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3 hours ago, Ernest-Panda said:

So, are we going to talk about Theta finally making its physical debut after years of name-dropping in Archie Sonic?

 

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Wasn’t Theta off-limits post-reboot because of his association with Light Mobius?

 

That's correct, to avoid any possible implication that Penders' stories were being referenced. That's why they substituted Eta in "The Chase" despite Theta being mentioned in the solicit. Interestingly, Theta isn't actually named in the story itself, just the roll call. I assume Ian's just figuring the switch to another publisher and a new continuity is giving him the okay on it.

Something else that's interesting, issue 8 confirms the existence of the Eggnet, a concept created by Ian back in pre-reboot Archie Sonic that carried over into post-reboot as well. It has no game counterpart. In Archie Sonic, it allowed Eggman to keep in touch with grandmasters/egg bosses. I wonder if Ian intends to introduce an equivalent to the DEL/Egg Army.

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3 hours ago, Ernest-Panda said:

So, are we going to talk about Theta finally making its physical debut after years of name-dropping in Archie Sonic?

 

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Wasn’t Theta off-limits post-reboot because of his association with Light Mobius?

 

Yeah, that was first thing I thought when I saw the name.

Not sure how he was such a big threat though, if this is not too far off from what was planned.

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I loved this issue and was glad to finally have silver in the comic. I wasn't expecting how much I love Whisper as much as I did both with her cool design and personality which really contrasted with Sonic and Silver and made for engaging dialogue that kept me hooked. I love her more than Tangle and cant wait for her next appearance. The story was interesting and I cant wait for the next story in the next issue. I understand those who don't like this formula of focus on just introducing characters and slow pace but if this year is the year of characters, hopefully next year is the year of world building and plot advancement. It also gets it out of the way so hopefully they can focus on other things next year. I am enjoying as it is for now though.

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You know what I miss from Archie? Places.

Even after Reboot, Flynn was speeding up to show us that the world is alive. So far this world consists of
- generic Forces towns
- Eggman bases
- Resistance base (you would think after beating Eggman they would have something better then that smelly magazine)
- Angel Island

Maybe I'm jumping to conclusions, it's only 8 issues, But it just feels like Flynn is actively avoiding World-building, something he usually relished in. Even "Mr Tinker" lives in unnamed generic village with nameless mayor. Is Flynn trying to invoke spirit of games or something?

It's not helped by the fact that Flynn is seriously limited by games locations. Remove human cities, assume that LittlePlanet/LostHex/WispsPlanets/Ark/SpaceIsSureBusyInThisWorld are a bit far and won't appear for one-issue small story, let's not even talk different dimension and you're left with... Islands from early games? Assuming that Classic Mandates won't make it touchy subject? Maybe it's time to look at Riders series, we're running dry here.

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I think it's more Flynn wanting to avoid to have the same criticism than he got with the worldbuilding of Post-SGW, and wanting to concentrate on the present story. IIRC he said somewhere that he would get wilder in the future, or something like that ?

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5 hours ago, Kazhnuz said:

I think it's more Flynn wanting to avoid to have the same criticism than he got with the worldbuilding of Post-SGW, and wanting to concentrate on the present story. IIRC he said somewhere that he would get wilder in the future, or something like that ?

He did say that. Although, just like him saying he has as much freedom as at least post-boot Archie, it could be just PR talk.
 

 

1 hour ago, Silent Jack said:

Yeah, he also stated that he is done with introductions, and now it's time to go nuts.

When did he say that?

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man oh man this comic's been going for 8 issues and it's still super bland. The last couple issues were a little different and slightly more interesting, but already we're back to "sonic goes to [generic place] and meets [character(s)] and smashes some robots with them". I know it's "just setup", but setup doesn't have to be this formulaic and uncreative. 

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7 hours ago, FFWF said:

I wouldn't be surprised if the lack of fixed location names was a new mandate, looking at Sonic Forces and its "City".

There's a lot of undefined and conveniently unnamed and missing stuff that seems hella mandate-ey

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8 hours ago, MetalSkulkBane said:

Maybe I'm jumping to conclusions, it's only 8 issues,

I know it's just 8 issues, but just to compare, on the 8th issue of the reboot, we were already being introduced to Meropis, and before that we went through: Mobotropolis, Mystic Ruins, Wood Zone/Knothole, Metropolis, Avalon, Efrika, Artika, Station Square, Soleanna Forest and Bullet Station. That sans mentions to other places that i won't remember ATM, and all these new and returning characters. In this new beggining, standing here at issue 8, what do we have? Angel Island, The Egg Fleet, The Resistance Base (which we don't even know where it is located), and unnamed cities and bases. The world don't feel alive, but a theater play, a theater play which, right now, didn't even bothered to give it's side characters names, and the two new characters appeared for 1 scene each and after that went to the backstage, leaving us wanting more of them, and their stories.

In sum: I miss worldbuilding too.

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I'm pretty sure he straight up said in an interview early on (I THINK just before the first issue came out?) that he wasn't going to focus on worldbuilding at first.

I'm not really that bothered about locations being unnamed honestly. On the other hand minor characters not being named, at least on panel, is kind of annoying. Maybe we just won't see the mayor or w/e of the town Eggman's staying at again but...it would still be nice?

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33 minutes ago, RedFox99 said:

Didn't people complain before that the reboot comics focused too much on worldbuilding?

Hmm, now that's strange sounding complain. I don't remember anyone complaining about Meropis, Breezie's casino or Egg Bosses structures. Maaaybe some people (including me) weren't to thrilled about new FF teams.

More likely we were complaining about the slower pace. That Unleashed adaptation took forever because instead of focusing on a plot we went on sight-seeing tour with flimsy excuse of Emerald hunt. In that case fair enough.
No more wasting time with unnecessary world-building. Jump straight into the action, into Sonic & Tails beating badniks, Sonic & Amy beating Badniks, Sonic & Blaze beat...Flyyyyyyn. Pacing broke again.
I mean, 12 issues is still better that around 40 (plus SU) and it's important to remember that all stories so far are 1 partners when "Waves of Change" had 4 issues to flesh out the location and it's people. Some locations work on a cheat-cheat, like Acorn Kingdom which we sorta take for granted. So point for Flynn

But why Flynn isn't even trying? Where are things like billboards with Honey's logo? Why all villages look same-ish?

Here's idea for free: let Tangle live in a Mystic Jungle from Forces. Maybe her village could build house on trees something that would work with tail-climbing.

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Oh yeah, the Unleashed Adaptation was incredibly slowly paced. I know that people seem to be praising how it began but that fast pace definitely didn't last. Things slowed to a huge crawl and a lot of the issues we got were things that felt like they were there for the sake of introducing us to a bunch of people we were expected to eventually care about later or to reinacte something from Sonic Unleashed. I remember that being the case when it came to Chun-nan specifically. There was so much time focused on weird looking Dulcy and her group of also-rans that led to a very anti-climactic fight against the Dark Gaia Phoenix.

Another thing about the reboot is that the reason it got into the action so quickly is because it started in the middle of the action anyway. From the get-go they were starting off from where the situation pre-reboot had left off but with a bunch of things switched around. That's part of the reason why I thought Countdown to Chaos was such a huge mess. It was just go, go, go from the beginning and I was having trouble keeping up with what was happening and discerning what was new, what was old, and what was important. That memory recollection thing certainly wasn't important.

This comic is different in that it's starting directly after a conflict instead of beginning in the middle of one. Unlike the other reboot, nothing about the comic was established beforehand for it to work off of either. It's purely starting from scratch and building up to a rising action in order to reach its first climax. Yeah, it's working off of Forces but, again, Forces ended with nothing but the clean-up being the thing that the characters needed to resolve.

Well, and Eggman's whereabouts but you know Sonic Team doesn't give a shit.

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1 hour ago, RedFox99 said:

Didn't people complain before that the reboot comics focused too much on worldbuilding?

Yup. But now the problem is too little world building. Don't worry once he starts world building again it'll be a problem again. /salty sarcasm. 

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10 minutes ago, SBR2 said:

Yup. But now the problem is too little world building. Don't worry once he starts world building again it'll be a problem again. /salty sarcasm. 

I think it's a fair criticism to say there's a middle ground to be found between 3-4 years of introducing new characters and locations in one long story arc and spending your first eight purposefully avoiding settings and situations that stand out or intend to lend themselves to future stories.

I like the one character per issue approach this early on, but it's being done in such a boring and repetitive way that without much else to latch onto it feels wasteful. Just having named locales that show the world has differences and characters having a quirk for a gag would be enough to differentiate one story from another. But the fact the towns from issue 1, 2, 3, 4, and 5-6 have little to no distinguishing characteristics or people show how on autopilot the comic is right now.

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13 hours ago, StaticMania said:

So much comparing of Whisper and Tangle...they're not even similar words.

Well, think about it

  • Both are IDW original heroes
  • Both are showcased through covers and concept art before they actually debuted
  • Both are introduced alongside a pre-Modern era hero
  • Both have been perceived as loose embodiments of the Avatar concept

There's just enough correlation there for people to compare and contrast them if they really want/need to.

12 hours ago, MetalSkulkBane said:

You know what I miss from Archie? Places.

Even after Reboot, Flynn was speeding up to show us that the world is alive. So far this world consists of
- generic Forces towns
- Eggman bases
- Resistance base (you would think after beating Eggman they would have something better then that smelly magazine)
- Angel Island

Maybe I'm jumping to conclusions, it's only 8 issues, But it just feels like Flynn is actively avoiding World-building, something he usually relished in. Even "Mr Tinker" lives in unnamed generic village with nameless mayor. Is Flynn trying to invoke spirit of games or something?

It's not helped by the fact that Flynn is seriously limited by games locations. Remove human cities, assume that LittlePlanet/LostHex/WispsPlanets/Ark/SpaceIsSureBusyInThisWorld are a bit far and won't appear for one-issue small story, let's not even talk different dimension and you're left with... Islands from early games? Assuming that Classic Mandates won't make it touchy subject? Maybe it's time to look at Riders series, we're running dry here.

Yeah, that was a serious problem I had with this comic since around Issue 4.

 

12 hours ago, Kazhnuz said:

I think it's more Flynn wanting to avoid to have the same criticism than he got with the worldbuilding of Post-SGW, and wanting to concentrate on the present story. IIRC he said somewhere that he would get wilder in the future, or something like that ?

That sounds mighty excessive if that's the case.

3 hours ago, NikoS said:

 The world don't feel alive, but a theater play, a theater play which, right now, didn't even bothered to give it's side characters names, and the two new characters appeared for 1 scene each and after that went to the backstage, leaving us wanting more of them, and their stories.

Four.

3 hours ago, RedFox99 said:

Didn't people complain before that the reboot comics focused too much on worldbuilding?

Honestly, I think that was more fatigue for the Unleashed adaptation itself moreso then the worldbuilding, both of which were notably rushed near the end thanks to World's Unite and possibly people complaining.

It then sounds like a case of people associating worldbuilding in general with that fatigue, thus declaring it a problem.

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56 minutes ago, DabigRG said:

Well, think about it

  • Both are IDW original heroes
  • Both are showcased through covers and concept art before they actually debuted
  • Both are introduced alongside a pre-Modern era hero
  • Both have been perceived as loose embodiments of the Avatar concept

 

But they're not gonna replace each other...also...concept art? Why even with that?

Maybe if they had attributes to compare...other than the Avatar concept which seems to only apply to one of them.

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