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Sonic Forces demo- Green Hill (Modern Sonic gameplay)


HedgehogBR

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Not only did they reuse the concept with the werehog, here it's even more evident the Avatar was lazily designed.

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That DLC level isn't a good example but on the last parts of the video, you can see the model comparisons.

Watching these videos...It's brings home the fact that the boost levels are not only short but the most linear and restrained we've ever seen.

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6 minutes ago, RedFox99 said:

So are there actually over 70 levels?

We don't know for sure, yet. All we have to go on is a vague percentage meter and a level count 'so far.' I wouldn't be surprised if the lot of these levels are about as complex as Sonic Generations' mission levels. Short, throwaway and reusing assets. 

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4 hours ago, TargetWatch said:

Where's the variety SEGA!?

 

Their answer would probably be: In the Avatar creation.

I mean why the hell would you want to destroy different kind of enemies with the same character, when you can destroy the same enemy with a ton of different characters?

Haven't you heard Iizuka? It's called "advancing the franchise".

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10 hours ago, Jar Jar Analysis 1138 said:

Watching these videos...It's brings home the fact that the boost levels are not only short but the most linear and restrained we've ever seen.

Well, yeah. It's a mechanic that was designed for a 2D game. It's absolutely not designed for anything but going forwards, backwards, up and down, and backwards, up and down don't necessarily render very well in a behind-the-back camera perspective.

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14 minutes ago, DoubleXXCross said:

Well, yeah. It's a mechanic that was designed for a 2D game. It's absolutely not designed for anything but going forwards, backwards, up and down, and backwards, up and down don't necessarily render very well in a behind-the-back camera perspective.

I would also add that it's a mechanic to get rid of needing any fancy physics engine. I mean boosting function pretty much like this: if Boost is enabled, move character forward at top speed regardless of any incline, slope or angle. It's the perfect 'on-rails' simulator mechanic.

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5 hours ago, TargetWatch said:

Anyone else tired of seeing those same fucking Egg Pawns... Where's the variety SEGA!?

 

Well, you can guess. <_<

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