Ryannumber1gamer

Sonic Mania (Summer 2017, Christian Whitehead, PS4, Xbox One, PC, Switch) - The New Classic

5249 posts in this topic

54 minutes ago, Jango said:

I was playing Sonic & Knuckles this morning, and now I wonder if the Mania version of Flying Battery act 2 will have that part near the end when the ground starts to rise and you must run like hell and time your jumps to not get crushed.

Nah, needs to be something new. It's definitely a cool sequence but it was more relevant to S3&K's plot, and just repeating the same sequence would likely feel out-of-place in Mania and come across as unnecessary rehashing.

Mania's FB design should be almost completely new. I want to be surprised, to expect the unexpected. Perhaps in act2 the Flying Battery will crash-land in the ocean. Maybe Eggman could use the piles of scrap badniks (we saw in the reveal of the stage) against Sonic in the boss fight.

10 hours ago, VEDJ-F said:

And again, him saying that they don't appear in the Classic Sonic series sounds like they wouldn't even consider them for Mania sequels, in the same way he said there were enough ports already when at least one of the games in question (S3&K) has different reasons why it wouldn't be considered. 

I think a cameo (for Bean, Bark & Fang) is enough of a reference for Mania. I much prefer the idea of bringing in new characters like the Hard Boiled Heavies, which feels appropriate because they are the next generation Egg-Robo. Mind you I'd also like to see Mecha & Metal make an appearance. This would be justified as they were more relevant to the Mega-Drive (& Mega CD) games. I'd also argue MS is way more popular than characters like Fang (which of course isn't surprising with having Metal been in so many more games).

I wonder if Mania will also feature a similar cameo for the Chaotix (and Mighty)?

If Mania does lead to more 2d games then I'm all for them bringing back other characters. *imagines an epic duel between Knuckles and Fang*

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1 hour ago, Jango said:

I was playing Sonic & Knuckles this morning, and now I wonder if the Mania version of Flying Battery act 2 will have that part near the end when the ground starts to rise and you must run like hell and time your jumps to not get crushed. That shit is tense.

Hmmm....

To put a better twist in that section of the stage, my guess is that, instead of scrolling up in the same manner, this time around the Flying Battery will start falling apart all over the place, with Eggman likely lacking time to completely fix everything on the ship.

Ruble everywhere, explosions...

Watching enemies get crushed...

s'cuse me, gotta get a glass of tea to sip.

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1 hour ago, Chris Knopps said:

Hmmm....

To put a better twist in that section of the stage, my guess is that, instead of scrolling up in the same manner, this time around the Flying Battery will start falling apart all over the place, with Eggman likely lacking time to completely fix everything on the ship.

Ruble everywhere, explosions...

Watching enemies get crushed...

s'cuse me, gotta get a glass of tea to sip.

This would be awesome. I also think, for act 2, the sky could get dark (reference to the beta) and there will be a thunderstorm, with flashing lightning in the sky, and maybe some stuff from Sonic 1 8-bit sky base. Also, the flying battery falling apart would be crazy. Fire could be coming out of spots, and the boss could have a time limit, you need to beat him before the ship crashes/explodes

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1 minute ago, Psychicmoose103 said:

This would be awesome. I also think, for act 2, the sky could get dark (reference to the beta) and there will be a thunderstorm, with flashing lightning in the sky, and maybe some stuff from Sonic 1 8-bit sky base. Also, the flying battery falling apart would be crazy. Fire could be coming out of spots, and the boss could have a time limit, you need to beat him before the ship crashes/explodes

It would also make for quite a cinematic transition to the next zone, spending your time racing through Flying Battery, making your way through the clustered vents/shafts seen filled with badnik remains, then having it fall apart at the end and crash land in the next zone you're supposed to be in...

But hey, I'm not a director. lol

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Just now, Chris Knopps said:

It would also make for quite a cinematic transition to the next zone, spending your time racing through Flying Battery, making your way through the clustered vents/shafts seen filled with badnik remains, then having it fall apart at the end and crash land in the next zone you're supposed to be in...

But hey, I'm not a director. lol

You know what would make it even cooler? At the start of the next Zone, you can see the destroyed airship in the backround

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1 hour ago, OcelotBot said:

I wonder if Mania will also feature a similar cameo for the Chaotix (and Mighty)?

If Mania does lead to more 2d games then I'm all for them bringing back other characters. *imagines an epic duel between Knuckles and Fang*

The interviewer mentioned seeing an Espio poster, but I don't think anyone has seen one present yet so I don't know if they were mistaken or not. If they were right, I could see Vector and Charmy getting similar cameos. If not, I can see them justifying the Chaotix not getting cameos due to their modern counterparts existing. In either situation, Mighty (and Ray) could still get cameos. 

But definitely no cameos that have the characters present in-game; as the snippet said, they're not part of the Classic Sonic series, so they wouldn't even be eligible for it. Most old games were omitted from it.  

Metal Sonic and Mecha Sonic could because they are in the relevant titles, it's just a matter of whether they would due to the emphasis on the Hard Boiled Heavies. 

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An interesting tidbit I think many missed: Iizuka mentioned that as a part of the delay, Team Mania's staff rose from 6 (9 if you include Lola, Iizuka and Hoshino) to an unknown number. I wonder how many developers they added. 

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2 minutes ago, Zippo said:

An interesting tidbit I think many missed: Iizuka mentioned that as a part of the delay, Team Mania's staff rose from 6 (9 if you include Lola, Iizuka and Hoshino) to an unknown number. I wonder how many developers they added. 

Mmm...

I think it's possible we might get an extra zone or two then, especially if the delay IS all the way into September now on top of additional staff.

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7 hours ago, Chris Knopps said:

Mmm...

I think it's possible we might get an extra zone or two then, especially if the delay IS all the way into September now on top of additional staff.

Sometimes when a project is delayed, team members from other projects are reallocated to help the project hit its deadline. The article doesn't provide any detailed information on how large the staff grew, or who joined, but I'd just take it as them needing a few more hands on the game to make sure it's good to go out the door.

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Just now, CleverSonicUsername said:

Sometimes when a project is delayed, team members from other projects are reallocated to help the project hit its deadline. The article doesn't provide any detailed information on how large the staff grew, or who joined, but I'd just take it as them needing a few more hands on the game to make sure it's good to go out the door.

I dunno, isn't collision issues pretty much all that's going on save for some loop/corkscrew issues?

That shouldn't need added staff really.

Then again, guess we've only seen a few stages, maybe other zones are being plagued even worse?

...Though that makes me start to worry, after all we've been praising Whitehead and co. as God.

Or... Has that just been me...?

img_3395.gif

Eh, whatever. I'm sure it's nothing too bad.

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Just now, Chris Knopps said:

I dunno, isn't collision issues pretty much all that's going on save for some loop/corkscrew issues?

 

We don't know that, really. Keep in mind we've only seen four acts from four revealed levels, and we still don't know how many actually appear in the game. We also don't know just how complete other zones are.

I think recently they said that Taxman has concluded how many levels will be in the game, so it seems like everything they intend to do is set in stone, it just needs to be finished up.

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14 minutes ago, CleverSonicUsername said:

We don't know that, really. Keep in mind we've only seen four acts from four revealed levels, and we still don't know how many actually appear in the game. We also don't know just how complete other zones are.

I think recently they said that Taxman has concluded how many levels will be in the game, so it seems like everything they intend to do is set in stone, it just needs to be finished up.

Just as long as they aren't screwing up their staff AGAIN by doing this, I don't care.

We don't need another 06 or BOOM year because of thin strings snapping left and right. So long as this doesn't affect Forces in any way by possibly stripping staff from THAT game to work on Mania, then I'd say all's good.

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7 minutes ago, Chris Knopps said:

Just as long as they aren't screwing up their staff AGAIN by doing this, I don't care.

We don't need another 06 or BOOM year because of thin strings snapping left and right. So long as this doesn't affect Forces in any way by possibly stripping staff from THAT game to work on Mania, then I'd say all's good.

Well that's more stuff we don't really know. That staff may have been new hires, or it could be reallocated SEGA/Sonic Team staff. Still, a game the size of Mania probably doesn't necessitate enough employees that it would adversely impact another project.

In the end, we just don't know, though.

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Just now, CleverSonicUsername said:

Well that's more stuff we don't really know. That staff may have been new hires, or it could be reallocated SEGA/Sonic Team staff. Still, a game the size of Mania probably doesn't necessitate enough employees that it would adversely impact another project.

In the end, we just don't know, though.

Not knowing is the cursed blessing of this franchise/fan base.

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About the time thing with Tee, I asked him how long the longest song is, and he said it has take. Him 12 hours so far.

this could mean it's an indepth song or is just a long song

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4:05 - 4:06

 

When Knuckles enters the water with the electric shield on, it disappears as expected, but it doesn't flash the water killing the badniks nearby like in Sonic 3.

Hm.

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The Thunder Shield NEVER killed badniks in Sonic 3 when it shorted out in water. It was just a visual effect. That's really something they could add, but it seems it's not the case.

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40 minutes ago, Jango said:

 

4:05 - 4:06

 

When Knuckles enters the water with the electric shield on, it disappears as expected, but it doesn't flash the water killing the badniks nearby like in Sonic 3.

Hm.

I don't recall the lightning shield ever killing any nearby badniks when you hit underwater. Would be a neat feature to add in Mania!

...and by this logic the lightning shield would not only electrocute badniks, IT WOULD ALSO ELECTROCUTE & KILL SONIC :P

 

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Posted (edited)

It didn't? O.o But it does flashes when you enter the water, right? I guess the 'killing nearby badniks' part was from some fangame I've played ^^' Oops.

One idea I also saw in a fangame, was the ability to dive into a lava lake, when wearing the fire shield. I thought that was pretty cool. And if a level has an electrified lake, same rules could be applied.

Edited by Jango

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the water simply flashes when you enter it. maybe thats one of the things they still have to implement, but i'm sure that'll be adressed.

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I've noticed there is a glitch in the game where, if you have the Electric Shield in Green Hill Zone the ocean/lake in the background flashes the same way the shield does for some reason.

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On 4/21/2017 at 11:37 AM, VEDJ-F said:

The interviewer mentioned seeing an Espio poster, but I don't think anyone has seen one present yet so I don't know if they were mistaken or not. If they were right, I could see Vector and Charmy getting similar cameos. If not, I can see them justifying the Chaotix not getting cameos due to their modern counterparts existing. In either situation, Mighty (and Ray) could still get cameos. 

But definitely no cameos that have the characters present in-game; as the snippet said, they're not part of the Classic Sonic series, so they wouldn't even be eligible for it. Most old games were omitted from it.  

Metal Sonic and Mecha Sonic could because they are in the relevant titles, it's just a matter of whether they would due to the emphasis on the Hard Boiled Heavies. 

Alright, so does that mean we could get cameos of modern characters or those from adaptations in addition to the ex-classic characters? And what will become of the Hard Boiled Heavies after this?

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51 minutes ago, It's a Very Merry Miru said:

Alright, so does that mean we could get cameos of modern characters or those from adaptations in addition to the ex-classic characters? And what will become of the Hard Boiled Heavies after this?

I hope the Hard Boiled Heavies are either in a Mania sequel, or something else, because I really love their design and the concept of them.

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