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IDW's Sonic the Hedgehog

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3 hours ago, Heckboy said:

 

Sonic fans really just have no standards for anything, huh.

Or the flaws just aren't as big a deal for some people. And I gotta be honest most of the flaws seem pretty minor all things considered. 

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On 12/30/2019 at 5:22 AM, Sonic Fan J said:

I can say that while I've enjoyed the comic so far, I do think it's primary weakness is pacing.

I agree on Pacing, but in different way than you said.

Let's look at World Collide. 12 issues, how many stories can be told!

One and straightforward at the. Well, alright. That's nature of crossovers. Better than Unite I guess

Let's start by "hero Vs hero" cliche as stretch it for 4 bloody issues. Not good? How about next act is 4 issues of small fight, with almost no development or rising stakes for that matter. And so fighting Genesis Unit or Amy/Knux was longer than Chaos Devil for some stupid reason.

On 12/31/2019 at 4:54 PM, Heckboy said:

Sonic fans really just have no standards for anything, huh.

Ooh, a kindle for the fire.

 I'll agree that comics still has flaws, but some readers can focus on the positives. Stuff has positives and negatives and how much one overshadows other is very subjective. I could as well call you " insensitive toward fine details", and who's to say which of us is right or wrong?

I know Forced was flaaaaawed, but I still enjoyed parts of it.
I didn't liked any new Star Wars (watched that cause friends and family), but reviewer MovieBob liked it since "star wars is like pizza. It hard to really make bad one. This was fine."

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3 hours ago, MetalSkulkBane said:

MovieBob liked it since "star wars is like pizza. It hard to really make bad one. This was fine."

Eh, I don't know if I'd agree with him on that. I've had some poorly prepared Pizza and Attack of the Clones is easily one of the worst movies I've ever seen. 

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BTW, I looked on comichron.com sales and
1) so far we stay on ~11,000 issues, which is good, still better than Archie did.

2) In fact Sonic is usually 2-3nd best IDW book, after TMNT (who had big epic leading to #100, so no surprise) and Transformers. (And of course every time new book with shiny "#1" cover comes, it steals glory for month or two).

And my thoughts on comic didn't changed much since Year One. It improved on in two major ways: 1) more emotional impacts 2) completely new story... for Sonic anyway. At least we're exploring new possibilities, rather than repeat games or smash army of badniks. On smaller scale world building got a tiny bust, mostly with Cream's map and all those named locations, but also whole T&W mini.
One negative remains and that Flynn's obsessions with stretching arcs. I'm fine with "12 epic", but not if stories get repetitive or plot points get spread out. And if Flynn insists on "3 arc structure" then Second Act requires plot twist or at least major plot development. Otherwise act 2 is "filler that you have to get through before I give you resolution.

Example:
Iron Dominium 1) Establish new allies and enemies 2) Surprising return of Eggman and lost of city 3) Climax by restoring city GOOD JOB
Collide 1) Establish team up with Mega 2) Fight bunch of bots 3) Fight more bots but serious this time TRY AGAIN
Neo Saga 1) Establish mystery villain and world 2) twists about villain identity 3) Climax BETTER (sorta)
Metal VIrus 1) Establish virus and Sonic getting infected 2) army of zombies, 3) more army of zombies WORSE (and it's not even the end)

Of course I would get rid of 3-arcs all together and speed things up, but that's more of stylistic preference.

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I'm sure it's been said before, but after the zombot arc, I wouldn't mind some more simpler and lighter stories. Something like some smaller scale One Piece-esque adventures. Not like Archie Sonic's Shattered World Crisis, but more like the Post-#50 stories where Sonic and Tails went around the world. Considering the premise that the IDW comic series gives itself, it sounds very in line with what they sell themselves on.

As a bonus, it doesn't need to have an underlying plot following them like the first four issues, but rather have the next story arc planned out with bits and pieces leading into it sprinkled across the story. Maybe a village is implementing a new idea that'll help them thrive and Sonic supports it, but it later on (and I mean several issues ahead) becomes a big problem when some villain comes along and uses it for their own evil needs, driving Sonic back to the village.

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So coming off Bumblekast #104,

  • Rough & Tumble will return eventually and we will learn what happened to the latter's tail and maybe their basic history at some point, but they are less likely to get something like a miniseries due to not being conceived as more than in-between baddies and being less accepted compared to the others.
  • SEGA is less keen about certain types of animals being made into characters, namely insects and larger beasts like elephants; when reminded that they approved Jewel, they simply replied that they did. 
    • Jewel is therefore a special case.
    • One of the Diamond Cutters was originally an insect, but got rejected.
  • Assumed there'd be some pushback on the Variable Wispon and Warp Topaz(which he avoided going into), but was surprised with how cool they were to them in to the point of adding ideas for the former.
  • Would like to do something more with the Wisps at some point and acknowledged how odd it is that something as pivotal as the Mother Wisp is reserved for the DS version.
  • Doesn't pitch overall story ideas until the previous is in their final approvals, so what comes next isn't necessarily set in stone all the time.
  • Apparently went into Maw's powers in the previous episodes.

 

 

 

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47 minutes ago, DabigRG said:

Warp Topaz(which he avoided going into)

Hmm, perhaps he wasn't expecting them to be cool with a new magic rock in general, or maybe the reality warping part? He might be alluding to something we don't know about it too but I could see it being one or both of those.

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42 minutes ago, Meta77 said:

Can someone tell me what the appeal Sega has with the wisps so hard.

They were in a game that got a good critical reception.

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6 minutes ago, Celestia said:

Hmm, perhaps he wasn't expecting them to be cool with a new magic rock in general, or maybe the reality warping part? He might be alluding to something we don't know about it too but I could see it being one or both of those.

It's the latter, in one of his "Not to put too fine a point on it" statements. 

 

51 minutes ago, Meta77 said:

Can someone tell me what the appeal Sega has with the wisps so hard.

Not sure what the relevance is here, but what Natie said. 

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If Sega was that enthusiastic about the Warp Topaz, I wonder how they’d feel about using an entire spectrum of super-powered gems.

Sounds like they want to make their own caste of “Infinity Stones.” Like what’s next, Quantum Diamonds or Sapphires?

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1 hour ago, Conquering Storm’s Servant said:

If Sega was that enthusiastic about the Warp Topaz, I wonder how they’d feel about using an entire spectrum of super-powered gems.

Sounds like they want to make their own caste of “Infinity Stones.” Like what’s next, Quantum Diamonds or Sapphires?

I don't think they care too much. And are just interested in new possibilities. Or to be more accurate I think they stopped caring about the chaos emeralds in particular. The chaos emeralds and the master emeralds used to be the kind of end all be all in sonic lore, they were described as literally magic wish granting gems. Nowadays they don't do much besides " oh hey super character ". They aren't relevant to narrative, this wish to move on and explore other narrative and gameplay opportunities. And maybe they find it freeing. I can totally see them up to explore new avenues because of this. 

 

2 hours ago, DabigRG said:

So coming off Bumblekast #104,

  • Rough & Tumble will return eventually and we will learn what happened to the latter's tail and maybe their basic history at some point, but they are less likely to get something like a miniseries due to not being conceived as more than in-between baddies and being less accepted compared to the others.

Damn am I the only one who likes rough and tumble

2 hours ago, DabigRG said:
  • SEGA is less keen about certain types of animals being made into characters, namely insects and larger beasts like elephants; when reminded that they approved Jewel, they simply replied that they did. 
    • Jewel is therefore a special case.
    • One of the Diamond Cutters was originally an insect, but got rejected.

That's funny.

" Oh we approved that, whoops "

 

2 hours ago, DabigRG said:
  • Would like to do something more with the Wisps at some point and acknowledged how odd it is that something as pivotal as the Mother Wisp is reserved for the DS version

I would be personally interested to know if there are " wisp " rules.

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20 minutes ago, Shadowlax said:

They aren't relevant to narrative, this wish to move on and explore other narrative and gameplay opportunities. And maybe they find it freeing. I can totally see them up to explore new avenues because of this. 

Mm...true.

20 minutes ago, Shadowlax said:

Damn am I the only one who likes rough and tumble

No, I do too. Hell, they were one of the things I was kinda excited about going cited about going in.

20 minutes ago, Shadowlax said:

That's funny.

" Oh we approved that, whoops "

I think it's more like they let that one slide because she takes after Cream & Charmy in addition to apparently being designed to assist Tangle.

20 minutes ago, Shadowlax said:

I would be personally interested to know if there are " wisp " rules.

Oh, I didn't know you could restrict leaves.

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3 hours ago, DabigRG said:

 

  • Assumed there'd be some pushback on the Variable Wispon and Warp Topaz(which he avoided going into), but was surprised with how cool they were to them in to the point of adding ideas for the former.

 

 

 

Best guess is that it's the reality warping powers making it similar to the Phantom Ruby or possibly even just the fact it's a brand new magic stone not created by Sega. I can see how he maybe wasn't sure it'd have been approved. 

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13 hours ago, Meta77 said:

Can someone tell me what the appeal Sega has with the wisps so hard.

...well, they cute gameplay thing, why wouldn't they

WAIT! I CRACKED IT!

Sonic 1 had adorable small animals

Sonic Adventure 1 introduced lovable chao.

Sonic Colors presented cute wisps.

It's a pattern: every time new "era" of Sonic is about to start, new cutesy specie will be introduced.

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1 hour ago, MetalSkulkBane said:

...well, they cute gameplay thing, why wouldn't they

WAIT! I CRACKED IT!

Sonic 1 had adorable small animals

Sonic Adventure 1 introduced lovable chao.

Sonic Colors presented cute wisps.

It's a pattern: every time new "era" of Sonic is about to start, new cutesy specie will be introduced.

Funnily enough, around the time Lost World was on the way, I remember taking note of the various Wisp powers in conjunction with each of the Mobini.

That ain't got shit to do with this, I just thought I should mention it.

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37 minutes ago, Meta77 said:

Yea but at least the choa were a addition that extended games life.  Wisp dine really ads my h outside the announcer screaming their name

I think that also has to do with them originally just being something unique for Colors.

They were both what Sonic & Tails were saving from Eggman in the story and something that added a variable extra feature to the Boost gameplay. And in both senses, once the particular level and then adventure was over, they were supposed to go back to doing their own thing elsewhere while the heroes kept on running.

It's just that Sonic Team, in one of their moves to continue improving the franchise to the public's liking, decided to integrate them as mainstay powerups without thoroughly considering how to do that and if it was even natural/necessary. There was minimal to no context given for their return in-universe and there was no extra mode focused solely on interacting them from the get go because of the inherent limitations of the Wii & DS considering how extensive the Boost formula's level design has to be. 

There's also the matter of the Virtual Pet craze specifically having come & gone. Which was probably for the best considering the reception new villains tend to get.

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What if the next big original villain after Dr. Starline is a Devil-type character? With godlike power and who torments Sonic and his friends just for his own amusement? Not to mention he has a appearance modeled after occult figures like Baphomet?

Baphomet.png

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54 minutes ago, lulzers said:

What if the next big original villain after Dr. Starline is a Devil-type character? With godlike power and who torments Sonic and his friends just for his own amusement? Not to mention he has a appearance modeled after occult figures like Baphomet?

Baphomet.png

Already exists and all he cares about is about destroying Sonic and Eggman, and everyone else 😛

latest?cb=20191203133732

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BUMBLEKAST UPDATE:

Ian Flynn removed Blaze from the original Metal Virus pre-production because her powers would kill the zombots (and the victims themselves).

I again would prefer we get rid of Silver and Blaze because her appearance in arc 1 is rendered pointless now!

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2 hours ago, lulzers said:

What if the next big original villain after Dr. Starline is a Devil-type character? With godlike power and who torments Sonic and his friends just for his own amusement? Not to mention he has a appearance modeled after occult figures like Baphomet?

Baphomet.png

Huh. Might be something for the games to do or at least a potential arc down the road.

Might wanna spoiler all that, though.

1 hour ago, Marco9966 said:

Already exists and all he cares about is about destroying Sonic and Eggman, and everyone else 😛

latest?cb=20191203133732

Okay, that's funny.

Still, he's more of a stern warrior with wounded pride.

59 minutes ago, Marco9966 said:

BUMBLEKAST UPDATE:

Ian Flynn removed Blaze from the original Metal Virus pre-production because her powers would kill the zombots (and the victims themselves).

I again would prefer we get rid of Silver and Blaze because her appearance in arc 1 is rendered pointless now!

Thought that was fairly logical.

Why Silver?

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