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New Sonic Forces Zone revealed: Casino Forest


Graystripe2000

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2 minutes ago, Jango said:

Can anyone here, honestly look at this and say they wanna play it?

Yes. Me. And a lot of people on Youtube and some on SSMB.

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3 minutes ago, NastCF said:

No seriously, this has got to be the most unimaginative level they've ever had in a Sonic game. It's literally, literally just Casino Night. Even Casino Street from Sonic 4 had some new ideas. Hell, Sonic Lost World's casino level had new ideas! Why is this so lackluster??

why do people keep saying this? the asthetics and level design are nothing like Casino Night, they're similar in the fact they're both Casino's but thats it.

How can you give Casino Street credit at ALL when the aping from Casino Night is much MUCH more obvious there?

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2 minutes ago, Jango said:

This game is a massive MEH.

Can anyone here, honestly look at this and say they wanna play it?

It looks worse than the new Bubsy.

I can say that. And I will say that.

One man's trash is another man's treasure.

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1 minute ago, Soniman said:

why do people keep saying this? the asthetics and level design are nothing like Casino Night, they're similar in the fact they're both Casino's but thats it.

How can you give Casino Street credit at ALL when the aping from Casino Night is much MUCH more obvious there?

It only seems really different on the surface level. This level is built entirely on existing mechanics from Casino Night. Casino Street at least had the card thing among other stuff. 

I don't mind the level that much either way but I can see where the naysayers are coming from.

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Huh. Well, this is a nice surprise. My thoughts:

- The music is... okay. It at least sounds like something I could realistically hear coming out of a Mega Drive game, and it's got a catchy beat to it. I vastly prefer it to what we heard from Green Hill a while back, but this isn't one of my favourites either.

- The lack of enemies is distracting. Yes, casino levels in the past aren't usually riddled with enemies, and maybe there's a story reason for this, but it seems odd.

- Boost pads are still scattered across the level, when they really shouldn't need to be. Sonic has a Spin Dash. Why do we need boost pads everywhere?

- The level itself (clearly a mix of Silent Forest and Casino Night) has me wondering if Infinite and/or the Phantom Ruby has actually caused elements and zones from Classic Sonic's "dimension", to suddenly fuse with Modern Sonic's world. Hence why Green Hill is surrounded by pyramids, and why there's suddenly a Classic casino in the middle of a forest.

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26 minutes ago, Forte-Metallix said:

The idea is that there are two Classic sets of characters: The ones who are the Modern cast's past selves (Generations) and the alternate-dimension ones (Mania, Forces, non-canon characters like Chaotix, Mighty, etc.) It's not a retcon so much as making another universe that's Classic-only.

It's stupid, I agree, but that's apparently what they're going with.

*ahem*

On 25/09/2017 at 10:18 AM, Razule said:

Except it isn't that simple because the Japanese Forces website says that Classic Sonic "helped the Sonic of this world previously". It's the same Classic Sonic. There's only one Classic Sonic between Forces, Mania, and Generations. Classic Sonic will never meet Classic Sonic because there's only ever been one Classic Sonic. Classic Sonic won't be confused when Modern characters recgonize him because he already knows them. Generations is canon. Classic Sonic is from an alternate dimension now. You can assume what ever slightly convuluted reason for it, but the reason is that it's a poorly executed retcon. Yes, this makes Generations even more nonsensical. Or Generations made an alternate timeline. Or or maybe there's TWO Modern Sonics instead and everything after Generations is another reality! Or or or this is all Eggman's dream...

 

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2 minutes ago, Jango said:

I don't mean to offend, but How old are you two then?

The latter half is incredibly contradictory to the former half of that statement claiming such. 

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1 minute ago, Jango said:

I don't mean to offend, but How old are you two then?

We're really doing this again huh?

It only seems really different on the surface level. This level is built entirely on existing mechanics from Casino Night. Casino Street at least had the card thing among other stuff. 

I don't mind the level that much either way but I can see where the naysayers are coming from.

I guess, there's just been dozens of casion levels in this series with similar themes and mechanics so im just a little confused why people think this is specifically ripping off ONE Casino stage when I just thought this is how they are mechanically across the board

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3 minutes ago, Jango said:

I don't mean to offend, but How old are you two then?

Are you kidding me?

Are you paying attention to what are you saying?

 

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It has just one enemy, at around 0:36 in the video in the official Sonic channel lol. Far right.

Also, the level design is bad. I know I'm beating a dead horse at this point but ffs.

The complete absence of physics + casino themed zone = clusterfuck.

This is Sonic 4 tier stuff, and I'm not exaggerating.

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On a small note, the Sonic channel clip makes me wonder if there is acctualy an option to turn of the in-game character dialog, because that one doesn't have Tails talking to you like the IGN one does.

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6 minutes ago, Dee Dude said:

Are you serious right now?.....

Are you seriously about to question certain people's maturity cause they actually have something good to say about this?

It's not about maturity, but experience. The level presented here isn't acceptable for a 26 years old franchise. I know Generations' mods made in months that look better than this 4 years game. 

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Just now, septimus01 said:

On a small note, the Sonic channel clip makes me wonder if there is an option to turn of the in-game character dialog, because that one doesn't have Tails talking to you like the IGN one does.

I think that was outright confirmed at one point.

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I know crititisms and concerns exist....

But god damn are you guys testing us with the hyperbolic complaints. :U

@Jango I understand, but you should've worded that better.

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1 minute ago, Dee Dude said:

But god damn are you guys testing us with the hyperbolic complaints.

Which one of us is doing that?

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3 minutes ago, Jango said:

It's not about maturity, but experience. The level presented here isn't acceptable for a 26 years old franchise. I know Generations' mods made in months that look better than this 4 years game. 

Asking for my age makes no sense.

You are an adult playing a video game series made for kids and I'm not telling you anything.

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I've got mixed feelings on the music. It's doing a better job of emulating the Genesis soundchip than previous attempts, but... we just got Sonic Mania. Do we really need to do this again?

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