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MudHunter

Sonic Forces Speed Battle (iOS - Hardlight Studio)

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17 hours ago, Sonictrainer said:

Looks like the Super Bowl is early this year

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I love that my first thought seeing this picture is 'What the fuck does this have to do with Sonic?'.

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7 hours ago, Cuz said:

2 Zavoks of course. 

There now one more Zeti  in the game, this is an affront to nature! 

Oh.

Aren't the Zeti technically a relic of nature or something?

4 hours ago, Your Vest Friend said:

Apparently with his mind based on that hand position.

I mean, he was apparently summoning magic clouds or some shit, so why not add telekinesis to the repertoire?

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Two age old complaints about the game:

1. Why must this game crash so much?

2. What the fudge is up with this game occasionally giving so many points to Charmy despite literally being the worst character alongside Tails?

-----_----------------+-+++-+-

How exactly do we know which Team were on for this Superbowl event?

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This game has always been pathetic, but after the last update it became so much pathetic that it does not even make sense anymore.

The game does not even try to hide the fact that it's cheating... everything is wrong, bots blatantly slow down to hit you and when you are stunned they run away 10 times faster than your top speed (without the boost) to go out of your reach; 90% of the bots' attacks are unavoidable even if you see them seconds ahead... the game just blocks your character and make you unable to dodge; your attacks don't start (they just fail, you touch the button but nothing happens aside of hearing a sound) unless the situation is safe for the bots so that you will hit nobody; item boxes are not random anymore, they always give you the least useful item every time (a couple of weeks ago it was not like this), etc. This added to all the previous cheats already present in the game.

With the last update the game became like 100 times more frustrating than usual, it's really shit.

Everything that happens in-game is unfair, even the jump is manipulated to make you land on obstacles and traps.

At the moment, I can say that this is the worst Sonic game ever created, even the most glitchy and unfinished Sonic Games are better than this trash, at least they are somewhat fun, this is not. And they even put effort into completely ruining this potentially fun idea...

I already complained about this game a lot in the past, but now it became massively worse, expnentially worse, it became completely unplayable.

I say this after having reached 6000 trophies earlier than usual, and then being sent back to 5700 in about 10 races or so, and I'm still going down.

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Huh, I'd actually been enjoying the changes they made with the last update - Vector's bubble attack now does damage (elevating from most pointless rare character), Invincibility has slowed slightly, the ring guzzling boost of treasure hunter Knuckles and spy Rouge takes less rings and is faster (making it less suicidal), the eminently pointless slash attack of Black Knight Sonic has had its range extended and that blasted light sphere attack of Tikal's has been nerfed so it no longer does damage.

I was struggling with connectivity issues significantly the other day though; I wonder if they were having problems to begin with. Seems fine today however, I've had a bunch of decent runs with only one race with connection losses.

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9 hours ago, Iko said:

This game has always been pathetic, but after the last update it became so much pathetic that it does not even make sense anymore.

The game does not even try to hide the fact that it's cheating... everything is wrong, bots blatantly slow down to hit you and when you are stunned they run away 10 times faster than your top speed (without the boost) to go out of your reach; 90% of the bots' attacks are unavoidable even if you see them seconds ahead... the game just blocks your character and make you unable to dodge; 

Okay, yeah, I saw that happen yesterday and said, "Okay, clearly their getting ready to hit me, so time to Bob n Weave and hope for the best."

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3 hours ago, Nestor said:

Huh, I'd actually been enjoying the changes they made with the last update - Vector's bubble attack now does damage (elevating from most pointless rare character), Invincibility has slowed slightly, the ring guzzling boost of treasure hunter Knuckles and spy Rouge takes less rings and is faster (making it less suicidal), the eminently pointless slash attack of Black Knight Sonic has had its range extended and that blasted light sphere attack of Tikal's has been nerfed so it no longer does damage.

Of all those changes, only the ring boost one is fine, the other ones are there to make the game worse. Including the Tikal one, who only needed a slight nerf and not the damage to be completely removed.

Since they made Tikal useless, Vector is now more unbalanced than Tikal before, to take her place. They won't remove those broken characters, they need them to manipulate the races, that's why they never nerfed Zazz despite being the worst (it even seems that occasionally his stars move lo other lanes to hit you abusing of optical illusions).

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5 hours ago, Iko said:

Of all those changes, only the ring boost one is fine, the other ones are there to make the game worse. Including the Tikal one, who only needed a slight nerf and not the damage to be completely removed.

Since they made Tikal useless, Vector is now more unbalanced than Tikal before, to take her place. They won't remove those broken characters, they need them to manipulate the races, that's why they never nerfed Zazz despite being the worst (it even seems that occasionally his stars move lo other lanes to hit you abusing of optical illusions).

What do they get out of that?

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6 hours ago, Iko said:

Of all those changes, only the ring boost one is fine, the other ones are there to make the game worse. Including the Tikal one, who only needed a slight nerf and not the damage to be completely removed.

Since they made Tikal useless, Vector is now more unbalanced than Tikal before, to take her place. They won't remove those broken characters, they need them to manipulate the races, that's why they never nerfed Zazz despite being the worst (it even seems that occasionally his stars move lo other lanes to hit you abusing of optical illusions).

Oh gosh, Tikal was crazy before the nerf - an attack that creates traps directly in front of all racers, damages them and blinds them? I remember being able to spam her attack every couple of seconds on certain tracks if I was in first place, it was devastating. Even with the nerf, potentially blinding all players is still handy. Conversely, Vector's bubble trap doesn't appear directly in front of racers and frankly needs some teeth to make Vector usable.

 

I agree however about the trap for Zazz (and now Jingle Belle Amy) being overpowered if they're ahead, but unfortunately there isn't a lot they can do to nerf it short of just completely changing the power, which they'd only do as a last resort. Theoretically, the weak point of Zazz's trap is that it can't hit anything in front of you, but I don't think it outweighs it's massive advantage if you're ahead. Still not unbeatable though, particularly if you have Invincibility and can just crash through it.

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I don't mind racers like Zazz and Jingle Bell Amy, because they can only really do their thing if they are out ahead. Both characters have extremely limited options to make up any amount of significant ground, which balances out the terror they can cause when they do get the lead. If you can get enough of a lead to put an obstacle or two between you and them, there is really nothing they can do about it for the rest of the race.

I have noticed a steep decline in the usage of characters like Spring Cream and Santa Big, who IMO are the real terrors. Tikal is annoying at best compared to those two. The ability to completely wall off 3 out of 4 lanes is absolutely cracked and the spotty collision detection in corkscrews makes them completely un-dodgeable, even if you can maneuver into the correct lane. I'm not sure if people are just shying away from them because they are cheap, or the AI racer pool stopped using them...

 

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2 hours ago, Jingilator said:

Eggman was revealed as a character today.

This makes me want him in Smash even more now!

(Also, side note; the fact that Infinite has never once appeared in this game is actually hilarious)

I see what they did there.

As odd as it is to see him in the Egg Mobile, it makes sense--his ability to run has generally been about convenient tension. Still, it technically opens the door to more floating characters alongside Charmy.

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I'm eager to play a Replica of Dr Eggman in the game but I'm even more eager to play a Replica of Sir Lancelot in a few weeks!!...
I love HARDlight's games, I think they just lack a storyline!!...

This is the story in my head when I play SONIC FORCES : SPEED BATTLE : Dr Eggman is about to conquer planet Earth in SONIC FORCES (the console game) but he is training his army of Replicas to do so, therefore every race you play in SPEED BATTLE is a training of his Replicas with Phantom Ruby's prototypes and that's why every runner appears in red cubes like every Replica!!...

 

EDIT : I've just obtained Dr Eggman, he is so great!!...

Edited by King Conne
addition

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I hope a Replica of Eggman Nega arrives soon, and one of Metal Sonic 3.0 : they won't be too difficult to include in the game I guess!!...

It's always fun when you participate in a race when there are dopplegängers, it's visually beautiful : I remember having played with Ice-Slicer Jet yesterday then I raced against Jet the Hawk, Tidal Wave and Storm the Albatross!!...

Since I'm crazy about Knuckles (and echidnas), I'd love to see a race between Knuckles the Echidna, Treasure Hunter Knuckles, Sir Gawain and Sinbad the Sailor!!...
And a new tribal dopplegänger for Knuckles would be great too (but from the original Knuckles, not the one from the movie)!!...

But what would make me even happier would be more dopplegängers from what I call "the Halloween Dimension" : Vampire Shadow, Witch Rouge and Reaper Metal Sonic are perfect, and I want Halloween dopplegängers for Team Chaotix since they still don't have any alternative version of them (for instance, a mummy version of Espio like in SONIC RIVALS 2 but visually improved, a cute flying little ghost version of Charmy and "creature of Dr Frankenstein" alternative version of Vector!!...

 

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On 2/20/2021 at 3:09 PM, DabigRG said:

Still, it technically opens the door to more floating characters alongside Charmy.

 

There are already a ton of floating characters. That door has been opened and then subsequently ripped off its hinges already.

There's Charmy, 3 Rouges, 2 of Each of the Babylon Rouges, Longclaw, Chaos and 2 Metal Sonics.

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2 hours ago, Sega DogTagz said:

 

There are already a ton of floating characters. That door has been opened and then subsequently ripped off its hinges already.

There's Charmy, 3 Rouges, 2 of Each of the Babylon Rouges, Longclaw, Chaos and 2 Metal Sonics.

Oh yeah.

Why does Chaos float exactly?

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