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Sonic Mania (August 15th 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

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I like the fact that Sonic has a trail behind him when he gets the Speed Shoes. Such a small & minor detail, but yet so effective at the same time. (Seriously it just keeps getting better everytime we see this glorious game.)

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Studiopolis; we got a good look at the "Tails assist" move. Looks pretty straightforward to get Tails to carry Sonic. Wonder if they've tweaked this move from the remasters. You could easily be fooled into thinking that was 2-player co-op; the way Tails appears to move independently from Sonic, haha.

Mirage Saloon; yeah, really liking the fast-shoes music. Sounds slightly better than the invincibility music. It was funny watching the chicken badnik chase Knuckles! Knuckles you're2slow :P It's pretty awesome a badnik has the drop-dash move. Would love if they give another badnik the spindash or super peel-out.

When Sonic was flying through the air (after being fired out of the gun) I was impressed with how easy it was to use the drop-dash move to change direction.

The overall design of Mirage Saloon (act2) is looking really good. 

I need this game in my life :D

 

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As a struggling collector of bandanas/scarves, I need that red one in my life. It's not often you see bandanas that catch your eye like that. 

 

But google gives me nothing, anybody know where I can find it?

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I would rather have a speed-up version of the level's music rather than a single jingle, you know, like in the classics.

 

But this is fine, this games does so much right that it's pointless to complain about such a small thing they've changed.

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1 hour ago, Jango said:

I would rather have a speed-up version of the level's music rather than a single jingle, you know, like in the classics.

But Sonic CD, Sonic Chaos And Sonic Triple Trouble all had different music for the speed shoes, and those are classic games? sooooo....

(I know the Game Gear games are generally not regarded in the same area as the classic's, but they are still generally classic games.)

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Sonic CD has the right to do so because its soundtrack is a master f***ing piece. ?

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

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1 hour ago, Jango said:

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

nah...........Sonic 4 didn't do anything right :V

36 minutes ago, Marcello said:

Sonic CD is the only one of the Classics to do it, and it's the worst of them. =P

Don't make me sit on you, Marcello XD

Sonic CD is godlly and I won't hear a word against it especially it's level design:P

Oddly enough I'm not such a fan of Mania's invincibility theme. Don't know why, just doesn't quite feel right.

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1 hour ago, Jango said:

ALSO I'M GONNA THROW SOME WOOD IN THE BONFIRE AND SAY THAT EVEN SONIC 4 GOT THIS RIGHT ?

Not exactly - it plays a separate track rather than truly speeding up the music. It's a unique track that breaks the progression of the original music.

It's the worst of both worlds. Generations got this wrong, too.

50 minutes ago, Marcello said:

Sonic CD is the only one of the Classics to do it, and it's the worst of them. =P

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On 12/11/2016 at 1:48 PM, Hero said:

It's been a while since I've looked at this thread, glad to see the game is shaping up to be amazing. 

Edit: Also, any word on super forms? I know it got retconed, but it'd suck to see Tails and Knuckles in a golden ball instead of going super like in Heroes. 

I'm hoping Iizuka didn't veto the old super forms so we can get Tails' Flickies of Doom again along with Knuckles slamming into walls to kill everything.

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Hopefully, even though the Tails & Knuckles super forms have been declared non-canon, they can still appear here...but just like back then, they just won't be "canon", just a fun little add-on =P (re: Iizuka, trying to determine canon in Sonic games is stupid!!)

Though, we don't even know if the Super Emeralds are going to appear yet, and if they don't, Super Tails might not appear anyway. At any rate, I will honestly be angry if Tails (assuming the Super Emeralds do appear, or they ignore that) and Knuckles are defrauded of their super forms, lol. It would be a blight on an otherwise probably-fantastic game, and completely unnecessary in light of the fact that apparently (I think this is what I've heard, don't quote me on this) Super Tails, Super Knuckles, and Hyper Knuckles were always intended to be non-canon, so there's no reason why they can't still appear as a "bonus goodie" like they (supposedly) were before. I wouldn't put it past Sonic Team to mandate them out of existence for a stupid reason, but I have fairly high hopes that won't happen, especially considering Super Knuckles' and Super Tails' appearance in the Sonic 1 re-release and Tails' in the Sonic 2 re-release. (Super Tails may have been exclusive to debug mode in Sonic 2, but I sincerely hope that's just because they decided in that game to be faithful to him needing the Super Emeralds to transform.)

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On 11/12/2016 at 8:17 PM, Indigo Rush said:

Not exactly - it plays a separate track rather than truly speeding up the music. It's a unique track that breaks the progression of the original music.

It's the worst of both worlds. Generations got this wrong, too.

To be honest I don't consider it "wrong" at all, having non-synthesised music pass over to a sped-up version would require a programming a system to know exactly where to start the "sped-up" version from depending on where the regular track is using a dynamic, mathematical algorithm (i.e. if main track is 40% through, start the speed-up version from 32% through, etc).  Probably not hard but still a time sink, and the end result just won't always sound that good since not every part of a song is gonna sound good when sped-up.

I actually love the way 4 and Generations did it because the musician can choose a particular part of the track that sounds really good sped-up, or use a higher percussion tempo if the melody itself gets butchered at high speed. They can also add additional flourishes to the end point before it returns to regular speed so you know when the power is running out (Generations handled these concepts much more memorably than 4, mind you).  City Escape and Crisis City are probably the coolest two examples of this by having the track jump straight to the point of highest intensity for the duration of the speed-up (and I particularly adore how Ohtani included Crisis City's in the soundtrack version of the song).

I was actually hoping Mania would do speed-up music the same way, but the standalone track here is nice.  I do wish it faded or reached an end before it ran out though.

Along that vein, I'm also glad they added a visual effect to speed-up, since like Invincibility it always bothered me how there were no visual cues for the hard of hearing or those playing with music turned off for whatever reason.  Again though, a signifier that it's about to run out would be appreciated by many (though not as important here as with Invincibility).

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Holy shit it is.

Also, at least Hyper Sonic should/could be included. Both Tails' and Knuckles' super forms were not necessary to 100% the S3&K campaign, while Hyper Sonic was needed to play the Doomsday Zone (I could be wrong, tho). I do feel like they are bonuses, but I wouldn't rule them out because of that, FFS who cares if it's canon or not? It's fun, so why not?

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Nah, Super was enough to get you into Doomsday, both in 3&K and &K alone. There's no canon need for Hyper Sonic.

Anyway as to super forms in general...ehhh I can see the logic in giving Tails and Knuckles their super forms as a non-canon bonus, but I'm too much a supporter of limiting super forms to endorse it myself.

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