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Sonic Forces OST - Aqua Road


voltaic

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5 minutes ago, Depression Kong said:

Why would you want to hear Classic City Heights/Park Avenue/Ghost Town, though?

'\(•___•)/'

Just a fact, I'm curious that since it's called Ghost Town, I wonder if it'll have somewhat of a spooky theme music to it.

and, yes...we could only pray it's not a dying mosquito.

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I have a feeling that Aqua Road is either Avatar's Casino Forest but with a different name, or just an Aquarium Park knock-off.

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Song kinda reminds me of Seabottom Segue from Lost World. That was my favorite track from that game, so this is hitting all the right notes for me.

No pun intended.

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51 minutes ago, Detective Kaito said:

I have a feeling that Aqua Road is either Avatar's Casino Forest but with a different name, or just an Aquarium Park knock-off.

 

It takes place in the middle of a jungle (Mystic Ruins lol) so if they find a way to rip off Aquarium Park in that setting I'd probably be more impressed than horrified.

I personally don't get the water level vibe from it. From what we know about it, Avatar is using the waterways to reach the center of the Jungle, which would make since if half the thing was on fire. This is probably a stage with water based set pieces, but not a full on water level. Its probably more in line with climbing waterfalls instead of traversing the briny depths. Rivers don't exactly fit the Sonic water level mold (Ocean Front City/Palace, Underwater Base/City, Watery Ruins). Throw a SatSR log ride sequence in there and call it a day.

 

 

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10 hours ago, Bobnik said:

Didn't expect DnB to be in this game at all, and it sounds... pretty neat, I must say. One of the favourites so far!

All of the Avatar's music we've so far has been DnB.

Anyway, overall I like it, but the lyrics feel kinda... unfinished I guess? Like, we get a verse, an instrumental break, and then kind of a chorus, but it consists of single words and a few sentence fragments and phrases, none of which really connect to each other. It's disjointed is what it is.

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Sounds alright, I guess. I'm not really to big on how overly techno and dubsteppy the OST has been so far, but I'd say this is the best of it. It doesn't use that annoying synth (The one we've heard in damn near every track, ya know the one...) as much, which is definitley a plus.

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Nice! This is probably my favourite Custom Hero track so far. The drum and bass reminds me a bit of Aquatic Time from Zero Gravity's OST, and I can't wait to see how it'll complement the level's pacing.

On a side note, I have a small theory about when this level takes place. The description mentioned that you're navigating the burning forest. In Infinite's reveal trailer, we see Infinite preparing to attack the forest from above with some sort of explosion. Perhaps after encountering one of the Sonics (not sure if it explicitly is Modern or Classic) in the ancient ruins, he lays waste to the area. The resistance then sends in the Custom Hero to investigate the freshly burning forest pathway.

I could be wrong, but just a thought.

Sent from my LGMS210 using Tapatalk

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The track is great. I was not expecting this. Very upbeat, and I'm loving the fact that the custom character gets some amazing tracks. Like someone above said, it's hard to believe this game Is going to be cheap, just with the amount of vocal tracks.

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