Jump to content
Awoo.

New Sonic Forces Zone revealed: Casino Forest


Graystripe2000

Recommended Posts

18 minutes ago, Diamond Dragon X said:

Asking for my age makes no sense.

You are an adult playing a video game series Made For Kids and I'm not telling you anything.

All ages. But I agree in parts, Sonic Forces does looks like it was made exclusively for kids.

Link to comment
Share on other sites

Looking at this level some more, anyone realize how completely useless the Drop Dash is? Like... literally every single time Sonic gets any type of footing, he can't walk two steps without a booster being there, which defeats the purpose of that entire mechanic. Did Sega forget Sonic has that ability just for quick bursts like that? None of his zones so far are made with the Drop Dash in mind whatsoever.

  • Thumbs Up 8
Link to comment
Share on other sites

Just now, StriCNYN3 said:

Looking at this level some more, anyone realize how completely useless the Drop Dash is? Like... literally every single time Sonic gets any type of footing, he can't walk two steps without a booster being there, which defeats the purpose of that entire mechanic. Did Sega forget Sonic has that ability just for quick bursts like that? None of his zones so far are made with the Drop Dash in mind whatsoever.

At first I thought Sonic was just falling onto dash pads.

Link to comment
Share on other sites

18 minutes ago, Indigo Rush said:

At least there were slopes. 

So, Green Hill is a desert, Casino Night is a forest, I wonder what Chemical Plant will be. I hope it's on fire.

 

Sonic-Generations-Chemical-Plant-Zone-Sc

The first Generations already did it.

As for the new zone. Oh hey a new zone! Aaaand it looks so lifeless, at least the music sounds good.

  • Thumbs Up 1
Link to comment
Share on other sites

@Jango To answer your question (which could've been worded better), I pkayed Sonic games since 2012-2013. Can't remember the exact year.

I played only Colours and Generations, which I both really liked.

Link to comment
Share on other sites

3 minutes ago, StriCNYN3 said:

Looking at this level some more, anyone realize how completely useless the Drop Dash is? Like... literally every single time Sonic gets any type of footing, he can't walk two steps without a booster being there, which defeats the purpose of that entire mechanic. Did Sega forget Sonic has that ability just for quick bursts like that? None of his zones so far are made with the Drop Dash in mind whatsoever.

Drop Dash seems like a last minute add. They saw how well it worked in Mania but didn't see the entire context(the level design was built to accomodate it.)

  • Thumbs Up 8
Link to comment
Share on other sites

I didn't really get much use out of the Drop Dash in Mania either, so I look forward to not using it again in Forces.

Link to comment
Share on other sites

16 minutes ago, ShroomZed said:

Sorry, it's drab Casino Night with no physics and horrible music. Happy? 

Yes, I'm happy if it's Shitty Ratatoing-grade Ripoff Casino Night rather than the actual one.

Link to comment
Share on other sites

9 minutes ago, Dizcrybe said:

At first I thought Sonic was just falling onto dash pads.

He was, unfortunately. There hasn't been any breathing space for the Drop Dash to be used whatsoever. The one time you'd think you're free from boosters, there's the spike balls and blocks obstructing your path. The minute you get out, though...guess what? Yup, boosters... 

There's no need for the Drop Dash if Sonic's just handed speed before he can even realize what's going on. It's just nonsense here.

Edited by StriCNYN3
Link to comment
Share on other sites

3 minutes ago, Miragnarok said:

Yes, I'm happy if it's Shitty Ratatoing-grade Ripoff Casino Night rather than the actual one.

Hey now, that's not fair. You can laugh at Ratatoing.

Link to comment
Share on other sites

18 minutes ago, Sonikko said:

Not everything is subjective. Quality standards exist, and that's why we have good games or bad games.

And what we consider rise good or bad across the board really tends to differ. 

 In cases like Forces,  trying to boast "quality standards " based on whether or not,  someone finds what they see as fun or what can work is pushing it too far, especially when we haven't even had the full game or and finished to judge yet. 

18 minutes ago, Sonikko said:

If we follow that suggestion then Boom RoL could be the best game ever because everything is subjective.

Well it isn't. Some guys may love it to death, and to them it's the best game ever, doesn't change the fact that the game is outright bad on an objective level.

The same applies to this game here and it's level design/physics especially.

 Objectively yes,  Boom had a lot of problems. Did it have glitches that were later patched? Yes that's a fact. 

Now comparing Forces to games like Sonic 06 or Sonic 4 out of the gate is subjective and a hyperbole in some cases, because really factually speaking,  the physics aren't absent as they were in 4 or broken as in 06.

It's an opinion based on how you feel to describe it. 

More often than not,  it's been a conflict of what's looked from what's seen an analyzed. The differing of impressions positive and negative have yet to paint a consistent picture. 

Objectively speaking: There are yes,  blocks in the 2d gameplay. How one interprets that quality-wise is completely up to them.

You're free to dislike what you see and post your analyzations,  but don't lord them over as fact over the positive impressions. Because objectively speaking,  they don't fulfill the parameters to meet the definition of objective.

They are certainly structured claims that you put a lot of content into though,  I'll give you that. 

  • Thumbs Up 5
Link to comment
Share on other sites

I mean at this point you probably know if you want to play the game or not.

The people I expected to be unimpressed were unimpressed. The ones I expected to think it was okay thought it was okay. The ones I thought might like it, liked it.

Me, I have no clue what to think. It looked like a Classic Sonic stage. 

The idea is cool I suppose but I did find myself wondering why the forest was so dark. I know it's night time but the lights didn't look like they were brightening up anything around them. Then again, it could make for a cool aesthetic.

I'm actually really interested in seeing what the Modern Sonic version of this would look like. 

  • Thumbs Up 5
Link to comment
Share on other sites

Alright.

As per several complaints we've already gotten, I'd like to remind users in here of something Chris has already posted in the Shadow topic when the conversation got derailed and personal:

On 9/19/2017 at 5:22 PM, Chris said:

As per the countless reports we've gotten regarding Forces as of late, I'd like to remind participants that this discussion is to remain civil. It's incredibly annoying to see the sheer amount of negativity surrounding Forces be directed towards the members of the forum who are genuinely excited for this game.

Respect that others actually have hope for this title. Keep the "Sonic Cycle" and other various forms of trolling out. Discuss your opinions of the game properly without shutting down other people.

This goes for all discussions, obviously - but it's most prominent when Forces is brought up.

 

That means none of this

27 minutes ago, Jango said:

I don't mean to offend, but How old are you two then?

 

And it means don't derail the conversation into making it about this, which several users have done as well. We don't need to make this personal, guys. I know how polarizing this game is on this forum, but we don't need this.  Every single Forces thread doesn't have to go to shit because opinions are split and one side is ready to jump down the other's throat. Let's just keep the topic on the game/news without devolving into personal territory and commenting on other users. If staff start seeing any more complaints in this vein, we're just going to start dealing out strikes. If you find some people annoying, then just block them and move the conversation into a direction that's actually productive. If things are getting out of hand, report it.

Link to comment
Share on other sites

5 minutes ago, Jovahexeon Ace Joranvexeon said:

Now comparing Forces to games like Sonic 06 or Sonic 4 out of the gate is subjective and a hyperbole in some cases, because really factually speaking,  the physics aren't absent as they were in 4 or broken as in 06.

It's an opinion based on how you feel to describe it. 

Literally no physics. And I could point out hundreds of other examples.

5 minutes ago, Jovahexeon Ace Joranvexeon said:

More often than not,  it's been a conflict of what's looked from what's seen an analyzed. The differing of impressions positive and negative have yet to paint a consistent picture. 

Objectively speaking: There are yes,  blocks in the 2d gameplay. How one interprets that quality-wise is completely up to them.

You're free to dislike what you see and post your analyzations,  but don't lord them over as fact over the positive impressions. Because objectively speaking,  they don't fulfill the parameters to meet the definition of objective.

They are certainly structured claims that you put a lot of content into though,  I'll give you that. 

 

Again. You like what you see? Totally cool, it's fine, like what you do.

Saying my statements are hyperbolic when I have proof at hand backing everything I'm saying? I'm not ok with that.

Not everything boils down to opinions.

 

 

  • Thumbs Up 1
Link to comment
Share on other sites

1 minute ago, Sonikko said:

Literally no physics. And I could point out hundreds of other examples.

 There are physics notable in there though. Floaty? Yes,  but not absent as in Sonic 4 like you claimed.

Link to comment
Share on other sites

https://www.polygon.com/platform/amp/2017/9/26/16367882/sonic-forces-casino-forest-gameplay-trailer

Don’t expect a recreated Sega Genesis experience, a la Sonic Mania, however. Sonic Forces is a modern Sonic project through and through. But Sega did tell me that Sonic Mania’s success at adapting original Sonic gameplay for the current generation had an influence on how the team developed Sonic Forces’ Classic Sonic stages.

“[Takunaga] has spent a lot of time going in deep on how [Sonic Mania] feels and how it moves,” game director Morio Kishimoto told me. “In that aspect, Classic Sonic stages have taken some reference to Sonic Mania because it’s been a very great help at looking into Classic Sonic.”

  • Thumbs Up 4
Link to comment
Share on other sites

Just now, MudHunter said:

https://www.polygon.com/platform/amp/2017/9/26/16367882/sonic-forces-casino-forest-gameplay-trailer

Don’t expect a recreated Sega Genesis experience, a la Sonic Mania, however. Sonic Forces is a modern Sonic project through and through. But Sega did tell me that Sonic Mania’s success at adapting original Sonic gameplay for the current generation had an influence on how the team developed Sonic Forces’ Classic Sonic stages.

“[Takunaga] has spent a lot of time going in deep on how [Sonic Mania] feels and how it moves,” game director Morio Kishimoto told me. “In that aspect, Classic Sonic stages have taken some reference to Sonic Mania because it’s been a very great help at looking into Classic Sonic.”

Judging by the look of things, not enough.

  • Thumbs Up 1
  • Chuckle 5
Link to comment
Share on other sites

5 minutes ago, Jovahexeon Ace Joranvexeon said:

 There are physics notable in there though. Floaty? Yes,  but not absent as in Sonic 4 like you claimed.

What? There is literally no acceleration on that slope, are you serious? Did you even watch the video I posted with the timestamp?

  • Thumbs Up 1
Link to comment
Share on other sites

I think this is the best I've seen from Forces, but sadly, it's not even decent at best. I get strong Sonic 4 vibes, but with Generations Sonic and physics. Actually, I like the fact that this zone has actual platforming sections instead of just pressing forward. Overall it still feels pretty bland. I didn't see one badnik. Also, there isn't much going on except the neon lights, look at Sonic Mania, those levels are vivid as heck!

Just for comparison:

Once more, Studiopolis Act 2. It has zigzaggin' tubes, loops, springs, bouncy balls, whatever I don't even know the names for all those obstacles. At one moment you're upside down, then going backwards, spinning, jumping whatever. It has everything.

  • Thumbs Up 7
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.