash or super peel-out.

When Sonic was flying through the air (after being fired out of the gun) I was impressed with how easy it was to use the drop-dash move to change direction.

The overall design of Mirage Saloon (act2) is looking really good. 

I need this game in my life :D

 

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As a struggling collector of bandanas/scarves, I need that red one in my life. It's not often you see bandanas that catch your eye like that. 

 

But google gives me nothing, anybody know where I can find it?

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I would rather have a speed-up version of the level's music rather than a single jingle, you know, like in the classics.

 

But this is fine, this games does so much right that it's pointless to complain about such a small thing they've changed.

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1 hour ago, Jango said:

I would rather have a speed-up version of the level's music rather than a single jingle, you know, like in the classics.

But Sonic CD, Sonic Chaos And Sonic Triple Trouble all had different music for the speed shoes, and those are classic games? sooooo....

(I know the Game Gear games are generally not regarded in the same area as the classic's, but they are still generally classic games.)

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Sonic CD has the right to do so because its soundtrack is a master f***ing piece. ?

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

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1 hour ago, Jango said:

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

nah...........Sonic 4 didn't do anything right :V

36 minutes ago, Marcello said:

Sonic CD is the only one of the Classics to do it, and it's the worst of them. =P

Don't make me sit on you, Marcello XD

Sonic CD is godlly and I won't hear a word against it especially it's level design:P

Oddly enough I'm not such a fan of Mania's invincibility theme. Don't know why, just doesn't quite feel right.

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1 hour ago, Jango said:

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

Not exactly - it plays a separate track rather than truly speeding up the music. It's a unique track that breaks the progression of the original music.

It's the worst of both worlds. Generations got this wrong, too.

50 minutes ago, Marcello said:

Sonic CD is the only one of the Classics to do it, and it's the worst of them. =P

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