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IDW's Sonic the Hedgehog - Megathread


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12 minutes ago, Slashy said:

If the two worlds is based on Sonic X rules, are there any mandates against humans showing up in Sonic's world?

There shouldn't be, considering Eggman is constantly there.

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Get me a drink. I'm starting to accept the two-worlds thing.

Anyways I wonder if it will show up in the comics, like at all? 

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The comic would have been better if the human world was the one the comic was set in.

Uniform background character design, a host of well defined existing locations to explore instead of a bunch of generic cities and villages, probability of GUN.

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2 hours ago, Slashy said:

If the two worlds is based on Sonic X rules, are there any mandates against humans showing up in Sonic's world?

The comics have been in the animal world for simplicity's sake, but I'm not sure mandates surrounding the humans have come up yet.

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45 minutes ago, Slashy said:

a host of well defined existing locations to explore

Do you think they'd actually use them.

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57 minutes ago, Diogenes said:

Do you think they'd actually use them.

The comics use a lot of old locations when they can, so yeah. Why wouldn't they?

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Well they're apparently not using enough existing locations from Sonic's world. Don't see why it would be any different if it was set in the human world.

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the locations wouldn't feel so generic if the comic could just sit still for a minute but they always need to be running around everything and blowing things up or have something miserable happen

this comic does not need to use environments we are already familiar with from the games. an environment becomes less generic once you become more familiar with it but this comic dedicates no time to atmosphere and making anywhere feel believable. theyre literally all just props for destruction 

it was less distracting in archie because it used nothing but familiar locations but now that we're left with locations from scratch this issue is becoming far more evident 

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On 6/15/2021 at 9:07 AM, SBR2 said:

A lot of people are reading Classic Sonic in Martin Burke's voice but dammit I can't escape Jaleel White being my goto mental voice for Classic Sonic.

Also it's nice that while we may not get any sort of continuation of Mega Drive Ian's story starts up with a side scrolling level shot just like Mega Drive did.

I know a ton of people grew up with Jaleel's Sonic {and I sort of did due to dvds of the old shows), but he always felt wrong as Sonic. Burke's Sonic was cocky but never annoying, and I would've loved to see him stick around for a while had the OVA been adapted into a full series.

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I am surprised that my comment on the human world didn't garner any ire. I meant what I said, but I also expected it to be a controversial take especially my comment on wanting a more uniform design on the background characters to make them generally less distracting.

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1 hour ago, Slashy said:

I am surprised that my comment on the human world didn't garner any ire. I meant what I said, but I also expected it to be a controversial take especially my comment on wanting a more uniform design on the background characters to make them generally less distracting.

Nah, the human world is much more exciting. It makes the main characters stand out much more. And honestly, rainbow animal people is fantastic, but maybe not so much when there's hundreds of them on the page with the same exact body plan. Humans diversify it a lot and many concrete locations come from this part of the world. Much more potential than starting with a blank slate and creating generic villages. 

Again totally not a fan that there was a split in the first place, but I'd much rather they hop through that teleportation ring (or whatever they will use) and go see the president and the burger statue.

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1 hour ago, Slashy said:

I am surprised that my comment on the human world didn't garner any ire. I meant what I said, but I also expected it to be a controversial take especially my comment on wanting a more uniform design on the background characters to make them generally less distracting.

Because there are people on here who are quick to point out the double standard on the human world and the animal world and rant about it. 
 

Personally, I was never a fan of there being separate human and animal worlds to begin with and believe humans have a place. The franchise started with both humans and animals after all.

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Two Worlds should never have been a thing. Talking animals and humans coexisting isn't that hard to grasp. I don't care what Iizuka says, it definitely wasn't what was intended during Adventure. Maybe different creatives had different ideas and Iizuka is the only one left so he won in the end, but it wasn't what the games portrayed before. 

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12 minutes ago, Razule said:

Two Worlds should never have been a thing. Talking animals and humans coexisting isn't that hard to grasp. I don't care what Iizuka says, it definitely wasn't what was intended during Adventure. Maybe different creatives had different ideas and Iizuka is the only one left so he won in the end, but it wasn't what the games portrayed before. 

Im coping. Its like, if they've defined that, maybe at some point they'll go back to the human world for a while? Although it just seems like a copout to include all-animal cast.

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24 minutes ago, charmsb said:

Im coping. Its like, if they've defined that, maybe at some point they'll go back to the human world for a while? Although it just seems like a copout to include all-animal cast.

its absolutely a cope because this idea has been around since at least the very early 2000s because this concept is what Sonic X's premise was based on, it's a relatively close representation of what Sonic Team has in mind when it comes to the world/character ect

it seems like its just a loose justification for some games looking more fantastical than others 

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3 minutes ago, Endy said:

its absolutely a cope because this idea has been around since at least the very early 2000s because this concept is what Sonic X's premise was based on, it's a relatively close representation of what Sonic Team has in mind when it comes to the world/character ect

it seems like its just a loose justification for some games looking more fantastical than others 

I mean, I don't really care how long they've been doing it, it's stupid either way.

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1 minute ago, charmsb said:

I mean, I don't really care how long they've been doing it, it's stupid either way.

in a game space it doesn't really have much bearing but I have to agree it doesn't really have any place in a comic book unless they bother actually utilizing it 
but like, even then, I don't think you need the human world to make a fun comic. It's very preferable for my tastes for sure but we don't need to have locations from the games for things to be interesting. the places in this comic aren't very interesting simply because the stories won't explore them at all, they're mostly just concerned with blowing things up.

one of the reasons the chao racing arc was one of the better ones in my opinion is because we got an extended stay at that location and got a feel for the atmosphere of the place and actually got some nice setpieces relating to the location.

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I don't know I feel like a weirdo but I never really cared about there being two worlds. I mean it's dumb and contradictory because of Green Hill being on the map in SA2 and the lore with Angel Island but IDK it's not something that really gets me worked up or anything it's just a dumb decision. 

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I don't see what makes it an issue, two worlds is a thing. Simple. 

I think the fans are more upset about it and are making it a bigger problem than it is. The movie made it work rather well, I don't see why it can't be done properly here.

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5 hours ago, Jack-al said:

I don't see what makes it an issue, two worlds is a thing. Simple. 

I think the fans are more upset about it and are making it a bigger problem than it is. The movie made it work rather well, I don't see why it can't be done properly here.

It's one thing if you build around the concept. Sonic x and the movie established 2 worlds from the jump, so there are no real issues there. 

 

It's another thing entirely if you introduce said concept after the fact, then ignore all the preceding stories like it was always in supposed to be this way. The games had established lore and some semblance of cohesion, and that all goes right out the window when you want to pretend Sonic and co have been world hopping all this time without anyone noticing. 

 

It wouldn't be a problem if they established a vision and ran with it, but when that vision changes every 10 years of course it's going to create some problems. 

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I feel like if they were absolutely hell-bent on the two worlds concept (something I’m not a particular fan of since I prefer the Unleashed set up which had tons of established countries and world building attached to each one via their cultures) - they just aren’t doing a good job utilising Sonic’s world for locales.

It’s mostly been generic villages, or snowy tundras, with the only major location we knew of being Angel Island. If the two worlds wasn’t a thing, you could probably see things like the Unleashed cities, Mystic Ruins, Casinopolis, Twinkle Park, Station Square and such, locations properly established that feel like locations instead of levels. An after-effect of the two worlds split is that there’s a lot of locations that’s been cut off from the IDW canon, even though they could’ve worked for world building and occasional visits, like Archie did.

But that said, I still think they aren’t even utilising what they could be doing to a good effect. To Evan’s credit, she did a fantastic job at taking a actual level from the series (White Park) and reinventing it into a locale to use for her story, by turning it into a winter resort that hosts regular events, and the rollarcosters and the like also helped make it stand out a bit from the rest of the snowy locations presented thus far. 

That’s my issue. The two worlds split not only limits off the locales that stories can take place in and characters can visit, but there’s not much legwork either in trying to take what Sonic’s world does have to offer, and make them into unique places to build the world further. We could have things like Chemical Plant still acting as a Eggman base and port, or someone else other than Eggman taking over Luminous Forest, and using it as a base and having it take up the casino locale of the series. We could have things like Seaside Hill as a tropical locale or Hang Castle as a haunted house, and such, or hell - even Grand Metropolis as a cityscape that’s been intergrated with Eggman’s technology, but it’s still just been the same generic locales with random names attached.

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Thr vibe I got is that Adventure was meant to be Sonic's first time in human territories much like Eggman had been trying to conquer the animal ones, but that clearly spun off into there being seperate existences altogether by the time Sonic X was developed. Which does line up with how almost every game involved traveling between dimensions anyway, so it's clearly just them going too ham on it. 

The map in SA2B included Green Hill simply as a consequence of needing somewhere to place it much like with the collective Chao Garden.

That said, it is obvious that they didn't explicitly confirm or adhere to it until later once they needed to do games after the globetrotting in Unleashed and they couldn't stick with Outer Space or other satellites forever, which ultimately led to what they did in Forces.

15 hours ago, Endy said:

the locations wouldn't feel so generic if the comic could just sit still for a minute but they always need to be running around everything and blowing things up or have something miserable happen

this comic does not need to use environments we are already familiar with from the games. an environment becomes less generic once you become more familiar with it but this comic dedicates no time to atmosphere and making anywhere feel believable. theyre literally all just props for destruction 

it was less distracting in archie because it used nothing but familiar locations but now that we're left with locations from scratch this issue is becoming far more evident 

I mean, there is Sunset City being based on the city from Forces.

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the games and the comic seem dead set on not digging into the actual mechanics of how Sonic's world(s) works. I'm not sure why this is, since Sonic X is clearly their baseline for all this stuff and that show was happy to focus the entire first two thirds of the series around it.

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12 hours ago, Razule said:

Two Worlds should never have been a thing. Talking animals and humans coexisting isn't that hard to grasp. I don't care what Iizuka says, it definitely wasn't what was intended during Adventure. Maybe different creatives had different ideas and Iizuka is the only one left so he won in the end, but it wasn't what the games portrayed before. 

Two worlds can't even fit into the canon timeline.

SA1 firmly establishes that Angel Island and the Mystic Ruins are on Earth and connected to Station Square. SA2 establishes that South Island/Green Hill Zone are on Earth on the map screen. and considering that Green Hill Zone is a location in Forces, that game must take place on Earth (considering most of the locations are from South Island/Westside island, maybe GUN was the one fighting eggman on the main continent)

While Green Hill could be excused by saying the map screen isn't canon (although there is no reason to assume that), A large portion of the plot in SA1 happens because Station Square is close to Angel Island and the Mystic Ruins. If, somehow Sonic and the others were hopping though dimensions between the mystic ruins and Station Square, there'd be no reason for Eggman to attack the city rather than any other in the world, since it wouldn't be conveniently close to Chaos and his base. On top of that, it'd imply the Egg Carrier has trans-dimensional capabilities.

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