blueblur98

your sonic riders 4 ideas

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hello! in this thread, i'd like to discuss ideas and concepts you'd like to see in a potential 4th installment in the sonic riders sub-series! i'd personally like to see a game that plays like the first game, while being as easy to learn as zero gravity. what would you like to see if riders 4 ever happens?

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Getting rid of laps altogether, and going for point-to-point races. In short, something akin to the Cannonball Run or Gumball Rally. Maybe have team-ups in races as well. Could make for some interesting in-race banter. 

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welp..I for one are glad that this series is dead. now kill off olympics and boom and we're good to go.

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Hoo, boy. Riders is a spinoff that could never seem to decide what it ever wanted to be, besides a vauge hoverboarding concept, and they would constantly throw mechanics out of the window regardless of whether they were good or not, which is just the most annoying thing you can do with a game that's capable of spawning sequels. Hell, anyone that's been around here long enough knows we already have a lot of problems with that in the main series, let alone spinoffs. So my first suggestion would be to pretend almost none of the shit beyond the first game even happened - maybe take a quick nod here and there if it gels with the existing mechanics, but otherwise base it largely on the first game's mechanics.

With that out of the way, it needs to be said: the first Riders may have a surprisingly well crafted metagame, but it's still pretty rough around the edges. Let's start with the game's main hook - the turpulence mechanic. As far as catch up mechanics go, it's a neat concept. The lead player generates a field of turpulence that widens the further away from them it is, and trailing players can ride it to catch up, regain air with tricks, and even access a shortcut or two by tricking off it at the right time. The main thing I disagree with is that it also takes over your steering in the process. so once someone's locked onto your turpulence trail, it's borderline impossible to be rid of them short of laying a very timely tornado trap right as they're about to pass you.

By removing the steering lock, you're effectively creating another skill check to the game - you have to manually follow the leader's turpulence trail to make the most of the passive speed and air boost it provides, and because the turpulence trail widens over time, it's harder to follow the closer you are to the leader, and easier the further away you are. That's what a catch up mechanic should be in my eyes - it still provides a challenge to the top three or so racers, but it keeps all of them bundled tightly enough together that racers from all over the lineup continue to interact with each other regardless of position, and as a result could feasibly be anyone's game.

That out of the way, let's focus on racer abilities next. I gotta be honest here - I think they're fucking boring and homogeneous. Every racer has one of three abilities to interact with the level - grinding, flying through boost rings, and breaking destructable objects -  and are functionally interchangeable within their own bracket. Worse still, it's very difficult to balance, and even in Riders 1 it shows. Sometimes they might cut a corner, sometimes it goes right the fuck through walls, and sometimes I swear they're actually slower than the intended route. And on top of that it disrupts the turpulence mechanic, because even if it did trail you through character specific gimmicks, there's only a third of the roster that can follow you through it.

Honestly? I'd scrap and replace that completely, give each character their own little quirk instead. With what exactly is hard to say without knowing how the new track design would work, but some ideas off the top of my head would be letting Sonic roll (which would lock his controls while he does so, but defend himself against people approaching from behind in the process), giving Tails the ability to hover (mostly to preserve momentum from jumps), letting Shadow teleport, and so on. This probably isn't perfect either, but it's the best I could think of on short notice.

Finally, fighting. Requiring air as a tradeoff to potentially inconvenience other racers is an interesting tradeoff in concept, but Riders goes way too fucking far. From what I recall, getting hit in even the best case scenario means losing all of your rings, and that basically voids any chance you have of competing in the top 3 because rings provide badly needed speed and air boosts. I say "best case" because that's what getting hit by a player with no rings does - If a maxed-out player gets to you, you're either slowed down or completely motionless for several seconds, which is just absolutely supreme bullshit in a genre where the difference between winning and losing can be decided in less than a second.

There's several things I'd change about this. First of all, lower the ring cap and adjust upgrades accordingly, so you have a chance at all of recovering your lost resources in timely enough fashion to be still capable of competing. Second, make attacking scatter only a portion of your rings at a time. Third, at worst only drop the victim's speed for a moment - having to accelerate back to top speed from a starting position is punishment enough. And lastly, keep the ability to attack off boosts, but also provide the option to attack enemies directly adjacent to you without boosting, not just to enable players to attack without screwing themselves over if they're low on air and give them a more reliable means to defend against people approaching from behind, but also because it could encourage Road Rash esque melees among tightly bunched racers and I think that's kind of badass.

One last thing. Those automated sections where you have to rotate the stick like a maniac? Fuck those to hell. They're obnoxious stretches of not-game that really don't belong in a game like this in any stretch of the imagination, and just making more track in their place would do nothing but good for the game. Frankly it wouldn't surprised me if control sticks were broken over that, too.

RedFox99 and Zorua & Flare like this

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3 hours ago, FReaK said:

welp..I for one are glad that this series is dead. now kill off olympics and boom and we're good to go.

boom is being killed off. yay!

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23 hours ago, abfg616 said:

boom is being killed off. yay!

I don't think it's happening especially since the show has a Japanese dub now

Maybe it will only happen with the games

 

I hope there is a Sonic Riders 4 and maybe with online multiplayer

 

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On July 16, 2017 at 9:46 PM, FReaK said:

welp..I for one are glad that this series is dead. now kill off olympics and boom and we're good to go.

Nobody said Sonic Riders is dead

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3 hours ago, do a barrel roll said:

Nobody said Sonic Riders is dead

well, the last game came out 7 years ago, so calling it dead doesn't seem wrong lol

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i don't know personally how free-riders went cause i didn't play it, but if i'm remembering correctly, it didn't get good reception. but i played zero-gravity and it was pretty fun. i like the new character designs they use as well. so if this is something they wanna do, go ahead, but i don't really think it's in their plans right now.

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