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Sonic Forces demo- Green Hill (Modern Sonic gameplay)

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1 minute ago, TCB said:

I do want to wait til I can sit down and play this to gauge the controls for myself...

I do like the Boost formula to an enjoyable extent...

but if it's going to boil down to it being this linear, then boy this tweet says a lot.

 

And for what it's worth here, you went past the 4th red ring. Despite the time limit, you're playing virtually the entire stage.

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 The time limit is not doing this demo any favors either. We now know for a fact that the level does branch out into alternate routes and paths,  but you don't even get to that part thanks to the limit. Ugh.

1 minute ago, Operationgamer17 said:

Someone managed to explore one of the alternate routes in modern sonic’s Stage.

 

 Speak of the devil.  :U

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3 minutes ago, Operationgamer17 said:

Someone managed to explore one of the alternate routes in modern sonic’s Stage.

 

I love how you don't even actually get to run along the wall, its just scripted so that you get the red ring while looking cool in the process. What the heck happened to the dev team for this game? These are all things that they've done better before.

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4 minutes ago, Operationgamer17 said:

Someone managed to explore one of the alternate routes in modern sonic’s Stage.

 

Well, there's the fifth red star ring, so the level's bound to end shortly after this. So we've seen basically the entire stage.

And it's fucking nothing.

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So I played this.

+switch version looks and runs nice. you'll PROBABLY be fine if you get this version.
+it's kinda fun to try and speed run it, though all the automation takes a lot of that away

-this is like the worst boost sonic has ever controlled. he feels really binary like he has 3 speeds.
-classic is fucked up but we knew that
-custom character is just clunkier boost sonic. The weapons are easy to use while moving around aside from the hammer which I'm not sure of why it's there.

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Just played it. It was great. Sure, the level design might not be the best (and if I say that it's a tutorial level you guys will jump on  me) but just the idea of playing Sonic again is great. The boost is great, the homing attack. Everything. The music is great too.

The visuals might not be the best, but I'm not planning on playing the Switch version.

 

Hype increases!

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I fucking loved it.  the stage music is not my favorite but loving the feel but way to short as I figured. Still excited for it. Granted the switch will be the 3rd version of get.....probably 4th honestly

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9 minutes ago, Nuggets said:

I don't get it

the budget is higher, they had 4 years to design these levels 

I just don't understand how 4 years worth of money, time and effort went into a game consisting of 2 minute levels that are nothing but straight lines and 2D sections 

I just really can't comprehend how the level design took such a hit 

it's so...bad

Uhhhhh there’s no WAY in hell this game was made with a big budget! As for the four year development time, there’s a possibility they were working on a prototype and then after SLW and RoL’s critical and commercial failure they took a step back to the safe zone of Boost gameplay, Classic Sonic and fan pandering. 

Like Sonic Generations! Except worse. 

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