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We should be careful how we approach reviewing Sonic Forces

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Well, we are getting to that time where Sonic Forces is about to release, so I figured it's time to talk about something: how we should all approach reviewing the game, whether it be negative or positive.

I've seen a couple of negative reviews so far, and it's worrying me as to how SEGA themselves are going to interpret the situation. SEGA seems to be notorious for outright removing something, or do a complete 180 with the tone, such as when Sonic the Hedgehog 2006 failed. They didn't simply remove a few characters. We were reduced to only Sonic, Tails, and Eggman for ten years. Even Tails, Sonic's buddy, wasn't playable at all. Story-wise, everything got turned into a sitcom after Unleashed. It seemed like SEGA was banking off of pure nostalgia of 1991 Sonic the Hedgehog. With Sonic Forces, SEGA seems to have finally stepped out of that comfort zone at least a little bit, and let us play as Shadow (even if he is a skin), have the other characters play a major role again, and have some kinda depth to the story. Heck, they even let us create a character! I'm worried that SEGA will revert back to Colors-Lost World era content, where we practically have to beg for other characters, and suffer from a lack of depth to the story. From what has happened in the past many times, it seems SEGA's only solution is to avoid their mistakes, and not fix their mistakes. I think we have to make it very clear that they should stay outside of their comfort zone from now on. It will be a decision that works for the better, like it has when we were in the 90s, as well as during the Dreamcast days. 

so what do I propose we do? Well, I say we should look at the game. What does it do wrong? What does it do right? How can we improve, and what do we fix? What do we completely get rid of? We need to be extremely specific so SEGA gets the message. While I don't know completely whether it will work or not, it won't hurt to try. I'm not necessarily saying you have to like the game, but perhaps take the time to give it a review SEGA will understand. Wherever you can review it, review it. Perhaps things will be better in the long run if we do. Take your time, and finish the game, tho. Writing notes to go over as you're playing.

Thanks for reading. Hopefully, SEGA will maybe continue in this direction, improving anything along the way. See ya! :)

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Do you really think we haven't tried?

I like to think there is a lot of people here that are pretty verbose and consistent about what they expect from the franchise, to the point that we even have several working proof of concepts of these ideas in motion. It's bad enough that Sega constantly bastardizes any feedback that hear like some kind of dumbass monkey's paw, not that that's ever been in any way our fault, but here's the thing - making Sega's design notes for them should not be our fucking responsibility. If they could just make and polish a good game it'd never come to that - the only reason it has is because Sonic Team has seemingly forgotten how to make games anymore, and is content to coast on the few lucky success stories they manage until they manage to bleed them dry.

If Sonic Team is constantly miscommunicating their western input and consistently fucking up outside of that, that's on them, not us. Nothing will change until they get a team that actually gives a damn.

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7 minutes ago, Blacklightning said:

Do you really think we haven't tried?

I like to think there is a lot of people here that are pretty verbose and consistent about what they expect from the franchise, to the point that we even have several working proof of concepts of these ideas in motion. It's bad enough that Sega constantly bastardizes any feedback that hear like some kind of dumbass monkey's paw, not that that's ever been in any way our fault, but here's the thing - making Sega's design notes for them should not be our fucking responsibility. If they could just make and polish a good game it'd never come to that - the only reason it has is because Sonic Team has seemingly forgotten how to make games anymore, and is content to coast on the few lucky success stories they manage until they manage to bleed them dry.

If Sonic Team is constantly miscommunicating their western input and consistently fucking up outside of that, that's on them, not us. Nothing will change until they get a team that actually gives a damn.

All I know is SEGA's EXTREMELY stupid when it comes to feedback. I was never really in the Sonic fanbase for all that (heck, I wasn't really involved until 2013.), so I apologize for seeming a little uneducated when it comes to things back in that time frame. What I was saying is just make it as known as possible what we want by getting especially onto them about it.

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Yeah I think what you have to keep in mind with Sonic Team and SEGA is it's not the reaction, it's how they interpret the reaction, and they're pretty tone deaf in that regard. Take Mania for example. A "classic" game is something fans have asked for rather explicitly for ages, resulting in two episodes of Sonic 4 before finally coalescing years later in Mania. Even then, Mania is guilty of a quality that's become an issue as of the late, which is overusing old levels. Blacklighting kinda hit the nail on the head, it's a monkey's paw scenario. You just have to hope that whenever the finger curls you're not going to get shafted too badly.

This is partly why I think a lot of people float the idea of a management shakeup. There's something fundamental in the way Sonic Team and SEGA engage the creative process and feedback that is just busted, and it's clear as day from their business practices, marketing, and the products they release.

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