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IDW's Sonic the Hedgehog

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Interesting Interview. That last part about a big shake up has me very intrigued. Just makes me want to read them all the more. 

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18 minutes ago, DabigRG said:

From what I remember, there was a little bit in the second half of the Shattered World Crisis. Although in that case, there was obviously a lot more variation in the cast, locales, and greater pictures. Not to mention the sense that things were being rushed after a three month or so delay.

Worlds Unite being awkwardly inserted in didn’t help much either.

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I found the annual to be a bit underwhelming tbh. The art was really nice in most, but the Sonic & Tails one was just.... there? I was looking forward to that one with the role reversal but it just didn’t hit the mark story-wise, and the artwork wasn’t as good IMHO as the others.

By contrast though, issue 16 previews look great and I’m looking forward to reading it on Wednesday. Of course we know Sonic absolutely isn’t cured that easily, so it’ll be interesting to see it played out.

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On 5/5/2019 at 11:29 AM, Marco9966 said:

What was the use of issue 14? Nothing!! We could just jump from 13 to 15 without problem.

Issue 14 is the most useless issue of the series! Because its the same as issue 13!!

There is a repetition problem. I did not read the Archie series except for the champions arc which I found amazing, did Archie post reboot have these problems too? (except Champions arc)

The majority of the post-reboot was dedicated to plopping down different Freedom Fighter groups and Egg Bosses on each continent, vaguely alluding to their backstories and hinting at future storylines involving them, and padding all that out with lifeless action sequences. To see just how repetitive and formulaic the stories got, just look at the first page of nearly every StH issue from like 264 on. They're nearly identical.

The problem with Ian's approach to the reboot was that he was *too* focused on worldbuilding for worldbuilding's sake, rather than just telling varied and fun stories that would build up the new lore naturally over time. Three-ish years were spent almost entirely on introducing dozens of characters with the promise that we'd come back to them later, which in comic book world means years down the line. This is a problem when, as we've seen these past few years with Sanic AND Mega Man, there's no guarantee that your comic will last that long. There's a reason people loved Champions: it feels like a complete story instead of a boring lore dump. For the most part, the backstory and setup took a back seat and let the characters drive the plot.

This is a bit of a tangent, but I feel that this hyper focus on establishing DEEP LORE also meant that less time was spent exploring the dynamics of the revamped Freedom Fighters. Y'know, the main cast? If you were a Freedom Fighter not named Sally you barely got any focus in the reboot because you had to make room for Timmy the Orangutan and his band of OCs. At best you got to stand around in the background and maybe crack a joke with Sonic now and then. 

In all fairness, Ian seems to have acknowledged the flaws of the Archie reboot and deliberately took a different approach with IDW... buuuuut IDW is also having some problems with the individual stories not being super engaging on their own.

Flynn's certainly not a bad writer, but he sometimes seems to stumble when he doesn't have a pre-existing lore to draw from. So to answer your question, yes Archie did have a problem with repetition, though not quite in the same way as IDW.

Edit: though i should say to be fair that some of this can be blamed on poor editorial decisions as well. With Archie and IDW.

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1 hour ago, Heckboy said:

The majority of the post-reboot was dedicated to plopping down different Freedom Fighter groups and Egg Bosses on each continent, vaguely alluding to their backstories and hinting at future storylines involving them, and padding all that out with lifeless action sequences. To see just how repetitive and formulaic the stories got, just look at the first page of nearly every StH issue from like 264 on. They're nearly identical.

The problem with Ian's approach to the reboot was that he was *too* focused on worldbuilding for worldbuilding's sake, rather than just telling varied and fun stories that would build up the new lore naturally over time. Three-ish years were spent almost entirely on introducing dozens of characters with the promise that we'd come back to them later, which in comic book world means years down the line. This is a problem when, as we've seen these past few years with Sanic AND Mega Man, there's no guarantee that your comic will last that long. There's a reason people loved Champions: it feels like a complete story instead of a boring lore dump. For the most part, the backstory and setup took a back seat and let the characters drive the plot.

This is a bit of a tangent, but I feel that this hyper focus on establishing DEEP LORE also meant that less time was spent exploring the dynamics of the revamped Freedom Fighters. Y'know, the main cast? If you were a Freedom Fighter not named Sally you barely got any focus in the reboot because you had to make room for Timmy the Orangutan and his band of OCs. At best you got to stand around in the background and maybe crack a joke with Sonic now and then. 

In all fairness, Ian seems to have acknowledged the flaws of the Archie reboot and deliberately took a different approach with IDW... buuuuut IDW is also having some problems with the individual stories not being super engaging on their own.

Flynn's certainly not a bad writer, but he sometimes seems to stumble when he doesn't have a pre-existing lore to draw from. So to answer your question, yes Archie did have a problem with repetition, though not quite in the same way as IDW.

I agree with everything you just said and why I found sonic universe more entertaining and even that book suffered from " we will get back to that" and then never getting back to that. I miss eclipse.

But Yeah I appreciate sonic universe having character driven stories along with building a lore, instead of lore for lore sake. That isn't interesting and can be relegating to a encyclopedia you can sell on the side for those who care

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Got round to reading the annual.  I'll be honest, IDW's past stories have sort of stopped me bothering to talk about them.  Thankfully the annual does a better job than most of IDW's regular stories.  The Tangle and Whisper one was pretty okay.  I liked Jewel and the Rogues were entertaining for once and not their usual, irritating prick selves.  That said, the Sonic and Tails was a bit thin and the art's a bit off. 

Seeing Victory Garden was good not only in its visual appeal (gotta say, Evan is excellent here), but also adding to Silver and Blaze's characters in meaningful ways.  Giving Silver a sudden love of plantlife and Blaze a knowledge of gardening showed how you can take a barebones premise and make it enlightening.  Also, it does my heart good to see Skelly back on the artwork saddle.  Her style fits Rough and Tumble's schtick like a glove.  However, I know it's been said, but I sure am glad Rogue actually gets a story where Shadow, or Omega aren't stapled to her hip and doesn't behave like a selfish cow the entire time.  I mean, god, how long has it been since we last saw that happen...

Gotta say though the Fan Club one was the least expected.  It takes a pretty different path, using almost solely character we likely won't see again (fortunately Jon Gray makes them pretty memorable with that crazy style of his).  I'd say the annual's done what the main comic's failed to do lately.  It brings a hell of a lot more different flavours, some better than others, that aren't exactly epic, or momentous, but at least they're pretty good fun.  Makes me craving a Universe style spin-off sooner rather then later.

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17 hours ago, QuantumEdge said:

Also, it does my heart good to see Skelly back on the artwork saddle.  Her style fits Rough and Tumble's schtick like a glove.  However, I know it's been said, but I sure am glad Rogue actually gets a story where Shadow, or Omega aren't stapled to her hip and doesn't behave like a selfish cow the entire time.  I mean, god, how long has it been since we last saw that happen...

 

Ok I'll give you Rouge hanging around Shadow and Omega a lot but she's not been portrayed as selfish since Pre-Reboot Archie. In the Post-Reboot continuity she actually fights Shadow on taking the Master Emerald and in IDW she's not really done anything regarding treasure until the annual. 

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2 hours ago, SBR2 said:

Ok I'll give you Rouge hanging around Shadow and Omega a lot but she's not been portrayed as selfish since Pre-Reboot Archie. In the Post-Reboot continuity she actually fights Shadow on taking the Master Emerald and in IDW she's not really done anything regarding treasure until the annual. 

Yeah, true.  I mean I was talking hyperbole, but given how many times she was portrayed as downright villainous in Archie, the parts where she actually plays hero feel small and infrequent at times.

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19 minutes ago, QuantumEdge said:

Yeah, true.  I mean I was talking hyperbole, but given how many times she was portrayed as downright villainous in Archie, the parts where she actually plays hero feel small and infrequent at times.

Why should she be Hiro?

That's not character appeal.

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2 minutes ago, StaticMania said:

Why should she be Hiro?

That's not character appeal.

She helped these foxes in exchange for treasure, also she wanted to get rid of Rough and Tumble.

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5 minutes ago, Marco9966 said:

She helped these foxes in exchange for treasure, also she wanted to get rid of Rough and Tumble.

Wow, she's a 3 dimensional character with layers...hidden layers.

Very good, that's interesting, especially since she's gonna be around a lot.

Doing good deed for reward, very true.

 

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11 hours ago, QuantumEdge said:

Yeah, true.  I mean I was talking hyperbole, but given how many times she was portrayed as downright villainous in Archie, the parts where she actually plays hero feel small and infrequent at times.

Or especially how STCO turned her into a full-blown monster. 

 

Wasn’t a good time for Rouge in print until the reboot. On-topic, could the Babylon Rogues also get some less negative portrayals eventually? 

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14 minutes ago, Miragnarok said:

On-topic, could the Babylon Rogues also get some less negative portrayals eventually? 

Do you mean negative as in...bad writing or negative as in...being antagonist?

And if the latter, why do they need that?

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1 hour ago, Miragnarok said:

Or especially how STCO turned her into a full-blown monster. 

 

Wasn’t a good time for Rouge in print until the reboot. On-topic, could the Babylon Rogues also get some less negative portrayals eventually? 

Really?! How was she like in STCO?

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6 hours ago, StaticMania said:

Do you mean negative as in...bad writing or negative as in...being antagonist?

And if the latter, why do they need that?

Yeah, if anything, the Rogues tend to be forgotten in part because they've felt like just another rival that turns good despite technically remaining antagonistic in a loose fashion.

18 hours ago, QuantumEdge said:

Yeah, true.  I mean I was talking hyperbole, but given how many times she was portrayed as downright villainous in Archie, the parts where she actually plays hero feel small and infrequent at times.

Was she?

She was b-bat at times, don't get me wrong, but I wouldn't say she was explicitly villainous.

5 hours ago, Redbluethunder5 said:

Really?! How was she like in STCO?

From what I've heard, she joins groups that hope to destroy the world. 

Concurrently.

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15 minutes ago, The Tenth Doctor said:

Hey guys, remember the last Mobian Horse!!!

latest?cb=20090127042331

I know, the new one is way better designed and a background character. Just wanted to remind people this guy is a Sonic character 😛

I mean, the thing about characters like that is that technically, they aren't really bad designs in themselves. They just had the problem of being of being in a Sonic thing and thus were jarring in comparison to the stylized, simplistic artstyle.

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