Jump to content
Awoo.

Why did a level designer write the story for Sonic Forces?


Badnik Mechanic

Recommended Posts

So the story for this game is all sorts of naff and there might be an explanation as to why.

Saw this on retro. In the credits for the game, under writers story and script...

usr8KpG.jpg

...Eitaro Toyoda is credited as being the writer for the story and game script.

Even if you excuse this as 'well he designed the sequence of levels so that's the story' it doesn't explain why he also wrote the script for the characters.

But doesn't seem to have any experience in writing either entire stories for games or script of any kind.

http://segaretro.org/Eitaro_Toyoda

But then later on, Pontaf and Pontiac and Graf are listed as the English localisation guys... but Makoto Goya is also listed as a writer, who has a long history of writing games according to various sources.

 

So... who wrote Sonic Forces?

  • Thumbs Up 5
  • Nice Smile 1
Link to comment
Share on other sites

I see from the link that Eitaro Toyoda has recently been doing a lot of work as a "Character Supervisor."  Forces uses a ton of Sonic characters; perhaps that's why he was brought in, because Shun Nakamura thought he could keep all these characters in line and wanted him to cut his teeth on scriptwriting.  The section of the credits where Pontac, Graf, and Makoto Goya come up appears to be dedicated purely to the CGs, that is, to the animated story scenes, so... maybe they handled purely those, while Eitaro Toyoda did the interlevel Codec calls?  It is all rather mysterious, and tempting to align with the apparent understaffing of Sonic Team on anything which isn't purely making the levels prettier.

  • Thumbs Up 1
Link to comment
Share on other sites

I uh...huh.

Apparently Eitaro Toyoda designed levels for SA2, Heroes and ShtH. Interesting, but why on Earth is he helping out with story this time around? O_o 

  • Thumbs Up 4
Link to comment
Share on other sites

28 minutes ago, Mayor D said:

So the story for this game is all sorts of naff and there might be an explanation as to why.

Saw this on retro. In the credits for the game, under writers story and script...

usr8KpG.jpg

...Eitaro Toyoda is credited as being the writer for the story and game script.

Even if you excuse this as 'well he designed the sequence of levels so that's the story' it doesn't explain why he also wrote the script for the characters.

But doesn't seem to have any experience in writing either entire stories for games or script of any kind.

http://segaretro.org/Eitaro_Toyoda

But then later on, Pontaf and Pontiac and Graf are listed as the English localisation guys... but Makoto Goya is also listed as a writer, who has a long history of writing games according to various sources.

 

So... who wrote Sonic Forces?

But then.. where does Nakamura come into this?

Link to comment
Share on other sites

6 minutes ago, Razule said:

But then.. where does Nakamura come into this?

He's the producer of the game, not the writer.

IIRC most people erroneously took him mentioning SEGA Japan checking the script as a confirmation that he was writing it.

Link to comment
Share on other sites

Forces seems to have a higher level of integration with the plot than pretty much any game since Unleashed in that we have actual reasons for going to places again and there are plot related transitions to different stages instead of just "yeah you were just in Hang Castle but now you're on the Egg Fleet and no we aren't going to explain how or why". I'm not sure why that level of cohesion was just suddenly here, but I'm willing to bet that's why. 

  • Thumbs Up 3
Link to comment
Share on other sites

So instead of finding the right people they're assigning the wrong people to roles they have little experience in? Why am I not surprised by that? 

VDS4FPG.png

Seriously Nintendo just buy the franchise off these morons. 

  • Thumbs Up 1
Link to comment
Share on other sites

Just now, Indigo Rush said:

Does this mean I can't use "Pontaff" as a scapegoat for anything I don't like about the story? I'm shook.

Well not really, cause Warren Graff was the one who: 'translated' it. Using the term lightly. 

Link to comment
Share on other sites

Part of the reason is because Sega operates using archaic, artless business practices. 

The other part is Sonic Team's idiocy. 

Link to comment
Share on other sites

1 minute ago, TargetWatch said:

Well not really, cause Warren Graff was the one who: 'translated' it. Using the term lightly. 

Why? Did he leave some of it in Japanese? 

  • Thumbs Up 3
  • Chuckle 4
Link to comment
Share on other sites

Just now, Remy said:

Why? Did he leave some of it in Japanese? 

I mean that I'm sure it's about as much as a faithful translation as every other Sonic game since Sonic Adventure...

Link to comment
Share on other sites

4 minutes ago, TargetWatch said:

Well not really, cause Warren Graff was the one who: 'translated' it. Using the term lightly. 

So, what did they change?

Link to comment
Share on other sites

1 hour ago, Remy said:

Shouldn't you be torch and pitchforking the lead game designer?

Sure if you want to make a topic about that go ahead but I'd like to keep this one to whoever wrote the story if that's ok?

Link to comment
Share on other sites

Nothing new there. Sonic Team staff have constantly been shifted around throughout their careers. Let's not be quick to forget Yuji Naka, star programmer of the original Sonic games, relegated to producer from the Dreamcast era onward.

  • Thumbs Up 1
Link to comment
Share on other sites

14 hours ago, Indigo Rush said:

Does this mean I can't use "Pontaff" as a scapegoat for anything I don't like about the story? I'm shook.

Naw, just when the godawful facepalming jokes decide to pop up. Or when they actually do have a hand in creating an terrible story such as Lost World. Because writing bad stories in this franchise isn't mutually exclusive to one set of writers but doesn't suddenly make it so they never wrote said bad story before, or a lot of the humour most people dislike in this franchise, as well as said memes birthed from said humour such as "Good one buddy!", "Baldy McNosehair" and the majority of the bro jokes between Sonic and Tails.

Because surprisingly, people don't just meme Pontaff to say a story is bad, they look at said story, explain what reasons why they dislike it and then look towards the writers who typically ends up showing these trends anyway. 

10 hours ago, Gabz Girl said:

latest?cb=20160618185223

Ahem.

Spoiler

 

Plot inconsistencies, OOC moments, Infinite’s backstory never explained (unless the comic and/or Shadow DLC does), Black Screen of Laziness...need I go on?

 

I think both the level design and story deserve a damn good torch and pitchforking, but I’m mostly upset about the story rather than level design because I knew the latter wouldn’t be great anyway! I was actually holding out hope that the story would at the very least be Unleashed quality, but boy was I wrong! It tried so hard to be like SA2 but it failed big time. Like a more seriously written Sonic Lost World.

Disliking the story or not, is unmarked spoilers really necessary?

  • Thumbs Up 1
Link to comment
Share on other sites

5 minutes ago, Ryannumber1gamer said:

Disliking the story or not, is unmarked spoilers really necessary?

Well, the title doesn't say "SPOILERS" but you should be aware that there are huge chances of spoilers appearing.

Link to comment
Share on other sites

3 minutes ago, DiamondX said:

Well, the title doesn't say "SPOILERS" but you should be aware that there are huge chances of spoilers appearing.

Uh no? You can discuss a story director not being an actual writer without spoilers? Or if you are, at least place them into a spoiler tag? Or is it alright to place unmarked spoilers into the Odyssey topic, majority of Mania topics, etc etc.

I don't care, the story's been spoiled enough for me, but I know more than enough people who want to avoid Forces spoilers, and making topics designed to discuss Forces that shouldn't have unmarked spoilers and throwing unmarked spoilers into it just means those people are going to be spoiled. Thanks to that - 

Spoiler

People now know Infinite is ineffective, and has no backstory, and that calls his role into question.

Spoilers in of themselves are fine, but unmarked spoilers aren't. 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.