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New Sonic Forces Zone revealed: Casino Forest


Graystripe2000

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Just now, Mayor D said:

Which one of us is doing that?

Jango literally posted this. 

 

11 minutes ago, Jango said:

I don't mean to offend, but How old are you two then?

 

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6 minutes ago, Sonikko said:

This is Sonic 4 tier stuff, and I'm not exaggerating.

 

17 minutes ago, Jango said:

Can anyone here, honestly look at this and say they wanna play it?

It looks worse than the new Bubsy.

I hate to point fingers buuuuut...

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5 minutes ago, septimus01 said:

On a small note, the Sonic channel clip makes me wonder if there is acctualy an option to turn of the in-game character dialog, because that one doesn't have Tails talking to you like the IGN one does.

It doesn't have a HUD either, so I'd say it's more likely some developer option that they're using to get clean, uninterrupted gameplay footage.

4 minutes ago, Jango said:

The level presented here isn't acceptable for a 26 years old franchise.

Frankly I don't think it's acceptable regardless of how old the series is.

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1 minute ago, Operationgamer17 said:

Jango literally posted this. 

Oh ok, was just that he said "guys" and so far I thought the criticisms from most people here were pretty decent and spot on.

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Just now, Dee Dude said:

I hate to point fingers buuuuut...

Dude that level design is literally Sonic 4 tier, and the physics are completely absent. That's not hyperbolic, that's objective.

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Just now, Sonikko said:

Dude that level design is literally Sonic 4 tier, and the physics are completely absent. That's not hyperbolic, that's objective.

 Well,  I won't say it's insulting anyone by being there,  but it is ultimately your personal take on the situation which does differ from other's impressions. 

It's well thought out,  but still subjective at the end of the day. 

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(At this rate this topic will get closed faster than the last one.)

 

If someone likes something (even if it's simple), he/she likes it. Experience doesn't matter.

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Just now, Jovahexeon Ace Joranvexeon said:

 Well,  I won't say it's insulting anyone by being there,  but it is ultimately your personal take on the situation which does differ from other's impressions. 

It's well thought out,  but still subjective at the end of the day. 

I'm not sure I understand what you're saying.

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5 minutes ago, Indigo Rush said:

So, Green Hill is a desert, Casino Night is a forest, I wonder what Chemical Plant will be. I hope it's on fire.

Nah, they already did that. It'll be covered in ice instead.

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13 minutes ago, Mayor D said:

It just looks so lifeless...

Did that entire level have a single enemy in it?

It looks like the whole stage was made using an in level level editor, like something you'd find in little big planet.

Why are there multiple boost pads on a downhill segment... again? It literally is Sonic Adventure Automated.

That was my first thought. I scanned the footage again and saw two Forces Egg Pawns, but that’s it. No badniks or anything else.

And yeah it actually does give me LittleBigPlanet vibes rather than Sonic vibes. Something about it doesn’t work.

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Just now, Diamond Dragon X said:

People like different things.

It's that simple.

And I don't think I've ever said anything about that?!

I was saying that the level design is as bad as Dimps' later works, now you may like it but opinions=!facts.

I'm not arguing with you guys liking what you see. I'm saying that that stuff is outright bad and slapped together without any care or thought. 

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8 minutes ago, Indigo Rush said:

At least there were slopes. 

So, Green Hill is a desert, Casino Night is a forest, I wonder what Chemical Plant will be. I hope it's on fire.

This is not Casino Night! 

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It looks like most levels aside from Park Avenue will be trope mashups, but rather than being complimentary like Mania they'll end up a bit more contradicting. That could give us some interesting levels that wouldn't happen otherwise. Maybe throw some Labyrinth Zone / Aquatic Ruins gimmicks in for Classic and Bingo Highway / Frog Forest for Modern / Rookie.

Bumpers and flippers get a pass because casino trope, but the boosters are a bit concerning. Counted eight plus one on an alternate path. Couldn't that be done with the Drop Dash aside from it requiring player input?

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1 minute ago, Miragnarok said:

This is not Casino Night! 

Sorry, it's drab Casino Night with no physics and horrible music. Happy? 

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1 minute ago, Miragnarok said:

This is not Casino Night! 

It's part of a joke he made.

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10 minutes ago, Sonikko said:

I'm not sure I understand what you're saying.

Just that the correct term is subjective, as it's derived from how you feel about the game from your analyzations, as opposed to objective. What's confusing you?

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9 minutes ago, Diamond Dragon X said:

(At this rate this topic will get closed faster than the last one.)

Maybe not. We'll see.

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2 minutes ago, Jovahexeon Ace Joranvexeon said:

Just that the correct term is subjective, as it's derived from how you feel about the game from your analyzations, as opposed to objective. What's confusing you?

Not everything is subjective. Quality standards exist, and that's why we have good games or bad games.

If we follow that suggestion then Boom RoL could be the best game ever because everything is subjective.

Well it isn't. Some guys may love it to death, and to them it's the best game ever, doesn't change the fact that the game is outright bad on an objective level.

The same applies to this game here and it's level design/physics especially.

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15 minutes ago, Indigo Rush said:

I wonder what Chemical Plant will be. I hope it's on fire.

Image result for nuclear explosion gif

 

Ha, I was thinking this morning about what new classic Sonic stages we might get.

Casino Forest with all the design flaws we come to associate with classic Sonic from Gens. Erm...at least the graphics look nice.

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6 minutes ago, Captain Metallix said:

Nah, they already did that. It'll be covered in ice instead.

*shifty eyes*

It's a conspiracy.

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