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Was Sonic Forces False Advertising?

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4 hours ago, Marco9966 said:

When Iizuka says something like "We want you to ask yourselves what's up with Chaos, why did he decide to join Eggman, we want you to feel the suspens and mystery..."

[...]

 Turns out to be a cheap illusion,

it.is.a.false.advertisement.

Except it's not an advert.

And it's not really false promotion in the slightest.

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1 hour ago, Marco9966 said:

At least it added some mystery in the game, and questions from Rouge and Omega. (plus various proofs in the game show that he's the real one!)

Chaos was brought poorly and executed poorly.

I'm not asking you if it added mystery or not. 

I'm asking how is that any different?

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It isn’t false advertising at all. How can it be? Its called a plot twist. It’s a swerve, a ruse, a red herring or Whatever you want to call it. That’s like saying the movie ‘TrainSpotting’ is false advertising because it’s not about trains. Chaos being in the trailers is to create mystery and intrigue to get people to invest in the story. 

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6 hours ago, Eurisko said:

It isn’t false advertising at all. How can it be? Its called a plot twist. It’s a swerve, a ruse, a red herring or Whatever you want to call it. That’s like saying the movie ‘TrainSpotting’ is false advertising because it’s not about trains. Chaos being in the trailers is to create mystery and intrigue to get people to invest in the story. 

It wasn’t a very good plot twist.

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15 hours ago, Marco9966 said:

10 years is not long for me, we had like what? 3 main games since then (Colors, Lost World, Forces) + 1 anniversary game!

When the last game came out that was a direct continuation of the Adventure series by any measure, the PS3 hadn't even been released yet.

Ten years is longer than the entirety of the classic era, and ten years isn't even really a good comparison for what you are arguing for. Adding characters of the series history does not force a game around story threads from a game like Adventure that, compared to Forces, was nearly twenty years older. No matter what public statements Iizuka may have made about the story tone, the unrealistic expectations you went into the game expecting in terms narrative are your own.

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It's not about the years, it's about the number of games released in these years.

In the last 10 years we had like 4 games and barely any advancement of the series.

Whereas between 1998 and 2006, they got SA1, SA2, Sonic Heroes, ShtH, and Sth 06. + 2 ambitious Sonic Riders games + 8 original handheld games (not versions of main games, many of them had new stories and characters). And they each added more lore than ever.

That's 8 years, it got less than the 10 years boost games had and these games achieved fan recognition, you'll find countless fanarts from that era, who gets more fanarts? Shadow or Zavok?

Forces had the opportunity to do better than it did and give Boost games a better image, because the games before it were better!

I didn't have high expectations (I'm not assuming we're gonna get the Adventure story style again so easily), but I had mild expectations, I wanted an acceptable story but at the end, it still was a downer for me.

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7 hours ago, Marco9966 said:

It's not about the years, it's about the number of games released in these years.

That's not how any entertainment industry works, and has never been how any entertainment industry works. Franchises that span decades (because at this point we are talking about decades, plural) and continue story concepts long past the sell by date of the original installment are regularly ridiculed for it even if the quality drop off isn't near that of the Sonic series; and it's rare for a long running franchise to have untouchable bombs as bad as what happened when the Sonic series tried to serious itself right the fuck up halfway through the last decade and have that franchise continue at all, nevermind without a major course correction.

 

Also, since I see you referencing this point a lot:

7 hours ago, Marco9966 said:

Whereas between 1998 and 2006, they got SA1, SA2, Sonic Heroes, ShtH, and Sth 06. + 2 ambitious Sonic Riders games + 8 original handheld games (not versions of main games, many of them had new stories and characters). And they each added more lore than ever.

No one gives a shit about the "lore" of games like Sonic Heroes or Sonic Advance 3. They are fast approaching being legitimate retro games now and no one remembered them for their threadbare storytelling even at the time; and the extent that anyone outside of DeviantArt or tumblr care about ShtH and STH '06 goes only so far as to actively hope Sega never allows anything like them to happen again.

Sonic Forces is a mediocre retread of previous games where the greatest offense was how little everyone involved with its development seemed to care. Little imagination, little creative vision, little effort, little care even in advertising. That's an insulting thing to foist on the public for sure, but a considerably different standard to judge a game by than whether the game itself is unplayable garbage, which is not a hurdle a modern Sonic game will automatically clear. But at the end of the day, whether or not it is as ambitious as the dizzying heights the franchise achieved in tone and storytelling when they swung for the fences with Shadow the Hedgehog and Sonic 06 is wholly irrelevant compared to the infamy those games have; so again the last non-reviled games that had a story structure anything like what you think Forces needed to clear to not be false advertising are 18 and 20 years old.

 

Isn't it possible that the people in Sonic Team now, likely far removed from the people in Sonic Team USA during its heyday because it has been well over a decade since those games were made, just aren't very good? That their idea of what an Adventure-style Sonic story would be in 2017 was Forces? How is that false advertising?

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