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SatAMhog

Sonic Forces sells an estimated 234,000 units worldwide in the first week at retail.

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Yes, but Sega is no small company. Many games cost a lot nowadays and that doesn't prevent them from being great. Also, if a Sonic game is so expensive to make, then why not waiting 8 years and gather all the money Sega can, to make a great Sonic game? 

The problem is only Sega's attitude and strategy.

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6 hours ago, molul said:

Yes, but Sega is no small company. Many games cost a lot nowadays and that doesn't prevent them from being great. Also, if a Sonic game is so expensive to make, then why not waiting 8 years and gather all the money Sega can, to make a great Sonic game? 

The problem is only Sega's attitude and strategy.

They waited 4 years for Forces, is twice the time really going to help? Especially considering that Games with way more scope and actual EFFORT were turned around in less time. Now I know that all the 4 years between Lost World and Forces wasn't used for development, but that the thing: they could have used that time to slow cook something amazing, but instead chose to sit on their duffs and wait till they had no time left. Heck, lack of time isn't even a valid excuse for Forces, considering the likes of Adventure, 2, 3&K, and Generations were all rushed. And they turned out just fine, didn't they? Point is, time doesn't matter if you don't know how to utilize it properly, and it seems that SEGA and Sonic Team forgot how to do that.

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10 hours ago, Mayor D said:

Because it's not a matter of money. It's a matter of talent.

Then gather money and hire talented people. Anyway, I was just replying to the previous post who suggested it was amatter of money.

3 hours ago, Harkofthewaa said:

They waited 4 years for Forces, is twice the time really going to help? Especially considering that Games with way more scope and actual EFFORT were turned around in less time. Now I know that all the 4 years between Lost World and Forces wasn't used for development, but that the thing: they could have used that time to slow cook something amazing, but instead chose to sit on their duffs and wait till they had no time left. Heck, lack of time isn't even a valid excuse for Forces, considering the likes of Adventure, 2, 3&K, and Generations were all rushed. And they turned out just fine, didn't they? Point is, time doesn't matter if you don't know how to utilize it properly, and it seems that SEGA and Sonic Team forgot how to do that.

You said it yourself: if it had been 4 years dedicated to developing the game it could have been better. Well, maybe.

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